HunterForce Posted March 14, 2018 Share Posted March 14, 2018 @DMagic I understand if you don't bother with a 1.3.1 version but if you do decide to I would love you forever. Speaking of loving you forever, do you have a patreon or something? Quote Link to comment Share on other sites More sharing options...
symmeclept Posted March 14, 2018 Share Posted March 14, 2018 4 hours ago, NoShotz said: One thing i noticed yesterday is that when i recovered the one vessel I had from the tracking station, the groups it was in were not removed, instead they were just empty. I think that's a stock issue. When you do the same in the stock tracking station, the sorting icons at the top keep the original count. Eg. You have 1 ship, and delete it, it still says 1 ship even though there's nothing there. The mod might get its numbers from the same source. That's just my non-technical guess. Quote Link to comment Share on other sites More sharing options...
Box of Stardust Posted March 14, 2018 Share Posted March 14, 2018 I sometimes felt that I needed something like this, but never knew I needed exactly this. Awesome! Amazing how new it is... Quote Link to comment Share on other sites More sharing options...
maculator Posted March 15, 2018 Share Posted March 15, 2018 I can't tell you how much I needed this!!! Thank you! One recommendation/request: Can you put all ships flagged as relays into a "CommNet" category? So it would kind of look like this: Kerbin { Mun { CommsNet { Relay1 Relay2 Relay3 } Vessel1 Vessel2 } Minmus { CommsNet { Relay1 Relay2 Relay3 } Vessel1 Vessel2 Vessel3 } Vessel1 Vessel2 Vessel3 Vessel4 } Iti really frustrates me to have the whole trackingstation cluttered with all those sats. Just an idea. Cheers. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted March 15, 2018 Share Posted March 15, 2018 Dang, dmagic, I wish Squad would pay you some legit money to put all your UI mods into stock KSP. Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 15, 2018 Share Posted March 15, 2018 I meant to post on the first page, but I just woke up after fainting. Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 15, 2018 Share Posted March 15, 2018 (edited) On 3/14/2018 at 4:58 PM, HunterForce said: @DMagic I understand if you don't bother with a 1.3.1 version but if you do decide to I would love you forever. Speaking of loving you forever, do you have a patreon or something? I second this, only because I feel 1.3.1 was a really solid version of the game. If worse comes to worse (which it probably won't), I wouldn't mind playing 1.3.1 until I'm old and feeble. If it's a simple recompile, I would praise your name from now to next Monday. If not, no harm done...also no praising. Edited March 15, 2018 by klgraham1013 Quote Link to comment Share on other sites More sharing options...
DMagic Posted March 16, 2018 Author Share Posted March 16, 2018 I'll circle back to this mod soon when I finish updating the other mods. I hit two very different walls with CapCom and Contracts Window +, CapCom is ready, but for various reasons it's best to release both of those at the same time. Then I think SEP is the only other one left. @maculator Adding another layer of sub-groups could be tricky, and it starts to limit the size of the button a little too much. You can always use the regular vessel type filters along the top of the window to hide certain vessels. More customization is planned though, including a user-defined mode where you can create groups and sub-groups. @symmeclept Yes, it could be that. This mod takes all of its data from the stock vessel list, it just hides it away so that it's not drawn by the UI, but otherwise is still there and performs all of the stock functions, like changing the camera target when you click a button, or loading the vessel when you double-click. @klgraham1013 I'll need to load 1.3 again to check some aspects of the stock UI. I'll get around to it eventually. Quote Link to comment Share on other sites More sharing options...
