dumbsloth87 Posted September 18, 2018 Share Posted September 18, 2018 Don't forget to include the optional vacuum engines in the update! Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted September 18, 2018 Share Posted September 18, 2018 A suggestion for future BFB update: Adding a landing cradle with docking port that can mount to the booster? I guess I should try coding a cradle landing after nailing the F9 one... Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 18, 2018 Share Posted September 18, 2018 12 hours ago, dumbsloth87 said: Don't forget to include the optional vacuum engines in the update! And the aft cargo... So there needs to be one or more attachment points where you can either put engines or some containers. Would be so cool if we could store rover parts there, and assemble them on Duna. Do you think that is the idea behind it? I always wondered how the heck they want to put rovers on Mars with the BFR. I guess you could store a rover there, folded around the engines. Once landed, the cargo bay could extend downwards like an elevator, and the rover could automatically unfold. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted September 18, 2018 Share Posted September 18, 2018 4 hours ago, infinite_monkey said: And the aft cargo... So there needs to be one or more attachment points where you can either put engines or some containers. Would be so cool if we could store rover parts there, and assemble them on Duna. Do you think that is the idea behind it? I always wondered how the heck they want to put rovers on Mars with the BFR. I guess you could store a rover there, folded around the engines. Once landed, the cargo bay could extend downwards like an elevator, and the rover could automatically unfold. I think that could be posible to make in KSP...You could make a part that functions as a rover and you could place it in a KIS box..Once you are at Duna a Kerbal could just Place the rover on the ground Quote Link to comment Share on other sites More sharing options...
Damon Posted September 18, 2018 Author Share Posted September 18, 2018 (edited) TEASER! My 2018 BFS will have the following parts: Command pod (with docking port/hatch (for cargo or rovers? or whatever!) and IVA) 1 actuated forward fin Fuel tank (middle section) Engine fairing + placeholders where fins can attach to via nodes) - 1 top fin - 1 Left actuated rear fin - 1 right actuated rear fin 1 AFT Cargo part you can place around the engines (KIS support) 2 engine layout placeholders A single VAC and single SL engine My 2018 BFB will have the following parts: Prope core (looks like interstage for BFS) Main fueltank 1 side fin I'm not sure if I keep the BFB engine cluster as one part. My main concern is FPS when you have 31 engines attached as 31 parts. Engine mount ? 1 SL Raptor engine ? Edited September 18, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 18, 2018 Share Posted September 18, 2018 57 minutes ago, damonvv said: TEASER! My 2018 BFS will have the following parts: Command pod (with docking port/hatch (for cargo or rovers? or whatever!) and IVA) 1 actuated forward fin Fuel tank (middle section) Engine fairing + placeholders where fins can attach to via nodes) - 1 top fin - 1 Left actuated rear fin - 1 right actuated rear fin 1 AFT Cargo part you can place around the engines (KIS support) 2 engine layout placeholders A single VAC and single SL engine My 2018 BFB will have the following parts: Prope core (looks like interstage for BFS) Main fueltank 1 side fin I'm not sure if I keep the BFB engine cluster as one part. My main concern is FPS when you have 31 engines attached as 31 parts. Engine mount ? 1 SL Raptor engine ? About the rear fins... Are you planning to make them as control surfaces or actuators using a mod like KerbalActuators (which I'm assuming would be the best choice since it's already required)? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 18, 2018 Author Share Posted September 18, 2018 Just now, notJebKerman said: About the rear fins... Are you planning to make them as control surfaces or actuators using a mod like KerbalActuators (which I'm assuming would be the best choice since it's already required)? Will be fun balancing those wings, and yeah since KA is already included, I can try and see if that works well with these fins, good catch! Quote Link to comment Share on other sites More sharing options...
Damon Posted September 18, 2018 Author Share Posted September 18, 2018 (edited) That's it for tonight, might be a test build this weekend to play around Edited September 18, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 18, 2018 Share Posted September 18, 2018 Whoa, that looks great Where will the hatch/cargo pod be? Now that the tail fin is in the way, my crane might not work anymore if it's in the center... Why do you want to switch to single engines instead of a cluster? Cluster means a lot of work (especially for the booster) and increases the part count. What's the benefit? I wonder if refuelling is still supposed to work the same way - only upside down so the fins don't get in the way. But I didn't see any fuel lines like in the previous version. The landing video Elon showed confused me a bit. I wasn't sure which direction the rear fins were pointing - I guess "upwards" during descent, plus some steering movement? For the hoverslam, of course, they were in the standard position. And what about the canards? First I imagined they would work like normal canards, used for pitch only. But in the video they're kind of flapping like the rear fins. I really wonder how good this flies, and especially, turns around. That was the hardest part with the old design. 18 hours ago, OccupyMarsNow said: A suggestion for future BFB update: Adding a landing cradle with docking port that can mount to the booster? I guess I should try coding a cradle landing after nailing the F9 one... That would be awesome But then we would need to launch from there as well. The older videos about the intercontinental passenger flights were showing a crane that lifted the BFS to the top of the booster. So we would need that and the cradle right beside a launchpad. And the BFS would need some kind of attachment point on the nose, where the crane can grab it. Quote Link to comment Share on other sites More sharing options...
darkerdadorito Posted September 19, 2018 Share Posted September 19, 2018 I don't wanna put pressure or sound like that one annoying person but... When do you expect the model and texturing to be completed? (I'm just really hyped for this new update sorry lol) Quote Link to comment Share on other sites More sharing options...
