AlphaMensae Posted May 15, 2022 Author Share Posted May 15, 2022 Saturn, Shuttle and Soyuz elevators are done. Update coming! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 16, 2022 Author Share Posted May 16, 2022 Version 2.5 Released on Spacedock and the GitHub! Changelog: * Added crew capacity to all Crew Elevators and hatches (Airlocks) to the elevator cars, so Kerbals can still "ride" the elevators up and avoid the anchoring system shenanigans which plague Kerbals on EVA. The hatches have no mesh, but the colliders are big enough for easy clicking. * Elevator car floor should be at least a few cm above any crew arm walkway or tower floor to avoid the hatches being blocked. * Greatly increased the speed of all crew elevator cars, as the slow speeds were no longer necessary with the new hatches. Apologies to anyone wanting to use the elevators normally in KSP versions after 1.8.1. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 17, 2022 Author Share Posted May 17, 2022 (edited) Continuing with the General Launch Bases restructure, I got the new Micro Launch Base almost done: Then I realized I need a Micro Fallback Tower, and yes, it will be styled after the Electron one, just not exactly. Thinner and shorter, enough to handle Electron-class rockets. This was a fun quick job; I made the core of the deck on a previous night, then I made the frame block in a few hours in the evening. Edited May 17, 2022 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 17, 2022 Share Posted May 17, 2022 On 5/15/2022 at 5:25 PM, AlphaMensae said: Added crew capacity to all Crew Elevators I finally got some time to play with this tonight and it works great! Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 19, 2022 Share Posted May 19, 2022 (edited) @AlphaMensae IDK why, but for some reason when I launch with MLP parts, the screen goes black. I don't know if its a mod conflict or a problem with the code. This is with the latest release btw. Here's my log: https://www.dropbox.com/s/l3xjjs8ji17gfcw/KSP.log?dl=0 Edited May 19, 2022 by GoldForest Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted May 19, 2022 Share Posted May 19, 2022 is there a guide for how to line up the Pads? Trying to line up the shuttle pad on 39A Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 19, 2022 Author Share Posted May 19, 2022 3 hours ago, GoldForest said: @AlphaMensae IDK why, but for some reason when I launch with MLP parts, the screen goes black. I don't know if its a mod conflict or a problem with the code. This is with the latest release btw. Here's my log: https://www.dropbox.com/s/l3xjjs8ji17gfcw/KSP.log?dl=0 I think this is the same problem that came up before for someone else, and I think the cause is Connected Living Spaces having problems with the crew capacity for the large general crew arm (then) and now the crew elevators. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 19, 2022 Share Posted May 19, 2022 7 minutes ago, AlphaMensae said: I think this is the same problem that came up before for someone else, and I think the cause is Connected Living Spaces having problems with the crew capacity for the large general crew arm (then) and now the crew elevators. Don't have connected living spaces, but I do have ship manifest. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 19, 2022 Author Share Posted May 19, 2022 (edited) 6 hours ago, xD-FireStriker said: is there a guide for how to line up the Pads? Trying to line up the shuttle pad on 39A The only one for the shuttle is the old assembly guide video linked in the OP. Since you're using 39A, you can rotate the whole thing so it sits on the pad like the real one. If using the Tundra's Space Center static, it has the curved track for the RSS wheels. Edited May 19, 2022 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 19, 2022 Share Posted May 19, 2022 9 hours ago, xD-FireStriker said: is there a guide for how to line up the Pads? Trying to line up the shuttle pad on 39A Hope this helps a little. It's not perfect but it's close... I got this position on the pad: Spoiler Using this position in the VAB: Spoiler Quote Link to comment Share on other sites More sharing options...
