dlrk Posted March 11, 2019 Share Posted March 11, 2019 8 hours ago, kurgut said: Hi @Kobymaru , Is there a way so I can see the predicted trajectory after staging, since most of the time, i've got something like reentry pod+service module/engine I decouple before reentry, then the predictions change slightly. Is that possible, or do I need to eyeball it? Thanks The best, and not entirely unrealistic, workaround is to leave little bit of a maneuvering dV on your final stage to clean up the trajectory after staging. Aim for an initial periapsis that has some room to lower and/or raise Quote Link to comment Share on other sites More sharing options...
kurgut Posted March 11, 2019 Share Posted March 11, 2019 52 minutes ago, dlrk said: The best, and not entirely unrealistic, workaround is to leave little bit of a maneuvering dV on your final stage to clean up the trajectory after staging. Aim for an initial periapsis that has some room to lower and/or raise Ye, that's what I went for, and with RCS, it's all right (also set 0 force to the decoupler). Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 12, 2019 Share Posted March 12, 2019 19 hours ago, woodbyte said: Kerbalism works fine with AMP, and the previous version of this mod (2.2.1, no bootloader) exhibits the exact same issue. hmmm, that's me stumped Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 18, 2019 Share Posted March 18, 2019 Is it possible to change the color of the crosshair indicator somewhere? I recently installed SciFi Visual Enhancements, and on Duna it's REALLY hard to see the indicator in full daylight. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted March 19, 2019 Share Posted March 19, 2019 2 hours ago, infinite_monkey said: Is it possible to change the color of the crosshair indicator somewhere? I recently installed SciFi Visual Enhancements, and on Duna it's REALLY hard to see the indicator in full daylight. Currently the colour is set in the code, so no unless you make a private build. Quote Link to comment Share on other sites More sharing options...
Devoblue Posted April 11, 2019 Share Posted April 11, 2019 On a fresh install of 1.7.0 this mod (v2.2.2) doesn't work, but after copying the file \GameData\Trajectories\Plugin\Trajectories16.bin to Trajectories17.bin, limited testing indicates it still works fine. Quote Link to comment Share on other sites More sharing options...
OrbitsR4Sissies Posted April 12, 2019 Share Posted April 12, 2019 I just noticed this, too. When in the VAB, there's a strange error to most of my spacecraft. Something like "Unknown Trajectories Module." The mod's toolbar button doesn't appear after loading a fresh copy. I'll consider that workaround until things are updated. Quote Link to comment Share on other sites More sharing options...
OrbitsR4Sissies Posted April 12, 2019 Share Posted April 12, 2019 On 4/11/2019 at 7:26 AM, Devoblue said: On a fresh install of 1.7.0 this mod (v2.2.2) doesn't work, but after copying the file \GameData\Trajectories\Plugin\Trajectories16.bin to Trajectories17.bin, limited testing indicates it still works fine. Looking at the 2.2.2 folder, I found Trajectories13.bin, 14, 15, and 16.bin. Didn't find a 17.bin in that or the 2.2.1 folder. Can you point us to where that 17.bin file was and where to place it again? Quote Link to comment Share on other sites More sharing options...
dok_377 Posted April 13, 2019 Share Posted April 13, 2019 (edited) 15 hours ago, OrbitsR4Sissies said: Looking at the 2.2.2 folder, I found Trajectories13.bin, 14, 15, and 16.bin. Didn't find a 17.bin in that or the 2.2.1 folder. Can you point us to where that 17.bin file was and where to place it again? You just need to make a copy of Trajectories16 and rename it to Trajectories17. That's it. Edited April 13, 2019 by dok_377 Quote Link to comment Share on other sites More sharing options...
MechBFP Posted April 15, 2019 Share Posted April 15, 2019 Can confirm this appears to be working fine in 1.7 for me as well once making that new bin file. Its terribly inaccurate on Eve still though. Quote Link to comment Share on other sites More sharing options...
