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[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

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10 minutes ago, VoidCosmos said:

Oh so where did you get the launch errector?

Tundra comes with its own launch erectors for LC-39A and LC-40 (I think?)

On the subject for launch erectors, It'd be cool to see SLC-4E implemented into Tundra's Space Center.

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for those of us who have had black textures (with Texture Unlimited etc), I found out some things, and I thought I could share these in case someone is looking for it:

-In KSP settings render quality needs to be set to "Good" or higher for PBR to work correctly, as well as "reflections" not set to off (or so I have read in this forum, I haven't personally tested this).

-As performance on my little laptop only allows a maximum rendering quality of "Fast" without slowing to a halt while looking at Kerbin, I renamed the TundraExploration\Plugin\SootyShaderLoader.dll to SootyShaderLoader.dllold to disable the shaders. And with this I can enjoy the basic textures (not blackness) again without performance losses.

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14 minutes ago, Janus92 said:

for those of us who have had black textures (with Texture Unlimited etc), I found out some things, and I thought I could share these in case someone is looking for it:

-In KSP settings render quality needs to be set to "Good" or higher for PBR to work correctly, as well as "reflections" not set to off (or so I have read in this forum, I haven't personally tested this).

-As performance on my little laptop only allows a maximum rendering quality of "Fast" without slowing to a halt while looking at Kerbin, I renamed the TundraExploration\Plugin\SootyShaderLoader.dll to SootyShaderLoader.dllold to disable the shaders. And with this I can enjoy the basic textures (not blackness) again without performance losses.

Or you could uninstall Textures Unlimited ;)

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6 minutes ago, Janus92 said:

It's that simple? Yeah makes sense..:confused: Somehow I thought TU was required for a basic functioning craft when I downloaded it. LOL.

Great work though! I'm having a lot of fun!

Not really, I just need the shader for it to look good haha

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I got an error stating that B9PartSwitch had run into a "Fatal Error", that the tank "LM" didn't exist. After removing the LM and the LMox configs from the Extra_B9tanks config, it worked, but because the F9 and starship both use methane as their fuel, they are now inoperable. Any fixes?

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1 hour ago, Kev1n8088 said:

I got an error stating that B9PartSwitch had run into a "Fatal Error", that the tank "LM" didn't exist. After removing the LM and the LMox configs from the Extra_B9tanks config, it worked, but because the F9 and starship both use methane as their fuel, they are now inoperable. Any fixes?

I can't help you with that B9PartSwitch Error without further information, but F9 and Starship using Methalox is probably because of the Extra_MethaloxEngine.cfg Patch that gets applied if you ether have CryoTanks or/and RationalResources installed

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Tundra Exploration v1.7.2 is out with some minor changes:

- Updated to KSP 1.9.x
- Removed 2 windows on Rodan
- Added red Tundra logo on Ghidorah
- Updated soot texture on Ghidorah
- Added !RealFuels to the NEEDS..

Download link in the OP!

I hope to pick up the pace again and finish my Ghidorah first stage revamp for the raceways etc and hopefully some IVA changes to Rodan.

ZN9HlpL.png

Happy launches!

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Do you have any kOS script for the reusable rockets? For the stock version of ksp.. and btw i cannot load the ships :/ if i click load nothing happen..

 

Edited by Eras
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16 hours ago, ValiZockt said:

I can't help you with that B9PartSwitch Error without further information, but F9 and Starship using Methalox is probably because of the Extra_MethaloxEngine.cfg Patch that gets applied if you ether have CryoTanks or/and RationalResources installed

Eh, doesn't matter. I edited the configs for the for B9 Parts Switch to included lqd methane and LMOx. Not the most elegant solution, but it works. 

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I might have messed up the zip file. Will upload a new one later today! You can use the master on github if things are not really working! (So far the only bug is the new texture)

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