tater Posted November 20, 2018 Share Posted November 20, 2018 Playing around tonight, as well. I'm really wanting an extensible docking port, BFS to BFS would be non-trivial. I'd also like to see the RCS puffs (and indeed the holes for them on the texture), it would help getting a feel for if it's working (it's slow to accelerate). All and all, really cool. Nice, nice work. Quote Link to comment Share on other sites More sharing options...
Crossman Posted November 20, 2018 Share Posted November 20, 2018 On 11/19/2018 at 6:49 AM, Gryphorim said: I must have derped badly, because I am getting a crash on selecting any Tundra part, due to 2 B9partswitch modules trying to handle the same resource. Modules B9Fuelswitch and TE_Fuel. I have deleted old versions of Tundra Tech and Tundra Ex, and installed the new versions, but issue persists. I am unsure what to change to resolve the conflict. 23 hours ago, damonvv said: I am not home in those types of configs. I hope @JadeOfMaar can take a look! It would help to have a log file to check. The issue seems to be a simple missing "!" in the Extra_ResourceDefaults.cfg here before B9PartSwitch // Gojira II BFS-3800 Tanker Pod @PART[TE_18_BFS_TANKER]:NEEDS[B9PartSwitch,!Pathfinder] { RESOURCE { name = LiquidFuel amount = 6142.5 maxAmount = 6142.5 } RESOURCE { name = Oxidizer amount = 7507.5 maxAmount = 7507.5 } } This causes these Resources to be added even when B9PartSwitch is present and if you have CryoTanks etc installed it tries to add another PartSwitch for those causing the conflict. Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted November 20, 2018 Share Posted November 20, 2018 15 hours ago, JadeOfMaar said: Screenshot of GameData folder? Version of KSP? Download from GitHub or SpaceDock? https://imgur.com/a/CnvoOSj[/img] Version 1.5.1 SpaceDock, but problem only occured after grabbing the dev build on Github. It persisted after deleting the Tundra folders and replacing with the new Spacedock version (1.2.1) Quote Link to comment Share on other sites More sharing options...
Marandil Posted November 20, 2018 Share Posted November 20, 2018 (edited) @damonvv @JadeOfMaar (I'm not sure whom to ping in this case) File Patches/Extra_ResourceDefaults.cfg, lines 117-118 // Gojira II BFS-3800 Tanker Pod @PART[TE_18_BFS_TANKER]:NEEDS[B9PartSwitch,!Pathfinder] I assume should be: // Gojira II BFS-3800 Tanker Pod @PART[TE_18_BFS_TANKER]:NEEDS[!B9PartSwitch,!Pathfinder] (This got me into yet another SMURFF config conflict; I'm trying to create a dedicated SMURFF patch for Tundra btw, but still testing it on my setup ) Edit: @Gryphorim check if this helps your case as well Edit 2: it seems that @Crossman found the same issue, but his post was stuck in the "new poster" queue Edited November 20, 2018 by Marandil Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 21, 2018 Share Posted November 21, 2018 On 11/18/2018 at 3:45 PM, Starwaster said: try autostrutting? i belive the term is 'up the wazoo' tried heaviest, root grandperent, none, real struts, mixtures, config alteration with and without struts... im just going it seems to be cause by pressure / acceleration , taking off from eve after all, if i do it slowly enough its managable, but too hard a re entry (above 4 g) and pop again. i usually have a small peak at 5 g for a few seconds, not enough to knock out tourists but enough to rip it in half. ill update you afte i update :p Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 21, 2018 Share Posted November 21, 2018 (edited) 4 minutes ago, Space Kadet said: i belive the term is 'up the wazoo' tried heaviest, root grandperent, none, real struts, mixtures, config alteration with and without struts... im just going it seems to be cause by pressure / acceleration , taking off from eve after all, if i do it slowly enough its managable, but too hard a re entry (above 4 g) and pop again. i usually have a small peak at 5 g for a few seconds, not enough to knock out tourists but enough to rip it in half. ill update you afte i update :p What's weird here is that I'm using scaled up version of it with a scaled up star system so things get a bit more extreme for me... (and my ship stays intact... at least until I flip over and belly flop into the terrain) Edited November 21, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 21, 2018 Share Posted November 21, 2018 18 minutes ago, Starwaster said: What's weird here is that I'm using scaled up version of it with a scaled up star system so things get a bit more extreme for me... (and my ship stays intact... at least until I flip over and belly flop into the terrain) the weird thing is its just that one part for me, but i figured it out, after loading the new part all the craft was fecked up and everything attached was offset, removed it all and added the main command pod again and its all workin and fixed, it seems the offset of the comman pod was causing more stress on the shroud part, but now with everything alighed afte the patch all is good! thanks for every ones help! Quote Link to comment Share on other sites More sharing options...