Tuupertunut Posted April 18, 2019 Share Posted April 18, 2019 Yeah, the downside of having version specific binaries is that it's no longer compatible with future versions. Fix suggestion: If a newer version is detected, make it load the latest binary. Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 18, 2019 Share Posted April 18, 2019 Is there any way to get this to work with 1.7? Quote Link to comment Share on other sites More sharing options...
3PoundsOfFlax Posted April 19, 2019 Share Posted April 19, 2019 5 hours ago, Kilo60 said: Is there any way to get this to work with 1.7? Yes, go to \GameData\Trajectories\Plugin and rename Trajectories16.bin to Trajectories17.bin Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 19, 2019 Share Posted April 19, 2019 15 hours ago, Kilo60 said: Is there any way to get this to work with 1.7? The answer was three posts above yours. It is generally accepted practice that one reads the last couple of pages of a thread to which one is a new visitor before posting problems just to see if the issue has been addressed already. It saves on people repeating themselves. Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 13, 2019 Share Posted May 13, 2019 This still being worked on? Quote Link to comment Share on other sites More sharing options...
Kobymaru Posted May 16, 2019 Author Share Posted May 16, 2019 On 5/13/2019 at 8:45 PM, dlrk said: This still being worked on? I'm busy with real life, and looks like PiezPiedPy is too. We could probably push out a point release for 1.7 compatibility, but it would basically be a recompile and wouldn't have new stuff in it. Quote Link to comment Share on other sites More sharing options...
Elon Kerman Jr Posted May 16, 2019 Share Posted May 16, 2019 I think I installed the mod maybe wrong as its in my gamedata but I cant see or use it ingame Quote Link to comment Share on other sites More sharing options...
Blothorn Posted May 16, 2019 Share Posted May 16, 2019 (edited) Did you rename /GameDataTrajectories/Plugin/Trajectories16.bin to Trajectories17.bin? (If not, this is the third time it's been mentioned on this page alone; *please* read the last few pages of a mod's thread before asking support questions.) Edited May 16, 2019 by Blothorn typo Quote Link to comment Share on other sites More sharing options...
Peter Ferreira Posted June 5, 2019 Share Posted June 5, 2019 On 4/19/2019 at 1:52 AM, 3PoundsOfFlax said: Yes, go to \GameData\Trajectories\Plugin and rename Trajectories16.bin to Trajectories17.bin I had copied Trajectories16.bin to Trajectories17.bin and replaced the 8 line from \GameData\Trajectories\Trajectories.version. This specific line is now "KSP_VERSION_MAX":{"MAJOR":1,"MINOR":7,"PATCH":1} Is working now. Quote Link to comment Share on other sites More sharing options...
N70 Posted June 8, 2019 Share Posted June 8, 2019 Hey, I suggest ya'll change the .bin to .kbin, for Kopernicus 1.7.1 compat, like I had to do for Kerbalism. Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 8, 2019 Share Posted June 8, 2019 A recompile for 1.7.1 compatibility would definitely be good for now Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 9, 2019 Share Posted June 9, 2019 On 6/7/2019 at 8:03 PM, N70 said: Hey, I suggest ya'll change the .bin to .kbin, for Kopernicus 1.7.1 compat, like I had to do for Kerbalism. Does it work OK once that's been changed? Quote Link to comment Share on other sites More sharing options...
N70 Posted June 9, 2019 Share Posted June 9, 2019 41 minutes ago, dlrk said: Does it work OK once that's been changed? Yes, but you can't just rename them to .kbin, it won't work. It has to be changed code-side on the mod. Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 11, 2019 Share Posted June 11, 2019 Anyone got a compiled one to share? Quote Link to comment Share on other sites More sharing options...
N70 Posted June 12, 2019 Share Posted June 12, 2019 8 hours ago, dlrk said: Anyone got a compiled one to share? Just rename Trajectories16.bin to Trajectories.dll, delete the other .bins and the bootstrap. Quote Link to comment Share on other sites More sharing options...
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