Transformatron Posted Monday at 05:42 PM Share Posted Monday at 05:42 PM You forgot to remove the raptor cluster part too btw Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted Monday at 05:47 PM Share Posted Monday at 05:47 PM With threats of annexation, this change makes sense to me! And what a treat, freshly made Nertea parts, a gift we haven't had in a while! Thank you for continuing to update and look after your work, it's a core part of my KSP experience. Quote Link to comment Share on other sites More sharing options...
Ryaja Posted Monday at 06:01 PM Share Posted Monday at 06:01 PM 18 minutes ago, Transformatron said: You forgot to remove the raptor cluster part too btw Engine clusters and capsule design are problematic now... what a time to be alive Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted Monday at 06:14 PM Share Posted Monday at 06:14 PM If new designs are being suggested to replace the scrapped command pods, might I make a suggestion for pods based on Gaganyaan and/or SUSIE? Quote Link to comment Share on other sites More sharing options...
Nertea Posted Monday at 08:41 PM Author Share Posted Monday at 08:41 PM 2 hours ago, Transformatron said: You forgot to remove the raptor cluster part too btw I've kept this one around for vague(?) reasons - I can just swap the raptors out, the outer frame there wasn't based on anything in particular. So once the Raptor replacement comes in (trying to decide between a couple options) it's a drop in replacement. But if people prefer I'll cut that one out, easy enough. 1 hour ago, The Dressian Exploder said: If new designs are being suggested to replace the scrapped command pods, might I make a suggestion for pods based on Gaganyaan and/or SUSIE? I've got stuff in flight already. Quote Link to comment Share on other sites More sharing options...
Transformatron Posted Monday at 09:33 PM Share Posted Monday at 09:33 PM 51 minutes ago, Nertea said: I've kept this one around for vague(?) reasons - I can just swap the raptors out, the outer frame there wasn't based on anything in particular. So once the Raptor replacement comes in (trying to decide between a couple options) it's a drop in replacement. But if people prefer I'll cut that one out, easy enough. I personally don't mind that it is still there, I was just curious if it was intentional or not. Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted Monday at 10:33 PM Share Posted Monday at 10:33 PM On 2/1/2025 at 10:39 PM, Nertea said: Near Future Spacecraft 1.4.6 Removed the Nereid and Tethys command pods and the Chickadee engines. They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future by different designs I know it is gone now, but what even was the real life inspiration for the Nereid? Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted Monday at 10:38 PM Share Posted Monday at 10:38 PM 5 minutes ago, Hank Kerman said: I know it is gone now, but what even was the real life inspiration for the Nereid? they both are based of the dragon capsule Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted Monday at 10:46 PM Share Posted Monday at 10:46 PM 1 hour ago, Jeffery Kerman said: they both are based of the dragon capsule Yeah, but its like a mini version of it. Why? Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted Monday at 10:50 PM Share Posted Monday at 10:50 PM 3 minutes ago, Hank Kerman said: Yeah, but its like a mini version of it. Why? I'm not sure, but my guess is just for more flexibility for designs Quote Link to comment Share on other sites More sharing options...
Thatguywholikesionengines Posted Monday at 10:58 PM Share Posted Monday at 10:58 PM 2 hours ago, Nertea said: So once the Raptor replacement comes in (trying to decide between a couple options) it's a drop in replacement. I think a good candidate to base it off of would be the YF-215 from CASC, intended for the Long March 9. - while not quite fully realized yet, it seems broadly similar in a lot of regards, and thrust/ISP-wise would be a very good fit IMO. Quote Link to comment Share on other sites More sharing options...
Squirrel Slapper Posted Monday at 11:14 PM Share Posted Monday at 11:14 PM (edited) Lads, Nertea hasn't actually taken anything away from you. You still have to manually update these mods. You can just not update them. I know I certainly won't be, not until the update that adds replacements is released. It's the author's choice to remove things from the official release, and it's your choice to install that official release. Cool your jets. Edited Monday at 11:20 PM by Squirrel Slapper Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Tuesday at 02:48 AM Share Posted Tuesday at 02:48 AM 15 hours ago, Thatguywholikesionengines said: a fuel switch option allowing Magnetoplasmadynamic thrusters (or PITs or VASIMRs, whichever's more realistic really) to use Hydrogen (probably just LH2 from CryoTanks) would be sweet! There's already the Plasma RCS pods that allow it, so extending that to engines would be great. Seems like a good idea, I agree with this, especially for the MPD thrusters. It also fits with FFT - the recently added Arcjet RCS thrusters have both a lithium and a hydrogen variant. I'm unsure about the VASIMIRs - whilst hydrogen fuel is a consideration IRL for fuel, the ones currently implemented already have two modes (Argon and Xenon). I don't know whether hydrogen fuel would work with the PITs. Overall, I think it's a good idea, maybe one that needs more thought on implementation. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted Tuesday at 05:27 AM Share Posted Tuesday at 05:27 AM (edited) On 2/2/2025 at 9:38 PM, Ryaja said: You can update the mods, but the thread is an open bulletin. If one side or the other has full control of the thread that defeats the purpose. The OPs wishes should always take precedence frankly. [snip] Edited Tuesday at 07:16 AM by Vanamonde Quote Link to comment Share on other sites More sharing options...
Ryaja Posted Tuesday at 05:40 AM Share Posted Tuesday at 05:40 AM (edited) [snip] 1 hour ago, R-T-B said: The OPs wishes should always take precedence frankly. I disagree, sure Nertea can do what he wants with the mods, but he can't control the discussion around them. Edited Tuesday at 07:16 AM by Vanamonde Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted Tuesday at 07:17 AM Share Posted Tuesday at 07:17 AM Please, no politics. More comments removed. Quote Link to comment Share on other sites More sharing options...
