UomoCapra Posted July 26, 2018 Share Posted July 26, 2018 Hello everyone! Kerbal Space Program 1.4.5 and Making History 1.4 is live! This patch includes various improvements and bug fixes for both the base game and the Making History Expansion, as well as a number of amends to the in-game integration of Steam Workshops and other Steam-related features! Check out this patch's Changelog for further details: =================================== v1.4.5 & MH 1.4============================================================ 1.4.5 Changelog - BaseGame ONLY (see below for MH changelog) +++ Improvements * Make mapnode behind body transparency configurable and improve behavior for pinned/hovered nodes (MAPNODE_BEHINDBODY_OPACITY in gamesettings). * Pop dialogs can now be closed/dismissed with ESC key. * Improvements to wheels/legs bouncing/sliding and oscillations. (Particularly when overloaded). * Removed pop-up which offers to delete incompatible saves and craft files and replaced with a pop-up which only warns of incompatibility when incompatible save/craft files are attempted to be opened. +++ Localization * Fix RnD Archives Biome Filter not showing spaces in biome names. +++ Parts +++ Bugfixes * Fix populating steam items into the wrong tabs in the craft browser/play missions dialog if the user switches tabs whilst waiting for responses from Steam. * Fix Steam Workshop Craft will not download if deleted when subscribed to then resubscribed to when in the VAB. * Fixed a bug where EVA facial animations were corrupted when the kerbal was mid-air and a quicksave was loaded. * Fix settings showing for expansion when expansion not installed. * Fix log message text for gathering subscribed Steam Workshop craft files. * Handle steam item lists with correct Steam Workshop status in craft browser. * Save craft file before exporting to steam to persist Steam Workshop Item Id into the craft file that is shared on steam. * Update Steam Workshop Item Steam Author automatically in UI dialogs. * Fix wheel explosions on docking landed vessels. * Fix vessels jumping when docking landed to a large mass vessel. * Fix Engineers report not taking variants into account for size dimensions. * Fix Engineers report not showing correct part/mass/size restrictions when swapping between different level VAB/SPH using the switch editor button. * Fix Kerbal on EVA occlusion inside all cargo bays as well as when the enter/leave command seats inside cargo bays. * Revised the initial state of the Exploring Gilly scenario, so that vessels don’t bounce off the surface out of control on start. * Fix vessels splashed inside another splashed vessel being removed when outside physics bubble. * Fix undo in VAB/SPH not working when you delete all but the root part. * Fix Reentry FX on Fairings. * Adjust SRB Engine FX and Sparks. * Fix NRE on PQSCity if transform has not been parented to a CelestialBody. * Fix Aero FX appearing in IVA mode inside the models. * Fix a localization issue that caused the Station One scenario to be corrupted in asian languages. +++ Mods * Added localScale param and behaviour to EffectDefinitions: PREFAB_PARTICLE, PREFAB_MULTI_PARTICLE, MODEL_MULTI_PARTICLE and MODEL_PARTICLE +++Miscellaneous * Add distinguishing titles between Steam Workshop Author and in-game user supplied Author in UI. * Add warning messages for craft browser craft UI Steam Workshop items. * Add cloud available space and file count checks when exporting craft and mission files to Steam Workshop. * Add Steam Workshop subscribe/unsubscribe button to craft browser VAB/SPH tabs. * Better handling of Steam Workshop items that are not in a valid state to be used in dialog UIs. * Add option to delete in progress mission files when deleting a mission. * Add Unity Analytics dialog and link to the players Unity Privacy Data page for personal data opt-out management. 1.4 Changelog - Making History DLC ONLY +++ Improvements * Allow minimum of 10m on fly through node. * Added checks for vessel compatibility when loading missions. +++ Localization +++ Parts * Added ModuleTestSubject for all of the MH Parts. +++ Bugfixes * Fixed Mission Builder exiting in some cases not closing the "Launch New Test" dialog. * Fix mission breaking and PauseMenu lockup when a node is deleted from end of mission path. * Fix nodes using Launch Sites as targets not detecting all Launch Sites. * Fix missing string for Snap to Grid tooltip in Builder. * Fix steam missions being out of sort order in mission lists. * Fix Asian fonts not showing in mission list for Steam Workshop Items. * Fix failure when going to the Tracking Station from the Mission Builder when there are no vessels. * Fix persistence for Ignoresurfacevelocity setting on nodes. * Fix Out of Range error when Vessel Explode action fires and disintegrates craft to separate vessels. * Fix where on the Mission App it was not displaying correctly the target Launch Site name with the nodes: Vessel Destroyed and Vessel Landed. * Some additional Loop protection in MEFlow Parser. * Fix SnapToGrid locking in Mission Builder. * Fix FlyThrough nodes waypoint being at surface and not the target location. * Fix Test Distance node throwing log spam when target vessel may not have spawned yet. * Fix slider percentage entries for part failure multipliers in Builder . * Fix canvas objects not scaling with the UIScale settings. * Fix DirectoryNotFound exception when playing a mission from Main Menu after previously testing a mission from the Mission Builder. * Removed Invalid “none” option on Resource Drain node creating KeyNotFound exceptions. * Fix when creating a new mission GAP size no longer resets to default. * Fix test Kerbal EVA node when assigning specific vessels to the node for EVA test. * Fix vessel landed node detection of launch sites. * Fix for GAP rendering in an incorrect scale for the Landed Vessel node +++ Missions +++Miscellaneous * Add Steam Workshop subscribe/unsubscribe button to Mission Play dialog on Community tab. Happy launchings! Link to comment Share on other sites More sharing options...
