MajorLeaugeRocketScience Posted January 28, 2018 Share Posted January 28, 2018 Quick request, mainly because i love your art style and want to see it on other rockets. Could you maybe do an Angara/Soyuz 5 and some of the Long March series when you finish the SpaceX IVAs? As much as i love SpaceX, i think you've hit just about everything by now and there is no such thing as too many rockets Quote Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) 29 minutes ago, MajorLeaugeRocketScience said: Quick request, mainly because i love your art style and want to see it on other rockets. Could you maybe do an Angara/Soyuz 5 and some of the Long March series when you finish the SpaceX IVAs? As much as i love SpaceX, i think you've hit just about everything by now and there is no such thing as too many rockets Firstly, many thanks for my style Secondly, I was planning on making a kerbal version of the upcoming Boca Chica launch center from SpaceX, where you can have launchpads and buildings that fit with Tundra Exploration. You may have seen some screenshots of mine using one of the new launchpads I made. But who knows, I do have plans to continue the Antares with Cygnus from @Beale and probably a stockalike Electron (Will be all in one mod). So I might focus on some smaller launchers if you like. Right now the main focus is a redo in models/textures for BFRs first stage with new IVAs for Rodan and Gojira and I might change Rodan to the current version of Dragon V2 (In a stock style of course). Edited January 28, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted January 28, 2018 Share Posted January 28, 2018 2 minutes ago, damonvv said: Firstly, many thanks for my style Secondly, I was planning on making a kerbal version of the upcoming Boca Chica launch center from SpaceX, where you can have launchpads and buildings that fit with Tundra Exploration. You may have seen some screenshots of mine using one of the new launchpads I made. But who knows, I do have plans to continue the Antares with Cygnus from @Beale and probably a stockalike Electron (Will be all in one mod). So I might focus on some smaller launchers if you like. Right now the main focus is a redo in models/textures for BFRs first stage with new IVAs for Rodan and Gojira and I might change Rodan to the current version of Dragon V2 (In a stock style of course). Sounds good to me. This is one of the mods I keep coming back to, and new content is always another reason to jump back in. For Boca Chica, are you talking about the linked KK mod by @Omega482? Or is there something else I didn't see? I love these KK mods, mainly because building my own KSC is really fun Quote Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) 4 minutes ago, MajorLeaugeRocketScience said: Sounds good to me. This is one of the mods I keep coming back to, and new content is always another reason to jump back in. For Boca Chica, are you talking about the linked KK mod by @Omega482? Or is there something else I didn't see? I love these KK mods, mainly because building my own KSC is really fun Yes kinda, my version of Boca Chica won't be near KSC, but the assets are free to place anywhere you want. I've seen more of the assets Omega is making and I think I can combine a few from him in my current layout for Boca Chica, if that makes sense. So I'm almost certain that his mod will be a requirement Edited January 28, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
SpaceBliss Posted January 28, 2018 Share Posted January 28, 2018 (edited) The liquid fuel / oxidizer ratios on the Mothra rocket are off, I always have oxidizer left in both tanks. Edited January 28, 2018 by SpaceBliss Quote Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2018 Author Share Posted January 28, 2018 6 hours ago, SpaceBliss said: The liquid fuel / oxidizer ratios on the Mothra rocket are off, I always have oxidizer left in both tanks. We'll take a look! I've only tested the vehicle twice or so after @Rock3tman_ made the configs. Will be fixed of course Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted January 28, 2018 Share Posted January 28, 2018 @damonvv The first stage tank is correct, the second stage tank isn't. For the second stage one, is 260 LF correct or should it be 360 LF? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2018 Author Share Posted January 28, 2018 30 minutes ago, Bottle Rocketeer 500 said: @damonvv The first stage tank is correct, the second stage tank isn't. For the second stage one, is 260 LF correct or should it be 360 LF? Haven't looked yet. I may start putting DEV versions on github soon to avoid smaller issues like this to get more consistent updates without needing a .0.1 patch Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted January 28, 2018 Share Posted January 28, 2018 1 minute ago, damonvv said: I may start putting DEV versions on github soon to avoid smaller issues like this to get more consistent updates without needing a .0.1 patch @damonvv Good idea, I had to go through like 5 1.0.x versions for one of my mods before I got everything to work! Quote Link to comment Share on other sites More sharing options...
