dlrk Posted November 29, 2021 Share Posted November 29, 2021 Haven't check in on this in a while, but is there any integration between the RPM or MAS navball and the indicators Trajectories puts on the external navball? Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted December 8, 2021 Share Posted December 8, 2021 On 11/29/2021 at 11:33 PM, dlrk said: Haven't check in on this in a while, but is there any integration between the RPM or MAS navball and the indicators Trajectories puts on the external navball? No idea but I'm pretty sure Trajectories has an API method that exposes the direction indicator, I know there are methods that expose the impact and target positions. If RPM or MAS access the API they could display the indicators. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted December 14, 2021 Share Posted December 14, 2021 (edited) Does this mod support any planet with an atmosphere, or are the planet mods specified hard-coded in? I'm playing with JNSQ, and I just realized I have no idea how to land two Duna landers anywhere near each other. The OP doesn't explicitly mention JNSQ, so I was wondering if Trajectories simply checked the planet definitions to get its predictions, or if it needs those atmospheres in a mod-specific config file. Edited December 14, 2021 by Rory Yammomoto Specify why I ask. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted December 15, 2021 Share Posted December 15, 2021 5 hours ago, Rory Yammomoto said: Does this mod support any planet with an atmosphere, or are the planet mods specified hard-coded in? I'm playing with JNSQ, and I just realized I have no idea how to land two Duna landers anywhere near each other. The OP doesn't explicitly mention JNSQ, so I was wondering if Trajectories simply checked the planet definitions to get its predictions, or if it needs those atmospheres in a mod-specific config file. Yes, Trajectories does support any planet with an atmosphere. Trajectories pulls the planet data from KSP, any changes made to a planet by a mod passes through KSP and appears to Trajectories the same as a stock planet does. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted December 16, 2021 Share Posted December 16, 2021 On 12/14/2021 at 11:06 PM, PiezPiedPy said: Yes, Trajectories does support any planet with an atmosphere. Trajectories pulls the planet data from KSP, any changes made to a planet by a mod passes through KSP and appears to Trajectories the same as a stock planet does. Oh cool. This really helped me. I went from hundreds of kilometres off-target with my stabs in the dark, to 3 kilometres using this mod. It works splendidly with JNSQ. Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted December 20, 2021 Share Posted December 20, 2021 For some reason trajectories stops working when I use BDA Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted December 21, 2021 Share Posted December 21, 2021 21 hours ago, Terminator Shock said: For some reason trajectories stops working when I use BDA I need a little more information, a log file would be handy Quote Link to comment Share on other sites More sharing options...
Terminator Shock Posted December 21, 2021 Share Posted December 21, 2021 5 hours ago, PiezPiedPy said: I need a little more information, a log file would be handy I'm not entirely sure how to get a log file. If it helps though, I mean "stops working" as in the mod's icon doesn't show up and the atmospheric trajectories don't show. As far as I know this happened when I started using BD Armory, and I tested it to see if it worked without and it did. Quote Link to comment Share on other sites More sharing options...
Delay Posted December 21, 2021 Share Posted December 21, 2021 7 minutes ago, Terminator Shock said: I'm not entirely sure how to get a log file. The log is in the main folder of KSP, where the executable also sits. It's KSP.log. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 21, 2021 Share Posted December 21, 2021 1 hour ago, Delay said: The log is in the main folder of KSP, where the executable also sits. It's KSP.log. No, it`s here: KSP versions 1.8.0 and above: Windows: C:\Users\<username>\AppData\LocalLow\Squad\Kerbal Space Program\Player.log - This folder is usually hidden so you should enable the view hidden folders option (more information). Mac OSX: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log Aka Files>~/Library/Logs/Unity/Player.log Linux: The log is written to ~/.config/unity3d/Squad/Kerbal Space Program/Player.log You can upload these files to any file sharing site (such as Dropbox, Pastebin or File2web). These sites will give you a link you can include in your posts to share your files. NOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.log Quote Link to comment Share on other sites More sharing options...
