MaianTrey Posted June 28, 2018 Share Posted June 28, 2018 (edited) This is a completely vanilla KSP replica of the International Space Station. All craft files, once hosted to KerbalX, will be posted here. Image albums and videos (if I record) of each mission will be posted as well. I will do my best to get through this entire build. This replica currently sits at 2,146 total parts, not including attached Soyuz, Dragon, or Shuttle crafts. I have just the ELC and ESP parts to finish building, and then everything will be ready to load up and launched. I have created a stock Shuttle, stock Proton-K, stock Soyuz, and stock Falcon 9 (with landable first stage without mods). My shuttle has a working Canadarm, as does my ISS with the Canadarm 2 (shoutout to @sgt_flyer and @selfish_meme on their shuttle/ISS build for a few ideas and tips). The robotic arm for the Japanese Exposed Facility, though, is static. Everything is designed to be launched with the real world launch vehicle. I may use Dock Rotate as the only mod to ensure that everything is straight during the build, since I'll be using the Canadarm and not RCS Tugs (besides solar arrays on the trusses). Current Status A few VAB craft images Spoiler ISS Mission Status Table Spoiler ISS Module Built Launched Craft File Zarya (Proton-K) Yes Yes KerbalX Unity+PMA-1+PMA-2 (STS-88) Yes Yes KerbalX Zvezda (Proton-K) Yes Yes KerbalX Z1 Truss+PMA-3 (STS-92) Yes Yes KerbalX P6 Truss (STS-97) Yes Yes KerbalX Destiny Lab (STS-98) Yes Yes KerbalX ESP-1 (STS-102) Yes Yes KerbalX Canadarm2 (STS-100) Yes Yes KerbalX Quest Airlock (STS-104) Yes Yes KerbalX PIRS Adapter (Soyuz-U) Yes Yes KerbalX S0 Truss (STS-110) Yes Yes KerbalX Mobile Base System (STS-111) Yes No S1 Truss (STS-112) Yes No P1 Truss (STS-113) Yes No ESP-2 (STS-114) Yes No P3/P4 Truss (STS-115) Yes No P5 Truss (STS-116) Yes No S3/S4 Truss (STS-117) Yes No S5 Truss+ESP-3 (STS-118) Yes No Harmony (STS-120) Yes No Columbus (STS-122) Yes No Japanese ELM-PS (STS-123) Yes No Kibo Lab+JEM Robotic Arm (STS-124) Yes No S6 Truss (STS-119) Yes No Japanese Exposed Facility (STS-127) Yes No Poisk Adapter (Soyuz-U) Yes No ELC-1+ELC-2 (STS-129) No No Cupola+Tranquility (STS-130) Yes No Rassvet Airlock (STS-132) Yes No Leonardo+ELC-4 (STS-133) Yes No AMS+OBSS+ELC-3 (STS-134) No No BEAM (CRS-8) Yes No Launch/Mission Videos:Mission 1A: ZaryaMission 2A: STS-88Mission 1R: ZvezdaMission 3A: STS-92Expedition 1: Soyuz TM-31Mission 4A: STS-97Mission 5A: STS-98Mission 3P: Progress M-44Mission 5A.1: STS-102Mission 6A: STS-100Mission 7A: STS-104Mission 4R: M-SO1 PirsMission 8A: STS-110 Edited July 26, 2019 by MaianTrey Added STS-110 Mission Quote Link to comment Share on other sites More sharing options...
peteletroll Posted June 28, 2018 Share Posted June 28, 2018 So, you're going to use the Canadarm to assemble the station in space? Is the Canadarm moving via DockRotate? Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted June 28, 2018 Author Share Posted June 28, 2018 Yea I'm using it in space, but no - it's completely stock to work. It is made of 3 separate elements that use hinge assemblies to stay together. If you have it undocked (so that you can move it) you cannot timewarp until you 'stow' it again or it floats apart. I made an imgur album a little while back that shows how the different hinges go together:https://imgur.com/a/QBdqJ Each of the three parts has a RTG so it doesn't run out of power, the smallest probe core for control, and reaction wheels for movement. In the first exploded view in the album, the RCS part is attached to the shuttle itself, while the antennas around it are on the arm, so it creates a ball joint for it to move freely. The second hinge is a 2-way hinge, so it rotates around the reaction wheel part. The third hinge is another ball-joint hinge like the first one. Quote Link to comment Share on other sites More sharing options...
