theJesuit Posted December 16, 2023 Author Share Posted December 16, 2023 17 hours ago, Watermel00n said: Hey @theJesuit, i have been using Tetrix with Ground Construction. However, the placement on the ground DIY kit in the aerodynamics strand make no sense to me. Is there any reason for this? Probably not. It may not be configured properly. Ill have a check in this evening hopefully. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted December 22, 2023 Share Posted December 22, 2023 @theJesuit What are your thoughts on using TETRIX with Tantares parts? I searched the thread and saw it discussed 3 years ago but probably never implemented. That's ok; I'm not bugging you to change TETRIX. I fully accept that Tantares is not officially supported so I assume the risk. However, many tech trees do reasonably well with any part mod as long as those parts work with the stock tree. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 23, 2023 Author Share Posted December 23, 2023 (edited) Was it included as part of the bdb? 4 hours ago, DeadJohn said: @theJesuit What are your thoughts on using TETRIX with Tantares parts? I searched the thread and saw it discussed 3 years ago but probably never implemented. That's ok; I'm not bugging you to change TETRIX. I fully accept that Tantares is not officially supported so I assume the risk. However, many tech trees do reasonably well with any part mod as long as those parts work with the stock tree. I'm happy to implement it, however there is a time issue. If someone was happy to create a cfg file then I'll include it. Edited December 23, 2023 by theJesuit Quote Link to comment Share on other sites More sharing options...
Patriot9330 Posted January 7 Share Posted January 7 Tetrix Tech Tree doesn't show some parts for ScanSat, took me awhile to figure out, though i was going crazy, but i was try to get some contract done with Scansat but i couldn't find some parts to unlock the contracts. they are no where to be found, ScanSat Part Names VS-1, and some other ones that i cant remember. any solution to fix this? Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted February 24 Share Posted February 24 Just a quick heads up, the Supplementary Electric Engines patch I wrote is now outdated since more parts have been added to the mod. I might get around to updating it at some point but for now you might want to remove it from the list of supported mods on the forum page. Quote Link to comment Share on other sites More sharing options...
Hathaway Posted March 7 Share Posted March 7 For some reason, oxidizer and fuel don't burn at the same rate using TETRIX. Not sure why Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 27 Author Share Posted June 27 Hi all, Updated each of the TechTrees for additional parts added in recent updates to the entire SIMPLEX Suite of mods. Peace. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted June 27 Share Posted June 27 38 minutes ago, theJesuit said: Updated each of the TechTrees for additional parts added in recent updates to the entire SIMPLEX Suite of mods. I'm about halfway through the TETRIX tree at the moment, would this update change anything I've been working on? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 27 Author Share Posted June 27 6 minutes ago, theonegalen said: I'm about halfway through the TETRIX tree at the moment, would this update change anything I've been working on? Nope. Nothing changes. It just adds in the new Parts from several SIMPLEX mods. You can update if you are updating any SIMPLEX mods (for the new parts) without fear, or leave it be! Peace. Quote Link to comment Share on other sites More sharing options...
Omberyou Posted July 1 Share Posted July 1 Hi, I had a question concerning the tech tree. I use procedural parts and the fuel tanks have size upgrades along the tech tree, however the 85kL upgrade is in a later node than it is supposed to be (an upgrade node of microgee fabrication instead of high performance fuel systems), I have checked the procdural parts and TETRIX tree mod files and there seems to be no indication as to why it's not in the correct node (In the procedural file it is correctly placed in high performance fuel systems). Help would be appreciated. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 1 Author Share Posted July 1 1 hour ago, Omberyou said: Hi, I had a question concerning the tech tree. I use procedural parts and the fuel tanks have size upgrades along the tech tree, however the 85kL upgrade is in a later node than it is supposed to be (an upgrade node of microgee fabrication instead of high performance fuel systems), I have checked the procdural parts and TETRIX tree mod files and there seems to be no indication as to why it's not in the correct node (In the procedural file it is correctly placed in high performance fuel systems). Help would be appreciated. I'll look into it when I get a chance soon. Thanks for bringing it up. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 8 Author Share Posted July 8 On 7/1/2024 at 4:13 PM, Omberyou said: Hi, I had a question concerning the tech tree. I use procedural parts and the fuel tanks have size upgrades along the tech tree, however the 85kL upgrade is in a later node than it is supposed to be (an upgrade node of microgee fabrication instead of high performance fuel systems), I have checked the procdural parts and TETRIX tree mod files and there seems to be no indication as to why it's not in the correct node (In the procedural file it is correctly placed in high performance fuel systems). Help would be appreciated. I'm stumped - I can't seem to find it in microgeeFabrication, but then it isn't where it is supposed to be in highPerformanceFuelSystems either? As TETRIX doesn't apply patches to the upgrades, I can't see how Procedural Parts could even place something in one of TETRIX's added node. But you have bought the fact that I don't run a patch to make the upgrades follow new TETRIX nodes. I'll keep looking at this over the next wee while. Quote Link to comment Share on other sites More sharing options...
