TheSpacePotato Posted April 26, 2017 Share Posted April 26, 2017 Just now, StarCrusher96 said: If I worked at NASA ... If you worked at NASA we wouldn't have these problems. We'll be at Proxima B in no time! INFINITE POWER! Link to comment Share on other sites More sharing options...
Greatness101 Posted April 26, 2017 Share Posted April 26, 2017 (edited) Plus, it's a great opportunity to see Saturn up close! Cassini will be beaming images up until the very end. It's sad, but I personally think it's a great way to go. Edited April 26, 2017 by Greatness101 Link to comment Share on other sites More sharing options...
TheSpacePotato Posted April 26, 2017 Share Posted April 26, 2017 Just now, Greatness101 said: Plus, it's a great opportunity to see Saturn up close! Cassini will be beaming up images up until the very end. It's sad, but I personally think it's a great way to go. The phrase "going down with a bang" has never been more relevant. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 26, 2017 Author Share Posted April 26, 2017 Just now, TheSpacePotato said: If you worked at NASA we wouldn't have these problems. We'll be at Proxima B in no time! INFINITE POWER! Oh for sure! Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 27, 2017 Share Posted April 27, 2017 @StarCrusher96 Your GPP compatibility is missing two things: Grannus, GPP's M2-class secondary star since v1.2.0 A miles long actual Karbonite.cfg in the Karbonite folder On the flip-side, GPP has some Helium for your engine. And I have a new handful of ideas to throw at you/across the cabin. 1 hour ago, StarCrusher96 said: Share your pretty pictures! Also... How much dV does that have? And how do you refill on this custom Helium fuel? Link to comment Share on other sites More sharing options...
TheSpacePotato Posted April 27, 2017 Share Posted April 27, 2017 2 minutes ago, JadeOfMaar said: @StarCrusher96 Your GPP compatibility is missing two things: Grannus, GPP's M2-class secondary star since v1.2.0 A miles long actual Karbonite.cfg in the Karbonite folder On the flip-side, GPP has some Helium for your engine. And I have a new handful of ideas to throw at you/across the cabin. Also... How much dV does that have? And how do you refill on this custom Helium fuel? For the Helium fuel, I assume you'd need CRP, which has become compatible for KSS. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 27, 2017 Share Posted April 27, 2017 @TheSpacePotato I've looked at it. KSS has its own definition for a helium fuel that doesn't line up with CRP (honestly, I think GPP's Helium is incorrect too). And there are no parts, as far as I can tell, to refuel the engine. Helium4 is the most common variant of Helium according to Wikipedia. But "Helium" in our resource distributions are apparently the version used by RealFuels. The custom HeliumGas fuel happens to share density, but not price, with LqdHe3, the most dense, most expensive form. Helium4 and Helium3 are used by KSPI-E. Link to comment Share on other sites More sharing options...
Mr Betelgeuse Posted April 27, 2017 Share Posted April 27, 2017 So I have this strange bug on the map view with planets with rings... specifically Jool and Voon. The other ones are fine. I used the fix plugin in Kopernicus. On Jool I get this strange ring. I thought it was a shadow at first, and maybe it is, but it looks a tad strange. Secondly Voon is dark from the ring "down" and what not. Anyone have an idea of a fix? Link to comment Share on other sites More sharing options...
Greatness101 Posted April 27, 2017 Share Posted April 27, 2017 18 minutes ago, Mr Betelgeuse said: So I have this strange bug on the map view with planets with rings... specifically Jool and Voon. The other ones are fine. I used the fix plugin in Kopernicus. On Jool I get this strange ring. I thought it was a shadow at first, and maybe it is, but it looks a tad strange. Secondly Voon is dark from the ring "down" and what not. Anyone have an idea of a fix? I have no idea what is causing the Voon problem, but Jool does have faint rings like Jupiter does in real life. Link to comment Share on other sites More sharing options...
