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KSP Interstellar Extended Support Thread


FreeThinker

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11 hours ago, pmborg said:

Hello,

This airplane can takeoff from EVE and return Kerbin?

YES.  Take off from Kerbin, land on EVE,  THEN takeoff from EVE and land on Duna, THEN takeoff from Duna and land on the Mun, then RETURN and Land on Kerbin.  Possible refuel in orbit needed after landing on 2-3 heavy planets.  The warp-drive is often used to save on fuel for travel and reaching orbit.  A large folding radiator is also needed for a long & slow decent on heavy planets/moon (Kerbin/Eve/Laythe, etc) .

EDIT:  You didn't think I'll leave the Kerbals on Eve's surface?

Edited by enewmen
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Hello @FreeThinker

With this latest build of KSPI I am getting these errors:

[LOG 21:37:22.285] PartLoader: Compiling Part 'WarpPlugin/Parts/Engines/AluminiumEngine/LiquidMetalInjectionEngine/AluminiumLiquidMetalEngine'
[LOG 21:37:22.298] AluminiumLOX not found in resource database. Propellant Setup has failed.
[ERR 21:37:22.298] Module ModuleEnginesFX threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object
  at ModuleEngines.SetupPropellant () [0x000a4] in <9d71e4043e394d78a6cf9193ad011698>:0
  at ModuleEngines.OnLoad (ConfigNode node) [0x000d7] in <9d71e4043e394d78a6cf9193ad011698>:0
  at PartModule.Load (ConfigNode node) [0x001ab] in <9d71e4043e394d78a6cf9193ad011698>:0

[ERR 21:37:22.305] Invalid boolean value! Field hasIspThrottling, value no on object of type FNPlugin.FuelConfiguration

[LOG 21:37:22.326] PartLoader: Part 'WarpPlugin/Parts/Engines/AluminiumEngine/LiquidMetalInjectionEngine/AluminiumLiquidMetalEngine' has no database record. Creating.
[LOG 21:37:22.333] DragCubeSystem: Creating drag cubes for part 'AluminiumLiquidMetalEngine'
[LOG 21:37:22.370] PartLoader: Compiling Part 'WarpPlugin/Parts/Engines/AluminiumEngine/MonopropellantEngine/AluminiumMonopropellantEngine'
[LOG 21:37:22.386] AluminiumLOX not found in resource database. Propellant Setup has failed.
[ERR 21:37:22.387] Module ModuleEnginesFX threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object
  at ModuleEngines.SetupPropellant () [0x000a4] in <9d71e4043e394d78a6cf9193ad011698>:0
  at ModuleEngines.OnLoad (ConfigNode node) [0x000d7] in <9d71e4043e394d78a6cf9193ad011698>:0
  at PartModule.Load (ConfigNode node) [0x001ab] in <9d71e4043e394d78a6cf9193ad011698>:0

[LOG 21:37:22.409] PartLoader: Part 'WarpPlugin/Parts/Engines/AluminiumEngine/MonopropellantEngine/AluminiumMonopropellantEngine' has no database record. Creating.
[LOG 21:37:22.415] DragCubeSystem: Creating drag cubes for part 'AluminiumMonopropellantEngine'
[LOG 21:37:22.454] PartLoader: Compiling Part 'WarpPlugin/Parts/Engines/AluminiumEngine/PneumaticPowerFuelFeed/AluminiumPneumaticEngine'
[LOG 21:37:22.467] AluminiumLOX not found in resource database. Propellant Setup has failed.
[ERR 21:37:22.467] Module ModuleEnginesFX threw during OnLoad: System.NullReferenceException: Object reference not set to an instance of an object
  at ModuleEngines.SetupPropellant () [0x000a4] in <9d71e4043e394d78a6cf9193ad011698>:0
  at ModuleEngines.OnLoad (ConfigNode node) [0x000d7] in <9d71e4043e394d78a6cf9193ad011698>:0
  at PartModule.Load (ConfigNode node) [0x001ab] in <9d71e4043e394d78a6cf9193ad011698>:0

 

I hope it helps! :)

Edited by pmborg
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@bub10 KSPIE It already has several Antimatter Reactors. The one displayed above is called a Beam Core Antimatter Engine, which can be created in KSPIE by attaching a Beam Antimatter Core Reactor with a Magnetic Nozzle.