dumbsloth87 Posted January 28, 2018 Share Posted January 28, 2018 Love this mod! Few things are annoying tho: Cargo Dragon - Spacecraft is too small, should be a little bigger than the trunk. Solar panels don't quite align with the shroud, nodes for both parts would be cool. A decoupler that aligns with the trunk and solar shroud like the picture would be cool as well. Dragon 2 - The docking shroud opens to only 90º, should be 100º. Extra windows between the engines? Quote Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2018 Author Share Posted January 28, 2018 (edited) 1 hour ago, dumbsloth87 said: Love this mod! Few things are annoying tho: Cargo Dragon - Spacecraft is too small, should be a little bigger than the trunk. Solar panels don't quite align with the shroud, nodes for both parts would be cool. A decoupler that aligns with the trunk and solar shroud like the picture would be cool as well. --- Dragon 2 - The docking shroud opens to only 90º, should be 100º. Extra windows between the engines? Thanks for the feedback! Few things; Dragon V2 official hatch is 90º, but I agree it is a bit tricky to use in a game like this, so I might extend it to 100/110. Also the window on the front hatch is removed, so that needs an update as well. Cargo Dragon scale is indeed weird compared to the trunk, I haven't remodeled it yet (same for Dragon V2). Those will be done after BFRs IVA. Decoupler for cargo dragon is a nice idea, I can use B9 part switch to have one part that can be switched in many different ways. I also tend to use B9 for part switching BFRs cargo pod, so you can have instead of a cargo bay, more storage for lets say KIS/LS/whatever. Edited January 28, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted January 28, 2018 Share Posted January 28, 2018 3 minutes ago, damonvv said: Thanks for the feedback! Few things; Dragon V2 official hatch is 90º, but I agree it is a bit tricky to use in a game like this, so I might extend it to 100/110. Also the window on the front hatch is removed, so that needs an update as well. Cargo Dragon scale is indeed weird compared to the trunk, I haven't remodeled it yet (same for Dragon V2). Those will be done after BFRs IVA. Decoupler for cargo dragon is a nice idea, I can use B9 part switch to have one part that can be switched in many different ways. I also tend to use B9 for part switching BFRs cargo pod, so you can have instead of a cargo bay, more storage for lets say KIS/LS/whatever. For the Dragon V2 catch... I think it should open enough to allow docking with CxA's PMA adapter with the hatch on the top (I think I already posted an image a few pages back) Quote Link to comment Share on other sites More sharing options...
Damon Posted January 28, 2018 Author Share Posted January 28, 2018 1 minute ago, notJebKerman said: For the Dragon V2 catch... I think it should open enough to allow docking with CxA's PMA adapter with the hatch on the top (I think I already posted an image a few pages back) Yes, I've run in the same problem with building my new station, so I'll make sure atleast that one works. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted January 29, 2018 Share Posted January 29, 2018 What about umbilicals between the pod and trunk, and that deployable antenna thing on the Rodan? Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted January 30, 2018 Share Posted January 30, 2018 @damonvv This is a bit irrelevant, but in @Nertea's SSPX Redux mod, available here, contains an awesome BEAM to couple with the Gigan. Here are a few screenshots: Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted January 31, 2018 Share Posted January 31, 2018 The Sooty. Nice texture @damonvv! Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted January 31, 2018 Share Posted January 31, 2018 @damonvv What 3d modeling program do you use? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted January 31, 2018 Share Posted January 31, 2018 59 minutes ago, Bottle Rocketeer 500 said: @damonvv What 3d modeling program do you use? http://www.crayola.com/easyanimationstudio Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted February 1, 2018 Share Posted February 1, 2018 Quote Link to comment Share on other sites More sharing options...
SpaceBliss Posted February 1, 2018 Share Posted February 1, 2018 Wich procedural fairing measures are in proportion with the ghidora? like start, end, max diameter. Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted February 2, 2018 Share Posted February 2, 2018 10 hours ago, SpaceBliss said: Wich procedural fairing measures are in proportion with the ghidora? like start, end, max diameter. I'm currently using max. size 3.75 m, cyl. start 1.2 m, and cyl. end 6.0 m (with a 2.5 m base ring, obviously). @damonvv Any plan for building the (reusable) fairings? Especially I saw you modeled the Falcon 1's in your WIP pic Quote Link to comment Share on other sites More sharing options...
Damon Posted February 2, 2018 Author Share Posted February 2, 2018 2 hours ago, OccupyMarsNow said: I'm currently using max. size 3.75 m, cyl. start 1.2 m, and cyl. end 6.0 m (with a 2.5 m base ring, obviously). @damonvv Any plan for building the (reusable) fairings? Especially I saw you modeled the Falcon 1's in your WIP pic I will make new fairings, will see what I can do about making a reusable one. On 29-1-2018 at 9:09 PM, Z3R0_0NL1N3 said: What about umbilicals between the pod and trunk, and that deployable antenna thing on the Rodan? Revamp of that are on the list, will add more details to those as well. Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted February 6, 2018 Share Posted February 6, 2018 (edited) Falcon Super Heavy Spoiler Edited February 6, 2018 by OccupyMarsNow Quote Link to comment Share on other sites More sharing options...
Damon Posted February 6, 2018 Author Share Posted February 6, 2018 Well then, who wants to make this in KSP? Quote Link to comment Share on other sites More sharing options...
mie mie Posted February 6, 2018 Share Posted February 6, 2018 1 минуту назад, сказал damonvv: Ну тогда, кто хочет сделать это в КСП? Ждать... Quote Link to comment Share on other sites More sharing options...
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