nmaletto Posted November 21, 2023 Share Posted November 21, 2023 I am having an issue with the biggest centrifuge . It works normally except the science lab. It researches, but when I attempt to transmit the science it acts like it was transmitting but doesn't actually send the science. Every other lab and part works normally. I checked the logs and saw the following: Exception handling event onPartActionUICreate in class ModuleScienceLab:System.NullReferenceException: Object reference not set to an instance of an object at ModuleScienceLab.updateModuleUI () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at ModuleScienceLab.onPartActionUI (Part p) [0x00025] in <4b449f2841f84227adfaad3149c8fdba>:0 at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0 My Installed Mods are: [x] Science! Continued (xScienceContinued 6.0.2) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Avionics Pack (ASETAvionics v3.0.1) ASET Consolidated Props Pack (ASETProps v2.0.7) AT Utils (AT-Utils v1.10.1) Avionics Systems (AvionicsSystems v1.3.7) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.44.0) B9 Part Switch (B9PartSwitch v2.20.0) Background Resources (BackgroundResources 1:v0.18.0.0) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Contract Configurator (ContractConfigurator v2.6.6.0) Contract Pack: Exploration Plus (ContractConfigurator-ExplorationPlus 2.0.1) Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2) Crowd Sourced Science (CrowdSourcedScience v6.0) DE_IVAExtension (DE-IVAExtension v1.2.0) ExceptionDetectorUpdated (EDU) (ExceptionDetectorUpdated 0.1.1_alpha) Filter Extensions - Plugin (FilterExtensions 3.2.9) FreeIva (FreeIva 0.2.18.3) Harmony 2 (Harmony2 2.2.1.0) HeapPadder (HeapPadder 0.0.2.4) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2) Interstellar Fuel Switch (InterstellarFuelSwitch 3.30.0) Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.30.0) Interstellar Redistributable (InterstellarRedistributable 1.4) Kerbal Construction Time (KerbalConstructionTime 1:1.4.12) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.7.2.0) KSP Community Fixes (KSPCommunityFixes 1.27.0) KSP Interstellar Extended (KSPInterstellarExtended 1.29.6) KSP Recall (KSP-Recall v0.4.0.0) KSP_PartVolume (KSP-PartVolume 0.0.3.10) Lithobrake Exploration Technologies (LET) (formerly LETech) (LithobrakeExplorationTechnologies 0.5.1.0-release) MagiCore (MagiCore 1.3.2.5) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) Near Future IVA Props (NearFutureProps 1:0.7.1) Parking Brake (ParkingBrake 0.4.4) Patch Manager (PatchManager 0.0.17.6) Persistent Thrust (PersistentThrust 1:1.7.5) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.8) Photon Sailor (PhotonSailor 1.7.4) Procedural Parts (ProceduralParts v2.5.0.0) RasterPropMonitor (RasterPropMonitor 1:v0.31.13.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.4) RCS Build Aid (RCSBuildAid v1.0.6) Reviva (Reviva 0.8.1) ScrapYard (ScrapYard 2.2.1.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.5) SpacetuxSA (SpacetuxSA 0.3.13.1) StageRecovery (StageRecovery 1.9.6.3) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.10) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.10) TAC Fuel Balancer (TacFuelBalancer v2.21.5.3) TAC Life Support (TACLS) (TACLS 1:v0.18.0.0) Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1) Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4) Toolbar Controller (ToolbarController 1:0.1.9.9) Trajectories (Trajectories v2.4.3) Triple-Z RadioTelescope (ZZZRadioTelescope 1.0.5.1) TweakScale - Rescale Everything! (TweakScale v2.4.7.1) TweakScale Companion (the "UberPaket") (TweakScaleCompanion 2023.10.21.0) TweakScale Redistributable (TweakScale-Redist v2.4.7.1) WaypointManager (WaypointManager 2.8.3.5) Quote Link to comment Share on other sites More sharing options...
Morbanth Posted December 14, 2023 Share Posted December 14, 2023 Hi, I launched a space station with the big coriolis ring and for some reason the middle part of it is in permanent cutaway mode. I do have freeiva, so I don't know if that is the culprit. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 14, 2023 Share Posted December 14, 2023 2 hours ago, Morbanth said: Hi, I launched a space station with the big coriolis ring and for some reason the middle part of it is in permanent cutaway mode. I do have freeiva, so I don't know if that is the culprit. JSI Advanced Transparent Pods causes this when installed with FreeIva. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 15, 2023 Share Posted December 15, 2023 All centrifuges are already unfolded in my VAB. And there is no button to fold them up. Probably a mod conflict but I don't know which one. Kerbalism? Log: https://www.file-upload.net/download-15239023/Player.log.html Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted December 15, 2023 Share Posted December 15, 2023 (edited) 9 minutes ago, Cheesecake said: All centrifuges are already unfolded in my VAB. And there is no button to fold them up. Probably a mod conflict but I don't know which one. Kerbalism? Log: https://www.file-upload.net/download-15239023/Player.log.html It looks like you don't have a kerbalism config installed. Er wait, SkyhawkKerbalism should suffice. Edited December 15, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 15, 2023 Share Posted December 15, 2023 2 hours ago, JonnyOThan said: It looks like you don't have a kerbalism config installed. Er wait, SkyhawkKerbalism should suffice. OK, I think it's the Kerbalism-config from Skyhawk. I have removed Skyhawk and inserted the original Kerbalism-config. It seems to work with that. I'll ask there in the thread. Quote Link to comment Share on other sites More sharing options...
