Brigadier Posted February 23, 2021 Share Posted February 23, 2021 1 hour ago, Mariano said: Sorry, I can't make it work. I downloaded it and put it in the game's gamedata folder. I don't understand what happens since I have already downloaded mods several times. please help me. What @Starhelperdude said. Also, what versions of KSP and this mod are you using? Please read the thread linked in my sig block for some guidance on how to report issues and what info to include. It really helps everyone who tries to assist you sorting this out. Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted February 23, 2021 Share Posted February 23, 2021 14 hours ago, Mariano said: Sorry, I can't make it work. I downloaded it and put it in the game's gamedata folder. I don't understand what happens since I have already downloaded mods several times. please help me. You may be missing the dependencies Quote Link to comment Share on other sites More sharing options...
Opteryx Posted February 23, 2021 Share Posted February 23, 2021 On 1/20/2021 at 1:29 AM, FrodoSaggins said: I'm currently having the problem where not all of the mods parts are available in game. I have been really wanting to build an orbital base in Kerbin orbit and I want one of those fancy donut shaped inflatable rings. I looked through all of my parts and it didn't seem to be there. Now that I looked at the gallery of all of the parts I'm actually missing a few parts and I don't understand why. Can anyone help me with this problem? Mods Installed: ASET PRC CommNet Antennas Consumptor CommNet Antennas Extension CommNet Constellation CommNet Category Kit Community Delta-V Maps Community Parts Tiles Community Resource Pack Community Tech Tree Community Living Space Contract Configurator Cryo Tanks Cryo Tanks Core Deployable Engines Plugin Distant Object Enhancement Continued Distant Object Enhancement Continued default config Dynamic Battery Storage Firespitter Core Kerbal Actuators Kerbal Atomics Kerbal Engineer Redux Kerbal Hacks: Asphalt Tiles (and Welded Parts) Kerbal Joint Reinforecement - Next KerBalloons KipEng Agency KipLowProfileHubs Konstruction KSP ExtendedAntennaProgression KSP Rescue Contract Fix MechJeb 2 Module Manager All of the Near Future Tech Mods Planes With Purpose Pood's Calm Nebula Skybox Pood's Deep Star Map Skybox Pood's Milyway SkyboxRSS Remote Tech Redev Antennas Scatterer Science - Full Reward & Full Transmit Speed Unit Annex Stockalike Station Parts Expansion Redux Texture ReplacerUSI Tools Warp Everywhere Waterfall Core I use CKAN and honestly I don't know what some of these mods do because they are auto installed with some of the mods I picked. Learned this from messing with the B9 Aerospace from 2014: UPDATE!! Older mods will often not register correctly and KSP will give up on loading items that are unsupported quicker than newer items because it knows old items are most likely corrupt and running all registry functions on broken items can increase loading time significantly. Quote Link to comment Share on other sites More sharing options...
delta5 Posted February 24, 2021 Share Posted February 24, 2021 I installed this mod using curseforge. It says there is a greenhouse module, but I can't find it in the research tree. Can someone point me to where on the research tree it should be? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 24, 2021 Share Posted February 24, 2021 (edited) 17 minutes ago, delta5 said: I installed this mod using curseforge. It says there is a greenhouse module, but I can't find it in the research tree. Can someone point me to where on the research tree it should be? Little one: TechRequired = scienceTech Big one: TechRequired = advScienceTech Edited February 24, 2021 by Cheesecake Quote Link to comment Share on other sites More sharing options...
delta5 Posted February 24, 2021 Share Posted February 24, 2021 3 minutes ago, Cheesecake said: Little one: TechRequired = scienceTech Big one: TechRequired = advScienceTech Yeah, it isn't there. I'm running up to date version of ksp with all dlc. MODS: docking port alignment indicator, EVE: eviron visual enchancement, kerbal engineer redux, mechjeb2, rcs build aid, surface mounted lights, and finally stockalike station parts expansion redux. I use curseforge to install all mods and tried updating, reinstalling. Quote Link to comment Share on other sites More sharing options...
delta5 Posted February 24, 2021 Share Posted February 24, 2021 It seems the curseforge beta app doesn't install, modulemanager.4.1.4.dll Doing a manual install fixed my issue. Quote Link to comment Share on other sites More sharing options...
Neebel Posted March 4, 2021 Share Posted March 4, 2021 On 1/28/2018 at 8:55 PM, Nertea said: Comprehensive Mod Support Does this mod provide support for Snacks? Sorry if there's a list of all life support mods which are compatible, didn't read 70 pages. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 4, 2021 Share Posted March 4, 2021 6 minutes ago, Neebel said: Does this mod provide support for Snacks? Sorry if there's a list of all life support mods which are compatible, didn't read 70 pages. IIRC it does have some patches. Quote Link to comment Share on other sites More sharing options...