Note, do not forget to add a lot of radiator, like this

x4YjAyQ.png

Alternatively Install Nertea Far Future Mod which Beam Core Engine part  is augmented by KSPIE to use the same components

tVFWebl.png

Edited by FreeThinker
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Part I of the  ISRU tutorial. More the precursor to the tutorial as a great many unexpected things happened during this mission that kinda of sidetracked away from tutorialness. Still, after all the dust settled the base is set up and I can do a proper ISRU breakdown in the next video using it. Till then (day or two) enjoy viewing my struggles :D

 

 

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On 12/29/2019 at 8:38 PM, Neoks said:

So what is the best engine tech in ksp interstelar extended? 

well best is a relative temp but in terms of deltaV it would probably extreme fusion propulsion tech which unlocks the Kerbstein and Bussard Fusion engine, they allow you to forget about DeltaV requirements and travel to the stars many lightyears away

Edited by FreeThinker
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@neok

Please read https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Beamed-Power

Beamed Power

Receiver Types:

Type Tech requirement Efficiency

Mass

Max Capacity

Bandwidth

Coverage

Relay

Special

Surface Thermal low low heavy high Full Spectrum Full no Can be used for Thermal propulsion
Solar Thermal average low average high Microwave up to Ultraviolet Full partial Suitable for Low orbit solar power collecting
Solar Photovoltaic low high

average

average

Infrared up to Ultraviolet Full no Powered by the Sun, most efficient in near infrared
Thermal photovoltaic average average heavy high Full spectrum Full no Powered by the Sun
Rectenna average high light low Microwave up to Ultraviolet selected in VAB no most efficient in microwave and infrared
Ultraviolet photovoltaic high high average average Soft X-Ray down to Infrared Full no most efficient in extreme ultraviolet
Multiwavelength Dish low - very high high heavy average Microwave up to Ultraviolet selectable in Flight partial Also able to transmit when connected to a beam generator and relay when another dish is available
Phased Array high good average low Microwave up to Infrared selected in VAB yes Also able to transmit and relay
X-ray Photovoltaic very high high heavy average X-Ray to Infrared Full no Most efficient in Hard X-rays

 

Parts

Image

Name

Technology

Cost

Mass

Receive / Transmit Diameter

can receive thermal can receive electric can receive data

Receive Wavelength

Transmit Power

@ 2.5m

Can Transmit Science

Can Link Up

 Can Relay

Transmit wavelength

Transmit Efficiency

Receive Efficiency

Role / Special

Special

ioRNmbs.jpg Microwave Transducer Large Electrics 2000 4 t 10m no no no n.a. 4 GW yes n.a. no

8.56 mm

 

maximum n.a.   Integrated Microwave Generator
  Inline Thermal Receiver Mk1 Large Electrics 2000                       n.a. maximum   Can power thermal engine  or generator
0TIkigY.jpg Multi Bandwidth  Dish Transceiver (Shielded) Advanced Solar Technology

5000

6 t

5m

      10 nm - 1m yes yes yes yes   n.a. high universal transceiver In flight bandwidth switching
UbP025l.png Phased Array Transiever Advanced Solar Technology   1 t 5 m   2 GW   1 - 10 mm 1 GW     no 8.56 mm n.a. 100%    
l5tgv5T.jpg Deployable Phased Array Transiever Advanced Photovoltaic Materials   2.5 t 25m   5 GW   1 - 10 mm 2.5 GW     yes 8.56 mm 90% 90%    
  Radial Phased Array 2             35 Ghz , 94 Ghz,                  
  Inline Thermal Electro Phased Array 2             35 Ghz , 94 Ghz,           90%      
  Sphere Thermal Electro Phased Array 2             35 Ghz , 94 Ghz,           90%      
  Radial Microwave Rectenna       5m                          
eEao7ZS.jpg Diode Infrared Laser Turret 1     0.5 m      

n.a.