Agartha Posted Tuesday at 12:39 PM Share Posted Tuesday at 12:39 PM Hello @Nertea Thanks you for your mods! Hmm i am getting a warning in my log : [WRN 13:04:45.464] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureSpacecraft\Patches\VABOrganizer\NFSpacecraftSubcatgegories.cfg'. and indeed, there is absolutely nothing in this cfg file (both in my files and yoyr github). Is this intended? Here please find a copy of my log, if needed : https://easyupload.io/gchocn Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted Tuesday at 02:19 PM Share Posted Tuesday at 02:19 PM 8 hours ago, Ryaja said: [snip] I disagree, sure Nertea can do what he wants with the mods, but he can't control the discussion around them. The OP of a mod can control the discussion by having their thread locked. Please don't annoy mod makers too much, in some notable cases modders even deleted their old posts which removed a lot of valuable information. Nertea warned us of the change, did a soft deprecation to avoid breaking existing saves, and intends to create new parts. He's donating his time to do things correctly. Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted Tuesday at 05:08 PM Share Posted Tuesday at 05:08 PM (edited) Nertea being an all around cool guy as per usual. I don't really play KSP1 anymore (modding KSP2 primarily), but I can always make time to respect all my fellow modders for their work and choices surrounding them. Edited Tuesday at 05:09 PM by NexusHelium Quote Link to comment Share on other sites More sharing options...
ArgentBlue Posted Tuesday at 10:59 PM Share Posted Tuesday at 10:59 PM @Nertea if you don't mind the suggestion, perhaps stoke space's engines might be a good replacement as the first stage plans to use methalox ffsc engines and the option of a combination plug nozzle engine and heat shield would be great for building reusable second stages. Quote Link to comment Share on other sites More sharing options...
Teslamax Posted Wednesday at 03:12 AM Share Posted Wednesday at 03:12 AM On 2/1/2025 at 10:39 PM, Nertea said: Near Future Spacecraft 1.4.6 Removed the Nereid and Tethys command pods and the Chickadee engines. They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future by different designs Near Future Launch Vehicles 2.2.2 Fixed VABOrganizer subcategory assignments for RCS parts Removed the Otter and Sphinx engines They are soft-deprecated so crafts in flight will not be affected. The reasons for doing this should be evident. They may be replaced in the future Will the *soft deprecation* remain or will the parts be *hard* removed eventually? Quote Link to comment Share on other sites More sharing options...
Nertea Posted Wednesday at 06:25 AM Author Share Posted Wednesday at 06:25 AM 17 hours ago, Agartha said: Hello @Nertea Thanks you for your mods! Hmm i am getting a warning in my log : [WRN 13:04:45.464] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureSpacecraft\Patches\VABOrganizer\NFSpacecraftSubcatgegories.cfg'. and indeed, there is absolutely nothing in this cfg file (both in my files and yoyr github). Is this intended? Here please find a copy of my log, if needed : https://easyupload.io/gchocn You can safely delete the file. It should probably be removed. 3 hours ago, Teslamax said: Will the *soft deprecation* remain or will the parts be *hard* removed eventually? I wouldn't count on them being maintained. Once they are replaced, they're going to be at risk. I might do something weird like massively decimate the textures to keep things safer but degraded for longer. On 2/3/2025 at 3:04 AM, Thatguywholikesionengines said: Lovin' this move. Anyway, a fuel switch option allowing Magnetoplasmadynamic thrusters (or PITs or VASIMRs, whichever's more realistic really) to use Hydrogen (probably just LH2 from CryoTanks) would be sweet! There's already the Plasma RCS pods that allow it, so extending that to engines would be great. The issue with this is that with those engine technologies, switching to a lighter propellant significantly cuts the thrust. As I want to have fairly clear role categories for each engine tech here, I don't want to make the MPDTs suddenly jump into low thrust high ISP roles. I wouldn't use the electric RCS lineup as a good comp, I'm really not happy with it overall and now that FFT has some more options in that space it might get reworked in the future. The current thinking for the NFLV engine replacement is to use the the Welkin engine in both a standard and vacuum versions (Otter, Sphinx), as it's neat and has a nice visual vibe as well as fitting the rough size envelope. For the CryoEngines one it'll be either the Aeon-R or Archimedes, again with a vacuum variant (Deinonychus/Eagle). Not sure which at the moment, leaning towards the RocketLab one because I like Neutron. Quote Link to comment Share on other sites More sharing options...
Ryaja Posted Wednesday at 05:02 PM Share Posted Wednesday at 05:02 PM 17 hours ago, ArgentBlue said: @Nertea if you don't mind the suggestion, perhaps stoke space's engines might be a good replacement as the first stage plans to use methalox ffsc engines and the option of a combination plug nozzle engine and heat shield would be great for building reusable second stages. I'm fairly certain any american spaceflight program is off the table for being added unfortunately. Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted Wednesday at 07:42 PM Share Posted Wednesday at 07:42 PM 2 hours ago, Ryaja said: I'm fairly certain any american spaceflight program is off the table for being added unfortunately. Blender and unity are free. Get cookin' comrade, you can make your own parts! Quote Link to comment Share on other sites More sharing options...
Ryaja Posted Wednesday at 10:10 PM Share Posted Wednesday at 10:10 PM 2 hours ago, Zarbon44 said: Blender and unity are free. Get cookin' comrade, you can make your own parts! Fair enough, unfortunately I don't have much time to do it right now. Quote Link to comment Share on other sites More sharing options...
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