theonegalen Posted May 17, 2017 Share Posted May 17, 2017 (edited) 0.3PRE released 12/13/2018! A year ago, when @Sam Hall updated his fantastic Kerbonov mod for 1.2.x, I knew I had to make a 1940s-style RPM IVA. I always loved the KN-2, and I based my cockpit layout heavily on pictures of DC-3 and C-47 cockpits, both from the 1940s and some modernized ones. I decided to kitbash autopilot props, as the DC-3 did historically have a gyroscopic autopilot. Thus began my IVA craze. More Pictures: Airplane Plus MK1 Supersonic cockpit (X-1): Spoiler Airplane Plus Mk1 Viewer's Cockpit (Bell 204 / Huey): Spoiler SXT Clyde (insp by Twin Otter / Aero Commander 500): Spoiler SXT Bonny (insp by Piper Cub) Spoiler Kerbonov KN-2 Vintage Cockpit (insp by DC-3, An-2): Spoiler Mk1 Inline Warbird Cockpit (insp by P-51): Spoiler All the autopilot props are modified versions of ASET props, and require the Pilot Assistant mod to work. The "Vintage" version of the KN-2 does not replace the standard KN-2, but adds a new cockpit using the same model earlier in the tech tree. I plan to make an "Updated" version. For the bomber controls, you need Firespitter's props folder found here, as well as the most recent firespitter.dll, and for the fire extinguisher (nonfunctional), you need Airplane Plus. All other instruments are included or require the ASET Props and Avionics Packs. Obviously you will need the Kerbonov itself, and Raster Prop Monitor as well. IMPORTANT NOTE: I play way too much FSX, so these cockpits are meant to be slightly more realistic than most KSP cockpits. The instruments WILL NOT WORK if you do not connect your battery and have electric charge on your vehicle, and various instruments have a chance to give screwy results if you don't turn on the pitot heat. Changelog: Spoiler v. 0.3 PRE Added Mk1 Pod Cockpit (Pre-revamp version) based on putting Gemini and Apollo instruments into the Mercury cockpit. Added Mk1 Inline Cockpit based on F-15C Eagle - Beta version, feature complete, SI and US Customary units. Added Mk2 Inline Cockpit loosely based on SR-71 - Alpha version, almost feature complete, SI units only. Split Mk2 Crew cabin into two parts, one for spaceplanes and one for airplanes, and added IVAs for each. Parts will be merged into variants next version which will break compatibility with 1.3.1. v. 0.2.1 BETA bug fix: previous version had WIP modulemanager cfgs that removed cockpits I was working on. v. 0.2 BETA Added SXT Bonny ASET/Warbird IVA based on the Piper Cub - probably final version, SI and US Custiomary units Added SXT Clyde ASET/Warbird IVA inspired by the DH-6 Twin Otter and Aero Commander 500 - Beta version, feature complete, SI and US Customary units Added Airplane Plus Mk1 Supersonic Cockpit ASET/Warbird IVA based on the Bell X-1 - Beta version, feature complete, SI and US Customary units Added Airplane Plus Mk1 Viewer's Cockpit ASET/Warbird IVA inspired mostly by helicopters - Beta version, likely to change, need feedback Added SI versions of the Vintage Kerbonov and Warbird Mk1 cockpits *Added kitbashed X-1 rocket engine. Probably underpowered v. 0.1-1 BETA: Vintage Kerbonov KN-2 IVA Warbird Mk1 Inline IVA, a couple of small wing parts useful for WW2 fighter vertical stabilizers, "medium turbojet" engine based on the P-80 Shooting Star, "Warbird Radiator" based on the old radial intake from pre-Porkjet KSP. SPACEDOCK DOWNLOAD If you prefer SI units for your instruments, rename warbirdSI.txt in GameData/Galen/WarbirdCockpits to WarbirdSI.cfg THIS is a patch to apply the Mk1Pod Retro IVA I made to the Mk1Pod_v2 introduced with KSP 1.6. Requirements: modulemanager by Sarbian Raster Prop Monitor by Mihara and MOARdV ASET Props and Avionics by alexustas Recommended: Kerbonov by Sam Hall. Required for Vintage KN-2. Firespitter (dll and Props folder) by Snjo and RoverDude. Required for Vintage controls in KN-2 cockpit. Airplane Plus by blackheart612 Near Future Props by Nertea. Adds additional decorative props to Mk2 Inline cockpit and crew cabins. Tiktaalik Dreaming Props by TiktaalikDreaming. Adds additional decorative props to Mk2 Inline cockpit and crew cabins. KAX by keptin and SpannerMonkey SXT Continued by Lack and linuxgurugamer. Speed Unit Changer by Ittito. The readouts on the gauges are in Imperial units (feet and mph rather than meters and m/s), and Speed Unit Changer can make the UI readouts in the same units as well. Contains assets from, and derived from, @alexustas's excellent ASET Avionics and ASET Props assets (CC BY-NC-SA 3.0), as well as a couple from @Mallikas's Aviation Cockpits mods (CC BY 4.0). License for my modified assets and configuration files is https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en Edited January 13 by theonegalen 0.3PRE release Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 17, 2017 Share Posted May 17, 2017 I truly am envious. Maybe I should dedicate a time in the future to try improve my IVAs Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 17, 2017 Author Share Posted May 17, 2017 (edited) 3 minutes ago, blackheart612 said: Maybe I should dedicate a time in the future to try improve my IVAs I am actually still working on those. The Mk1 Viewer's Cockpit is almost ready, and I just started on the Mk1 Business Cockpit today too. Edited May 17, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted May 17, 2017 Share Posted May 17, 2017 @theonegalen I know, but looking at that cockpit just reminds me how empty my IVAs are... Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 17, 2017 Author Share Posted May 17, 2017 I've updated the OP with a WIP release! This includes the Vintage KN-2 and Warbird Mk1 Inline cockpits, as well as a few cfgbashed parts. Quote Link to comment Share on other sites More sharing options...