Delay Posted December 21, 2021 Share Posted December 21, 2021 @CheesecakeMy bad, I did not know a different log file was meant. My apologies. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 21, 2021 Share Posted December 21, 2021 2 hours ago, Cheesecake said: No, it`s here Both is correct. On Windows there is C:\Users\<username>\AppData\LocalLow\Squad\Kerbal Space Program\Player.log and also KSP folder\KSP.log Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 21, 2021 Share Posted December 21, 2021 2 hours ago, Gordon Dry said: Both is correct. On Windows there is C:\Users\<username>\AppData\LocalLow\Squad\Kerbal Space Program\Player.log and also KSP folder\KSP.log Yes, but: NOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.log Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 21, 2021 Share Posted December 21, 2021 Or both, paired with MM cache and what not. Use 7z and go for it. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted December 29, 2021 Share Posted December 29, 2021 Tbh KSP.log is much easier to upload due to it's size and 90% of the time contains enough information to track a problem On 12/21/2021 at 11:48 AM, Terminator Shock said: As far as I know this happened when I started using BD Armory, and I tested it to see if it worked without and it did. BDA probably needs building with the newer KSP files, it's a common problem mentioned in previous posts. Quote Link to comment Share on other sites More sharing options...
FiliSh Posted January 7, 2022 Share Posted January 7, 2022 Hello, I've encoutered a problem with the Trajectories mod I've seen here before. The mod is installed, but I can't see the trajectory visualisations. I've installed it using CKAN an I can see it in the tab and can open it's menu. I've tried toggling the trajecotry display options, but to no effect. Only thing that is displayed is the green target cross when selecting KSC. I'm playing Science mode, but that shouldn't matter, am I right? Here's the Player.log: https://drive.google.com/file/d/1FOrHCw3exaQzaDGE_I2yTrmJK6ITCGmU/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted January 8, 2022 Share Posted January 8, 2022 On 10/27/2021 at 4:22 AM, PiezPiedPy said: New release is up! Version 2.4.3 for KSP 1.8 to 1.12.x Could you update the OP: Add change log for last 2 releases and describe the hotkeys in the "user manual". Found it in the gamedata folder changelog. Spoiler ## v2.4.3 for KSP 1.8 to 1.12.x - 2021-10-27 ### Changes since the last release - Fix a potential bug if other mods add renderer's to the cameras. - Rendering uses the newer KSP shaders. - Try to mitigate issues as described in issue #183 - Trajectories acting as if it isn't installed when a mod fails to load. Trajectories will now warn the user with an on screen message that there was a problem loading a mod prior to Trajectories loading rather than silently failing. This problem is a KSP bug and can't be fixed in Trajectories. ### For Developers - Added string and Vector3d types to the Watcher utility. - Added a line drawing debug class useful for debugging vectors etc. - API method `SetTarget` now correctly targets the active vessels body rather than only the home world. ### Known Issues ------------------------------------------------------------------------------------------------------ ## v2.4.2 for KSP 1.8 to 1.12.x - 2021-09-07 ### Changes since the last release - Added hotkeys to show/hide the GUI (RightAlt+T) and to show/hide the Trajectory (LeftAlt+T), default keys can be changed by editing the config.xml file. ------------------------------------------------------------------------------------------------------ Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted January 9, 2022 Share Posted January 9, 2022 (edited) On 1/8/2022 at 5:35 PM, Krazy1 said: Could you update the OP: Add change log for last 2 releases and describe the hotkeys in the "user manual". Found it in the gamedata folder changelog. I don't have access to the OP @Kobymarudoes though. Edited January 9, 2022 by PiezPiedPy Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted January 9, 2022 Share Posted January 9, 2022 (edited) On 1/7/2022 at 1:35 PM, FiliSh said: Hello, I've encoutered a problem with the Trajectories mod I've seen here before. The mod is installed, but I can't see the trajectory visualisations. Log is too short, it only shows up to the main menu loading, you will have to load a game and enter into a flight for me to gain enough information on the problem. As a side thought have you tried deleting Trajectories from GameData and re-installing ? Edited January 9, 2022 by PiezPiedPy Quote Link to comment Share on other sites More sharing options...
