computercat04 Posted December 27, 2020 Share Posted December 27, 2020 Is there any launchpad for SLS from the reDirect mod? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 27, 2020 Author Share Posted December 27, 2020 9 minutes ago, computercat04 said: Is there any launchpad for SLS from the reDirect mod? Use the Saturn launch base and tower (in gray), as the SLS version is largely the same, aside from some details that I will get to eventually. Use the general Saturn tower arms for SLS. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 27, 2020 Share Posted December 27, 2020 24 minutes ago, AlphaMensae said: Use the Saturn launch base and tower (in gray), as the SLS version is largely the same, aside from some details that I will get to eventually. Use the general Saturn tower arms for SLS. Ok. Thanks for the quick reply Quote Link to comment Share on other sites More sharing options...
mrcharlesboispace Posted December 28, 2020 Share Posted December 28, 2020 Hi, i am doing it correctly but i do not understand how to do the more pads? Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 28, 2020 Share Posted December 28, 2020 2 hours ago, mrcharlesboispace said: Hi, i am doing it correctly but i do not understand how to do the more pads? Welcome to the forums! If you are confused, just use the .craft files included in the mod. Quote Link to comment Share on other sites More sharing options...
mrcharlesboispace Posted December 29, 2020 Share Posted December 29, 2020 18 hours ago, computercat04 said: Welcome to the forums! If you are confused, just use the .craft files included in the mod. Hi, thanks for the welcome, I have used the craft files and it worked, just another question, what shuttle mods does the mod use? Quote Link to comment Share on other sites More sharing options...
computercat04 Posted December 29, 2020 Share Posted December 29, 2020 2 hours ago, mrcharlesboispace said: Hi, thanks for the welcome, I have used the craft files and it worked, just another question, what shuttle mods does the mod use? This: Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 29, 2020 Author Share Posted December 29, 2020 3 hours ago, mrcharlesboispace said: Hi, thanks for the welcome, I have used the craft files and it worked, just another question, what shuttle mods does the mod use? Both Cormorant Aeronology and Shuttle Orbiter Construction Kit. The Shuttle launch base was designed around the Cormorant (Mk 3 cockpit-based orbiter) so it fits the best; using the SOCK orbiter and reDIRECT stack requires some adjustment. Quote Link to comment Share on other sites More sharing options...
mrcharlesboispace Posted December 30, 2020 Share Posted December 30, 2020 16 hours ago, AlphaMensae said: Both Cormorant Aeronology and Shuttle Orbiter Construction Kit. The Shuttle launch base was designed around the Cormorant (Mk 3 cockpit-based orbiter) so it fits the best; using the SOCK orbiter and reDIRECT stack requires some adjustment. Thanks! Quote Link to comment Share on other sites More sharing options...
mrcharlesboispace Posted December 30, 2020 Share Posted December 30, 2020 5 hours ago, mrcharlesboispace said: Thanks! Just saying, i tried to load it but it wont load and says i dont have some parts, have i done things rong? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted December 31, 2020 Author Share Posted December 31, 2020 11 hours ago, mrcharlesboispace said: Just saying, i tried to load it but it wont load and says i dont have some parts, have i done things rong? The mod craft file require the mods they were made for. The SOCK shuttle craft file also needs reDIRECT for the ET and SRBs. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 1, 2021 Share Posted January 1, 2021 Hey @AlphaMensae, are you planning to make a launch clamp for the Atlas CELV Booster Skirt? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 1, 2021 Author Share Posted January 1, 2021 49 minutes ago, computercat04 said: Hey @AlphaMensae, are you planning to make a launch clamp for the Atlas CELV Booster Skirt? Probably not. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 2, 2021 Share Posted January 2, 2021 47 minutes ago, AlphaMensae said: Probably not. Ok. Quote Link to comment Share on other sites More sharing options...
