gap Posted June 14, 2019 Share Posted June 14, 2019 23 hours ago, linuxgurugamer said: New release, 0.1.7 Added dependency unBlur Added dependency checks for unblur, clickthroughblocker Replaced code which needless read the disk often with the unBlur clode to both fix blurring and needless reading of the disk Moved Textures directory out of the PluginData Hi lgg, thank you for this new release! Is there any reason for its 'Max KSP version' field in CKAN reading 1.7.1 rather than the latest 1.7.2? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 14, 2019 Author Share Posted June 14, 2019 1 hour ago, gap said: Hi lgg, thank you for this new release! Is there any reason for its 'Max KSP version' field in CKAN reading 1.7.1 rather than the latest 1.7.2? Because it was built against 1.7.1 Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted June 14, 2019 Share Posted June 14, 2019 (edited) 46 minutes ago, linuxgurugamer said: Because it was built against 1.7.1 which version do I need to dl? I have version 1.6 Edited June 14, 2019 by Majorjim! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 15, 2019 Author Share Posted June 15, 2019 Just the latest for the version of ksp you are running Quote Link to comment Share on other sites More sharing options...
MadmanMorton Posted June 18, 2019 Share Posted June 18, 2019 (edited) Hey linux, just updated clickthrough, toolbar, and fshangerextender. For some reason, the fshanger button does not show up. Are there any conflicts going on or am I missing something? Edit: I am using 1.6.1 Toolbar because I cannot run on version 1.7.1 of ksp on my modded install. For some reason a part in the base game never loads as a result. I cannot tell if Toolbar for 1.7.1 would work and previous versions of all mods in 1.6 still work fine. Edited June 18, 2019 by MadmanMorton Extra info Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 18, 2019 Author Share Posted June 18, 2019 (edited) 4 minutes ago, MadmanMorton said: Hey linux, just updated clickthrough, toolbar, and fshangerextender. For some reason, the fshanger button does not show up. Are there any conflicts going on or am I missing something? The toolbar now requires the UnBlur mod. Both the OP and CKAN have been updated with that information Edited June 18, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
MadmanMorton Posted June 18, 2019 Share Posted June 18, 2019 Thank you for the help! (Also CKAN stopped working for me years ago :P) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 16, 2019 Author Share Posted July 16, 2019 BETA RELEASE Updated to add large icon to the toolbar.BigTexturePath (new in toolbar 1.7.20) Added InstallChecker Updated AssemblyVersion.tt Changed the message about: WARNING: RegisterMod to only show when debugmode is true Removed the unBlur mod as a hard dependency. It will use UnBlur if it's there, otherwise will fall back to reading the file Removed dependency check for unBlur This is a simultaneous release with the Blizzy Toolbar, please be sure to install it as well. It has some additional new functionality https://github.com/linuxgurugamer/ToolbarControl/releases/tag/0.1.8 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2019 Author Share Posted July 19, 2019 New release, 0.1.8.1 Updated to add large icon to the toolbar.BigTexturePath (new in toolbar 1.7.20) Added InstallChecker Updated AssemblyVersion.tt Changed the message about: WARNING: RegisterMod to only show when debugmode is true Removed the unBlur mod as a hard dependency. It will use UnBlur if it's there, otherwise will fall back to reading the file Removed dependency check for unBlur Be sure to install the updated Blizzy Toolbar as well Quote Link to comment Share on other sites More sharing options...
OldLost Posted July 19, 2019 Share Posted July 19, 2019 3 hours ago, linuxgurugamer said: Be sure to install the updated Blizzy Toolbar as well I don't understand this statement. When I look in CKAN there is no separate toolbar from blizzy. This one has both your names as author. You probably know this already, but I know I was a bit confused, thinking this one would work with all the same mods blizzy's did, but it does not appear that this version works with Kerbal Alarm Clock. At least I couldn't get it to work when I tried last. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 19, 2019 Share Posted July 19, 2019 17 minutes ago, OldLost said: don't understand this statement. When I look in CKAN there is no separate toolbar from blizzy. This one has both your names as author. The mod is just called "toolbar" but since blizzy is the original author and it was a really popular mod, it's usually called "blizzys toolbar" blizzy is also still listed as the the author in CKAN, together with LGG. 20 minutes ago, OldLost said: You probably know this already, but I know I was a bit confused, thinking this one would work with all the same mods blizzy's did, but it does not appear that this version works with Kerbal Alarm Clock. At least I couldn't get it to work when I tried last. The toolbar controller (TC) mod works for mods which depend on it, so pretty much every mod which is created or maintained by LGG. Mod authors have to implement it in their mods instead of writing their own code to create and handle toolbar buttons, otherwise TC will not work with these mods. There are still quite a lot of mods which allow you to switch between stock and blizzys toolbar without using TC, this option is usually found somewhere in the mod settings or in a config file.Kerbal ALarm Clock is one of these mods: Spoiler Quote Link to comment Share on other sites More sharing options...
parachutingturtle Posted July 19, 2019 Share Posted July 19, 2019 Hello, just a heads up, the OP currently does NOT indicate that something called "unBlur" is a dependency. Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 19, 2019 Share Posted July 19, 2019 10 minutes ago, parachutingturtle said: Hello, just a heads up, the OP currently does NOT indicate that something called "unBlur" is a dependency. Read the changelog 3 posts above yours, unBlur is no longer a dependency Quote Link to comment Share on other sites More sharing options...
parachutingturtle Posted July 19, 2019 Share Posted July 19, 2019 3 hours ago, 4x4cheesecake said: unBlur is no longer a dependency Ooh, all good then, thanks. (My confusion was because I automatically skipped over the releases tagged "pre-release" on github.) Quote Link to comment Share on other sites More sharing options...
