Nertea Posted November 10, 2018 Author Share Posted November 10, 2018 1 hour ago, Asmosdeus said: Has anyone else encountered a problem with Reactors not being cooling by radiators? They cool everything else but the reactors just immediately overheat and the temperature load of the radiators doesn't change. Nobody seems to have issues. Have you activated your radiators? Do you have enough radiators? If you're using stock fixed radiators, are they within 1 part of the reactors? A screenshot of your craft would probably help. Quote Link to comment Share on other sites More sharing options...
Asmosdeus Posted November 10, 2018 Share Posted November 10, 2018 Usually I'm using your heatcontrol radiators, but right now I've got a vanilla load with nothing but the contents of the near future electrical download download. Here's a screenshot of a test build with data windows: Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 10, 2018 Author Share Posted November 10, 2018 Ah yeah that is way too little capacity. Match the Required Cooling for the reactor in the VAB to the total Core Heat XFer on the radiators. I think those rads are 1000 kW each, that reactor requires something like 9000 kW. Quote Link to comment Share on other sites More sharing options...
Asmosdeus Posted November 10, 2018 Share Posted November 10, 2018 (edited) Yeah I tried it with Far Future graphene radiators and with the smallest reactor but still no joy. I'm doing a completely clean install to see if that helps any. So a completely clean reinstall of the whole game worked even after I reinstalled my old saves and mods, so no idea what caused that issue to crop up. Edited November 11, 2018 by Asmosdeus Quote Link to comment Share on other sites More sharing options...
KnightmareX13 Posted November 11, 2018 Share Posted November 11, 2018 Having a similar issue, the reactor isn't overheating but when I shut it down for refueling it will hang about 14 degrees above the maximum waste transfer temperature. Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted November 11, 2018 Share Posted November 11, 2018 (edited) @Nertea, thanks for your hard work! One question: why did you remove mini-AVC? Any problem? I've been under a rock lately... EDIT: Nevermind, looks like you just removed Mini-AVC dll, right? Edited November 11, 2018 by jlcarneiro Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 12, 2018 Author Share Posted November 12, 2018 On 11/10/2018 at 5:04 PM, KnightmareX13 said: Having a similar issue, the reactor isn't overheating but when I shut it down for refueling it will hang about 14 degrees above the maximum waste transfer temperature. Even with time warping? On 11/10/2018 at 6:06 PM, jlcarneiro said: EDIT: Nevermind, looks like you just removed Mini-AVC dll, right? Yes, just gives players more of a choice. I just uploaded the new release of NF Spacecraft. This is the last targeted content update for this mod, we'll be moving into maintenence/minor renos now. Full update album Changelog KSP 1.5.1 Updated B9PartSwitch to 2.4.5 Updated ModuleManager to 3.1.0 Updated NF Props to 0.3.5 Removed MiniAVC distribution Added 0.625m docking nosecone Added 0.625m blunt shaped nosecone Added Mk1-X 'Phoebe' Orbital Command Pod: orbitally focused 1 seater 1.25m command pod Added Mk1-TMA 'Proteus' Advanced Command Pod: advanced 2 seater 1.25m command pod Added Mk1-L 'Nereid' Command Pod: specialized 1.25m command pod for landing 2 kerbals (Dragon 2 style) Added Mk3B 'Pandora' Advanced Command Pod: advanced 4 seater 2.5m command pod Added Mk3 'Tethys' Advanced Command Pod: specialized 2.5m command pod for landing 3 kerbals (Dragon 2 style) Added Mk4-B 'Elara' Biconic Command Module: high tech multipurpose 3.75m command pod Added 64-8S 'Chickadee' Landing Engine: high thrust small radial monoprop engine for Nereid, Tethys Added 96-8S 'Mockingbird' Landing Engine: higher thrust larger radial monoprop engine for Almathea Added new variant to Mk4-1 pod: shroud option to enable landing pod nodes in lower skirt with extra integrated fuel Added heat shield module to Mk4-1 pod: Ablator is added when using the either of the lower skirt modes that terminate at 3.75m Rebalanced Mk4-1 pod to fit the "landing pod" paradigm for 3.75m Added nicknames to all old command pods (Mk4-1 Almathea, PPD-1 Callisto, Mk 3-9 Rhea) Added integrated RCS to Mk3-9, PPD-1 and Mk4-1 pods Reduced mass of Mk3-9 pod to 1.85 from 2.1 Redid external textures of Mk3-9, PPD-1 and Mk4-1 to match new standards (consistent colours, etc) Retextured Itinerant pod to match standards and fixed its orientation New RCS FX for improved RCS parts Rearranged CTT nodes somewhat Quote Link to comment Share on other sites More sharing options...
aeroeng14 Posted November 12, 2018 Share Posted November 12, 2018 Love the new update to NF spacecraft! Can't wait to pull 1.5 down and install this mod with all the new pods. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 12, 2018 Share Posted November 12, 2018 loved all the captions. I myself hate posting photos without captions. Can't wait to have some of these designs bid for future KSA projects... Quote Link to comment Share on other sites More sharing options...