Xt007 Posted July 8 Share Posted July 8 (edited) @theJesuit the only tech tree I've used that handles procedural part upgrades remotely as well as RO is skyhawk science / kerbalism. Maybe take a gander at how those mm patches were structured? Edited July 8 by Xt007 Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 8 Author Share Posted July 8 3 minutes ago, Xt007 said: @theJesuit the only tech tree I've used that handles procedural part upgrades remotely as well as RO is skyhawk science / kerbalism. Maybe take a gander at how those mm patches were structured? This is my first crack at it for TETRIX. This code replaces the ProceduralParts section and includes all the upgrades. The initial part placement hasn't changed. @PART[proceduralBattery]:NEEDS[ProceduralParts] { @TechRequired = basicScience } @PARTUPGRADE[ProceduralPartsBattery300]:NEEDS[ProceduralParts] { @techRequired = electrics } @PARTUPGRADE[ProceduralPartsBattery600]:NEEDS[ProceduralParts] { @techRequired = advElectrics } @PARTUPGRADE[ProceduralPartsBattery2400]:NEEDS[ProceduralParts] { @techRequired = largeElectrics } @PARTUPGRADE[ProceduralPartsBattery4800]:NEEDS[ProceduralParts] { @techRequired = experimentalElectrics } @PARTUPGRADE[ProceduralPartsBatteryUnlimited]:NEEDS[ProceduralParts] { @techRequired = actualizedElectricalSystems } @PART[proceduralHeatshield]:NEEDS[ProceduralParts] { @TechRequired = engineering101 } @PARTUPGRADE[ProceduralPartsHeatshield0.125m]:NEEDS[ProceduralParts] { @techRequired = advancedEngineering } @PARTUPGRADE[ProceduralPartsHeatshield3m]:NEEDS[ProceduralParts] { @techRequired = miniaturization } @PARTUPGRADE[ProceduralPartsHeatshield5m]:NEEDS[ProceduralParts] { @techRequired = experimentalEngineering } @PARTUPGRADE[ProceduralPartsHeatshieldUnlimited]:NEEDS[ProceduralParts] { @techRequired = microGeeFabrictaion } @PART[proceduralStackDecoupler]:NEEDS[ProceduralParts] { @TechRequired = generalConstruction } @PARTUPGRADE[ProceduralPartsDecoupler0.125m]:NEEDS[ProceduralParts] { @techRequired = advConstruction } @PARTUPGRADE[ProceduralPartsDecoupler3m]:NEEDS[ProceduralParts] { @techRequired = advMetalworks } @PARTUPGRADE[ProceduralPartsDecoupler4.5m]:NEEDS[ProceduralParts] { @techRequired = composites } @PARTUPGRADE[ProceduralPartsDecouplerUnlimited]:NEEDS[ProceduralParts] { @techRequired = microGeeFabrictaion } @PART[proceduralTankLiquid]:NEEDS[ProceduralParts] { @TechRequired = stability } @PARTUPGRADE[ProceduralPartsTank1500L]:NEEDS[ProceduralParts] { @techRequired = fuelSystems } @PARTUPGRADE[ProceduralPartsTank2500L]:NEEDS[ProceduralParts] { @techRequired = differentialVolumeContainment } @PARTUPGRADE[ProceduralPartsTank20000L]:NEEDS[ProceduralParts] { @techRequired = largeVolumeContainment } @PARTUPGRADE[ProceduralPartsTank37000L]:NEEDS[ProceduralParts] { @techRequired = highPerformanceFuelSystems } @PARTUPGRADE[ProceduralPartsTank45000L]:NEEDS[ProceduralParts] { @techRequired = heavyFuelSystems } @PARTUPGRADE[ProceduralPartsTank85000L]:NEEDS[ProceduralParts] { @techRequired = experimentalScience } @PARTUPGRADE[ProceduralPartsTankMiniaturization]:NEEDS[ProceduralParts] { @techRequired = advFuelSystems } @PARTUPGRADE[ProceduralPartsTankUnlimited]:NEEDS[ProceduralParts] { @techRequired = quantizedFuels } @PART[proceduralTankExtraplanetary]:NEEDS[ProceduralParts] { @TechRequired = fuelSystems } @PART[proceduralTankOre]:NEEDS[ProceduralParts] { @TechRequired = heavyFuelSystems } @PARTUPGRADE[ProceduralPartsTankOre1]:NEEDS[ProceduralParts] { @techRequired = experimentalScience } @PART[proceduralTankXenon]:NEEDS[ProceduralParts] { @TechRequired = ionicFuelSystems } @PART[proceduralTankRCS]:NEEDS[ProceduralParts] { @TechRequired = advFuelSystems } @PART[proceduralStructural]:NEEDS[ProceduralParts] { @TechRequired = advConstruction } @PART[proceduralNoseCone]:NEEDS[ProceduralParts] { @TechRequired = stability } @PARTUPGRADE[ProceduralPartsNoseCone1.5M]:NEEDS[ProceduralParts] { @techRequired = advAerodynamics } @PARTUPGRADE[ProceduralPartsNoseCone2.5M]:NEEDS[ProceduralParts] { @techRequired = heavierAerodynamics } @PARTUPGRADE[ProceduralPartsNoseConeUnlimited]:NEEDS[ProceduralParts] { @techRequired = hypersonicAerodynamics } @PART[proceduralTankSRB]:NEEDS[ProceduralParts] { @TechRequired = start } @PARTUPGRADE[ProceduralPartsSRB3m]:NEEDS[ProceduralParts] { @techRequired = basicRocketry } @PARTUPGRADE[ProceduralPartsSRB10kL]:NEEDS[ProceduralParts] { @techRequired = generalRocketry } @PARTUPGRADE[ProceduralPartsSRBDiam3m]:NEEDS[ProceduralParts] { @techRequired = heavyRocketry } @PARTUPGRADE[ProceduralPartsSRB40kL]:NEEDS[ProceduralParts] { @techRequired = heavierRocketry } @PARTUPGRADE[ProceduralPartsSRB50kL]:NEEDS[ProceduralParts] { @techRequired = veryHeavyRocketry } @PARTUPGRADE[ProceduralPartsSRBUnlimited]:NEEDS[ProceduralParts] { @techRequired = appliedAerospaceTech } Quote Link to comment Share on other sites More sharing options...