750 nm - 1mm

   

no

 

85%

n.a. Early IR trasnmitter  with Build in Beam generator Integrated IR Beam generator
  Radial Thermal Voltalic Receiver 2     5 m       750 nm - 1mm no         n.a. 60%    
  Radial Photvaltalic Receiver 2     5m       10 nm -700 nm             60%    
  Radial Rectenna 2     5m      

1 mm - 1 m

750 nm - 1mm

10nm - 750

   

no

no

         
  Oversized Thermal Dish Receiver Aluminum 3     100m yes 1/3 thermal power yes 0.005% 400 nm - 1m microwave only DIRECT yes         Performs better in UV visible light wavelengths can receive in electric at 1/3 thermal power
  Oversized Thermal Dish Receiver Gold 3     100m yes 1/3 thermal power yes 0.005% 400 nm - 1m microwave only DIRECT yes         ss
jhv0cem.jpg

Microwave Infrared Rectenna

3     10m no yes  

750 nm - 1m

  no

no

no

    75%

 

 
FpXWVl1.png

Infrared Mirror

3     10m      

700 nm - 1mm

  no

no

yes

    95%

Can directly relay beamed power

can only relay
VwTROgd.jpg

UV Light Mirror

3     10m      

10 nm -700 nm

  no

no

yes

    90%

Can directly relay beamed power 

can only relay
 

Multi Bandwidth  Dish Transceiver (Medium)

Advanced Photovoltaic Materials

10000

8 t

10m  

 

yes

yes with 0.005% Configurable

10nm - 1m

yes

RELAY

yes

yes

  Depends on connected beam generator Depends on wavelength  universal transceiver In flight bandwidth switching
 

Multi Bandwidth Dish Transceiver (Large)

Microwave Power Transmission

40000

32 t

20m  

 

yes

 

1 mm - 1 m

750 nm - 1mm

10nm - 750

yes

RELAY

yes

yes

  Depends on connected beam generator Depends on wavelength universal transceiver In flight bandwidth switching

Beamed Power Absolution

Atmospheric absorption of beamed power in general follows the following graph

E4p29yy.jpg

 

Data Transmission

Besides beamed power transmission, some of the parts used for beamed power are also suitable for data transmission. For comparison the stock transmitter are included

Name Type Interval PacketSize Transmit Cost Standby Cost Dish Angle Transmit Distance Combinable
Communotron 16 DIRECT 0.6 2 12 EC     5.0e+5 True
HG-5 High Gain Antenna RELAY 0.35 2 18 EC 1.15 EC / s 90 5.0e+6 True
RA-2 Relay Antenna RELAY 0.35 1 24 EC     2.0e+9 True
RA-15 Relay Antenna RELAY 0.35 2 24 EC     1.5e+10 True
RA-100 Relay Antenna RELAY 0.35 4 24 EC 1.1 EC / s 0.025 1.0e+11 True
Communotron DTSM1 DIRECT 0.35 2 12 EC     2.0e+9 True
Communotron HG-55 DIRECT 0.15 3 20 EC     1.5e+10 True
Communotron 88-88 DIRECT 0.1   20 EC     1.0e+11 True
                 
Microwave Phased Array Transceiver RELAY 0.1 1 25 EC 2.5 EC /s 160 1.0e+7 True
Deployable Microwave Phased Array Relay Reciever RELAY 0.1 1 100 EC

10 EC /s

160

5.0e+7 True
Radial  Thermal Dish Receiver DIRECT 0.1 1 50 EC 5 EC /s 0.005 1.0e+12 True
Folding Thermal Dish Receiver Gold DIRECT 0.1 1 50 EC 5 EC /s 0.005 1.0e+12 True
Multi Bandwidth Rectenna Dish Transceiver (10m) RELAY 0.1 1 100 EC 10 EC /s 0.005 1.0e+13 True
Multi Bandwidth Rectenna Dish Transceiver (20m) RELAY 0.1 1 400 EC 40 EC /s 0.005 5.0e+13 True
Oversized Microwave Infrared Thermal Receiver DIRECT 0.1 1 800 EC 80 EC /s 0.005 1.0e+14 False

 