Joal ban Kluane Posted November 12, 2018 Share Posted November 12, 2018 2 hours ago, Nertea said: Even with time warping? Yes, just gives players more of a choice. I just uploaded the new release of NF Spacecraft. This is the last targeted content update for this mod, we'll be moving into maintenence/minor renos now. (snip) Full update album I really like your picture album. It nicely shows the parts and was quite funny to read as well. Thank you very much for this mod! Quote Link to comment Share on other sites More sharing options...
Rawenwarcrow Posted November 12, 2018 Share Posted November 12, 2018 Those new pods are so beautifully done! Thanks for your work Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted November 12, 2018 Share Posted November 12, 2018 @Nertea, just when I think I've seen the best of your work, you go and out-do yourself again...again. That is some gorgeous work you put together! Question, what are the nose protrusions supposed to be on the nose of the Mk1-X 'Phoebe' and the Mk3B 'Pandora'? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 12, 2018 Share Posted November 12, 2018 @Nertea You make a ton of brilliant part mods and Near Future is just one of them. My favourite has to be NF Spacecraft...downloaded. There's some command pods in there I never knew I needed 10 minutes ago, Raptor9 said: Question, what are the nose protrusions supposed to be on the nose of the Mk1-X 'Phoebe' and the Mk3B 'Pandora'? Yeah, I was wondering that too. What exactly are they? Quote Link to comment Share on other sites More sharing options...
Kablob Posted November 12, 2018 Share Posted November 12, 2018 Hey, quick question, which mod are you planning on putting those docking port replacements in? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 12, 2018 Share Posted November 12, 2018 5 minutes ago, Kablob said: Hey, quick question, which mod are you planning on putting those docking port replacements in? I'm guessing SSPXR, but it could be NF Spacecraft... not sure. @Nertea? Quote Link to comment Share on other sites More sharing options...
Hoddd9000 Posted November 12, 2018 Share Posted November 12, 2018 (edited) Beautiful new pods, very well done. RasterPropMonitor screens have vanished from all pods, however. Bug or intended removal like last time? Read the FAQ, same as last time; more renovations. Looking forward to having them back, the intereriors look just as beautiful without them though Edited November 12, 2018 by Hoddd9000 Quote Link to comment Share on other sites More sharing options...
Vados462 Posted November 12, 2018 Share Posted November 12, 2018 is this working on 1.4.5? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 12, 2018 Share Posted November 12, 2018 Wonder if I've missed something, or if it's just not possible to control the Elara's hatch doors with action groups? Quote Link to comment Share on other sites More sharing options...
YourOldNerd Posted November 12, 2018 Share Posted November 12, 2018 (edited) KSP 1.5.1 - Near Future Construction 1.0.4 The Grip-O-Tron Linear Docking Connection seems do not dock and parts are bouncing each other forever. The XL version seems to work (even I had to nudge it a bit). Thanks for all the mods tho! Should be added to the official base game. EDIT: .....er..... now I can't dock even in the XL version.... Edited November 12, 2018 by YourOldNerd Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted November 12, 2018 Share Posted November 12, 2018 I downloaded the spacecraft Sunday about noon from the dev server. Now I see you have a released version. Is anything changed from the dev version I picked up yesterday? If not, I don't see why I should bother downloading it again.... Quote Link to comment Share on other sites More sharing options...
Streetwind Posted November 12, 2018 Share Posted November 12, 2018 1 hour ago, Vados462 said: is this working on 1.4.5? The latest versions are compiled for 1.5.x and ship dependencies compiled for 1.5.x. However, you can still download the previous 1.4.x versions on SpaceDock and Curse just fine. Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 12, 2018 Share Posted November 12, 2018 Two quick questions: What's the current state of RPM IVAs? The FAQ implies they've been removed, the changelog says they were added. Do the updated version work in 1.4.5? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted November 12, 2018 Share Posted November 12, 2018 2 hours ago, dlrk said: Two quick questions: What's the current state of RPM IVAs? The FAQ implies they've been removed, the changelog says they were added. Do the updated version work in 1.4.5? One post above yours. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 12, 2018 Share Posted November 12, 2018 8 hours ago, RealKerbal3x said: Yeah, I was wondering that too. What exactly are they? me three. I forgot to ask this as well, I didn't see any use of them in the example ship images Quote Link to comment Share on other sites More sharing options...
dlrk Posted November 13, 2018 Share Posted November 13, 2018 3 hours ago, theonegalen said: One post above yours. No, that answers a similar, but different question. Quote Link to comment Share on other sites More sharing options...
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