pmborg Posted December 12, 2019 Share Posted December 12, 2019 2 hours ago, jhook777 said: Now that is a nice looking space plane. Does the airforce know you took their design? lol. very cool. Hello, This airplane can takeoff from EVE and return Kerbin? Quote Link to comment Share on other sites More sharing options...
enewmen Posted December 13, 2019 Share Posted December 13, 2019 (edited) 11 hours ago, pmborg said: Hello, This airplane can takeoff from EVE and return Kerbin? YES. Take off from Kerbin, land on EVE, THEN takeoff from EVE and land on Duna, THEN takeoff from Duna and land on the Mun, then RETURN and Land on Kerbin. Possible refuel in orbit needed after landing on 2-3 heavy planets. The warp-drive is often used to save on fuel for travel and reaching orbit. A large folding radiator is also needed for a long & slow decent on heavy planets/moon (Kerbin/Eve/Laythe, etc) . EDIT: You didn't think I'll leave the Kerbals on Eve's surface? Edited December 13, 2019 by enewmen Quote Link to comment Share on other sites More sharing options...
jhook777 Posted December 19, 2019 Share Posted December 19, 2019 Discovery Magnetic Confinement Fusion Rocket! Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 21, 2019 Share Posted December 21, 2019 (edited) Hello @FreeThinker With this latest build of KSPI I am getting these errors: [LOG 21:37:22.285] PartLoader: Compiling Part 'WarpPlugin/Parts/Engines/AluminiumEngine/LiquidMetalInjectionEngine/AluminiumLiquidMetalEngine' [LOG 21:37:22.298] AluminiumLOX not found in resource database. Propellant Setup has failed. [ERR 21:37:22.298] Module ModuleEnginesFX threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x000a4] in <9d71e4043e394d78a6cf9193ad011698>:0 at ModuleEngines.OnLoad (ConfigNode node) [0x000d7] in <9d71e4043e394d78a6cf9193ad011698>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <9d71e4043e394d78a6cf9193ad011698>:0 [ERR 21:37:22.305] Invalid boolean value! Field hasIspThrottling, value no on object of type FNPlugin.FuelConfiguration [LOG 21:37:22.326] PartLoader: Part 'WarpPlugin/Parts/Engines/AluminiumEngine/LiquidMetalInjectionEngine/AluminiumLiquidMetalEngine' has no database record. Creating. [LOG 21:37:22.333] DragCubeSystem: Creating drag cubes for part 'AluminiumLiquidMetalEngine' [LOG 21:37:22.370] PartLoader: Compiling Part 'WarpPlugin/Parts/Engines/AluminiumEngine/MonopropellantEngine/AluminiumMonopropellantEngine' [LOG 21:37:22.386] AluminiumLOX not found in resource database. Propellant Setup has failed. [ERR 21:37:22.387] Module ModuleEnginesFX threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x000a4] in <9d71e4043e394d78a6cf9193ad011698>:0 at ModuleEngines.OnLoad (ConfigNode node) [0x000d7] in <9d71e4043e394d78a6cf9193ad011698>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <9d71e4043e394d78a6cf9193ad011698>:0 [LOG 21:37:22.409] PartLoader: Part 'WarpPlugin/Parts/Engines/AluminiumEngine/MonopropellantEngine/AluminiumMonopropellantEngine' has no database record. Creating. [LOG 21:37:22.415] DragCubeSystem: Creating drag cubes for part 'AluminiumMonopropellantEngine' [LOG 21:37:22.454] PartLoader: Compiling Part 'WarpPlugin/Parts/Engines/AluminiumEngine/PneumaticPowerFuelFeed/AluminiumPneumaticEngine' [LOG 21:37:22.467] AluminiumLOX not found in resource database. Propellant Setup has failed. [ERR 21:37:22.467] Module ModuleEnginesFX threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x000a4] in <9d71e4043e394d78a6cf9193ad011698>:0 at ModuleEngines.OnLoad (ConfigNode node) [0x000d7] in <9d71e4043e394d78a6cf9193ad011698>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <9d71e4043e394d78a6cf9193ad011698>:0 I hope it helps! Edited December 21, 2019 by pmborg Quote Link to comment Share on other sites More sharing options...
bub10 Posted December 24, 2019 Share Posted December 24, 2019 Can Antimatter Engines be added? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 24, 2019 Author Share Posted December 24, 2019 (edited) @bub10 KSPIE It already has several Antimatter Reactors. The one displayed above is called a Beam Core Antimatter Engine, which can be created in KSPIE by attaching a Beam Antimatter Core Reactor with a Magnetic Nozzle. Note, do not forget to add a lot of radiator, like this Alternatively Install Nertea Far Future Mod which Beam Core Engine part is augmented by KSPIE to use the same components Edited December 24, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
jhook777 Posted December 28, 2019 Share Posted December 28, 2019 Part I of the ISRU tutorial. More the precursor to the tutorial as a great many unexpected things happened during this mission that kinda of sidetracked away from tutorialness. Still, after all the dust settled the base is set up and I can do a proper ISRU breakdown in the next video using it. Till then (day or two) enjoy viewing my struggles Quote Link to comment Share on other sites More sharing options...