Media Master Posted March 16, 2018 Share Posted March 16, 2018 The D-Magic parts will not show up in the tech tree and are not available for use, despite the fact that the mod has been properly installed, updated to the it's most recent iteration that supports the new expansion and version of 1.4.1 of KSP. I've tried multiple un-install and re-installs. Both manually and via the new mod manager that Curse/Twitch runs. Any advice on fixing this or is it a bug everyone might be having with the last update a few hours ago? Quote Link to comment Share on other sites More sharing options...
maculator Posted March 16, 2018 Share Posted March 16, 2018 Sounds good. The thing about turning off relays in the filter is that I then won't see them on the map... This is why I was hoping for a category that I can colappse to get them out of the list but not out of the map. Quote Link to comment Share on other sites More sharing options...
maculator Posted March 16, 2018 Share Posted March 16, 2018 I got a problem with your mod @DMagic: "Trojan:Win32/Critet.BS" "file: C:\Steam\steamapps\common\Kerbal Space Program\GameData\TrackingStationEvolved\BetterTracking.dll" "file: C:\Steam\steamapps\common\Kerbal Space Program\GameData\TrackingStationEvolved\BetterTracking.Unity.dll" Windows defender flags it as a trojan. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted March 16, 2018 Share Posted March 16, 2018 28 minutes ago, maculator said: I got a problem with your mod @DMagic: "Trojan:Win32/Critet.BS" "file: C:\Steam\steamapps\common\Kerbal Space Program\GameData\TrackingStationEvolved\BetterTracking.dll" "file: C:\Steam\steamapps\common\Kerbal Space Program\GameData\TrackingStationEvolved\BetterTracking.Unity.dll" Windows defender flags it as a trojan. I would expect the problem is with a false positive from Windows Defender, not the mod. Quote Link to comment Share on other sites More sharing options...
DMagic Posted March 16, 2018 Author Share Posted March 16, 2018 (edited) Both Module Manager and KSP itself have both seen similar false positive problems, SCANsat also had some issues a while back: I guess it's not all that surprising that random .dll files get reported as false positives. But it is annoying. One way to check if there is some issue between my upload and people downloading is to compare file sizes. BeterTracking.dll is 31.5KB (32,256 bytes) BetterTracking.Unity.dll is 16.5KB (16,896 bytes) This is the size, not "size on disk". If anything changed it would also be likely to change the file size, though that isn't exactly a bullet proof method of checking. You can also check the SHA-256 hash. On windows you just open powershell, navigate to the directory the file is stored in and run "Get-FileHash FileName" (you can also just specify the full directory path after "Get-FileHash": https://www.howtogeek.com/67241/htg-explains-what-are-md5-sha-1-hashes-and-how-do-i-check-them/ These are the hashes for the assemblies I packaged for release. PS C:\Users\DMagic\Documents\KSP\BetterTracking\v1\GameData\TrackingStationEvolved> Get-FileHash BetterTracking.dll Algorithm Hash Path --------- ---- ---- SHA256 2176CF5ED40785E61584B4F9F94936899A290A8DE8359CF2E1EB95FE7D3715E4 C:\Users\DMagic\Documents\KSP... PS C:\Users\DMagic\Documents\KSP\BetterTracking\v1\GameData\TrackingStationEvolved> Get-FileHash BetterTracking.Unity.dll Algorithm Hash Path --------- ---- ---- SHA256 D2EA4512D7C92B350F5B91E59809B3242E918C4E0F804D0660F81DB1795CA9FF C:\Users\DMagic\Documents\KSP... Edited March 16, 2018 by DMagic Quote Link to comment Share on other sites More sharing options...
MaximumThrust Posted March 16, 2018 Share Posted March 16, 2018 Just one more endorsement to the people who asked for 1.3.1 compatibility Quote Link to comment Share on other sites More sharing options...
maculator Posted March 16, 2018 Share Posted March 16, 2018 It all seems to be fine, just false flagged. The problem I got with this is sadly that windows only knows two options for detected files: Don't execute them or allow the "threat" to be executed. Both ModuleManager and this mod are flagged for me and I either don't use them anymore or tell my windows to never ever stop this threat again: "https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?name=Trojan%3aWin32%2fCritet.BS&threatid=2147726294" I'm really sorry to bother you with this, but I'm just afraid that telling it to ignore this type of threat will potentially open a door for bad things. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted March 17, 2018 Share Posted March 17, 2018 And again, a 1.3.1 request, as above. No need to reply, just know that there is a strong enough base to make it worthwhile (at least to us ). If it's too much trouble, we understand. Thank you for all your work! Quote Link to comment Share on other sites More sharing options...
