oniontrain Posted February 4, 2022 Share Posted February 4, 2022 I'm trying to use a thrustmaster t.16000m with KSP and this is pretty much the only way to use it. The only issue I'm having is that I'd like to use the axis 5 on my throttle to drive forward/back with, but it doesn't seem to be doing anything. I have all axes unbound in the control settings, and it detects it properly in AFBW, but it doesn't seem to be affecting my rover's wheels. I have this same axis set to translate Z and it works on spacecraft just fine. Is there a setting somewhere that I might be missing? Is there any more information I need to get to troubleshoot this? I'm using 1.12.1 and AFBW 1.8.3.6 Quote Link to comment Share on other sites More sharing options...
MZ_per_X1 Posted February 6, 2022 Share Posted February 6, 2022 Hi @linuxgurugamer I have been looking for a mod to fully mimic the PS controller set up. (I might be one of the few who likes to go fully mouseless and keyboardless.) I've tried to map some keys but I'm having a hard time figuring out how to map certain things, such as - toggle mouse on and off - board vessel during EVA (using circle/B) - button combination to toggle RCS on and off (L1 + long hold circle/B) Is it even possible to set everything up so that you don't need a keyboard or mouse? Thank you Quote Link to comment Share on other sites More sharing options...
Manul Posted February 8, 2022 Share Posted February 8, 2022 On 1/28/2022 at 4:40 PM, linuxgurugamer said: Regarding the throttle, there can be a number of things causing that. I've never had the issue you described, other than having my throttle on my joystick already moved forward. Have the same issue with throttle and other 3 axis of my controller that should be 0 by default. This is caused by ClickThroughBlocker, axis stay locked at 50% until I click the Clear Input Locks icon on the toolbar. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 8, 2022 Author Share Posted February 8, 2022 Ummm, before you blame a mod, have you considered that "input locks" refers to all inputs, possibly? Including those of joysticks? After all, a joystick IS an input. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted February 12, 2022 Share Posted February 12, 2022 (edited) Hello Sir @linuxgurugamer I have another weird bug to report. After pulling mods out for a couple hours, I narrowed it down to AFBW. I'm on 1.12.3 and I think it started on 1.12, not sure. It's been several months at least. AFBW 1.8.3.6 Windows In space, SAS is not persistent on a ship when a kerbal EVAs or you switch to another ship in physics range. The ship will rotate freely and can be pushed around on EVA. After re-entering from EVA or switching back to the original ship the SAS light is on but it's not functional. Yon can rotate just like SAS is off. Then toggling SAS off, the indicator is off and function is off (normal behavior) and toggling back on it is normal then. This whole process can then be repeated with the same results. I confirmed SAS is persistent in stock 1.12.3 and I made an install with only AFBW and dependencies and it's as described above. KSP log player log Edited February 12, 2022 by Krazy1 Duplicated... merged... huh Quote Link to comment Share on other sites More sharing options...
Manul Posted February 12, 2022 Share Posted February 12, 2022 (edited) On 2/8/2022 at 3:06 PM, linuxgurugamer said: Ummm, before you blame a mod, have you considered that "input locks" refers to all inputs, possibly? Including those of joysticks? After all, a joystick IS an input. Installing CTB (with Toolbar Controller of course) causes some axis to get stuck at 50% indefinitely after scene load (regardless of AFBW being installed or not). I used to think that it happens because CTB conflicts with my controller since it's type is CustomHID and it can also provide mouse and keyboard inputs. Edited February 12, 2022 by Manul Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 12, 2022 Author Share Posted February 12, 2022 19 minutes ago, Manul said: Installing CTB (with Toolbar Controller of course) causes some axis to get stuck at 50% indefinitely after scene load (regardless of AFBW being installed or not). I used to think that it happens because CTB conflicts with my controller since it's type is CustomHID and it can also provide mouse and keyboard inputs. Try clicking the CTB button, sounds like the input locks are not freed, and a controller IS an input, after all. Quote Link to comment Share on other sites More sharing options...
Manul Posted February 12, 2022 Share Posted February 12, 2022 Just now, linuxgurugamer said: Try clicking the CTB button, sounds like the input locks are not freed, and a controller IS an input, after all. It helps but sometimes the RUD happens before I click it The curious thing is that yaw, pitch and roll are not affected and it made me think that CTB is meant to deal only with keyboard and mouse inputs. Now I see that it was a wrong guess and pitch roll and yaw axis can also be locked https://github.com/linuxgurugamer/ClickThroughBlocker/issues/22 Quote Link to comment Share on other sites More sharing options...
LHACK4142 Posted February 20, 2022 Share Posted February 20, 2022 I can't find this mod on CKAN. I searched AFBW with no results. thanks. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted February 21, 2022 Share Posted February 21, 2022 2 hours ago, LHACK4142 said: I can't find this mod on CKAN. I searched AFBW with no results. thanks. It's there. Spell it out... "advanced..." Quote Link to comment Share on other sites More sharing options...
Manul Posted February 24, 2022 Share Posted February 24, 2022 On 2/13/2022 at 1:48 AM, linuxgurugamer said: Try clicking the CTB button, sounds like the input locks are not freed, and a controller IS an input, after all. Now I get the idea what's going on. There is an option to lock only keyboard inputs but no option to lock both keyboard and mouse so the only way of doing it is to use ControlTypes.ALLBUTCAMERAS and it locks all vessel control regardless of it's source. I can't find any ways to avoid this so my only suggestion is to make this optional. Quote Link to comment Share on other sites More sharing options...
billhnm Posted March 1, 2022 Share Posted March 1, 2022 On 2/20/2022 at 4:59 PM, LHACK4142 said: I can't find this mod on CKAN. I searched AFBW with no results. thanks. If you have KSP version > 1.12.1 and are on Windows, then it won't show up on CKAN unless you disable the "is:compatible" filter. Current Win version is 1.12.3. Should show if you are on Linux/OSX Quote Link to comment Share on other sites More sharing options...