Neoks Posted December 28, 2019 Share Posted December 28, 2019 Hello I was playing ksp with some mods and i have Iterstelar extended , i saw i can have solar wind but can i process it or not? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted December 28, 2019 Share Posted December 28, 2019 Moved to Add-on discussion Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 28, 2019 Share Posted December 28, 2019 best place to ask about KSPIe Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 29, 2019 Author Share Posted December 29, 2019 13 hours ago, Neoks said: Hello I was playing ksp with some mods and i have Iterstelar extended , i saw i can have solar wind but can i process it or not? Solarwind can be processed into tesource in the KSPIE ISRU Refrigerator Part Quote Link to comment Share on other sites More sharing options...
Neoks Posted December 29, 2019 Share Posted December 29, 2019 thanks Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 29, 2019 Share Posted December 29, 2019 1 hour ago, FreeThinker said: Solarwind can be processed into tesource in the KSPIE ISRU Refrigerator Part I just can't resist, even if nobody else gets the pun(s) so you're telling me there is an ice cold Korona in that there fridge? >) Quote Link to comment Share on other sites More sharing options...
James Kerman Posted December 29, 2019 Share Posted December 29, 2019 Hello @Neoks, I've merged your question and the comments following it into this dedicated thread for KSPIE support. Quote Link to comment Share on other sites More sharing options...
Neoks Posted December 29, 2019 Share Posted December 29, 2019 So what is the best engine tech in ksp interstelar extended? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 29, 2019 Author Share Posted December 29, 2019 (edited) On 12/29/2019 at 8:38 PM, Neoks said: So what is the best engine tech in ksp interstelar extended? well best is a relative temp but in terms of deltaV it would probably extreme fusion propulsion tech which unlocks the Kerbstein and Bussard Fusion engine, they allow you to forget about DeltaV requirements and travel to the stars many lightyears away Edited December 31, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
jhook777 Posted December 30, 2019 Share Posted December 30, 2019 (edited) Planetary ISRU part II, nothing exploded this time! (but don't let that stop you from watching ) part III coming soon. Edited December 30, 2019 by jhook777 Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 31, 2019 Author Share Posted December 31, 2019 (edited) @jhook777 very nice one, I added the video it to the ISRU Section on the OP. Btw, how did you get this contraction to the surface of Minimus? Edited December 31, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
Neoks Posted December 31, 2019 Share Posted December 31, 2019 How beam power works and how create a beamed network? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 31, 2019 Author Share Posted December 31, 2019 (edited) @neok Please read https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Beamed-Power Beamed Power Receiver Types: Type Tech requirement Efficiency Mass Max Capacity Bandwidth Coverage Relay Special Surface Thermal low low heavy high Full Spectrum Full no Can be used for Thermal propulsion Solar Thermal average low average high Microwave up to Ultraviolet Full partial Suitable for Low orbit solar power collecting Solar Photovoltaic low high average average Infrared up to Ultraviolet Full no Powered by the Sun, most efficient in near infrared Thermal photovoltaic average average heavy high Full spectrum Full no Powered by the Sun Rectenna average high light low Microwave up to Ultraviolet selected in VAB no most efficient in microwave and infrared Ultraviolet photovoltaic high high average average Soft X-Ray down to Infrared Full no most efficient in extreme ultraviolet Multiwavelength Dish low - very high high heavy average Microwave up to Ultraviolet selectable in Flight partial Also able to transmit when connected to a beam generator and relay when another dish is available Phased Array high good average low Microwave up to Infrared selected in VAB yes Also able to transmit and relay X-ray Photovoltaic very high high heavy average X-Ray to Infrared Full no Most efficient in Hard X-rays Parts Image Name Technology Cost Mass Receive / Transmit Diameter can receive thermal can receive electric can receive data Receive Wavelength Transmit Power @ 2.5m Can Transmit Science Can Link Up Can Relay Transmit wavelength Transmit Efficiency Receive Efficiency Role / Special Special Microwave Transducer Large Electrics 2000 4 t 10m no no no n.a. 4 GW yes n.a. no 