DMagic Posted March 17, 2018 Author Share Posted March 17, 2018 1.3.1 might not happen. It requires downgrading the Unity project to 5.4, which as far as I can tell is not supported at all and would basically require rebuilding the Unity project. It's not a particularly complicate project, so it might not be too difficult, and the code changes required are minimal, but I won't get to it soon. Quote Link to comment Share on other sites More sharing options...
TK421d Posted March 17, 2018 Share Posted March 17, 2018 Oh wow. we've been asking for this for so long, and DM comes to our rescue! Quote Link to comment Share on other sites More sharing options...
OHara Posted March 18, 2018 Share Posted March 18, 2018 (edited) Very nice. This mod is a good reason to update to KSP version 1.4.x Bug: VesselType.Rover is missing from the tracking groups On 3/13/2018 at 1:11 PM, DMagic said: The third sort mode [with the icon that looks like a stopwatch] is simply the default display. Suggestion: sort vessels with active maneuver nodes, by time of their maneuver, before other vessels. Similar to what @kball did in Edited March 18, 2018 by OHara Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted March 19, 2018 Share Posted March 19, 2018 On 3/17/2018 at 11:54 AM, DMagic said: 1.3.1 might not happen. It requires downgrading the Unity project to 5.4, which as far as I can tell is not supported at all and would basically require rebuilding the Unity project. It's not a particularly complicate project, so it might not be too difficult, and the code changes required are minimal, but I won't get to it soon. it would be appreciated, but whatever you're willing to do is fine by me. You've already provided some of my must have mods for 1.3.1. Quote Link to comment Share on other sites More sharing options...
pcar773 Posted March 20, 2018 Share Posted March 20, 2018 Thank you so much for this mod! Quick question: is there anyway to sort vessels in the tracking station by name? I can sort them by celestial body just fine, but I'd like to organize my probes alphabetically or numerically and I can't figure out how to do that. Quote Link to comment Share on other sites More sharing options...
DMagic Posted March 20, 2018 Author Share Posted March 20, 2018 (edited) @pcar773 Like this: (SoonTM) With some added drag-and-drop re-ordering thrown in for good measure. Edited March 20, 2018 by DMagic Quote Link to comment Share on other sites More sharing options...
pcar773 Posted March 21, 2018 Share Posted March 21, 2018 5 hours ago, DMagic said: @pcar773 Like this: (SoonTM) With some added drag-and-drop re-ordering thrown in for good measure. Witchcraft!!! Quote Link to comment Share on other sites More sharing options...
DMagic Posted March 21, 2018 Author Share Posted March 21, 2018 (edited) Version 2.0 of Tracking Station Evolved is out; get it on Space Dock It features drag-and-drop re-ordering of the top-level groups. So you can change the order of the planets or the vessel types, but not the order of the moons displayed within a planet group. Use the drag handle on the right side of each group to move it. It also has new sorting options for how the vessels in each group are sorted, this can be by launch time (the stock behavior), vessel name, or orbited body / vessel type, depending on which mode is active. All options can be toggle between ascending and descending order. The sorting options aren't available for the stock vessel view list. There are a few bug fixes as well, including one related to how the little planet icons are drawn that would result in lots of log spam and the icons being drawn above UI elements outside of the scroll view window. And a bug related to how the vessel toggle elements would not appear in the "on" state. And rovers appear in the vessel type list. I also moved Maneuver Node Evolved into this thread, as it fits in with the theme and naming structure better. Edited March 21, 2018 by DMagic Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted March 21, 2018 Share Posted March 21, 2018 This is soooo handy! Thank you for your great mods, @DMagic! Quote Link to comment Share on other sites More sharing options...
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