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[1.3.1] [Poll] Sunflares of Maar: GPP Bundle v1.2 [Jan 23, 2018]


JadeOfMaar

Favorite Flare  

33 members have voted

  1. 1. Which flare do you prefer? Development will restart soon™ and involve new Scatterer syntax. The winning flare will be trialed first.

    • Canaan
      6
    • Phi
      4
    • Primus
      8
    • Ursa Minor
      15

This poll is closed to new votes

  • Please sign in or register to vote in this poll.
  • Poll closed on 08/08/2021 at 09:00 PM

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9 hours ago, DreamerX said:

Using Stock Pack will damage the zip file. Can you provide a GitHub download link?

Welcome to the forums.

I've just downloaded the Stock Pack from Space Dock and extracted (but not installed) the files.  I don't see a problem with the .zip.  Can you be more specific?

Edited by Brigadier
Minor grammar
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On 10/24/2021 at 5:41 PM, Brigadier said:

Welcome to the forums.

I've just downloaded the Stock Pack from Space Dock and extracted (but not installed) the files.  I don't see a problem with the .zip.  Can you be more specific?

If I open it with winRAR, the message "Unexpected end of compressed file" will appear.

If I open it with 7zip, the message "The folder contains error Sunflares_Of_Maar_Stock_Pack-1.1.0.zip\Phi\GameData\SunflaresOfMaar\Stock\Phi\Ghost2" will appear.

Based on experience, I found that using Space Dock in my area will cause the download speed to be too slow and the data to be easily damaged.

Edited by Val
Untranslated quote back to english.
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Sorry to hear that you're still having problems.

I've re-downloaded the .zip and opened it successfully with 7-zip, v19.0, and Windows 10's file manager.  I confirmed with 7-zip's Test function that there are no errors.

Could your ISP  be causing a problem, because clearly SpaceDock isn't causing a problem everywhere?  Have you tried downloading a different SunFlare package and tried upzipping it?

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  • 3 months later...
On 5/9/2021 at 6:24 AM, airtrafficcontroller said:

For everyone using those sunflares, just need to add a line in the sunflare of maar configs excluding the new syntax that scatterer added.

Will look like this:

    @Sun
    {
        !syntaxVersion = 2
        %assetPath = SunflaresOfMaar/Stock/...

Hey! This fixes only partially, is there any other way to make these sun flares work in full?

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On 6/12/2021 at 7:12 PM, JadeOfMaar said:

After a long time of consideration, and watching as Scatterer evolved, I'm going to (re)do this mod the complete and right way. But I'm not going to prepare every flare at once. Choose your flare from the attached poll (open until July 8, 2021...time might extend).

The right way:

  • Full Spectrum (OBAFGKM+T)
  • Scatterer + Unity
  • As far as I can manage, produce a mechanism for easily applying the right flare to each star

8waY3QW.png

Are you still working on this? I'm getting annoyed by the way the sunflare looks in the newer KSP and scatterer versions now. Really miss the original look.

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12 hours ago, Benzo Kerman said:

@Merlin1809 This still does work- you just need to add the line of code posted previously in this thread.

That is already there tho? I looked it up and it was already there. It does work yes, but the center of the sunflare is not shown correctly and is not as bright as it's supposed to be.

Edited by Merlin1809
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7 hours ago, Merlin1809 said:

That is already there tho? I looked it up and it was already there. It does work yes, but the center of the sunflare is not shown correctly and is not as bright as it's supposed to be.

Yeah, I see what you mean, they don't quite look the way the used to. Unfortunatly there nothing really to do about this now, but I guess the flares from this pack still do look better than the normal Scatterer one though.

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  • 1 month later...

I managed to get the Ursa Minor one to look alright again, although I had to edit Ghost1.png a bit and make a Scatterer config.

I uploaded the edited Ghost1.png here: https://imgur.com/VWYlUoq.png

I went to GameData\Scatterer\config\Sunflares\Sun  and replaced Ghost2.png, Ghost3.png, SunFlare.png and sunSpikes.png with the ones from the Ursa Minor pack. I replaced Ghost1.png with the edited one linked above. Then I went to GameData\Scatterer\config\Sunflares and replaced the Sun.cfg with the attached config I made.