Krimverse Posted April 27, 2017 Share Posted April 27, 2017 Anyone else not able to go to spacedock despite having internet connected? Or is it just me. Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 27, 2017 Share Posted April 27, 2017 4 minutes ago, Krimverse said: Anyone else not able to go to spacedock despite having internet connected? Or is it just me. spacedock.info looks to be down right now Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 27, 2017 Author Share Posted April 27, 2017 (edited) 5 hours ago, Mr Betelgeuse said: So I have this strange bug on the map view with planets with rings... specifically Jool and Voon. The other ones are fine. I used the fix plugin in Kopernicus. On Jool I get this strange ring. I thought it was a shadow at first, and maybe it is, but it looks a tad strange. Secondly Voon is dark from the ring "down" and what not. Anyone have an idea of a fix? Just disable the kopernicus ring shadows. They were disabled in the settings i provided. 7 hours ago, JadeOfMaar said: @StarCrusher96 Your GPP compatibility is missing two things: Grannus, GPP's M2-class secondary star since v1.2.0 A miles long actual Karbonite.cfg in the Karbonite folder On the flip-side, GPP has some Helium for your engine. And I have a new handful of ideas to throw at you/across the cabin. Also... How much dV does that have? And how do you refill on this custom Helium fuel? Oh it seems GPP updated and i was too busy to notice. Why should i need karbonite? The helium thing is experimental ... I'm not yet a good part maker. Edited April 27, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 27, 2017 Share Posted April 27, 2017 5 hours ago, StarCrusher96 said: Oh it seems GPP updated and i was too busy to notice. Why should i need karbonite? The helium thing is experimental ... I'm not yet a good part maker. Oopsy. I forgot to put my fineprint that the Karbonite config is optional. I'm also developing new fuel resources and re-textured engines for them. This seems rather fun. Spoiler Karbonite, though, is a hydrocarbon good for filling some toxic atmospheres with, and is far more useful than people think. Also, if you're interested, Karborundum comes with Karbonite. It's super (dense, rare, expensive...but everyone knows where at the stock planets to get it) and does what your Helium engine is trying to do. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 27, 2017 Author Share Posted April 27, 2017 45 minutes ago, JadeOfMaar said: Oopsy. I forgot to put my fineprint that the Karbonite config is optional. I'm also developing new fuel resources and re-textured engines for them. This seems rather fun. Hide contents Karbonite, though, is a hydrocarbon good for filling some toxic atmospheres with, and is far more useful than people think. Also, if you're interested, Karborundum comes with Karbonite. It's super (dense, rare, expensive...but everyone knows where at the stock planets to get it) and does what your Helium engine is trying to do. Interesting I'm working on the resources right now and I'm going to use Karbonite and Karborundum as very rare resources found on only a few planets Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 27, 2017 Share Posted April 27, 2017 9 minutes ago, StarCrusher96 said: Interesting I'm working on the resources right now and I'm going to use Karbonite and Karborundum as very rare resources found on only a few planets As the furnace of a star never rests, I am confident that the self-proclaimed crusher of stars never sleeps. I have a few small fixes and other little things to suggest to you as well. But those will come later. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 27, 2017 Author Share Posted April 27, 2017 21 minutes ago, JadeOfMaar said: As the furnace of a star never rests, I am confident that the self-proclaimed crusher of stars never sleeps. I have a few small fixes and other little things to suggest to you as well. But those will come later. What is sleep? Send those suggestions in PM I'm curious! Link to comment Share on other sites More sharing options...
A_beholder Posted April 27, 2017 Share Posted April 27, 2017 I just sent a lander to the mun, and there is a white, flickering, ugly ass horizon. Any fix? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 27, 2017 Author Share Posted April 27, 2017 (edited) 3 minutes ago, A_beholder said: I just sent a lander to the mun, and there is a white, flickering, ugly ass horizon. Any fix? Already been reported, and fixed in the upcoming patch. Edited April 27, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
A_beholder Posted April 27, 2017 Share Posted April 27, 2017 3 minutes ago, StarCrusher96 said: Already been reported, and fixed in the upcoming patch. Thanks, all that flashing about gave me a Sizeure. Link to comment Share on other sites More sharing options...
TheSpacePotato Posted April 27, 2017 Share Posted April 27, 2017 57 minutes ago, A_beholder said: Thanks, all that flashing about gave me a Sizeure. How fast were you moving to get enough flashing to cause a seizure? When I descended it slowly clipped onto the Mun's surface. Link to comment Share on other sites More sharing options...
A_beholder Posted April 27, 2017 Share Posted April 27, 2017 14 minutes ago, TheSpacePotato said: How fast were you moving to get enough flashing to cause a seizure? When I descended it slowly clipped onto the Mun's surface. I was just sitting there and it was strobe lighting. Link to comment Share on other sites More sharing options...
TheSpacePotato Posted April 27, 2017 Share Posted April 27, 2017 32 minutes ago, A_beholder said: I was just sitting there and it was strobe lighting. Weird. Mine was just a solid white line. Link to comment Share on other sites More sharing options...
A_beholder Posted April 27, 2017 Share Posted April 27, 2017 (edited) hey, I have encountered the small issue of MY VESSELS F***ING EXPLODING INTO 900 DIFFERENT PARTS WHEN I SWITCH AWAY FROM THEM. I just spent almost an hour lining up orbits with a space station, only to find out that it had SPONTANEOUSLY F***ING EXPLODED WHEN I WAS ON THE FINAL DOCKING APPROACH. I am using nothing but this, the USI pack, and Mechjeb. EDIT: I forgot to clarify that literaly every part on my 67 part station is currently on an escape trajectory exept the crew capsule, which is in exactly the same orbit as the station was. Edited April 27, 2017 by A_beholder Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 28, 2017 Author Share Posted April 28, 2017 @A_beholder Without logs to prove this is caused by kss. I can only assume you had a structural problem. I also advice you for future bugreports to add logs. (No logs = no bug/issue) Link to comment Share on other sites More sharing options...
Davian Lin Posted April 28, 2017 Share Posted April 28, 2017 (edited) Testing graphics on old EVE...Nelvem OraIrke Edited April 28, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
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