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Hey! First of all, that's an awesome mod! I really enjoy it, but i have a problem: as english is not my native language, I don't understand which settings I have to tweak to remove this dark filter on the screen. I want to keep all the others features; I've disabled dirt.

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6 hours ago, Coca992 said:

I don't understand which settings I have to tweak to remove this dark filter on the screen.

I'm not quiet sure what you mean with the 'dark filter'.

The 'dark corners'? That's the vignette effect:

Vignette
{
	Center = 0.5, 0.5
	Color = 0,0,0,1
	Intensity = 0.41
	Opacity = 1
	Roundness = 1
	Smoothness = 0.46
	Rounded = false
	Mode = 0
}

You can delete all the lines, type '//' in front of it (to disable this feature) or try to play around with some settings like intensity.

Or do you think of 'everything gets dark and I can see anything', that would be Color Grading:
 

Color_Grading
{
	Preset = ACES
}

Like the vignette effect, you can delete the lines, type '//' in fornt of it (to disable this feature) or try this one:

Color_Grading
{
	Preset = Neutral
}

 

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2 hours ago, NathanAlejver said:

Wow, that is the best graphic mod I've ever seen! :D It's something that I really missed in vanilla from the very beggining.

I've got a question, though. Is it possible to lower the saturation? I'd like to play with colors and make some dark sci-fi mood :D 

It is possible, but it is not easy.

I would highly suggest to follow the instruction in the OP to download the Unity Editor to fiddle around with different settings but be aware: The result in the editor looks still different than the final result in the game. Be sure to download the correct Version (should be the same as the unity version your game uses. You can see the unity version in your output_log or in the Main menu.)

First of all: I've updated my example config to work (partially) with Color Grading! :)https://www.dropbox.com/s/o6jftptho6xbm46/[WIP]example config-0.2.txt?dl=0

@NathanAlejver You can use my example config, the config file of @Rocket In My Pocket , the default config file or any other config file in this thread to beginn with.
If you want to fine tune the color grading, look for the node in the config file. It should look like this (i.e. default config file):

Color_Grading
{
	Preset = ACES
}

or like this (i.e. config file of Rocket in My Pocket):

Color_Grading
{
	Preset = Neutral
}

 

You have to change it to this:

Color_Grading
{
	Preset = None
			
	Base
	{
		Contrast = 1 //float value, range 0 to 2
		Hue_Shift = 0 //integer value, range -180 to 180
		Post_Exposure = 0.8 //float value i.e. 0.9
		Saturation = 1 //float value, range 0 to 2
		Tint = 0 //integer value, range -100 to 100
		Temperature = 0 //integer value, range -100 to 100
	}
			
	ColorMixer
	{
		Red = 1, 0, 0 //settings for channel 'red', needs 3 float values (range -2 to 2) for red, green, blue i.e. -0.32, -0.16, 0.31
		Green = 0, 1, 0 //settings for channel 'green', needs 3 float values (range -2 to 2) for red, green, blue i.e. -0.32, -0.16, 0.31
		Blue = 0, 0, 1 //settings for channel 'blue', needs 3 float values (range -2 to 2) for red, green, blue i.e. -0.32, -0.16, 0.31
	}
			
	ColorWheels //got pretty confused here, guess there are 4 float values for each wheel but somewhat linked, manual settings may breaks this
	{
		WheelMode = Logarithmic //Linear or Logarihmic CHOOSE JUST ONE!!!
		//Linear settings
		//Gain = 1, 1, 1, 0     !!!Always keep the '0' as the 4th number for all settings!!!
		//Gamma = 1, 1, 1, 0
		//Lift = 1, 1, 1, 0
				
		//Logarithmic settings
		Offset = 1, 1, 1, 0
		Power = 1, 1, 1, 0
		Slope = 1, 1, 1, 0
	}
			
			
}

These are the default values for the 'None' preset, basically: If you don't touch these values, it will look like the effect isn't enabled. You can either try to find your settings by trying random numbers (I found some min and max values for some entries, they are noted in the comment) or, like suggested, fill it with values from the Unity Editor. Unfortunately, this is the only waay to change these settings, there is no ingame editor (yet?).