Mk1/Mk2 Thermal Receiver

The Mk1/Mk2 Thermal Receiver is the first beamed power receiver ( it has the advantage that it is compatible with any wavelength, a property of thermal receivers). It basically operates by absorbing the beamed energy and generate thermal heat. The thermal heat can then be used directly for propulsion or energy production when connected with a thermal electric generator. The Mk1/Mk2 Thermal Receiver optimal receival is 100% from the sides and 0% from the top or bottom. This blindspot can be a major problem when ascending because during a natural gravity turn, the bottom will point directly to KSC. Therefore placing a transmitter next to the KSC is the worst location for a transmitter when ascending.  there are basically 2 methods of combatting this. Either place a beamed power transmitter a few kilometer to the west  or use a transmitter on a ship east from KSC.  Putting the transmitter westward is the easiest and has to advantage of allowing you to park a transmitter at a high hill or mountain, which benefits from low atmospheric absorption. The disadvantage is that it requires a retrograde orbit. On the other hand using a ship vessel as transmitter has the advantage is that you can place vessels in a prograde orbit, requiring less propellant. Regarding the launch, the normal gravity turn is not the ideal ascend as it would reduce the time you are in range of your transmitter. Instead use a vertical launch and turn horizontal at 35000 m.  This will ensure the thermal receiver sides are exposed as long as possible to your transmitter. Next one in space, you are advice to use a thermal receiver dish, which functions as a slave, feeding the thermal receiver for power. The big advantage of a dish is that they can receive beamed power direct from the bottom of the vessel. You can do even better if you combine it with a power pivot from infernal robotics, aiming the dish at the surface transmitter.

The following picture might clarify what kind of ascend profile you have to use.

Laser_launch_hx_kare.png

fig4.png

Edited September 18, 2018 by FreeThinker

 

Edited by FreeThinker
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23 hours ago, FreeThinker said:

@jhook777 very nice one, I added the video it to the ISRU Section on the OP. Btw, how did you get this contraction to the surface of Minimus?

built it in situ!  landed a construction ship, dug up a bunch of stuff, surveyed the site and plopped it down :D

full vid on the process is the one posted on Dec 28th. It's like an hour and 45 minutes long though so maybe double tap that fast forward button.

glad you like the tutorial, i'll have the next one up soon!

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Hello @FreeThinker good year for you!

  • In every cubic meter of seawater, for example, there are 33 grams of deuterium. As far as I know, there isn't any ISRU to do that in KSPI am I right?

I am creating some ISRUs that exists in real life but not yet in KSP or KSPI let me know if you are interested I will glad to provide you sample:

    MODULE
    {
        name = ModuleResourceConverter
        ConverterName = Deuterium
        StartActionName = Start ISRU [Deuterium]
        StopActionName = Stop ISRU [Deuterium]
        AutoShutdown = true
        TemperatureModifier
        {
            key = 0 100000
            key = 750 50000
            key = 1000 10000
            key = 1250 500    
            key = 2000 50    
            key = 4000 0
        }                
        GeneratesHeat = true
        DefaultShutoffTemp = .8
        ThermalEfficiency
        {
            key = 0 0 0 0
            key = 500 0.1 0 0
            key = 1000 1.0 0 0
            key = 1250 0.1 0 0
            key = 3000 0 0 0
        }

        UseSpecialistBonus = true
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        Specialty = Engineer
        EfficiencyBonus = 1

         INPUT_RESOURCE
         {
            ResourceName = water
            Ratio = 1000
            FlowMode = STAGE_PRIORITY_FLOW
           }
         INPUT_RESOURCE
         {
            ResourceName = ElectricCharge
            Ratio = 5000
         }
         OUTPUT_RESOURCE
         {
            ResourceName = Deuterium
            Ratio = 0.033
            DumpExcess = false
            FlowMode = STAGE_PRIORITY_FLOW
         }
    }

 

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@pmborgI'm pretty sure 'Ocean Extraction' works for that as long as your universal drill is submerged and pulling in 'intake liquid' which is a resource the drill itself will carry in small quantities. About enough for the ISRU to extract goods from it much like regolith processing. I know the All-in-One ISRU does ocean extraction, I'll have to check to see which dedicated units also do ocean extracion.

By submerged I mean just the end of the drill under the surface. Don't have to dunk the whole thing.

 

Edited by jhook777
edited for clarity
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@pmborg  Yes, KSPIE Seawater Extractor is very similar in functionality to Atmosphere extractor in that it converts the main medium (in this case IntakeLqd) and converts it into everything that is present in that local sea (which includes Deuterium).

The Universal Drill indeed contains an IntakeLqd pump, which  need to be partially submerged to function. Alternatively you can use Atmospheric intakes to directly convert the seawater into resources

 

Edited by FreeThinker
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Hello @jhook777 and @FreeThinker,

Thanks for your replies.

I will test it later on, when online again, thanks for the hints! :)

I am still not sure, if we are talking exattly about the same thing, i.e. Deuterium don't need to be available as direct resource, because he is part of all water in cosmos including in our little earth, in that proportion that I mentioned at least for water.

 

 

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