Krymson Skorpyon Posted February 26 Share Posted February 26 Okay, I'm sorry if I'm dense, but I can't see any information in the part description in the VAB regarding "inflation requirements" for the inflatable habitats or centrifuges, and when I launch a simple test harness with a capsule (containing a pilot, an engineer, and a scientist), a CAF-5, a big stack of batteries, and two big pressurized tanks (one O2, one N2), the thing won't inflate. I click the Habitat button, it says "Inflating ... 0.00%", and nothing moves. I do not have MKS installed - it never showed up as a prerequisite. What am I missing/doing wrong? Quote Link to comment Share on other sites More sharing options...
Krymson Skorpyon Posted February 26 Share Posted February 26 (edited) Update - this is strange. When I send my engineer on EVA and then have him re-board the craft, the CAF-5 inflates to 1.69. This is consistent regardless of how long the EVA lasts. When I send the engineer on a second EVA and then have him re-board the craft, the CAF-5 deflates back to 0%. Let me know what information I can provide to help troubleshoot this. Edited February 26 by Krymson Skorpyon Quote Link to comment Share on other sites More sharing options...
Krymson Skorpyon Posted February 26 Share Posted February 26 (edited) I may be an idiot. Will the inflatable parts not test-inflate on Kerbin? I just cheated my test-harness craft to Kerbin orbit and it's inflating just like I'd expect it to. Edited February 26 by Krymson Skorpyon Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted March 10 Share Posted March 10 Is there a bug with the Mercury extendable gravity ring? Upon loser inspection, the ball-socket connect joints for when it is extended do not actually connect to the hooks. On the top, though, they do connect and appear attached instead of separately floating. I assume this might be an issue with the part animation stopping a few frames too early, but just wondering if it is (somehow) intentional. Pictures below: https://imgur.com/a/rmb6PrV Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted March 29 Share Posted March 29 (edited) On 6/1/2019 at 5:19 AM, Eridan said: What's happening is that in Snacks' default patch, it checks for CrewCapacity and adds snack capacity 50 or 200 per Kerbal depending on whether it can act as a command module. The inflatables in this mod don't have CrewCapacity > 0. You need to do something like this https://github.com/HSJasperism/Snacks/blob/master/GameData/WildBlueIndustries/Snacks/ModuleManagerPatches/MM_SSPR.cfg Does anyone still have access to this? The recycler on my Inflatable Habitat only seems to work when it's the active vessel. Additionally, the Snacks! simulator doesn't recognize that the inflatable habitat is currently 'inflated' and has crew capacity. (Active Vessel-Snacks! shows 3/6 crew, but at KSC Snacks! shows 3/3 crew) Edited March 29 by Mitokandria Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted March 30 Share Posted March 30 (edited) I have found a decent number of things on the internet archive and wayback. Old mods for KSP and others. I wonder if you can do the wayback pack http *url* to try and download the archive associated with the URL. Don't know if it was saved with other git repository but there are tons of KSP mods. Couldn't find the patch by broad searching and don't know how to execute the stuff to DL an archive Edited March 30 by Fizzlebop Smith Quote Link to comment Share on other sites More sharing options...