Rune Posted June 28, 2018 Share Posted June 28, 2018 6 hours ago, peteletroll said: So, you're going to use the Canadarm to assemble the station in space? Is the Canadarm moving via DockRotate? I see I'm not the only one that had that idea. Great minds think alike, I guess! Already have some articulated drill arms worked out and everything. Rune. Pretty cool ISS, BTW. Quote Link to comment Share on other sites More sharing options...
peteletroll Posted June 28, 2018 Share Posted June 28, 2018 The way you made Canadarm work is amazing. Can't wait to see it in action. Quote Link to comment Share on other sites More sharing options...
selfish_meme Posted June 28, 2018 Share Posted June 28, 2018 It was @sgt_flyer who built the first stock Canadarm, this is almost a copy of his from our ISS pack, it was a brilliant idea, and kudos to anyone who can replicate his work, but from a practical point of view RCS tugs are much easier Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted August 8, 2018 Author Share Posted August 8, 2018 I've uploaded STS-88 to KerbalX. Zarya, Zvezda, STS-92, 97, and 98 to follow the rest of this week. Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted August 18, 2018 Author Share Posted August 18, 2018 I've uploaded Zarya, Zvezda, and STS-92 to KerbalX. I've also added the first four mission videos (STS-88 and 92 show the Canadarm in action). Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 23, 2018 Share Posted August 23, 2018 I’m really interested in that Shuttle, can you go over any special techniques you used to build it? Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted August 23, 2018 Author Share Posted August 23, 2018 The shuttle itself is pretty straightforward with 3 or 4 hidden exceptions. The shuttle is built for looks first, and function second. As a result, it doesn't glide as efficiently as a previous design, but it still works as well as it should otherwise. 1. The OMS Pods and all the RCS thrusters and shape in the back are all anchored on a short I-Beam, so that I can move it at once (which was helpful when I was tweaking the positioning). The OMS Pod is made of the in-line Mk1 Docking Ports, and the Advanced Grabbing Unit because of the rounded shape that I felt was most similar to the front of the OMS pods on the real shuttle. I tried using nose cones and things and couldn't get it looking good enough. There are a few radiator panels there just to even out the shape. The OMS pods are built off of one piece that connects to the I-Beam, so you can adjust the pod itself without it falling apart. 2. The RCS Thrusters are all the LF/O types. The only LF/O on the craft is anchored on a 2.5m Decoupler that is clipped into the back Monoprop fuel tank. I have crossfeed disabled, but the toggle for crossfeed tied to the RCS action group. This opens the fuel only when RCS is active (and keeps you from accidentally draining it if you go too long on the external tank in the beginning). I used monoprop as the main fuel source because the Shuttle OMS engines in-game are the O-10 Puff engines. The RCS on the nose are all oriented and positioned as they are on the real shuttle, and clipped into the nose in order to keep the nice shape of the nose (RCS clipped inside the craft it's anchored to still works just fine). As such, it's not quite centered, but the reaction wheels in the craft are enough to make for it mostly - translating left/right introduces a bit of a roll if you don't have SAS or hold the key down, but tapping it works well enough. 3. The tail fin of the shuttle is two tails clipped nearly on top of each other, so that you get the double-sided air brake that the shuttle has. 4. For the launch stack, I use 7 SRBs on each side, and add extra pieces to get the length better proportioned (existing Kickbacks are too short and small - real Shuttle SRBs are closer in proportion to the 2.5m size in-game). Now, in real life, there was a thrust profile applied to the SRBs that gradually lowered the thrust as the fuel was drained to keep a certain TWR. That doesn't exist in-game, so I took the 7 SRBs (6 around 1 center one) and adjusted fuel and thrust on each one so that they burn out one at a time. At 1:17 of the launch, the 6 outer SRBs are done, leaving just the center that has another 8 seconds of fuel to disconnect the SRBs to mimic the still slightly burning SRBs on the real shuttle at SRB Separation. This also keeps them flying with the orbiter enough for the ejection motors to push them away. The orbiter also has two of the Fuel Cell Arrays clipped into the bottom of the cockpit, so if you remove the Canadarm (which has RTGs), it has a battery source. Fuel for them may be an issue depending on length of stay, though - it currently only has LFO onboard for the RCS. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 24, 2018 Share Posted August 24, 2018 I decided to give your shuttle a test flight tonight, here's a photo that was taken during the underwing inspection with the Canadarm: I think I'd like to try to reverse-engineer parts of your shuttle to build one of my own. I've never finished a working STS, but this example has a lot of techniques that have really piqued my interest and given me ideas... Quote Link to comment Share on other sites More sharing options...
klond Posted August 30, 2018 Share Posted August 30, 2018 On 6/28/2018 at 9:21 AM, MaianTrey said: Yea I'm using it in space, but no - it's completely stock to work. It is made of 3 separate elements that use hinge assemblies to stay together. Well that's frikken awesome! Quote Link to comment Share on other sites More sharing options...
