Angelo Kerman Posted June 4, 2018 Author Share Posted June 4, 2018 On 6/2/2018 at 4:32 PM, shdwlrd said: Little issue... The mirror symmetry is not quite right. Not a big problem, just throwing it up Should be fixed in the next update. Now I'm looking into the NREs... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 4, 2018 Author Share Posted June 4, 2018 @vardicd, Well, at least something's working right today. KEI and xScience need to exclude the new experiments, then things will work properly. @shdwlrd I'm tracking down the resource converter issues you're having. Do you have BARIS installed along with KFS? Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted June 4, 2018 Share Posted June 4, 2018 Erm found another use for it................. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 4, 2018 Author Share Posted June 4, 2018 @Puggonaut SHIELD hovercarrier for the win! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 4, 2018 Author Share Posted June 4, 2018 KFS 0.2.3 is now available: - Gravitic engine acceleration now relies on accelerationCurve, which is tied to the throttle setting and thrust limiter. The accelerationCurve will likely need performance tuning... - Fixed symmetry issues with Flapjack saucer sections. - Fixed issue where acceleration could be applied even when the gravitic engine wasn't running. - Fixed NREs generated when a saucer crashes. - Fixed FX warnings generated when a saucer crashes. - Fixed OmniStorage not remembering its storage configuration. NOTE: You might need to redo your omni storage containers. - Fixed OmniStorge issue with KIS volume configuration. Quote Link to comment Share on other sites More sharing options...
vardicd Posted June 4, 2018 Share Posted June 4, 2018 5 hours ago, Angel-125 said: @vardicd, Well, at least something's working right today. KEI and xScience need to exclude the new experiments, then things will work properly. Have you spoken to the creators/maintainers of those mods? if not I'd be happy to send them a message about it, for you. Just don't want to double spam them if you've already reached out to them. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 4, 2018 Author Share Posted June 4, 2018 Just now, vardicd said: Have you spoken to the creators/maintainers of those mods? if not I'd be happy to send them a message about it, for you. Just don't want to double spam them if you've already reached out to them. Haven't done that, so if you have the time and wouldn't mind, I'd appreciate it. The experiments in question are: GravioliumStudy and wbiSaucerResearchExperiment Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2018 Share Posted June 5, 2018 7 hours ago, Angel-125 said: @vardicd, Well, at least something's working right today. KEI and xScience need to exclude the new experiments, then things will work properly. @shdwlrd I'm tracking down the resource converter issues you're having. Do you have BARIS installed along with KFS? Hi @Angel-125 What are the experiments you want excluded from KEI? I'll also make sure that ExperimentTracker won't be doing anything either Quote Link to comment Share on other sites More sharing options...
vardicd Posted June 5, 2018 Share Posted June 5, 2018 2 hours ago, Angel-125 said: Haven't done that, so if you have the time and wouldn't mind, I'd appreciate it. The experiments in question are: GravioliumStudy and wbiSaucerResearchExperiment Thanks! Done, I'm not sure if x science is currently being actively updated more than just simple dll updates to keep it current, but I posted to Z-key aerospace and Warezcrawler, who seems to be doing some of the updating, and we'll see if we get a response there, and of course, linuxgurugamer has already reached out to you [see above] I'll let you know if I hear anything from the x science people, but hopefully you'll hear from them directly. Let me know if there's anything else I can help you with. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 5, 2018 Author Share Posted June 5, 2018 1 hour ago, linuxgurugamer said: Hi @Angel-125 What are the experiments you want excluded from KEI? I'll also make sure that ExperimentTracker won't be doing anything either If you're able: GravioliumStudy and wbiSaucerResearchExperiment Thanks! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2018 Share Posted June 5, 2018 10 minutes ago, Angel-125 said: If you're able: GravioliumStudy and wbiSaucerResearchExperiment Thanks! It's as simple as adding two lines to a text file. Please confirm the case, I see that a lot of other WBI experiments are excluded, but their case is different: WBICoreSampleAnalysis WBIBiomeAnalysis WBISoilAnalysis Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 5, 2018 Author Share Posted June 5, 2018 2 hours ago, linuxgurugamer said: It's as simple as adding two lines to a text file. Please confirm the case, I see that a lot of other WBI experiments are excluded, but their case is different: WBICoreSampleAnalysis WBIBiomeAnalysis WBISoilAnalysis Those too would be great to add. They're from Pathfinder and are also timed experiments. Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted June 5, 2018 Share Posted June 5, 2018 14 hours ago, Angel-125 said: I'm tracking down the resource converter issues you're having. Do you have BARIS installed along with KFS? No, I don't have BARIS installed. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2018 Share Posted June 5, 2018 7 hours ago, Angel-125 said: Those too would be great to add. They're from Pathfinder and are also timed experiments. That is already done. The complete list of excluded WBI experiments are: Quote WBISpaceResearch WBISpaceAdaptionStudy WBIPowerToolsEvaluation WBIConstructionTechniques WBICrystalGrowth WBIIceCreamResearch WBITemperatureStudy WBIThermalStudy WBIGooStudy WBICryogenicResourceStudy WBILongTermCryogenicMiniStudy WBIMESS WBICryogenicStudy WBILongTermCryogenicStudy WBICryogenicRadiationStudy WBISurfaceConstructionStudy WBIKNUTS WBIBRE WBISAME WBICoreSampleAnalysis WBIBiomeAnalysis WBISoilAnalysis WBIMetallurgyAnalysis WBIChemicalAnalysis WBIExtractionAnalysis GravioliumStudy wbiSaucerResearchExperiment Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 5, 2018 Share Posted June 5, 2018 8 hours ago, Angel-125 said: Those too would be great to add. They're from Pathfinder and are also timed experiments. I just released a new version of KEI with those updates, among others. I also changed the way exceptions are stored. You can now just have a local cfg file which lists exceptions, formatted like this: KEI_EXCLUDED_EXPERIMENTS { experiment = GravioliumStudy experiment = wbiSaucerResearchExperiment } You don't need to do these, I've already included them in the mod. No need to do a MM config either, just have this ConfigNode with all the new experiments you don't want included in KEI, and it should be picked up Quote Link to comment Share on other sites More sharing options...