LHACK4142 Posted March 2, 2022 Share Posted March 2, 2022 I found it by searching "advanced". Can't believe I didn't think of that haha. Quote Link to comment Share on other sites More sharing options...
traisjames Posted April 23, 2022 Share Posted April 23, 2022 After running "brew reinstall sdl2" to install sdl2 on OS X 10.15.7 I am still getting the error [EXC 00:58:05.964] DllNotFoundException: libSDL2-2.0.14 KSPAdvancedFlyByWire.SDLController.InitializeSDL () (at <19a82c8989b641c4a8faab2f3f310bbc>:0) KSPAdvancedFlyByWire.SDLController.SDLUpdateState () (at <19a82c8989b641c4a8faab2f3f310bbc>:0) KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () (at <19a82c8989b641c4a8faab2f3f310bbc>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) How do I help the game find the DLL? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 23, 2022 Author Share Posted April 23, 2022 13 hours ago, traisjames said: After running "brew reinstall sdl2" to install sdl2 on OS X 10.15.7 I am still getting the error [EXC 00:58:05.964] DllNotFoundException: libSDL2-2.0.14 KSPAdvancedFlyByWire.SDLController.InitializeSDL () (at <19a82c8989b641c4a8faab2f3f310bbc>:0) KSPAdvancedFlyByWire.SDLController.SDLUpdateState () (at <19a82c8989b641c4a8faab2f3f310bbc>:0) KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () (at <19a82c8989b641c4a8faab2f3f310bbc>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) How do I help the game find the DLL? May not be the right version of libSDL2 What version got installed? Quote Link to comment Share on other sites More sharing options...
traisjames Posted April 23, 2022 Share Posted April 23, 2022 4 hours ago, linuxgurugamer said: May not be the right version of libSDL2 What version got installed? From brew info sdl2 sdl2: stable 2.0.20 (bottled), HEAD Low-level access to audio, keyboard, mouse, joystick, and graphics https://www.libsdl.org/ /usr/local/Cellar/sdl2/2.0.20 (92 files, 5.6MB) * Poured from bottle on 2022-04-22 at 23:12:11 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/sdl2.rb License: Zlib ==> Options --HEAD Install HEAD version ==> Analytics install: 83,405 (30 days), 312,430 (90 days), 1,172,711 (365 days) install-on-request: 6,928 (30 days), 25,901 (90 days), 104,800 (365 days) build-error: 3 (30 days) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 24, 2022 Author Share Posted April 24, 2022 3 hours ago, traisjames said: From brew info sdl2 Not the right version, you need: DllNotFoundException: libSDL2-2.0.14 Quote Link to comment Share on other sites More sharing options...
traisjames Posted April 25, 2022 Share Posted April 25, 2022 On 4/23/2022 at 9:49 PM, linuxgurugamer said: Not the right version, you need: DllNotFoundException: libSDL2-2.0.14 I followed first this guide and then after being unsuccessful due to that version being too old this guide and still failed. I think my Homebrew at version at 3.4.8 is too new to support anything older. Is it possible to update AFBW to work with the current SDL2 or is there too much change? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 26, 2022 Author Share Posted April 26, 2022 2 hours ago, traisjames said: I followed first this guide and then after being unsuccessful due to that version being too old this guide and still failed. I think my Homebrew at version at 3.4.8 is too new to support anything older. Is it possible to update AFBW to work with the current SDL2 or is there too much change? Sorry, not something I have the ability to work with at this time Quote Link to comment Share on other sites More sharing options...
Rodger Posted May 5, 2022 Share Posted May 5, 2022 (edited) Does this mod do anything like reduce the input magnitude of yaw vs pitch? I've noticed all spacecraft really don't like yawing compared to pitching when using my joystick with this. Edit: it was caused by mandatory RCS, I swapped it for a manual reaction wheel nerf MM patch, and now I can yaw again Edited May 11, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
LordHelix Posted May 11, 2022 Share Posted May 11, 2022 AFBW will not show up in game properly all I get is this window. The only mods I have are click through blocker, toolbar, toolbar controller, ksp-recall and ksp community fixes. Here is the player.log. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2022 Author Share Posted May 11, 2022 9 hours ago, LordHelix said: AFBW will not show up in game properly all I get is this window. The only mods I have are click through blocker, toolbar, toolbar controller, ksp-recall and ksp community fixes. Here is the player.log. That is the KSP.log, please get me the correct Player.log. one thing I did see was that you are missing the Harmony needed for the KSP Community Fixes mod you have installed Quote Link to comment Share on other sites More sharing options...
LordHelix Posted May 11, 2022 Share Posted May 11, 2022 1 hour ago, linuxgurugamer said: That is the KSP.log, please get me the correct Player.log. one thing I did see was that you are missing the Harmony needed for the KSP Community Fixes mod you have installed I put Harmony back and no change. I don't have a player.log for ksp in Unity log folder is there something I should do to generate it? Quote Link to comment Share on other sites More sharing options...
LordHelix Posted May 11, 2022 Share Posted May 11, 2022 7 minutes ago, LordHelix said: I put Harmony back and no change. I don't have a player.log for ksp in Unity log folder is there something I should do to generate it? The in-game console says that I am missing libsdl2.-2.0.14, do I need that specific version of sdl? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted May 11, 2022 Share Posted May 11, 2022 (edited) 1 hour ago, LordHelix said: I don't have a player.log for ksp in Unity log folder is there something I should do to generate it? Edited May 11, 2022 by Aelfhe1m Quote Link to comment Share on other sites More sharing options...
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