RKunze Posted January 5, 2021 Share Posted January 5, 2021 Issue with Modular Launch Pads and CryoTanks (with solution) I have both Modular Launch Pads (version 2.1.1) and CryoTanks (version 1.5.5) installed, and get spammed with NullReferenceExceptions in the log file whenever I select the "Static Test Stand - Engine Type" in the VAB (and the VAB editor slows down to be nearly unusable). Investigating the problem showed that CryoTanks/Patches/CryoTanksFuelTankSwitcher.cfg from CryoTanks added duplicate ModuleCryoTank nodes (for cryo tank boiloff properties) to the config which seemed to cause the error. In case anyone else stumbles on this problem, here is a small ModuleManager patch with the fix/workaround: // CryoTanksFuelTankSwitcher.cfg adds two duplicate ModuleCryoTank nodes with BOILOFFCONFIG // data to AM_MLP_TestStandEngine, which causes NullRefExcpetions. // Fix it by simply dropping the complete ModuleCryoTank nodes, since boiloff does not really // matter for a static test stand with unlimited fuel supply. @PART[AM_MLP_TestStandEngine]:AFTER[zzz_CryoTanks] { -MODULE[ModuleCryoTank],* {} } Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 9, 2021 Share Posted January 9, 2021 @AlphaMensae, what are the future plans for this mod? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 9, 2021 Author Share Posted January 9, 2021 1 hour ago, computercat04 said: @AlphaMensae, what are the future plans for this mod? At the moment, nothing, as I'm pretty burned out on it. Eventually in the coming months I'll get to the Saturn base and tower remake, but that' pretty much it. Any other plans I may have mentioned earlier are now cancelled. Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted January 10, 2021 Share Posted January 10, 2021 Is there a derivative of this mod that is for RSS/RO? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 10, 2021 Author Share Posted January 10, 2021 13 hours ago, NotMyProblem said: Is there a derivative of this mod that is for RSS/RO? The RO GitHub Master has a patch. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted January 16, 2021 Share Posted January 16, 2021 What an mazing mod this is! My launchpad dreams have come true! Question: are there any plans to add the launch tower for the Titan IIIB (23B, 24B, 33B, 34B)? I was eventually able to kitbash this somewhat oversized version of it, kind of sad I can't make it yellow. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 16, 2021 Author Share Posted January 16, 2021 3 minutes ago, KeaKaka said: Question: are there any plans to add the launch tower for the Titan IIIB (23B, 24B, 33B, 34B)? Probably not, as Raidernick has one in one of his mods, and I really don't want to bother with it, as it's an asymmetrical mess. Quote Link to comment Share on other sites More sharing options...
flart Posted January 18, 2021 Share Posted January 18, 2021 (edited) On 1/9/2021 at 6:57 AM, AlphaMensae said: At the moment, nothing, as I'm pretty burned out on it. Could you then release 2.2 Alpha, with the short description that you already have done in the 638 commits ahead of master in the dev brunch ? Ignore this, I had got github history wrong Edited January 18, 2021 by flart Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 20, 2021 Share Posted January 20, 2021 Hiya ... I'm hoping to get educated about launch clamps and their effects on dV calcs in the VAB. I'm on MLP build 2.1.2, KSP 1.10.1. My Saturn 1B has a TWR of 1.48 without the milkstool and mobile launchpad attached, and a TWR of 1.04 when the (mostly completed) launch stand is attached. Is this due to the mass of the launch clamps being factored into the dV calcs? Both KSP and KER report this huge jump when attaching the stand. Moving the launch clamp stage to be first makes the dV calcs correct again. It can't stay there of course, but at least there's a workaround to check the numbers. So these are my observations. Is this expected behavior? Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted January 20, 2021 Share Posted January 20, 2021 51 minutes ago, OrbitalManeuvers said: Is this due to the mass of the launch clamps being factored into the dV calcs? Both KSP and KER report this huge jump when attaching the stand. Yes. But after you stage the launch clamps, the TWR and dV of the craft should return to normal. However the TWR is false, since the clamp will do it's job and keep the Saturn 1B stuck to the ground until it's time to launch it. If you turn on "Fueling" on the Milkstool, or the launchpad, you can refuel the rocket. Very helpful for infinite fuel, and helps with dramatic shots. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted January 20, 2021 Author Share Posted January 20, 2021 2 hours ago, OrbitalManeuvers said: Hiya ... I'm hoping to get educated about launch clamps and their effects on dV calcs in the VAB. I'm on MLP build 2.1.2, KSP 1.10.1. My Saturn 1B has a TWR of 1.48 without the milkstool and mobile launchpad attached, and a TWR of 1.04 when the (mostly completed) launch stand is attached. Is this due to the mass of the launch clamps being factored into the dV calcs? Both KSP and KER report this huge jump when attaching the stand. Moving the launch clamp stage to be first makes the dV calcs correct again. It can't stay there of course, but at least there's a workaround to check the numbers. So these are my observations. Is this expected behavior? Figure out dV and TWR without any launch base attached, then once things are the way you like, set up the base and stuff. The Saturn Milkstool is a special case as it's a decoupler and not a launch clamp, so it's figured in differently. Quote Link to comment Share on other sites More sharing options...
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