 

Ends up looking like this, not exactly the same but I think it's looks pretty good:

lD7s8CA.jpg

 

Scatterer_sunflare
{
	Sun
{
	syntaxVersion = 2
	flareColor = 1.0,1.0,1.0
	flares
	{
		Item
		{
			texture = scatterer/config/Sunflares/Sun/sunFlare.png
			displayAspectRatio = 1
			scaleCurve
			{
				key = 1 5 0 -0.200
				key = 55 1.05 -0.007 -0.0012
				key = 2500 0.2 0 0
			}
			intensityCurve
			{
				key = 2 0.0 0 0
				key = 11 0.6 0 0
			}
		}
		Item
		{
			texture = scatterer/config/Sunflares/Sun/sunSpikes.png
			displayAspectRatio = 1
			scaleCurve
			{
				key = 1 5 0 -0.200
				key = 55 1.05 -0.007 -0.0012
				key = 2500 0.0 0 0
			}
			intensityCurve
			{
				key = 2 0.0 0 0
				key = 11 0.6 0 0
			}
		}
	}
	ghosts
	{
		Item
		{
			texture = scatterer/config/Sunflares/Sun/Ghost1.png
			intensityCurve
			{
				key = 2 0.0 0 0
				key = 11 1 0 0
				key = 500 1 0 0
				key = 2500 0 0 0
			}
			instances
			{
				Item
				{
					intensityMultiplier = 0.1
					displayAspectRatio = 0.56
					scale = 1
					sunToScreenCenterPosition = 0.9
				}
			}
		}
		Item
		{
			texture = scatterer/config/Sunflares/Sun/Ghost2.png
			intensityCurve
			{
				key = 2 0 0 0
				key = 11 1 0 0
				key = 500 1 0 0
				key = 2500 0 0 0
			}
			instances
			{
				Item
				{
					intensityMultiplier = 0.001
					displayAspectRatio = 1
					scale = 0.222
					sunToScreenCenterPosition = -0.12
				}
				Item
				{
					intensityMultiplier = 0.5
					displayAspectRatio = 1
					scale = 0.125
					sunToScreenCenterPosition = 0.2
				}
				Item
				{
					intensityMultiplier = 0.4
					displayAspectRatio = 1
					scale = 0.1667
					sunToScreenCenterPosition = 0.4
				}
				Item
				{
					intensityMultiplier = 0.35
					displayAspectRatio = 1
					scale = 0.2
					sunToScreenCenterPosition = 0.6
				}
			}
		}
		Item
		{
			texture = scatterer/config/Sunflares/Sun/Ghost3.png
			intensityCurve
			{
				key = 2 0 0 0
				key = 11 1 0 0
				key = 500 1 0 0
				key = 2500 0 0 0
			}
			instances
			{
				Item
				{
					intensityMultiplier = 0.001
					displayAspectRatio = 1
					scale = 0.222
					sunToScreenCenterPosition = -0.16
				}
				Item
				{
					intensityMultiplier = 0.5
					displayAspectRatio = 1
					scale = 0.125
					sunToScreenCenterPosition = 0.22
				}
				Item
				{
					intensityMultiplier = 0.3
					displayAspectRatio = 1
					scale = 0.1667
					sunToScreenCenterPosition = 0.43
				}
				Item
				{
					intensityMultiplier = 0.15
					displayAspectRatio = 1
					scale = 0.2
					sunToScreenCenterPosition = 0.64
				}
			}
		}
	}
}

}

 

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  • 3 weeks later...
  • 2 months later...

While you wait for the official release of UrsaMi, here's my version of the fixed .cfg. The ScaleCurve in SunFlare and SunSpikes I've found somewhere else on this forum and I also tweaked the IntensityCurve of the flare, as well as the sizes and amount of ghosts 2 and 3 to fit my personal preference, so it's not the same as the original, but it should be pretty close.