Neebel Posted March 4, 2021 Share Posted March 4, 2021 1 minute ago, Spaceman.Spiff said: IIRC it does have some patches. That was a quick answer, thanks! Quote Link to comment Share on other sites More sharing options...
bjbeardse Posted March 5, 2021 Share Posted March 5, 2021 Can't get this to run on 1.11.1.3066 due to dependency on B9 Part Switch not working with this version. Any way to remove the dependency? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 5, 2021 Share Posted March 5, 2021 11 hours ago, bjbeardse said: Can't get this to run on 1.11.1.3066 due to dependency on B9 Part Switch not working with this version. Any way to remove the dependency? I use B9 with this mod installed on the latest KSP. It works. See my post in the B9 PartSwitch thread. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 5, 2021 Share Posted March 5, 2021 B9 is needed, it should work, on my install it works with the latest version Quote Link to comment Share on other sites More sharing options...
si2504 Posted March 5, 2021 Share Posted March 5, 2021 Hi guys, could somebody please tell me which docking ports work with the dockable crew airlock? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 5, 2021 Share Posted March 5, 2021 12 minutes ago, si2504 said: Hi guys, could somebody please tell me which docking ports work with the dockable crew airlock? standart 1.25m clamp o tron and it's variants be sure to extend the port in the part menu Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 6, 2021 Share Posted March 6, 2021 SSTO Space Station! I don't have it fully Kerbed because it's a test flight, but it can definitely handle it. I have over 2,000(!) unit of LF left. And I haven't even added a nuke! Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted March 7, 2021 Share Posted March 7, 2021 I believe I've found a bit of a model issue - it's a nitpick, but it's there. The PDT-MULT 1.25m node is slightly off-center, particularly in its 3-way mode. I've taken some pictures demonstrating the issue here: https://imgur.com/a/6QYtGiD Quote Link to comment Share on other sites More sharing options...
dzikakulka Posted March 8, 2021 Share Posted March 8, 2021 (edited) Hey guys, I have a problem with this mod on KSP 1.9.1 - I only installed it and required dependencies from CKAN, modlist: Quote B9 Part Switch (B9PartSwitch v2.16.0) Module Manager (ModuleManager 4.1.4) Near Future IVA Props (NearFutureProps 1:0.6.4) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) and it appears that something is wrong with the "station core" pods (Wharf, Pier, etc). I can place one as a root part or attach to existing parts fine, but when it is detached and "placed aside" in VAB, instead of hanging out semitransparent like everything else, it completely disappears. Even worse, if it's just one of the parts in a detached ship section, it makes it all completely disappear too when you just need to set it aside for a second. There's no errors in the log at all. Appears to be 100% reproducible with just starting a new sandbox game, entering VAB, clicking any part to use as the root part, then selecting e.g. "PTD-8R 'Pier' Station Core" and trying to place it unattached anywhere in the VAB. It is supposed to stay there, but instead disappears. Is there anything I can do to help resolve this issue, or diagnose it more closely on my own? EDIT: Just in case, I added log from a simple reproduce session. I couldn't find anything related in it tho. Log: https://gist.github.com/tjakubo2/8ceecf96dfe7543cd55840fa1f940846 Edited March 8, 2021 by dzikakulka added log Quote Link to comment Share on other sites More sharing options...