Edited by 4x4cheesecake
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Thanks, worked perfectly! I'm happy with the effects, now it really gives tons of possibilities.

I've made my gloomy sci-fi effects. Maybe it'a totally dark and way too desaturated, but it works and I like it :D But definitely should be more subtle. I'll work on this.

 

Spoiler

KS3P
{
	Name = Default
	
	//Profile for the SPH & VAB
	SETUP
	{
		Scene = VAB
		Anti_Aliasing
		{
			Mode = FXAA //Can also be 'TAA' (Temporal Anti Aliasing)
			Quality = 4
			//Quality legend:
			//0: extreme performance
			//1: performance
			//2: default
			//3: quality
			//4: extreme quality
			
			//Default TAA settings
			//Jitter = 0.75
			//Blend_Stationary = 0.95
			//Blend_Motion = 0.85
			//Sharpen = 0.3
		}
		Bloom
		{
			//Bloom settings
			Anti_Flicker = true
			Intensity = 0.89
			Radius = 6.5
			Soft_Knee = 0.78
			Threshold = 1.13
			
			//Lens dirt settings
			Dirt_Enabled = true
			Dirt_Tex = KS3P/Textures/LensDirt02
			Dirt_Intensity = 2
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Vignette
		{
			Center = 0.5, 0.5
			Color = 0,0,0,1
			Intensity = 0.41
			Opacity = 1
			Roundness = 1
			Smoothness = 0.46
			Rounded = false
			Mode = 0
		}
	}
	
	SETUP
	{
		Scene = SPH
		Anti_Aliasing
		{
			Mode = FXAA //Can also be 'TAA' (Temporal Anti Aliasing)
			Quality = 4
			//Quality legend:
			//0: extreme performance
			//1: performance
			//2: default
			//3: quality
			//4: extreme quality
			
			//Default TAA settings
			//Jitter = 0.75
			//Blend_Stationary = 0.95
			//Blend_Motion = 0.85
			//Sharpen = 0.3
		}
		Bloom
		{
			//Bloom settings
			Anti_Flicker = true
			Intensity = 0.89
			Radius = 6.5
			Soft_Knee = 0.78
			Threshold = 1.13
			
			//Lens dirt settings
			Dirt_Enabled = true
			Dirt_Tex = KS3P/Textures/LensDirt02
			Dirt_Intensity = 2
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Vignette
		{
			Center = 0.5, 0.5
			Color = 0,0,0,1
			Intensity = 0.41
			Opacity = 1
			Roundness = 1
			Smoothness = 0.46
			Rounded = false
			Mode = 0
		}
	}

	//Profile for flight
	SETUP
	{
		Scene = Flight
		Bloom
		{
			Anti_Flicker = true
			Intensity = 2
			//Radius = 4.27
			Radius = 2.1
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Depth_Of_Field
		{
			Focus_Distance = 10
			Aperture = 25.7
			Use_Camera_FOV = False
			Focal_Length = 149
			Kernel_Size = 3
		}
		Grain
		{
			Colored = true
			Intesity = 0.3
			Luminance_Contribution = 0.5
			Size = 0.2
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Ambient_Occlusion
		{
			Ambient_Only = false
			Downsampling = true
			Force_Forward_Compatibility = false
			High_Precision = false
			Intensity = 1.12
			Radius = 0.3
			Sample_Count = 16
		}
		
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}

	SETUP
	{
		Scene = EVA
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			//Radius = 4.27
			Radius = 2.1
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}
		Chromatic_Abberation
		{
			Spectral_Tex = KS3P/Textures/NeutralLUT_32
			Intensity = 0.25
		}
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}

	SETUP
	{
		Scene = IVA
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			Radius = 4.27
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}

	SETUP
	{
		Scene = MainMenu
		Bloom
		{
			//Bloom settings
			Anti_Flicker = false
			Intensity = 0.35
			Radius = 1.7
			Soft_Knee = 1
			Threshold = 1.13
			