Dman979 Posted September 1, 2018 Share Posted September 1, 2018 Congratulations on being September's Thread of the Month! Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted September 6, 2018 Author Share Posted September 6, 2018 Two more videos added: TM-31 (First ISS Long-duration crew) and STS-97 (P6 Truss and Solar Array). Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted September 22, 2018 Share Posted September 22, 2018 On 8/30/2018 at 1:48 AM, klond said: Well that's frikken awesome! Thank @sgt_flyer I made a canadarm also but didn't release it before sgt_flyer but its not as slick as his. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted September 26, 2018 Share Posted September 26, 2018 (edited) Me: Yes, made a Falcon 9 replica in stock KSP! (except for the landing barge from https://forum.kerbalspaceprogram.com/index.php?/topic/71323-143-launchers-pack-spacex-pack-v53-released-april-18th/) Me, 5 seconds later after seeing this: BTW, good job on this, looks amazing! EDIT: Rocket: https://imgur.com/a/RPUOhfE Edited September 28, 2018 by Bej Kerman Imgur album Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted October 7, 2018 Author Share Posted October 7, 2018 (edited) I've added 3 new videos to the OP: STS-98 - installation of the Destiny Lab module Progress M-44 - Resupply mission with Progress spacecraft STS-102 - installation of ESP-1, resupply with Leonardo, and crew rotation All craft files showcased are uploaded and can be found in the KerbalX hangar (link in signature and in spoiler of OP). Edited October 7, 2018 by MaianTrey Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 7, 2018 Share Posted October 7, 2018 Wow, this is fantastic! 2000 parts? My laptop would be a puddle on the floor. Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted November 26, 2018 Author Share Posted November 26, 2018 2 new crafts and videos uploaded - STS-100 and STS-104. Picture in the OP shows the configuration of the station after the latest posted mission. Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted December 4, 2018 Author Share Posted December 4, 2018 New launch posted - Pirs module, and OP updated. The video includes a few other maintenance / crew rotation launches to follow the timeline. I'm working on the next launch (STS-110 and surrounding maintenance launches) for the next one. Then the fun really begins! Quote Link to comment Share on other sites More sharing options...
Russekof71 Posted December 10, 2018 Share Posted December 10, 2018 hello, is your mod compatible with ksp 1.3.1 and Ro? Quote Link to comment Share on other sites More sharing options...
DragonsForce Posted December 10, 2018 Share Posted December 10, 2018 17 minutes ago, Russekof71 said: hello, is your mod compatible with ksp 1.3.1 and Ro? This post has nothing to do with any mods. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 10, 2018 Share Posted December 10, 2018 (edited) 4 hours ago, Russekof71 said: hello, is your mod compatible with ksp 1.3.1 and Ro? No. As @DragonsForce said above, this isn’t a mod; @MaianTrey is building an ISS in a pure stock game. Edited December 10, 2018 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted July 12, 2019 Author Share Posted July 12, 2019 (edited) So I did get STS-110 launched and landed, a few months back, but never finished uploading it. I think in the next month or so I'm going to try to finish launching my Vanilla ISS and upload it with a few screenshots and no videos to finish the project, and then update them with Breaking Ground robotics where necessary. In the weeks leading up to Breaking Ground's release, I completely re-created my shuttle from scratch, and then incorporated robotics into its design for the Canadarm and other bits. So far I've only completely created STS-88 along with recreating the first two Russian segments (Zarya and Zvezda). I recreated and improved my Proton-K rocket as well. Everything is still completely stock, with Breaking Ground parts. No parts from the Making History are used in the following craft. I've automated the installation of STS-88 -- There are KAL controllers that completely perform grabbing the payload, lifting it out of the bay, docking it on the orbiter's docking port, extending out to grab Zarya, and then putting it on Unity once coupled. The launch sequence is automated through SRB ejection thanks to the newly released v1.7.3, you just have to steer. Spoiler I also recreated the P6 truss (so far) right after Breaking Ground released to test out the robotics for a self-deploying solar array. It folds up nice and tight to fit in the payload bay just like the real one did.https://gfycat.com/brightunacceptablehalicore (recommend playing at 4x speed) Spoiler Edited July 12, 2019 by MaianTrey Quote Link to comment Share on other sites More sharing options...
MaianTrey Posted July 26, 2019 Author Share Posted July 26, 2019 STS-110 uploaded to Youtube and KerbalX Craft: https://kerbalx.com/Maian/STS-110-Atlantis Video: https://www.youtube.com/watch?v=rCkEccXRDxs Quote Link to comment Share on other sites More sharing options...
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