kerbinorbiter Posted May 17, 2017 Share Posted May 17, 2017 I absolutely love exelent IVAs I'll try it tonight when I get my script pre-release 2 and my KSEA landing done Quote Link to comment Share on other sites More sharing options...
Rhedd Posted May 17, 2017 Share Posted May 17, 2017 Epic! SO glad to hear you're taking a crack at the Airplane Plus cockpits! I love those things and having a proper IVA for them (especially the Mustang B/C cockpit) would be fantastic. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted May 17, 2017 Share Posted May 17, 2017 Wonderful. This adds the IVA only, right? One still must have the actual part loades from the original mod, correct? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 17, 2017 Author Share Posted May 17, 2017 (edited) 4 hours ago, Daniel Prates said: Wonderful. This adds the IVA only, right? One still must have the actual part loades from the original mod, correct? That is correct for the Kerbonov. The Warbird Mk1 Inline cockpit is included. I've updated the OP to make that a little clearer. Edited May 17, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 17, 2017 Author Share Posted May 17, 2017 Found a bug, updated the download. Please make sure to delete the old folder completely before installing the new one. Also, here's some pictures of the Warbird Mk1 Inline Cockpit, already included in the mod. For some reason, when using a female Kerbal, it sets the eye position too low to see over the dash. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 17, 2017 Share Posted May 17, 2017 (edited) 11 hours ago, theonegalen said: I've updated the OP with a WIP release! This includes the Vintage KN-2 and Warbird Mk1 Inline cockpits, as well as a few cfgbashed parts. Oh, you totally did it! YES!!! I'm drooling already --- Bookmark for MUCH later -- after a few dozen victory laps -- Though I'm loathe to suggest covering the brilliant art that is *this* cockpit, I'd love to see some actual analog dials in it as well. Edited May 17, 2017 by Beetlecat much-too-soon-idea-sharing Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted May 17, 2017 Share Posted May 17, 2017 (edited) 2 hours ago, theonegalen said: That is correct for the Kerbonov. The Warbird Mk1 Inline cockpit is included. I've updated the OP to make that a little clearer. Oh cool, the warbird is an entirelly new cockpit! Great! Edit: consider editing the inugural post to incluse some pics of it. Edited May 17, 2017 by Daniel Prates Quote Link to comment Share on other sites More sharing options...