Damon Posted November 21, 2018 Author Share Posted November 21, 2018 1 minute ago, Space Kadet said: the weird thing is its just that one part for me, but i figured it out, after loading the new part all the craft was fecked up and everything attached was offset, removed it all and added the main command pod again and its all workin and fixed, it seems the offset of the comman pod was causing more stress on the shroud part, but now with everything alighed afte the patch all is good! thanks for every ones help! Glad the update worked! Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted November 22, 2018 Share Posted November 22, 2018 (edited) The BFR got renamed Starship and the booster got renamed Super Heavy by Elon Musk so, I guess we will need an update. And also, can there be a craft file with a Ghidorah Heavy with a Rodan Command Pod? Edited November 22, 2018 by Zackghostgamer Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 22, 2018 Share Posted November 22, 2018 16 minutes ago, Zackghostgamer said: The BFR got renamed Starship and the booster got renamed Super Heavy by Elon Musk so, I guess we will need an update. And also, can there be a craft file with a Ghidorah Heavy with a Rodan Command Pod? We don't NEED an update for a name change... it's not like there are (known) physical changes. (yet) Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted November 23, 2018 Share Posted November 23, 2018 Alright. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 24, 2018 Share Posted November 24, 2018 FYI: Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 25, 2018 Share Posted November 25, 2018 Since the BFS is basicaly a SSTO, I didn't really test the booster so far. Now I did, and I was surprised - I expected the booster guidance unit and the engine cluster to include RCS thrusters, like the old booster. Nada Also, the booster has no SAS. Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted November 26, 2018 Share Posted November 26, 2018 I remember you saying that the IVA was coming on November 26th, has that changed, or am I not remembering right? Quote Link to comment Share on other sites More sharing options...
Damon Posted November 26, 2018 Author Share Posted November 26, 2018 4 minutes ago, eskimo22 said: I remember you saying that the IVA was coming on November 26th, has that changed, or am I not remembering right? I said that? Can’t remember. Also I’m waay behind schedule because I want my TSC mod updated Quote Link to comment Share on other sites More sharing options...
onlinegamesz Posted November 27, 2018 Share Posted November 27, 2018 In the parts folder there is "Rodan" and "RodanV2", I am wondering what the difference is because I can find only 1 in the game. Thank you. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 27, 2018 Share Posted November 27, 2018 2 hours ago, onlinegamesz said: In the parts folder there is "Rodan" and "RodanV2", I am wondering what the difference is because I can find only 1 in the game. Thank you. The original one is disabled. He probably kept it in there but hidden so that it wouldn't break people's saved games. If he had just taken it out then people's craft that used that part would be deleted. Typically that's how situations like this are handled if a part changes enough to break craft or just plain look weird or function wrong if the new part were to be suddenly used on old craft. So you keep them around but hide them so that players have to use the new version but not break old craft. Quote Link to comment Share on other sites More sharing options...
garwel Posted November 28, 2018 Share Posted November 28, 2018 Where is this mod's actual source code? I only see a link to beta on Github. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 28, 2018 Share Posted November 28, 2018 37 minutes ago, garwel said: Where is this mod's actual source code? I only see a link to beta on Github. It doesn't have its own plugins, only third party ones. You'll need to seek each of them out individually. Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted December 1, 2018 Share Posted December 1, 2018 So, I have a question, How do you get the Ghidorah Re-entry skin during re-entry? Or do you have to just start with it? Quote Link to comment Share on other sites More sharing options...
Damon Posted December 1, 2018 Author Share Posted December 1, 2018 3 minutes ago, Zackghostgamer said: So, I have a question, How do you get the Ghidorah Re-entry skin during re-entry? Or do you have to just start with it? If you have B9 Part Switch installed, you can manually switch in-flight to the landed texture. I usually switch after the boostback burn Quote Link to comment Share on other sites More sharing options...
Zackghostgamer Posted December 1, 2018 Share Posted December 1, 2018 Thanks! And great mod. Quote Link to comment Share on other sites More sharing options...
TameFroggy Posted December 1, 2018 Share Posted December 1, 2018 On 11/26/2018 at 6:29 PM, onlinegamesz said: In the parts folder there is "Rodan" and "RodanV2", I am wondering what the difference is because I can find only 1 in the game. Thank you. The original Rodan is hidden, you may be able to find it through the advanced search. Quote Link to comment Share on other sites More sharing options...
Damon Posted December 1, 2018 Author Share Posted December 1, 2018 1 hour ago, TameFroggy said: The original Rodan is hidden, you may be able to find it through the advanced search. I have done this so people are not using old parts. In the next update I will remove the old parts so if you still use any of the older dragon/bfs parts, please recover them Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted December 2, 2018 Share Posted December 2, 2018 Is there planned to be a Cargo version of the Gojira? Any thoughts on how to do the flip-top nose with the canards on there? Quote Link to comment Share on other sites More sharing options...
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