Spoiler
Scatterer_sunflare
{
	Sun
	{
		syntaxVersion = 2
		flareColor = 1.0,1.0,1.0
		flares
		{
			Item
			{
				texture = scatterer/config/Sunflares/Sun/sunFlare.png
				displayAspectRatio = 1
				scaleCurve
				{
					key = 1 6 0 -0.2
					key = 52 1.25 0 -0.01
					key = 76 0.8 0 -0.005
					key = 262 0.3 0 0
					key = 434 0.1 0 0
				}
				intensityCurve
				{
					key = 2 0.0 0 0
					key = 11 1 0 0
				}
			}
			Item
			{
				texture = scatterer/config/Sunflares/Sun/sunSpikes.png
				displayAspectRatio = 1
				scaleCurve
				{
					key = 1 6 0 -0.2
					key = 52 2.5 0 -0.01
					key = 76 1 0 -0.005
					key = 262 0.3 0 0
					key = 434 0.1 0 0
				}
				intensityCurve
				{
					key = 2 0.0 0 0
					key = 11 1 0 0
					key = 60 0.6 0 0
				}
			}
		}
		ghosts
		{
			Item
			{
				texture = scatterer/config/Sunflares/Sun/Ghost1.png
				intensityCurve
				{
					key = 2 0.0 0 0
					key = 11 1 0 0
					key = 250 0 0 0
				}
				instances
				{
					Item
					{
						intensityMultiplier = 0.4
						displayAspectRatio = 0.7
						scale = 2
						sunToScreenCenterPosition = 0.7
					}
				}
			}
			Item
			{
				texture = scatterer/config/Sunflares/Sun/Ghost2.png
				intensityCurve
				{
					key = 2 0 0 0
					key = 11 1 0 0
					key = 135 0 0 0
				}
				instances
				{
					Item
					{
						intensityMultiplier = 0.4
						displayAspectRatio = 1
						scale = 0.05
						sunToScreenCenterPosition = -0.25
					}
					Item
					{
						intensityMultiplier = 0.4
						displayAspectRatio = 1
						scale = 0.14
						sunToScreenCenterPosition = 0.2
					}
					Item
					{
						intensityMultiplier = 0.4
						displayAspectRatio = 1
						scale = 0.02
						sunToScreenCenterPosition = 0.5
					}
					Item
					{
						intensityMultiplier = 0.2
						displayAspectRatio = 1
						scale = 0.08
						sunToScreenCenterPosition = 0.8
					}
					Item
					{
						intensityMultiplier = 0.1
						displayAspectRatio = 1
						scale = 0.17
						sunToScreenCenterPosition = 1.2
					}
					Item
					{
						intensityMultiplier = 0.2
						displayAspectRatio = 1
						scale = 0.06
						sunToScreenCenterPosition = 1.7
					}
					Item
					{
						intensityMultiplier = 0.15
						displayAspectRatio = 1
						scale = 0.014
						sunToScreenCenterPosition = 2.0
					}
				}
			}
			Item
			{
				texture = scatterer/config/Sunflares/Sun/Ghost3.png
				intensityCurve
				{
					key = 2 0 0 0
					key = 11 1 0 0
					key = 135 0 0 0
				}
				instances
				{
					Item
					{
						intensityMultiplier = 0.35
						displayAspectRatio = 1
						scale = 0.09
						sunToScreenCenterPosition = -0.3
					}
					Item
					{
						intensityMultiplier = 0.4
						displayAspectRatio = 1
						scale = 0.07
						sunToScreenCenterPosition = 0.3
					}
					Item
					{
						intensityMultiplier = 0.3
						displayAspectRatio = 1
						scale = 0.04
						sunToScreenCenterPosition = 0.55
					}
					Item
					{
						intensityMultiplier = 0.2
						displayAspectRatio = 1
						scale = 0.04
						sunToScreenCenterPosition = 0.85
					}
					Item
					{
						intensityMultiplier = 0.1
						displayAspectRatio = 1
						scale = 0.25
						sunToScreenCenterPosition = 1.45
					}
					Item
					{
						intensityMultiplier = 0.2
						displayAspectRatio = 1
						scale = 0.06
						sunToScreenCenterPosition = 1.74
					}
					Item
					{
						intensityMultiplier = 0.15
						displayAspectRatio = 1
						scale = 0.04
						sunToScreenCenterPosition = 2.02
					}
				}
			}
		}
	}
}

Cheers

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  • 2 months later...