8.56 mm maximum n.a. Integrated Microwave Generator Inline Thermal Receiver Mk1 Large Electrics 2000 n.a. maximum Can power thermal engine or generator Multi Bandwidth Dish Transceiver (Shielded) Advanced Solar Technology 5000 6 t 5m 10 nm - 1m yes yes yes yes n.a. high universal transceiver In flight bandwidth switching Phased Array Transiever Advanced Solar Technology 1 t 5 m 2 GW 1 - 10 mm 1 GW no 8.56 mm n.a. 100% Deployable Phased Array Transiever Advanced Photovoltaic Materials 2.5 t 25m 5 GW 1 - 10 mm 2.5 GW yes 8.56 mm 90% 90% Radial Phased Array 2 35 Ghz , 94 Ghz, Inline Thermal Electro Phased Array 2 35 Ghz , 94 Ghz, 90% Sphere Thermal Electro Phased Array 2 35 Ghz , 94 Ghz, 90% Radial Microwave Rectenna 5m Diode Infrared Laser Turret 1 0.5 m n.a. 750 nm - 1mm no 85% n.a. Early IR trasnmitter with Build in Beam generator Integrated IR Beam generator Radial Thermal Voltalic Receiver 2 5 m 750 nm - 1mm no n.a. 60% Radial Photvaltalic Receiver 2 5m 10 nm -700 nm 60% Radial Rectenna 2 5m 1 mm - 1 m 750 nm - 1mm 10nm - 750 no no Oversized Thermal Dish Receiver Aluminum 3 100m yes 1/3 thermal power yes 0.005% 400 nm - 1m microwave only DIRECT yes Performs better in UV visible light wavelengths can receive in electric at 1/3 thermal power Oversized Thermal Dish Receiver Gold 3 100m yes 1/3 thermal power yes 0.005% 400 nm - 1m microwave only DIRECT yes ss Microwave Infrared Rectenna 3 10m no yes 750 nm - 1m no no no 75% Infrared Mirror 3 10m 700 nm - 1mm no no yes 95% Can directly relay beamed power can only relay UV Light Mirror 3 10m 10 nm -700 nm no no yes 90% Can directly relay beamed power can only relay Multi Bandwidth Dish Transceiver (Medium) Advanced Photovoltaic Materials 10000 8 t 10m yes yes with 0.005% Configurable 10nm - 1m yes RELAY yes yes Depends on connected beam generator Depends on wavelength universal transceiver In flight bandwidth switching Multi Bandwidth Dish Transceiver (Large) Microwave Power Transmission 40000 32 t 20m yes 1 mm - 1 m 750 nm - 1mm 10nm - 750 yes RELAY yes yes Depends on connected beam generator Depends on wavelength universal transceiver In flight bandwidth switching Beamed Power Absolution Atmospheric absorption of beamed power in general follows the following graph Data Transmission Besides beamed power transmission, some of the parts used for beamed power are also suitable for data transmission. For comparison the stock transmitter are included Name Type Interval PacketSize Transmit Cost Standby Cost Dish Angle Transmit Distance Combinable Communotron 16 DIRECT 0.6 2 12 EC 5.0e+5 True HG-5 High Gain Antenna RELAY 0.35 2 18 EC 1.15 EC / s 90 5.0e+6 True RA-2 Relay Antenna RELAY 0.35 1 24 EC 2.0e+9 True RA-15 Relay Antenna RELAY 0.35 2 24 EC 1.5e+10 True RA-100 Relay Antenna RELAY 0.35 4 24 EC 1.1 EC / s 0.025 1.0e+11 True Communotron DTSM1 DIRECT 0.35 2 12 EC 2.0e+9 True Communotron HG-55 DIRECT 0.15 3 20 EC 1.5e+10 True Communotron 88-88 DIRECT 0.1 2 20 EC 1.0e+11 True Microwave Phased Array Transceiver RELAY 0.1 1 25 EC 2.5 EC /s 160 1.0e+7 True Deployable Microwave Phased Array Relay Reciever RELAY 0.1 1 100 EC 10 EC /s 160 5.0e+7 True Radial Thermal Dish Receiver DIRECT 0.1 1 50 EC 5 EC /s 0.005 1.0e+12 True Folding Thermal Dish Receiver Gold DIRECT 0.1 1 50 EC 5 EC /s 0.005 1.0e+12 True Multi Bandwidth Rectenna Dish Transceiver (10m) RELAY 0.1 1 100 EC 10 EC /s 0.005 1.0e+13 True Multi Bandwidth Rectenna Dish Transceiver (20m) RELAY 0.1 1 400 EC 40 EC /s 0.005 5.0e+13 True Oversized Microwave Infrared Thermal Receiver DIRECT 0.1 1 800 EC 80 EC /s 0.005 1.0e+14 False Mk1/Mk2 Thermal Receiver The Mk1/Mk2 Thermal Receiver is the first beamed power receiver ( it has the advantage that it is compatible with any wavelength, a property of thermal receivers). It basically operates by absorbing the beamed energy and generate thermal heat. The thermal heat can then be used directly for propulsion or energy production when connected with a thermal electric generator. The Mk1/Mk2 Thermal Receiver optimal receival is 100% from the sides and 0% from the top or bottom. This blindspot can be a major problem when ascending because during a natural gravity turn, the bottom will point directly to KSC. Therefore placing a transmitter next to the KSC is the worst location for a transmitter when ascending. there are basically 2 methods of combatting this. Either place a beamed power transmitter a few kilometer to the west or use a transmitter on a ship east from KSC. Putting the transmitter westward is the easiest and has to advantage of allowing you to park a transmitter at a high hill or mountain, which benefits from low atmospheric absorption. The disadvantage