4x4cheesecake Posted July 19, 2019 Share Posted July 19, 2019 Just now, parachutingturtle said: Ooh, all good then, thanks. (My confusion was because I automatically skipped over the releases tagged "pre-release" on github.) Well, then the "pre-release" tag is actually a better heads up Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2019 Author Share Posted July 19, 2019 1 hour ago, parachutingturtle said: Ooh, all good then, thanks. (My confusion was because I automatically skipped over the releases tagged "pre-release" on github.) Hmmm. My bad, fixed. But the Spacedock is correct, as is CKAN Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 24, 2019 Author Share Posted July 24, 2019 New release, 0.1.8.2 Removed all UnBlur references Quote Link to comment Share on other sites More sharing options...
madindehead Posted July 28, 2019 Share Posted July 28, 2019 On 7/24/2019 at 8:24 AM, linuxgurugamer said: New release, 0.1.8.2 Removed all UnBlur references Was there a technical reason why UnBlur was removed? Was it causing problems? Or just too many people missing it? I'm curious as to why it was added and then removed a few versions later. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 28, 2019 Author Share Posted July 28, 2019 3 hours ago, madindehead said: Was there a technical reason why UnBlur was removed? Was it causing problems? Or just too many people missing it? I'm curious as to why it was added and then removed a few versions later. Two problems: First was that it was added as a dependency, and that caused lots of people to have problems when upgrading. Second, it wasn't working as well as expected, and the author seems to have left the scene for a while. He may come back, but I can't have something that is so necessary to have issues. Third, the inefficiencies it replaced were not an impact on the game. Better to read a file a few extra times than to cause the headaches it was causing Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 28, 2019 Share Posted July 28, 2019 24 minutes ago, linuxgurugamer said: Two problems: First was that it was added as a dependency, and that caused lots of people to have problems when upgrading. Second, it wasn't working as well as expected, and the author seems to have left the scene for a while. He may come back, but I can't have something that is so necessary to have issues. Third, the inefficiencies it replaced were not an impact on the game. Better to read a file a few extra times than to cause the headaches it was causing I see a fourth reason: I remember that code checking the GameDatabase before (or after?) trying to read the file. So, for Add'Ons that choose to use textures on the GDB, Unblur users already have them "fixed" (after configuring the thing). Add'Ons that choose to load it manually from the PluginData folder would keep doing it (and since this texture, ideally, is used only for the toolbar, it should be loaded only once anyway). Add'Ons that manually load textures from outside a PluginData are doing it wrong, and they should be fixed - eventually. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 28, 2019 Author Share Posted July 28, 2019 5 minutes ago, Lisias said: Add'Ons that choose to load it manually from the PluginData folder would keep doing it (and since this texture, ideally, is used only for the toolbar, it should be loaded only once anyway). At worst, only once per scene change. 6 minutes ago, Lisias said: Add'Ons that manually load textures from outside a PluginData are doing it wrong, and they should be fixed - eventually Wrong is the wrong word, considering that not all mods use the ToolbarController (yet). The worst that happens is that there is a copy of the icon in the game database as well as being manually loaded. It is a small inefficiency, increases the load time very slightly and uses a small amount of memory Just so you know, I had modified all my mods to put the textures into the PluginData, and have been slowly reversing that ever since I added UnBlur. Now I have to back and undo the undo Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 28, 2019 Share Posted July 28, 2019 1 minute ago, linuxgurugamer said: At worst, only once per scene change. A simple cache in a dictionary would solve that. (I didn't realized it until now). 3 minutes ago, linuxgurugamer said: Wrong is the wrong word, considering that not all mods use the ToolbarController (yet). Granted. They're not doing it right so. 4 minutes ago, linuxgurugamer said: Just so you know, I had modified all my mods to put the textures into the PluginData, and have been slowly reversing that ever since I added UnBlur. You did it for a reason. Sometimes, Murphy just happens - and this stand-up guy is quite busy. Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted August 15, 2019 Share Posted August 15, 2019 Under some (unknown) circumstances, duplicate buttons will appear on the stock toolbar. I'm not sure of what exactly triggers this, and wouldn't blame ToolbarController on it. However, could a manual "sanity check" button be added so that icons can be redrawn once the bug is triggered? Not sure if such a request would fall inside the scope of this mod, but though about asking anyways. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 15, 2019 Share Posted August 15, 2019 5 hours ago, Tonas1997 said: Under some (unknown) circumstances, duplicate buttons will appear on the stock toolbar. I'm not sure of what exactly triggers this, and wouldn't blame ToolbarController on it. However, could a manual "sanity check" button be added so that icons can be redrawn once the bug is triggered? Not sure if such a request would fall inside the scope of this mod, but though about asking anyways. I had that happen yesterday - in flight - just recompiled RMM and two icons were showing up - but it went away. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2019 Author Share Posted October 20, 2019 New releaes, 0.1.9 Updated for 1.8 Added Startup class Quote Link to comment Share on other sites More sharing options...
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