			//Lens dirt settings
			Dirt_Enabled = true
			Dirt_Tex = KS3P/Textures/LensDirt02
			Dirt_Intensity = 3
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
	}
	SETUP
	{
		Scene = KSC
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			Radius = 4.27
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Depth_Of_Field
		{
			Focus_Distance = 10
			Aperture = 25.7
			Use_Camera_FOV = False
			Focal_Length = 149
			Kernel_Size = 3
		}
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}
	SETUP
	{
		Scene = 4
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			Radius = 4.27
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
	}
}

 

Je8bwUw.png

npXD6HG.png

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On 8/2/2018 at 4:40 AM, NathanAlejver said:

Thanks, worked perfectly! I'm happy with the effects, now it really gives tons of possibilities.

I've made my gloomy sci-fi effects. Maybe it'a totally dark and way too desaturated, but it works and I like it :D But definitely should be more subtle. I'll work on this.

 

  Reveal hidden contents


KS3P
{
	Name = Default
	
	//Profile for the SPH & VAB
	SETUP
	{
		Scene = VAB
		Anti_Aliasing
		{
			Mode = FXAA //Can also be 'TAA' (Temporal Anti Aliasing)
			Quality = 4
			//Quality legend:
			//0: extreme performance
			//1: performance
			//2: default
			//3: quality
			//4: extreme quality
			
			//Default TAA settings
			//Jitter = 0.75
			//Blend_Stationary = 0.95
			//Blend_Motion = 0.85
			//Sharpen = 0.3
		}
		Bloom
		{
			//Bloom settings
			Anti_Flicker = true
			Intensity = 0.89
			Radius = 6.5
			Soft_Knee = 0.78
			Threshold = 1.13
			
			//Lens dirt settings
			Dirt_Enabled = true
			Dirt_Tex = KS3P/Textures/LensDirt02
			Dirt_Intensity = 2
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Vignette
		{
			Center = 0.5, 0.5
			Color = 0,0,0,1
			Intensity = 0.41
			Opacity = 1
			Roundness = 1
			Smoothness = 0.46
			Rounded = false
			Mode = 0
		}
	}
	
	SETUP
	{
		Scene = SPH
		Anti_Aliasing
		{
			Mode = FXAA //Can also be 'TAA' (Temporal Anti Aliasing)
			Quality = 4
			//Quality legend:
			//0: extreme performance
			//1: performance
			//2: default
			//3: quality
			//4: extreme quality
			
			//Default TAA settings
			//Jitter = 0.75
			//Blend_Stationary = 0.95
			//Blend_Motion = 0.85
			//Sharpen = 0.3
		}
		Bloom
		{
			//Bloom settings
			Anti_Flicker = true
			Intensity = 0.89
			Radius = 6.5
			Soft_Knee = 0.78
			Threshold = 1.13
			
			//Lens dirt settings
			Dirt_Enabled = true
			Dirt_Tex = KS3P/Textures/LensDirt02
			Dirt_Intensity = 2
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Vignette
		{
			Center = 0.5, 0.5
			Color = 0,0,0,1
			Intensity = 0.41
			Opacity = 1
			Roundness = 1
			Smoothness = 0.46
			Rounded = false
			Mode = 0
		}
	}

	//Profile for flight
	SETUP
	{
		Scene = Flight
		Bloom
		{
			Anti_Flicker = true
			Intensity = 2
			//Radius = 4.27
			Radius = 2.1
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Depth_Of_Field
		{
			Focus_Distance = 10
			Aperture = 25.7
			Use_Camera_FOV = False
			Focal_Length = 149
			Kernel_Size = 3
		}
		Grain
		{
			Colored = true
			Intesity = 0.3
			Luminance_Contribution = 0.5
			Size = 0.2
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Ambient_Occlusion
		{
			Ambient_Only = false
			Downsampling = true
			Force_Forward_Compatibility = false
			High_Precision = false
			Intensity = 1.12
			Radius = 0.3
			Sample_Count = 16
		}
		
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}

	SETUP
	{
		Scene = EVA
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			//Radius = 4.27
			Radius = 2.1
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}
		Chromatic_Abberation
		{
			Spectral_Tex = KS3P/Textures/NeutralLUT_32
			Intensity = 0.25
		}
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}