@JadeOfMaarI'm having trouble getting Ursa Minor to look right with my existing 2.5x GPP game. The direct sun is too visible like it's pasted in front of the sunflare and spikes, and the flare seems too dim. I've tried manually editing the cfg without good results. I've turned off TUFX during debugging.

I originally had no sunflare change after installing Ursa Minor, but I remedied that with some small changes. Here's a general description of my steps plus a screenshot of the current flare appearance in Gael orbit.

  1. Create new folder structure GameData/SunflaresOfMaar/UrsaMinor/Ursa_G.
  2. Copy 5 PNGs from Sunflares of Maar ZIP into the new .../Ursa_G.
  3. I wasn't sure which folder Ursa_GPP_Ciro.cfg belonged in. It seems to work the same from .../SunflaresOfMaar or .../SunflaresOfMaar/UrsaMinor; I left it in the latter like it is in the installation ZIP.
  4. Those prior steps didn't display Ursa Minor so I started testing changes.
  5. Tested adding "%SyntaxVersion = 1" to Ursa_GPP_Ciro.cfg. No improvement and I undid the change. I'm already on the last Scatterer 0.07x version and that's already supposed to default to 1.
  6. Tested deleting GameData\GPP\GPP_Scatterer\Sunflares\Ciro\. No improvement and I undid the change.
  7. Tested changing "@Ciro" to "@Sun" in Ursa_GPP_Ciro.cfg. That partially fixed things and I have a flare that's starting to look like a bit like Ursa Minor. I suspect @Ciro works with GPP_Secondary but not when GPP is primary.
  8. Tested changes to flareSettings, spikesSettings, sunGlareFadeDistance using the alt-f11 Scatterer debug window. I can get the flare to look different but I can't get it to look good.

Help, please.

7HGvLC5.png

 

Edited by DeadJohn
Updated after lots of trial and error
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The cfg can be anywhere inside the Gamedata folder and subfolders, if the path inside the cfgs is correct, it should work regardless.
Also IIRC, SyntaxVersion = 1 is needed for the Sunflares of Maar to work

Edited by Guest
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8 hours ago, Forked Camphor said:

The cfg can be anywhere inside the Gamedata folder and subfolders, if the path inside the cfgs is correct, it should work regardless.
Also IIRC, SyntaxVersion = 1 is needed for the Sunflares of Maar to work

Confirmed that the cfg can be in any folder. I don't think SyntaxVersion is needed, though; flare looks the same whether I use that or not.

I updated my original post after getting the flare to partly work. The correct flare and spike images are showing but their brightness and fadeout looks wrong. I can edit to make it brighter but the gradual fade doesn't look right.

Edited by DeadJohn
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4 hours ago, DeadJohn said:

Confirmed that the cfg can be in any folder. I don't think SyntaxVersion is needed, though; flare looks the same whether I use that or not.

I updated my original post after getting the flare to partly work. The correct flare and spike images are showing but their brightness and fadeout looks wrong. I can edit to make it brighter but the gradual fade doesn't look right.

Check if you dont have another sunflare cfg that is interacting with the want you want. In all the Gamedata folder and subfolders there should be only one

Edited by Guest
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5 hours ago, Forked Camphor said:

Check if you dont have another sunflare cfg that is interacting with the want you want. In all the Gamedata folder and subfolders there should be only one

I think we have to keep GPP's sun.cfg in addition to this mod's cfg. SunflaresOfMaar is a patch not a standalone cfg. If I remove the GPP one and leave only SOM cfg Scatterer alt-f11 shows no sunflare config settings at all. The screenshot I linked above shows that my in-game settings are equal to the SOM Ursa Minor patch, so the cfg is loading correctly.

The Scatterer and KSP changes may have hit SOM too hard to be fixed by me. I'll try borrowing sunflare from JNSQ or KSRSS for my GPP game.