Xt007 Posted July 8 Share Posted July 8 Looks good! Seems to follow the logic skyhawk used. Going to probably say a safe bet would be to use the AFTER to avoid any shenanigans procedural parts might be playing. //Tier 1 kerolox1 @PART[proceduralTankLiquid]:AFTER[ProceduralParts] { @TechRequired = kerolox1 } //Tier 2 tanks2 @PARTUPGRADE[ProceduralPartsTank1500L]:AFTER[ProceduralParts] { @techRequired = tanks2 } @PARTUPGRADE[ProceduralPartsTank2500L]:AFTER[ProceduralParts] { @techRequired = tanks2 } @PARTUPGRADE[ProceduralPartsTankMiniaturization]:AFTER[ProceduralParts] { @techRequired = tanks2 } Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 8 Author Share Posted July 8 @Xt007 Sounds good. I'll use a NEEDS with an AFTER to make absolutely sure! I'll probably add this into the SIMPLEX TechTree as well. I'm currently focused on rejigging the SIMPLEX Resources tanks SIMPLEX Propulsion engines. I'll do a proper Tech Tree update at the same time with these changes above. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 15 Author Share Posted July 15 Updated - with a few Quick fixes! Procedural Parts Simplex Resources Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 25 Author Share Posted July 25 Hi everyone. QUARTIX was updated to add move the SIMLEX Station Parts larger inline parachute to the correct spot. The stock inventory containers were moved around a little. The Scanning and electrics branches can follow either option to go to the next level. It'll make sense when you go into the game. Quote Link to comment Share on other sites More sharing options...
Hide1nbush1 Posted August 19 Share Posted August 19 (edited) Hello, Nice mod; I've been enjoying it so far. I saw that you have Photon Corp. and S.O.C.K. Support, but O.R.A.G.E.S. by Benjee10 was missing, and since they fit so well together, I thought I would take a shot and write a patch for TETRIX. I will include it here if you want to add it. Edited August 19 by Hide1nbush1 forgot to add which mod i patched Quote Link to comment Share on other sites More sharing options...
theJesuit Posted August 19 Author Share Posted August 19 1 hour ago, Hide1nbush1 said: Hello, Nice mod; I've been enjoying it so far. I saw that you have Photon Corp. and S.O.C.K. Support, but O.R.A.G.E.S. by Benjee10 was missing, and since they fit so well together, I thought I would take a shot and write a patch for TETRIX. I will include it here if you want to add it. Awesome! I'll add it in the next update of that's okay? Quote Link to comment Share on other sites More sharing options...
Hide1nbush1 Posted August 19 Share Posted August 19 8 minutes ago, theJesuit said: Awesome! I'll add it in the next update of that's okay? Absolutely. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 9 Share Posted September 9 (edited) @theJesuit A while ago I found two typos in the BDB-config of the TETRIXTechTree: Quote @PART[bluedog_HOSS_EngineMount]:NEEDS[Bluedog_DB] { @TechRequired = advancedConstruction } and @PART[bluedog_Mariner2_Truss|bluedog_MarinerB_Truss]:NEEDS[Bluedog_DB] { @TechRequired = advancedConstruction } should be: Quote @PART[bluedog_HOSS_EngineMount]:NEEDS[Bluedog_DB] { @TechRequired = advConstruction } ans @PART[bluedog_Mariner2_Truss|bluedog_MarinerB_Truss]:NEEDS[Bluedog_DB] { @TechRequired = advConstruction } Edited September 9 by Cheesecake Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 9 Author Share Posted September 9 (edited) @Cheesecake - Thanks! Hotfix @Hide1nbush1 - the same hotfix adds in O.R.A.N.G.E.S. Thank you so much for sending that through! Elsewhere in 2.26, updating NearFuture Electrical, adding Rocket Motor Menagerie, correcting SRBs from ReStockPlus. Except, Spacedock seems to be down for a bit. Hotfix release once Spacedock and my awakeness aligns Edited September 9 by theJesuit Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 9 Author Share Posted September 9 And hotfix updated. Quote Link to comment Share on other sites More sharing options...
Lucky440 Posted September 15 Share Posted September 15 So I was playing a save with the TETRIX tech tree and I noticed that for some reason I was missing the KR-2042 part from kOS... after looking through the config files, it seems like "@TechRequired" property of the part was set to "Start" with a capitalized S, which apparently is not the same as "start" since after changing it the part showed back up TLDR: BUG KSP-Version: 1.12.5.3190 MOD-Version: TETRIX-2.26.1 Bug: Missing part (KR-2042 from kOS) Fix: change "@TechRequired" in @PART[KR-2042] to "start" instead of "Start" inside the "TETRIXTechTree-ModParts.cfg" file Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.