x170doom Posted May 19, 2022 Share Posted May 19, 2022 8 hours ago, GoldForest said: Don't have connected living spaces, but I do have ship manifest. can confirm it isn't CLS, having the same issue, uninstalled cls and the same thing happens Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 19, 2022 Share Posted May 19, 2022 (edited) 11 hours ago, GoldForest said: Here's my log: So, you have megabytes worth of NullRefs from MAS components. What happens if you launch just a probe core on a launch stand? edit: now that I think about it, MAS probably inserts itself there, too. Edited May 19, 2022 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
x170doom Posted May 19, 2022 Share Posted May 19, 2022 just tested, issue not present on last build, something that the newest update changed is causing it Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 19, 2022 Author Share Posted May 19, 2022 1 hour ago, x170doom said: just tested, issue not present on last build, something that the newest update changed is causing it I did two test launches, one with the Mini General Crew Elevator and one with Small one, on my lightweight dev install (very limited mods, none of them being major gameplay altering ones) and no blackout. It must be some mod I don't have not liking the elevators (and large crew arm) having crew capacity. Here is a MM patch to remove the crew capacity from the crew elevators, leaving the Large arm and Soyuz Gantry alone: @PART[AM_MLP_*Elevator*]:HAS[#CrewCapacity]:AFTER[ModularLaunchPads] { -CrewCapacity = del } Alternatively, to remove crew capacity from all the MLP parts, use @PART[AM_MLP*] Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 20, 2022 Share Posted May 20, 2022 5 hours ago, OrbitalManeuvers said: So, you have megabytes worth of NullRefs from MAS components. What happens if you launch just a probe core on a launch stand? edit: now that I think about it, MAS probably inserts itself there, too. When I launch without any of the MLP's it works just fine. It's just MLP that causes the errors. Probably MAS trying to replace a non-existent screen? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted May 20, 2022 Author Share Posted May 20, 2022 5 minutes ago, GoldForest said: When I launch without any of the MLP's it works just fine. It's just MLP that causes the errors. Probably MAS trying to replace a non-existent screen? The elevators do have an IVA as well, the stock Generic 3 space, to provide crew portraits and the EVA button, though EVA can be done from the hatch as well. Don't think the stock generic ones have any usable props or screens. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 20, 2022 Share Posted May 20, 2022 16 minutes ago, AlphaMensae said: The elevators do have an IVA as well, the stock Generic 3 space, to provide crew portraits and the EVA button, though EVA can be done from the hatch as well. Don't think the stock generic ones have any usable props or screens. Not sure which iva is Generic 3, but I have RPM which adds custom screens to most if not all IVAs and then MAS overwrites those to add custom IVA layouts, IIRC. So it's trying to add a screen or prop, but can't for some reason. I'll just install your MM patch, roll back to 2.4 or just won't use the elevators until the problem gets fixed. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 20, 2022 Share Posted May 20, 2022 2 hours ago, GoldForest said: When I launch without any of the MLP's it works just fine. It's just MLP that causes the errors. Probably MAS trying to replace a non-existent screen? I was kinda aiming for a launch that did include a launch stand, but didn't include anything that MAS would get involved with, just to see if that helped. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 3, 2022 Share Posted June 3, 2022 Found a bug/typo @AlphaMensae The Saturn Free-Standing launch platform weights 2000 tons in "1 ton" mode and 3999 tons in "2000 ton" mode. Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted June 4, 2022 Share Posted June 4, 2022 can we please for the love of god have non static versions of the pads, i found this really good crawler mod but i can't use modular launch pads on it which sucks Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 4, 2022 Author Share Posted June 4, 2022 4 minutes ago, kerbalboi said: can we please for the love of god have non static versions of the pads, i found this really good crawler mod but i can't use modular launch pads on it which sucks No, they are designed to be launch clamps. The free-standing Saturn and Shuttle bases can explode on spawn or when you get another vessel within physics range, which is why I switched to making everything launch clamps. Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted June 4, 2022 Share Posted June 4, 2022 4 minutes ago, AlphaMensae said: No, they are designed to be launch clamps. The free-standing Saturn and Shuttle bases can explode on spawn or when you get another vessel within physics range, which is why I switched to making everything launch clamps. just saw what was in the extras folder my b Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted June 4, 2022 Author Share Posted June 4, 2022 18 hours ago, GoldForest said: Found a bug/typo @AlphaMensae The Saturn Free-Standing launch platform weights 2000 tons in "1 ton" mode and 3999 tons in "2000 ton" mode. Oh, must have been not paying attention then. Change the initial mass to 1 and it will work then. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 4, 2022 Share Posted June 4, 2022 4 hours ago, AlphaMensae said: Oh, must have been not paying attention then. Change the initial mass to 1 and it will work then. I did, just letting you know. Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted June 4, 2022 Share Posted June 4, 2022 Could you make a toggleable switch with the Freestanding Pads to remove the legs? Quote Link to comment Share on other sites More sharing options...
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