	SETUP
	{
		Scene = IVA
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			Radius = 4.27
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}

	SETUP
	{
		Scene = MainMenu
		Bloom
		{
			//Bloom settings
			Anti_Flicker = false
			Intensity = 0.35
			Radius = 1.7
			Soft_Knee = 1
			Threshold = 1.13
			
			//Lens dirt settings
			Dirt_Enabled = true
			Dirt_Tex = KS3P/Textures/LensDirt02
			Dirt_Intensity = 3
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
	}
	SETUP
	{
		Scene = KSC
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			Radius = 4.27
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Depth_Of_Field
		{
			Focus_Distance = 10
			Aperture = 25.7
			Use_Camera_FOV = False
			Focal_Length = 149
			Kernel_Size = 3
		}
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
	}
	SETUP
	{
		Scene = 4
		Bloom
		{
			Anti_Flicker = true
			Intensity = 1.73
			Radius = 4.27
			Soft_Knee = 0.872
			Threshold = 1.1
			Dirt_Enabled = True
			Dirt_Tex = KS3P/Textures/LensDirt01
			Dirt_Intensity = 4
		}
		Anti_Aliasing
		{
			Mode = FXAA
			Quality = 4
		}
		Eye_Adaptation
		{
			Luminosity_Minimum = -6
			Luminosity_Maximum = 14
			Maximum_EV = -5
			Minimum_EV = 1
			Dynamic_Key_Value = False
			Type = 0
			Speed_Up = 2
			Speed_Down = 1
			Range = 0.5,1
			Key_Value = 0.3
		}
		Vignette
		{
			Center = 0.5,0.5
			Color = 0,0,0,1
			Intensity = 0.366
			Opacity = 1
			Roundness = 1
			Smoothness = 0.657
			Rounded = False
			Mask = KS3P/Textures/Null
			Mode = 0
		}
		Color_Grading
		{
			Preset = None
					
			Base
			{
				Contrast = 1.2
				Hue_Shift =-11
				Post_Exposure = -0.74
				Saturation = 0.4
				Tint = 19
				Temperature = -15
			}
					
			ColorMixer
			{
				Red = 0.8, 0, 0
				Green = 0, 0.8, 0
				Blue = 0, 0, 0.8
			}		
		}		
	}
}

 

 

I did all the steps, but how to configure the game, do you have to open some game scene?  

program screenshots :

https://ibb.co/iz1eve

https://ibb.co/f5vHgK

Edited by sumghai
Merged consecutive posts and snipped overly long quote
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@NathanAlejver You got some really nice screenshots there, thanks for sharing the result. Good job on the config :)

@rafapetra Some features like ambient occlusion are just visible with some game objects in your scene, other visual effets like grain should be visible all the time. Anyway, addind some terrain to your scene will help to see differences in the configuration. At the top bar, you got the tabs: 'File', 'Edit', 'Assets', 'GameObject', and so on.
Click 'GameObject' -> '3D Object' -> 'Terrain'
This will add a few m² plain terrain to your game scene. The inspector window on the right side of the editor allows you to transform this terrain like the position, rotation and scale but there are also some other neat tools to raise or lower the terrain in order build mountinas and valleys.

You can also use the same (GameObject) menu to add some spheres, cubes and even a new light source. I wish I could tell you about some more details but I don't know much about the unity editor...actually I just play around with buttons and look what will happen :D

Anyway, after playing around a bit and adding some objects to your game scene, switch back to the camera which contains the post-processing profile and open the profile. As soon as you start changing some values, you should be able to see differences in your gamescene. If you can find some settings you like, copy the values into a KS3P config file, launch the game and check the results. You may need to fine tune some values by try & error but by playing around in the unity editor and with different sliders in the post-processing profile, you will know which values need some fine tuning ;)

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so are the hotkeys not working yet for this mod? I looked in the cfg file and saw some but pressing either the alpha or numpad numbers did anything anywhere that I could tell. Have a pretty good config setup but at night I need to really tone down the contrast. Would be nice to be able to swap between settings