Errel Posted March 9, 2021 Share Posted March 9, 2021 I can't seem to get this addon to work. Are there any dependencies I need to install manually? Curseforge just says "This addon might be corrupt" Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted March 9, 2021 Share Posted March 9, 2021 (edited) 10 hours ago, dzikakulka said: Hey guys, I have a problem with this mod on KSP 1.9.1 - I only installed it and required dependencies from CKAN, modlist: and it appears that something is wrong with the "station core" pods (Wharf, Pier, etc). I can place one as a root part or attach to existing parts fine, but when it is detached and "placed aside" in VAB, instead of hanging out semitransparent like everything else, it completely disappears. Even worse, if it's just one of the parts in a detached ship section, it makes it all completely disappear too when you just need to set it aside for a second. There's no errors in the log at all. Appears to be 100% reproducible with just starting a new sandbox game, entering VAB, clicking any part to use as the root part, then selecting e.g. "PTD-8R 'Pier' Station Core" and trying to place it unattached anywhere in the VAB. It is supposed to stay there, but instead disappears. Is there anything I can do to help resolve this issue, or diagnose it more closely on my own? EDIT: Just in case, I added log from a simple reproduce session. I couldn't find anything related in it tho. Log: https://gist.github.com/tjakubo2/8ceecf96dfe7543cd55840fa1f940846 I just tested it. That behavior does not happen for me. I started a new sandbox save, placed a root part, and then selected the "Pier". I was able to attach it, detatch it and set it aside, grab it and reattach it, etc. Just like it is supposed to be. I am playing on 1.11.1. If you are playing on 1.9.1, my guess is that the currently built mod is not backward compatible. Edited March 9, 2021 by mikegarrison Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 9, 2021 Share Posted March 9, 2021 1 hour ago, Errel said: I can't seem to get this addon to work. Are there any dependencies I need to install manually? Curseforge just says "This addon might be corrupt" try to get it through github or spacedock, it should work there Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 9, 2021 Author Share Posted March 9, 2021 (edited) On 3/7/2021 at 2:17 AM, wisdomsavingthrow said: I believe I've found a bit of a model issue - it's a nitpick, but it's there. The PDT-MULT 1.25m node is slightly off-center, particularly in its 3-way mode. I've taken some pictures demonstrating the issue here: https://imgur.com/a/6QYtGiD Thanks, probably not getting sorted anytime soon though. 12 hours ago, Errel said: I can't seem to get this addon to work. Are there any dependencies I need to install manually? Curseforge just says "This addon might be corrupt" Curseforge client is garbage. Avoid at all costs. Edited March 9, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted March 10, 2021 Share Posted March 10, 2021 (edited) On 1.11.1 with SSPXR and a heap of other mods, I get a very unusual behavior in the editor. Right clicking on inflatable parts results in a very short (vertically) PAW - around 2 'lines' or buttons tall - with bizarre values and buttons. For instance, there were several copies of a button with the text "New Text", the 'Winston' module had several resource bars with 12345 snacks, things like that. After right clicking and getting that window, then clearing it (only way was removing part from the vessel) , right clicking on all parts is no longer possible. Log is here: https://www.dropbox.com/s/2xow1gfhscmgfve/KSPLog_SSPXRClickingProblem.log?dl=0 Could this be some kind of Snacks patch issue, or TweakScale, or something like that...? SystemHeat...? The *maybe* relevant portion of the log is *maybe* this, which is the point at which I added 4 of the Winston inflatable habs in symmetry and tried to right click to see capacities/inflate/deflate/etc.: Spoiler [LOG 21:54:40.535] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:40.535] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:40.559] [B9PartSwitch] INFO: [Part sspx-inflatable-hab-125-3] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles [LOG 21:54:40.561] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:40.561] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:40.584] [B9PartSwitch] INFO: [Part sspx-inflatable-hab-125-3] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles [LOG 21:54:40.586] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:40.586] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:40.609] [B9PartSwitch] INFO: [Part sspx-inflatable-hab-125-3] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles [LOG 21:54:40.614] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:40.614] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:40.614] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:40.614] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:40.615] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:40.615] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [WRN 21:54:40.617] [3/9/2021 9:54:40 PM [x] Science!]: <Info> (ScienceWindow) - ScienceWindow.RefreshFilter [LOG 21:54:40.619] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block entry [LOG 21:54:40.619] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block execution time 0ms [LOG 21:54:40.619] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block exit [LOG 21:54:40.620] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block entry [LOG 21:54:40.620] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block execution time 0ms [LOG 21:54:40.620] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block exit [LOG 21:54:40.621] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block entry [LOG 21:54:40.621] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block execution time 0ms [LOG 21:54:40.621] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:40 PM - (HyperWarpController.onPartDestroyed) - block exit [LOG 21:54:41.135] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.135] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:41.158] [B9PartSwitch] INFO: [Part sspx-inflatable-hab-125-3] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles [LOG 21:54:41.161] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.161] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:41.184] [B9PartSwitch] INFO: [Part sspx-inflatable-hab-125-3] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles [LOG 21:54:41.186] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.186] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:41.209] [B9PartSwitch] INFO: [Part sspx-inflatable-hab-125-3] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles [LOG 