easterlywave Posted April 19 Share Posted April 19 this mod seems not work well with Kerbalism. my SSPR is 2.0.10, and Kerbalism is 3.19, with RO, and this error happens when game loading: Loading has failed due to an unhandled error Failure in subsystem : Part compilation Part: 2.25m Inflatable Centrifuge (16m Diameter) (StationPartsExpansionRedux/Parts/Extendable/extendable-125/sspx-inflatable-centrifuge-125-1/sspx-inflatable-centrifuge-125-1) System.NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Lib.SIRate (System.Double rate, KERBALISM.Lib+ResourceUnitInfo rui, System.Int32 sigFigs, System.Boolean longPrefix) [0x00000] in <1df9ac1cfd4d4d21a02d5b85bcff518b>:0 at KERBALISM.Lib.SIRate (System.Double rate, System.Int32 resID, System.Int32 sigFigs, System.Boolean longPrefix) [0x00007] in <1df9ac1cfd4d4d21a02d5b85bcff518b>:0 at KERBALISM.GravityRing.Specs () [0x0001d] in <1df9ac1cfd4d4d21a02d5b85bcff518b>:0 at KERBALISM.GravityRing.GetInfo () [0x00000] in <1df9ac1cfd4d4d21a02d5b85bcff518b>:0 at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d__56.PartLoader+<CompileParts>d__56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) at KSPCommunityFixes.Performance.KSPCFFastLoader+<FrameUnlockedCoroutine>d__62.MoveNext () [0x0006c] in <f263e6a8c2314b73b64c25bac280a0da>:0 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted April 20 Share Posted April 20 23 hours ago, easterlywave said: error https://github.com/Kerbalism/Kerbalism/issues/882 Quote Link to comment Share on other sites More sharing options...
huskynuts Posted May 6 Share Posted May 6 Is this mod dead? Can't get it on CKAN for the latest version. I can't work out why it's conflicting https://postimg.cc/rDWwTnmp Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 6 Share Posted May 6 (edited) 42 minutes ago, huskynuts said: Is this mod dead? Can't get it on CKAN for the latest version. I can't work out why it's conflicting https://postimg.cc/rDWwTnmp Enable versions 1.8-1.12 as compatible in CKAN’s settings menu. Edited May 6 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
huskynuts Posted May 6 Share Posted May 6 1 hour ago, JonnyOThan said: Enable versions 1.8-1.12 as compatible in CKAN’s settings menu. Thank you, and you reckon that'll work with my CKAN v1.32.4 - KSP 1.12.5.3190 (latest version) Quote Link to comment Share on other sites More sharing options...
rmaine Posted May 6 Share Posted May 6 4 hours ago, huskynuts said: Thank you, and you reckon that'll work with my CKAN v1.32.4 - KSP 1.12.5.3190 (latest version) Should work, though you don't need quite that heavy a hammer. Enabling just 1.12 should be enough. Looks like the hangup is B9PartSwitch, which is listed in CKAN as up to 1.12.3. I did a fresh install just a few days ago and all worked fine with allowing 1.12 as compatible. Go all the way back to 1.8 and I'd be concerned about allowing things with actual compatibility problems instead of just having out-of-date CKAN listings. Quote Link to comment Share on other sites More sharing options...
huskynuts Posted May 6 Share Posted May 6 3 hours ago, rmaine said: Should work, though you don't need quite that heavy a hammer. Enabling just 1.12 should be enough. Looks like the hangup is B9PartSwitch, which is listed in CKAN as up to 1.12.3. I did a fresh install just a few days ago and all worked fine with allowing 1.12 as compatible. Go all the way back to 1.8 and I'd be concerned about allowing things with actual compatibility problems instead of just having out-of-date CKAN listings. Thank you so much Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 8 Share Posted May 8 On 5/6/2024 at 8:53 AM, huskynuts said: Thank you, and you reckon that'll work with my CKAN v1.32.4 - KSP 1.12.5.3190 (latest version) Uh dude that version of CKAN is ancient. You should update it. On 5/6/2024 at 1:50 PM, rmaine said: Should work, though you don't need quite that heavy a hammer. Enabling just 1.12 should be enough. Looks like the hangup is B9PartSwitch, which is listed in CKAN as up to 1.12.3. I did a fresh install just a few days ago and all worked fine with allowing 1.12 as compatible. Go all the way back to 1.8 and I'd be concerned about allowing things with actual compatibility problems instead of just having out-of-date CKAN listings. 1.8-1.12 is nearly guaranteed to be safe. Earlier than that is very dangerous. Quote Link to comment Share on other sites More sharing options...
qwery123 Posted May 25 Share Posted May 25 I am getting this error with B9 Part Switch when starting the game: Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype Commodities ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'SSPXCommodities' exists at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <2aacd5f344de4b4cbd0690767697fdd6>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <2aacd5f344de4b4cbd0690767697fdd6>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 27 Share Posted May 27 Is there a patch that fixes the missing English localization strings? Quote Link to comment Share on other sites More sharing options...
LmIkks77 Posted July 8 Share Posted July 8 Very Good Mod! Quote Link to comment Share on other sites More sharing options...
Kazako Posted July 11 Share Posted July 11 how does one reset the experiments in the aqua and agraponics modules? i can't seem to reset them with a scientist whether in EVA or in IVA, and i'm confused by it. Quote Link to comment Share on other sites More sharing options...
Kazako Posted July 15 Share Posted July 15 wondering if anyone knows of or plans to make an RPM compatibility patch for the control parts from this mod? Quote Link to comment Share on other sites More sharing options...
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