is that it requires a retrograde orbit. On the other hand using a ship vessel as transmitter has the advantage is that you can place vessels in a prograde orbit, requiring less propellant. Regarding the launch, the normal gravity turn is not the ideal ascend as it would reduce the time you are in range of your transmitter. Instead use a vertical launch and turn horizontal at 35000 m. This will ensure the thermal receiver sides are exposed as long as possible to your transmitter. Next one in space, you are advice to use a thermal receiver dish, which functions as a slave, feeding the thermal receiver for power. The big advantage of a dish is that they can receive beamed power direct from the bottom of the vessel. You can do even better if you combine it with a power pivot from infernal robotics, aiming the dish at the surface transmitter. The following picture might clarify what kind of ascend profile you have to use. Edited September 18, 2018 by FreeThinker Edited December 31, 2019 by FreeThinker Quote Link to comment Share on other sites More sharing options...
jhook777 Posted January 1, 2020 Share Posted January 1, 2020 23 hours ago, FreeThinker said: @jhook777 very nice one, I added the video it to the ISRU Section on the OP. Btw, how did you get this contraction to the surface of Minimus? built it in situ! landed a construction ship, dug up a bunch of stuff, surveyed the site and plopped it down full vid on the process is the one posted on Dec 28th. It's like an hour and 45 minutes long though so maybe double tap that fast forward button. glad you like the tutorial, i'll have the next one up soon! Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 2, 2020 Share Posted January 2, 2020 Hello @FreeThinker good year for you! In every cubic meter of seawater, for example, there are 33 grams of deuterium. As far as I know, there isn't any ISRU to do that in KSPI am I right? I am creating some ISRUs that exists in real life but not yet in KSP or KSPI let me know if you are interested I will glad to provide you sample: MODULE { name = ModuleResourceConverter ConverterName = Deuterium StartActionName = Start ISRU [Deuterium] StopActionName = Stop ISRU [Deuterium] AutoShutdown = true TemperatureModifier { key = 0 100000 key = 750 50000 key = 1000 10000 key = 1250 500 key = 2000 50 key = 4000 0 } GeneratesHeat = true DefaultShutoffTemp = .8 ThermalEfficiency { key = 0 0 0 0 key = 500 0.1 0 0 key = 1000 1.0 0 0 key = 1250 0.1 0 0 key = 3000 0 0 0 } UseSpecialistBonus = true SpecialistEfficiencyFactor = 0.2 SpecialistBonusBase = 0.05 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = water Ratio = 1000 FlowMode = STAGE_PRIORITY_FLOW } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 5000 } OUTPUT_RESOURCE { ResourceName = Deuterium Ratio = 0.033 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } Quote Link to comment Share on other sites More sharing options...
jhook777 Posted January 3, 2020 Share Posted January 3, 2020 (edited) @pmborgI'm pretty sure 'Ocean Extraction' works for that as long as your universal drill is submerged and pulling in 'intake liquid' which is a resource the drill itself will carry in small quantities. About enough for the ISRU to extract goods from it much like regolith processing. I know the All-in-One ISRU does ocean extraction, I'll have to check to see which dedicated units also do ocean extracion. By submerged I mean just the end of the drill under the surface. Don't have to dunk the whole thing. Edited January 3, 2020 by jhook777 edited for clarity Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted January 3, 2020 Author Share Posted January 3, 2020 (edited) @pmborg Yes, KSPIE Seawater Extractor is very similar in functionality to Atmosphere extractor in that it converts the main medium (in this case IntakeLqd) and converts it into everything that is present in that local sea (which includes Deuterium). The Universal Drill indeed contains an IntakeLqd pump, which need to be partially submerged to function. Alternatively you can use Atmospheric intakes to directly convert the seawater into resources Edited January 3, 2020 by FreeThinker Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 3, 2020 Share Posted January 3, 2020 Hello @jhook777 and @FreeThinker, Thanks for your replies. I will test it later on, when online again, thanks for the hints! I am still not sure, if we are talking exattly about the same thing, i.e. Deuterium don't need to be available as direct resource, because he is part of all water in cosmos including in our little earth, in that proportion that I mentioned at least for water. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.