Damon Posted September 19, 2018 Author Share Posted September 19, 2018 4 hours ago, darkerdadorito said: I don't wanna put pressure or sound like that one annoying person but... When do you expect the model and texturing to be completed? (I'm just really hyped for this new update sorry lol) I hope this weekend actually Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted September 19, 2018 Share Posted September 19, 2018 @damonvv You definitely need to see the official 3D model of BFR 2018: https://www.spacex.com/mars Quote Link to comment Share on other sites More sharing options...
Damon Posted September 19, 2018 Author Share Posted September 19, 2018 56 minutes ago, OccupyMarsNow said: @damonvv You definitely need to see the official 3D model of BFR 2018: https://www.spacex.com/mars Yeah I’ve seen them, finally a clear view of the underside Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted September 19, 2018 Share Posted September 19, 2018 Don't know if anyone has mentioned this yet, either in real life or KSP the BFR is a REALLY big rocket. Is KSP gonna need a pad upgrade for it to fit properly? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 19, 2018 Author Share Posted September 19, 2018 1 minute ago, SpaceMouse said: Don't know if anyone has mentioned this yet, either in real life or KSP the BFR is a REALLY big rocket. Is KSP gonna need a pad upgrade for it to fit properly? My BFR will be 5m wide instead of 9m. Will fit easily with the stock pad. I can make an RSS patch to have the full scaled version Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 19, 2018 Share Posted September 19, 2018 51 minutes ago, damonvv said: My BFR will be 5m wide instead of 9m. Will fit easily with the stock pad. I can make an RSS patch to have the full scaled version Is there a reason why 5m instead of 6m, which I think would be more to scale? I don't think anyone would combine BFR parts with other rocket parts. But 6m would give more internal room, especially for the cargo version. And it would allow 5m parts to be stored in the cargo bay. Did you see these videos? Some more details are discussed. Scott Manley said he doubts the way the fins move can be handled by KSP's steering model. I was right in my previous post, all fins just move up and down, no rotation. It flys like a wing suit. Quote Link to comment Share on other sites More sharing options...
Damon Posted September 19, 2018 Author Share Posted September 19, 2018 Problem is, BDBs Saturn V is 5.625 meter. And that’s for a 10 meter IRL rocket. So 5 meter is the best option for me in comparison to the Saturn V. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted September 19, 2018 Share Posted September 19, 2018 1 hour ago, infinite_monkey said: Did you see these videos? Some more details are discussed. Scott Manley said he doubts the way the fins move can be handled by KSP's steering model. I was right in my previous post, all fins just move up and down, no rotation. It flys like a wing suit. I can't watch the video right now, but it looks like a fairly standard inverted V-tail. Why wouldn't this work in KSP? Quote Link to comment Share on other sites More sharing options...
OccupyMarsNow Posted September 19, 2018 Share Posted September 19, 2018 12 minutes ago, SpaceMouse said: I can't watch the video right now, but it looks like a fairly standard inverted V-tail. Why wouldn't this work in KSP? The main takeaway is: Each of the delta wings and canards can be actuated (flapping) independently (asymmetrically) to provide attitude control. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 19, 2018 Share Posted September 19, 2018 2 hours ago, damonvv said: Problem is, BDBs Saturn V is 5.625 meter. And that’s for a 10 meter IRL rocket. So 5 meter is the best option for me in comparison to the Saturn V. I see. I don't use BDB, and to me it would make more sense to be consistent with your own rockets (F9) rather than those from some other mod. And the Saturn V wasn't intended to bring large payloads to a planetary surface - the capsule was tiny. Of course, that's your decision to make. But it might be worth adding the TweakScale module. Scale Factors could then be 100% (BDB version), 120% (Tundra version), 180% (real size version). Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted September 19, 2018 Share Posted September 19, 2018 1 hour ago, OccupyMarsNow said: The main takeaway is: Each of the delta wings and canards can be actuated (flapping) independently (asymmetrically) to provide attitude control. I can't imagine that would really make a huge difference in game. I think there's plenty of aircraft that do that anyway already. You could probably do it with a plugin or something if you REALLY wanted to. Quote Link to comment Share on other sites More sharing options...
StevieC Posted September 19, 2018 Share Posted September 19, 2018 it's not like normal control surfaces. The actuation is alteration of the fins' dihedral angle. Quote Link to comment Share on other sites More sharing options...
SpaceMouse Posted September 19, 2018 Share Posted September 19, 2018 1 hour ago, StevieC said: it's not like normal control surfaces. The actuation is alteration of the fins' dihedral angle. Hmm, I'll have to look into it later. Quote Link to comment Share on other sites More sharing options...
DanielBR401 Posted September 19, 2018 Share Posted September 19, 2018 Can you actually make a separate version of the BFR with realistic textures instead of stockalike? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 19, 2018 Author Share Posted September 19, 2018 3 minutes ago, DanielBR401 said: Can you actually make a separate version of the BFR with realistic textures instead of stockalike? Not for this update. And I don't think I will do that in the near future. But who knows! (this new BFR will look less stockalike tho ) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.