SpaceOdissey Posted May 17, 2017 Share Posted May 17, 2017 What a cool mod! I'll try out it... Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 17, 2017 Author Share Posted May 17, 2017 (edited) So I've looked up what a constant speed propeller is and prop RPM and the Manifold Pressure gauges should work, and I realize I've got them backwards. Currently, the Tachometer shows your set throttle setting while the Manifold Pressure shows your effective throttle (or thrust as a percentage of your nominal maximum). The next release will reverse this. Of course, we don't have constant speed propellers modeled in KSP, so the RPM gauge will be somewhat arbitrary, but c'est la vie. EDIT: I found some more bugs so I've gone ahead and uploaded a fixed version. This also has the changes to the Tachometer and Manifold Pressure gauges. EDIT 2: Dang it, I messed up the autopilot again. Fix is here: DROPBOX DOWNLOAD. Drop that into your GameData/Galen/WarbirdCockpits/Spaces/Kerbonov folder. Edited May 17, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
TK-313 Posted May 17, 2017 Share Posted May 17, 2017 (edited) 19 hours ago, theonegalen said: The readouts on the gauges are in Imperial units (feet and mph rather than meters and m/s) Ahem. Could you please pack the original, SI units textures for us lowly continentals? You know, just to avoid the fuss of copying the textures from the original ASET pack one by one and to give some people a chance to just unzip them over the imperial thing with no worries about messing up some configs and be happy. By the way, this will make all the sense in the world for the KN-2, since this cockpit's original inspiration never saw any imperial scales in its long, long service life Other than that, cool mod, can't wait to try it out! Edited May 17, 2017 by TK-313 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 18, 2017 Author Share Posted May 18, 2017 (edited) 3 hours ago, TK-313 said: Ahem. Could you please pack the original, SI units textures for us lowly continentals? You know, just to avoid the fuss of copying the textures from the original ASET pack one by one and to give some people a chance to just unzip them over the imperial thing with no worries about messing up some configs and be happy. By the way, this will make all the sense in the world for the KN-2, since this cockpit's original inspiration never saw any imperial scales in its long, long service life Other than that, cool mod, can't wait to try it out! I considered doing this for myself as well, but it means I'm going to have to maintain two separate mods, and a lot of extra work if I'm going to keep the same functionality and look. I'll look into it, but I'm not going to make any immediate promises. In the meantime, the Airspeed Indicator's striped hand shows the indicated airspeed in m/s. EDIT: Turns out it's only about 5-6 props I need to change for the Kerbonov, so maybe I can get that done in a few minutes, and see how that goes. EDIT 2: It certainly looks feasible, I hope to update in the next 24 hours. Edited May 18, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
TK-313 Posted May 20, 2017 Share Posted May 20, 2017 (edited) I'm sorry to ask, but where's the KN-2 now? In the current download the only relevant file seems to be VintageKN2.cfg, which doesn't do anything to the IVA. Edited May 20, 2017 by TK-313 Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 21, 2017 Author Share Posted May 21, 2017 (edited) Did you download the mod from spacedock? Did you download the requirements as outlined in the OP? I'll double check the zip file if I can before I have to leave for church this morning. EDIT: Checked it. It's correct. Edited May 21, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted May 21, 2017 Share Posted May 21, 2017 (edited) I can confirm -- the KN-2 does have the new components. Downloaded from Spacedock + the fix in the OP. Edit: And these are AMAZING! Edited May 21, 2017 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Guest Posted May 22, 2017 Share Posted May 22, 2017 Nice mod! But why use the old Mk-1 inline cockpit model for the Mk-1 warbird cockpit? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 23, 2017 Author Share Posted May 23, 2017 13 hours ago, Murican_Jeb said: Nice mod! But why use the old Mk-1 inline cockpit model for the Mk-1 warbird cockpit? Mostly so it was visually distinct in the editor. Also, I originally had the idea for this back in 1.0.5, when I was using Yemo's setiCTT mod, which included the old cockpit as an early-tech cockpit. His UnmannedBeforeManned mod, which effectively replaced setiCTT, doesn't include it, but I always liked the idea. Once I get the Warbird Inline IVA ported over to the Airplane Plus Mk1 Caged Inline cockpit, the Warbird Mk1 Inline using the old model will probably be deprecated. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2017 Share Posted May 23, 2017 (edited) @theonegalen Okay thanks! Also, could you maybe make a tweakscale patch for the cockpit, or atleast give me the basics on making things tweak-scaleable? Nvm, I found out the very basic and easy way to do that. You just add a module to the part .cfg MODULE[TweakScale] { name = TweakScale type = free } Nvm again, I was wrong. It doesn't work Edited May 23, 2017 by Murican_Jeb Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 23, 2017 Author Share Posted May 23, 2017 (edited) @Murican_Jeb I don't use Tweakscale myself, so I wouldn't know the first thing about it. Sorry. Edited May 23, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 28, 2017 Author Share Posted May 28, 2017 So is there anyone out there who speaks fluent aviation Russian who can help me translate the KN-2 and other instruments into Russian for KSP 1.3+? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) I updated my PartTools, updated Unity, and like an idiot, I didn't back everything up. Now nothing works. I've been troubleshooting it for days. I've rolled back to old PartTools, rolled back to old Unity, and nothing works. I've updated Unity. I've uninstalled and reinstalled seven times. Occasionally, it seems to work for a bit, but then I save and reload, and all I get is NRE spam in Unity. I don't know what to do and I can't think of anything else to do. I haven't lost any data, just either I can't write to cfg, can't get PartTools to open, or have NRE spam from PartTools, or "Cannot load *whatever* - model does not exist" when it very much does exist. EDIT: I finally got it working! Enjoy this preview. Edited May 30, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
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