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3 hours ago, Drew Kerman said:

so are the hotkeys not working yet for this mod? I looked in the cfg file and saw some but pressing either the alpha or numpad numbers did anything anywhere that I could tell. Have a pretty good config setup but at night I need to really tone down the contrast. Would be nice to be able to swap between settings

Haven't tried it before but now. You can use the hotkeys with 'mod + alphaX' (or whatever you have binded) and while in the trackingstation. But, every hotkey results in an NRE...Well, I haven't tried a clean KS3P version and tried it in KSP 1.4.3, so probably I broke it myself by playing around too much with the config file or the keys don't work in 1.4.3 or are bugged in general^^

Feel free to try it again on your own with 'mod + hotkey'.

Edited by 4x4cheesecake
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11 minutes ago, 4x4cheesecake said:

Feel free to try it again on your own with 'mod + hotkey'.

just tried in the TS on KSP 1.4.5 and I didn't see any nullrefs popup (I have them print to screen) nor any change to anything. Oh well, hopefully the author can get it working at some point

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34 minutes ago, Drew Kerman said:

just tried in the TS on KSP 1.4.5 and I didn't see any nullrefs popup (I have them print to screen) nor any change to anything. Oh well, hopefully the author can get it working at some point

I just tried it with a fresh copy of KS3P in KSP 1.4.3 and 1.4.5. It actually works fine while at the KSC and in a flight scene. While in the TS, editor or mapview, I'm still getting an NRE.
I can toggle KS3P on and off and even switch between profiles.

Btw.: If you want to create a second profile, you need a second config.cfg, obviously with a different name for the file and for the profile inside the file.

Kinda funny that I've messed up my test install in a way which makes the hotkeys available in the TS only but a clean version does the opposite^^

Edited by 4x4cheesecake
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9 minutes ago, Drew Kerman said:

@4x4cheesecake huh. just tried it again and it works as you describe. Dunno what I was doing before but I've been awake like almost a full day so... yea. I'll try profile switching after I wake up. Thx!

I know that problem :D

Anyway, there is still the issue with NREs in several scenes, so... @The White Guardian if you have some time to take a look at it, that would be grerat :) I'll also raise an github issue, so you can keep track of it ;)

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I'm using this mod for the first time ever....

When looking at the KSC there are like all these weird light circles on the screen...

Like if the sun was making like glare circles on the screen...and the screen in like a window and I am looking through it and looking at the KSC.

Is this mod causing this strange effect?

Nevermind, I can tell from everyone's screen shots the light circles are from this....

Edited by JoE Smash
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Hello. I'm on 1.4.5 and installing this mod makes my screen flicker when I'm at the space center. It will also not allow me to click anywhere on the screen or move the camera. Day/night looks the same (the sky is black).

This doesn't happen when I'm in outer space (I tried loading an orbit scenario and it works just fine). Is it in conflict with another graphic mod that modifies with the atmosphere or clouds? Could it be the scatterer config?

I'm certain it starts happening only when I drop the KS3P folder in Gamedata.

Mod list:

6sjnejT.jpg

Screen flicker and weird angle + black sky:

xLaYScI.jpg

 

AND THANKS FOR THE MOD.

 

Edited by 1990eam
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11 minutes ago, 1990eam said:

Hello. I'm on 1.4.5 and installing this mod makes my screen flicker when I'm at the space center. It will also not allow me to click anywhere on the screen or move the camera. Day/night looks the same (the sky is black).

This doesn't happen when I'm in outer space (I tried loading an orbit scenario and it works just fine). Is it in conflict with another graphic mod that modifies with the atmosphere or clouds? Could it be the scatterer config?

I'm certain it starts happening only when I drop the KS3P folder in Gamedata.

Mod list:

6sjnejT.jpg

Screen flicker and weird angle + black sky:

xLaYScI.jpg

 

AND THANKS FOR THE MOD.

 

Hm... my guess is something to do with Scatterer or EVE. Can you try removing them one at a time and seeing if it persists? Also, is that KSPRC I see?!

Edited by Avera9eJoe
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