MOARdV Posted June 5, 2018 Share Posted June 5, 2018 I found a cheat with the managed hover mode in the gravitic engine - I can get airborne using manual VTOL mode (using the throttle) and watch the engine consume gravity waves, but when I use managed hover, I can adjust the throttle to 0 and hover (or change altitude even) for free. I think the engine needs to override the manual throttle setting when managed hover is engaged to ensure resource consumption. Although having free infinite hover is fun, too. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 5, 2018 Author Share Posted June 5, 2018 (edited) 2 hours ago, linuxgurugamer said: I just released a new version of KEI with those updates, among others. I also changed the way exceptions are stored. You can now just have a local cfg file which lists exceptions, formatted like this: KEI_EXCLUDED_EXPERIMENTS { experiment = GravioliumStudy experiment = wbiSaucerResearchExperiment } You don't need to do these, I've already included them in the mod. No need to do a MM config either, just have this ConfigNode with all the new experiments you don't want included in KEI, and it should be picked up Much appreciated, thank you 1 hour ago, MOARdV said: I found a cheat with the managed hover mode in the gravitic engine - I can get airborne using manual VTOL mode (using the throttle) and watch the engine consume gravity waves, but when I use managed hover, I can adjust the throttle to 0 and hover (or change altitude even) for free. I think the engine needs to override the manual throttle setting when managed hover is engaged to ensure resource consumption. Although having free infinite hover is fun, too. Oh I totally forgot about that! The stock engine module handles propellant consumption but it’s based on throttle setting. In managed hover the engine code is bypassed. I need to either set the engine throttle or manually consume GravityWaves. Good spot! Edited June 5, 2018 by Angel-125 Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted June 5, 2018 Share Posted June 5, 2018 So, this happened when attempting to load in the command module: From ShowUI downwards. I'm unable to pan around, add other parts, or even leave the SPH after adding the command pod. I can open a new craft file, though. Any idea what's causing this? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 5, 2018 Author Share Posted June 5, 2018 41 minutes ago, MaverickSawyer said: So, this happened when attempting to load in the command module: From ShowUI downwards. I'm unable to pan around, add other parts, or even leave the SPH after adding the command pod. I can open a new craft file, though. Any idea what's causing this? I haven’t seen that, it could be a mod conflict. I’ve got the Hover Manager updated to properly consume GravityWaves when hovering, and am working on having GravityWaves drain away when the generator isn’t running. Only the GravityWaves in the part get drained. I never intended for them to stay around indefinitely even when the generator is off... Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted June 5, 2018 Share Posted June 5, 2018 1 hour ago, Angel-125 said: I haven’t seen that, it could be a mod conflict. Confirmed. Tweakable Everything and KFS do NOT play nice. Removing TE allowed me to use KFS normally. Hmmm. Decisions, decisions. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 5, 2018 Author Share Posted June 5, 2018 2 hours ago, MaverickSawyer said: Confirmed. Tweakable Everything and KFS do NOT play nice. Removing TE allowed me to use KFS normally. Hmmm. Decisions, decisions. It's looking for something called "TodicusTools" from what I see in the logs. Maybe that's another download? Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted June 6, 2018 Share Posted June 6, 2018 (edited) I thought I had it installed, but a quick check of my install showed it to be missing. Not sure how I missed updating it. That said, it only seems to throw an issue with the KFS command pod, as stock and several modpack command pods do not throw the same bug. So I suspect that it's something unique to KFS that's freaking it out. I'll give it a whirl in a bit with a fresh install of all mods involved and see if that fixes things, or if it still acts weird. EDIT: Nope, no weirdness. We're good. Edited June 6, 2018 by MaverickSawyer Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted June 6, 2018 Share Posted June 6, 2018 Now I understand how the ufo ended up on Kerbin… crazy mode into a hill and it just stuck. No NRE's now, yay, crashing for science. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 6, 2018 Author Share Posted June 6, 2018 1 hour ago, shdwlrd said: Now I understand how the ufo ended up on Kerbin… crazy mode into a hill and it just stuck. No NRE's now, yay, crashing for science. Warp drive meets the Philadelphia Experiment. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted June 6, 2018 Author Share Posted June 6, 2018 Maybe a safety feature prevents Crazy Mode from operating below 500 meters but can be overriden. Quote Link to comment Share on other sites More sharing options...
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