 

 

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29 minutes ago, DeadJohn said:

I think we have to keep GPP's sun.cfg in addition to this mod's cfg. SunflaresOfMaar is a patch not a standalone cfg. If I remove the GPP one and leave only SOM cfg Scatterer alt-f11 shows no sunflare config settings at all. The screenshot I linked above shows that my in-game settings are equal to the SOM Ursa Minor patch, so the cfg is loading correctly.

The Scatterer and KSP changes may have hit SOM too hard to be fixed by me. I'll try borrowing sunflare from JNSQ or KSRSS for my GPP game.

 

 

While you wait for a better answer, the only thing that I can think of is to replace the GPP sunflare with the one you want, making sure the syntax inside the cfg is correct (I.E. the path to the sunflare assets)

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  • 1 month later...
  • 1 month later...
  • 2 months later...
  • 2 months later...

Made Isk Sunflare to function in former glory with current Scatterer, probably applicable to any other.

Just unpack desired sunflare contents into gamedata as before. Go to SUN.cfg inside of sunflareofMaar folder add !syntaxVersion = 2 before %assetPath and change %flareSettings = 0.7,1,0.5 to %flareSettings = 1,1,0.5 should look like this after edit.

@Scatterer_sunflare:AFTER[scatterer]
{
	author = JadeOfMaar
	// Config for Isk sunflare
	@Sun
	{
		!syntaxVersion = 2
		%assetPath = SunflaresOfMaar/Stock/Isk
		%flareSettings = 1,1,0.5
		%spikesSettings = 0.5,1,0.5
		%sunGlareFadeDistance = 250000
		
		!ghost1SettingsList1 {}
		!ghost1SettingsList2 {}
		!ghost2SettingsList1 {}
		!ghost2SettingsList2 {}
		!ghost3SettingsList1 {}
		!ghost3SettingsList2 {}
		
		ghost1SettingsList1
		{
			Item = 0.4,0.56,2.5,0.3
		}
		
		ghost2SettingsList1
		{
			Item = 0.3,0.56,1,0.95
		}
	}
}

Works for me with Eve backtrack volumetric clouds alpha and bundled scatterer without disturbing scatterer files.

Edited by Yakez
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  • 1 month later...

Hello @Yakez i'm trying to get this mod to work (after watching your KSP Mod video) and i wondered if you know what I could do to fix this issue i have.
Basically it looks like the .png for one of the flares (i think ghost2.png) ends, and forms a black bar on the left side of the screen when i rotate the camera around my spaceship.
I'll post screenshot to illustrate (the bar on the left side). 
Do you know how i can fix this? these sunflares are real pretty (kudos to JadeOfMaar) and i'd love to use them. I'm using the Isk and replaced the lines of code as recommended. 
I've tried to change the resolution of my game, but the issue persists
.
R64ZbqI.png

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  • 2 weeks later...
On 5/19/2023 at 3:17 PM, Yakez said:

Made Isk Sunflare to function in former glory with current Scatterer, probably applicable to any other.

Just unpack desired sunflare contents into gamedata as before. Go to SUN.cfg inside of sunflareofMaar folder add !syntaxVersion = 2 before %assetPath and change %flareSettings = 0.7,1,0.5 to %flareSettings = 1,1,0.5 should look like this after edit.

@Scatterer_sunflare:AFTER[scatterer]
{
	author = JadeOfMaar
	// Config for Isk sunflare
	@Sun
	{
		!syntaxVersion = 2
		%assetPath = SunflaresOfMaar/Stock/Isk
		%flareSettings = 1,1,0.5
		%spikesSettings = 0.5,1,0.5
		%sunGlareFadeDistance = 250000
		
		!ghost1SettingsList1 {}
		!ghost1SettingsList2 {}
		!ghost2SettingsList1 {}
		!ghost2SettingsList2 {}
		!ghost3SettingsList1 {}
		!ghost3SettingsList2 {}
		
		ghost1SettingsList1
		{
			Item = 0.4,0.56,2.5,0.3
		}
		
		ghost2SettingsList1
		{
			Item = 0.3,0.56,1,0.95
		}
	}
}

Works for me with Eve backtrack volumetric clouds alpha and bundled scatterer without disturbing scatterer files.

Tried it but didn't work for me.

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