21:54:41.213] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.214] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:41.214] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.214] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:41.214] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.214] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [WRN 21:54:41.217] [3/9/2021 9:54:41 PM [x] Science!]: <Info> (ScienceWindow) - ScienceWindow.RefreshFilter [LOG 21:54:41.585] sspx-inflatable-hab-125-3 added to ship - part count: 8 [LOG 21:54:41.585] sspx-inflatable-hab-125-3 added to ship - part count: 9 [LOG 21:54:41.585] sspx-inflatable-hab-125-3 added to ship - part count: 10 [LOG 21:54:41.585] sspx-inflatable-hab-125-3 added to ship - part count: 11 [LOG 21:54:41.597] [SystemHeat][SystemHeatEditor]: Vessel MODIFIED [LOG 21:54:41.597] [SystemHeat][SystemHeatSimulator]: Building heat loops from 0 ModuleSystemHeat modules [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:397 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:397 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:373 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:373 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:277 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:277 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:271 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:271 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:195 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:195 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:191 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [LOG 21:54:41.600] [PartSet]: Failed to add Resource -669128669 to Simulation PartSet:191 as corresponding Part PLD-E-1B 'Winston' Inflatable Habitation Module-89388663 SimulationResource was not found. [WRN 21:54:41.616] [3/9/2021 9:54:41 PM [x] Science!]: <Info> (ScienceWindow) - ScienceWindow.RefreshFilter [LOG 21:54:44.652] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:44 PM - (GlobalSettings.SaveToFile) - block entry [LOG 21:54:44.653] [TimeControl(2.10.0)] <Info> 3/9/2021 9:54:44 PM - (GlobalSettings.SaveToFile) - Global Settings Saved to File C:/Games/KSP_win64/GameData/TimeControl/PluginData/GlobalSettings.cfg [LOG 21:54:44.653] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:44 PM - (GlobalSettings.SaveToFile) - block execution time 1ms [LOG 21:54:44.653] [TimeControl(2.10.0)] <Trace> 3/9/2021 9:54:44 PM - (GlobalSettings.SaveToFile) - block exit [EXC 21:54:45.594] NullReferenceException: Object reference not set to an instance of an object UIPartActionResourceItem.SetSymCounterpartsAmount (System.Double amount) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionResourceEditor.onSliderChangeProcess () (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionResourceEditor.Setup (UIPartActionWindow window, Part part, UI_Scene scene, UI_Control control, PartResource resource) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.AddResourceEditorControl (PartResource r) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.SetupResourceControls (PartResource r, System.Boolean clearFirst, UI_Scene scene, System.Int32& controlIndex) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.CreatePartList (System.Boolean clearFirst) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.Setup (Part part, UIPartActionWindow+DisplayType type, UI_Scene scene) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController.CreatePartUI (Part part, UIPartActionWindow+DisplayType type, UI_Scene scene) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController.SelectPart (Part part, System.Boolean allowMultiple, System.Boolean overrideSymmetry) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController.HandleMouseClick (UnityEngine.Camera cam, System.Boolean allowMultiple) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController+<MouseClickCoroutine>d__39.MoveNext () (at <2afc64dea36946459d4707808bdac511>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 21:54:45.617] NullReferenceException: Object reference not set to an instance of an object UIPartActionResourceItem.SetSymCounterpartsAmount (System.Double amount) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionResourceEditor.onSliderChangeProcess () (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionResourceEditor.Setup (UIPartActionWindow window, Part part, UI_Scene scene, UI_Control control, PartResource resource) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.AddResourceEditorControl (PartResource r) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.SetupResourceControls (PartResource r, System.Boolean clearFirst, UI_Scene scene, System.Int32& controlIndex) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.CreatePartList (System.Boolean clearFirst) (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionWindow.UpdateWindow () (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController.UpdateActiveWindows () (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController.UpdateEditor () (at <2afc64dea36946459d4707808bdac511>:0) UIPartActionController.Update () (at <2afc64dea36946459d4707808bdac511>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) EDIT: Bizarre update - leaving the VAB (without saving) and then going back in the VAB (which loaded the craft again, as it had been autosaved) results in being able to click on the inflatable modules, inflate them, deflate them, etc. Seems to work after leaving/reentering VAB, somehow. However, when you do go back into the VAB, attaching the inflatable habs *in symmetry* causes the same problem to reappear. Symmetry seems involved, because placing *one* inflatable hab was OK - could right click it, inflate, deflate, etc. Placing habs in symmetry on radial attach parts caused catastrophic failure. EDIT AGAIN: Could not reproduce on a clean install, but can reproduce with only Snacks installed in addition. Could it be due to Snacks patching in a Soil recycler (converter) to the inflatable parts, or possibly the Soil/Snacks resources? Resolved; had to do with Snacks. Edited March 14, 2021 by AccidentalDisassembly Quote Link to comment Share on other sites More sharing options...
Dfthu Posted March 10, 2021 Share Posted March 10, 2021 Is the 2.5m docking port not supposed to have a white insulated variant like the 1.25m port? Tried a new install with only SSPXr and still only got the 1.25 port with the variants. I tried to add the variant to the 2.5m docking port but I couldn't get it to work. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 10, 2021 Share Posted March 10, 2021 3 minutes ago, Dfthu said: Is the 2.5m docking port not supposed to have a white insulated variant like the 1.25m port? Tried a new install with only SSPXr and still only got the 1.25 port with the variants. I tried to add the variant to the 2.5m docking port but I couldn't get it to work. I never saw it having an insulated variant, can you show a picture or a quote of it existing in some way? Quote Link to comment Share on other sites More sharing options...
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