FiliSh Posted January 10, 2022 Share Posted January 10, 2022 13 hours ago, PiezPiedPy said: Log is too short, it only shows up to the main menu loading, you will have to load a game and enter into a flight for me to gain enough information on the problem. Sorry, here's a longer one: https://drive.google.com/file/d/1d5XwQBHCVIxmTv5IUj9m-2jgiKadQuCo/view?usp=sharing I didn't have any vessel where I could do a burn to deorbit, so I did a quick launch from Kerbin. I have tried reinstalling the mod using CKAN. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted January 10, 2022 Share Posted January 10, 2022 5 hours ago, FiliSh said: Sorry, here's a longer one: https://drive.google.com/file/d/1d5XwQBHCVIxmTv5IUj9m-2jgiKadQuCo/view?usp=sharing Thanks, seems you have the common problem of mods that are not up to date, you will have to find which one it is. [Trajectories] Error: Error creating config - Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown., usually caused by a mod failing to load before Trajectories loads. Please let the author of the offending mod know about the issue. Can you also let me know what mod is causing the issue, just in case the original author does nothing about the issue I can then do something about it, usually I have to make an unofficial release of the offending mod. Quote Link to comment Share on other sites More sharing options...
FiliSh Posted January 11, 2022 Share Posted January 11, 2022 On 1/10/2022 at 5:35 PM, PiezPiedPy said: Thanks, seems you have the common problem of mods that are not up to date, you will have to find which one it is. Thank you, I've found that EngineLight Relit which I installed manually had mising dependencies, so I guess it was my fault. Quote Link to comment Share on other sites More sharing options...
Nozza Posted January 14, 2022 Share Posted January 14, 2022 On 1/11/2022 at 2:35 AM, PiezPiedPy said: Thanks, seems you have the common problem of mods that are not up to date, you will have to find which one it is. [Trajectories] Error: Error creating config - Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown., usually caused by a mod failing to load before Trajectories loads. Please let the author of the offending mod know about the issue. Can you also let me know what mod is causing the issue, just in case the original author does nothing about the issue I can then do something about it, usually I have to make an unofficial release of the offending mod. Hi, I'm having the similar issue of it seeming like Trajectories doesn't load (no toolbar button, no trajectories in the map view), but I did a quick search of my log and couldn't find this error message. I recently reinstalled KSP, so almost all of my mods are fully up to date, with the exception of two or three small parts mods that I've seen people say work without causing problems in the latest update. Was wondering if perhaps you'd have an idea what's going on. I'm no expert on this stuff but when I was looking through the log I didn't see any error messages related to Trajectories, the only ones I saw seemed to just be unimportant texture bugs related to Tantares. Here's my log file. https://drive.google.com/file/d/1jDL1yMtfI5WwtJ58DqC_ncnF60f31JO_/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted January 23, 2022 Share Posted January 23, 2022 Everything is working except I am experiencing a bug: with Show Traj. and In Flight toggled off, entering the map and exiting places the blue in-flight trajectory despite the toggles off. Toggling Show then Inflight On/Off turns it back off. Nothing abnormal shows in the console. Any ideas anyone? It's only QoL degredation but it sure it irritating. Quote Link to comment Share on other sites More sharing options...
PiezPiedPy Posted February 5, 2022 Share Posted February 5, 2022 On 1/14/2022 at 11:12 AM, Nozza said: Hi, I'm having the similar issue of it seeming like Trajectories doesn't load. You've sent an incomplete log, you will have to at least load a save game and enter flight. On 1/23/2022 at 6:44 PM, ElonsMusk said: Everything is working except I am experiencing a bug, it sure is irritating. I can imagine I'll take a look into it. Quote Link to comment Share on other sites More sharing options...
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