Lisias Posted July 26, 2018 Share Posted July 26, 2018 On a thursday? How do you guys expect me to work this friday? Link to comment Share on other sites More sharing options...
F3RGHNZ Posted July 26, 2018 Share Posted July 26, 2018 Are the docking ports fixed? Link to comment Share on other sites More sharing options...
Just Jim Posted July 26, 2018 Share Posted July 26, 2018 WOOHOO!!!!! Link to comment Share on other sites More sharing options...
eddiew Posted July 26, 2018 Share Posted July 26, 2018 13 minutes ago, UomoCapra said: * Removed pop-up which offers to delete incompatible saves and craft files and replaced with a pop-up which only warns of incompatibility when incompatible save/craft files are attempted to be opened. Does this mean that the game no longer deletes incompatible vessels upon loading? Or was that a fix for the VAB+SPH? Link to comment Share on other sites More sharing options...
cineboxandrew Posted July 26, 2018 Share Posted July 26, 2018 No fix for the shroud offset bug? Link to comment Share on other sites More sharing options...
JPLRepo Posted July 26, 2018 Share Posted July 26, 2018 15 minutes ago, eddiew said: Does this mean that the game no longer deletes incompatible vessels upon loading? Or was that a fix for the VAB+SPH? It will still delete them if it can't load them. (missing parts, etc). 12 minutes ago, cineboxandrew said: No fix for the shroud offset bug? * Fix fairings and shroud displacement when switching to vessels. 20 minutes ago, F3RGHNZ said: Are the docking ports fixed? Not sure what bug you are referring to there. Do you have the bug number? Link to comment Share on other sites More sharing options...
NoMrBond Posted July 26, 2018 Share Posted July 26, 2018 24 minutes ago, UomoCapra said: * Added localScale param and behaviour to EffectDefinitions: PREFAB_PARTICLE, PREFAB_MULTI_PARTICLE, MODEL_MULTI_PARTICLE and MODEL_PARTICLE Can this parameter be tied to a floatcurve (like atmospheric pressure)? Link to comment Share on other sites More sharing options...
MechBFP Posted July 26, 2018 Share Posted July 26, 2018 Cool beans. Thanks for the fixes as always. (PS, when are we gonna get structural adapter parts to go between 1.8m and 1.2m+2.5m? :P) Link to comment Share on other sites More sharing options...
Superfluous J Posted July 26, 2018 Share Posted July 26, 2018 2 hours ago, F3RGHNZ said: Are the docking ports fixed? How were they broken? Link to comment Share on other sites More sharing options...
eddiew Posted July 26, 2018 Share Posted July 26, 2018 2 hours ago, JPLRepo said: It will still delete them if it can't load them. (missing parts, etc). Is it possible to at least choose delete or quit immediately? We probably don't expect a problem and would like chance to fix our install without digging out backups... Link to comment Share on other sites More sharing options...
Papa_Joe Posted July 26, 2018 Share Posted July 26, 2018 (edited) 8 minutes ago, eddiew said: Is it possible to at least choose delete or quit immediately? We probably don't expect a problem and would like chance to fix our install without digging out backups... It has always been possible to kill the KSP session without losing your game save data. That has not changed. If you go through the menu system to exit the game it will save the changes... so just force kill the app. Edit: In light of JPLRepo's response, killing the app is no longer necessary Edited July 26, 2018 by Papa_Joe Correction. Link to comment Share on other sites More sharing options...
theJesuit Posted July 26, 2018 Share Posted July 26, 2018 2 hours ago, Lisias said: On a thursday? How do you guys expect me to work this friday? I have a major assignment due today and have had to work on it for the past three hours. mmmm... Link to comment Share on other sites More sharing options...
JPLRepo Posted July 26, 2018 Share Posted July 26, 2018 3 minutes ago, eddiew said: Is it possible to at least choose delete or quit immediately? We probably don't expect a problem and would like chance to fix our install without digging out backups... That is exactly what the new behavior is. You are given a warning before it loads the save... so you can choose to continue or not. Link to comment Share on other sites More sharing options...
razark Posted July 26, 2018 Share Posted July 26, 2018 Is there a reason the game can't just not load the vessel, but keep it in the file? Link to comment Share on other sites More sharing options...
theJesuit Posted July 26, 2018 Share Posted July 26, 2018 Now looking forward to finding out what the next DLC will be! Peace. Link to comment Share on other sites More sharing options...
Marlus Posted July 26, 2018 Share Posted July 26, 2018 3 hours ago, UomoCapra said: * Fix vessels jumping when docking landed to a large mass vessel. After the update I still have this problem. https://www.youtube.com/watch?v=RiklG3WF-iE&feature=youtu.be Link to comment Share on other sites More sharing options...
DoctorDavinci Posted July 26, 2018 Share Posted July 26, 2018 @JPLRepo suggestion - perhaps when KSP releases an update the release notes could include a small notice to not bother modders with the inevitable 'is this mod working in KSP' The reason I propose this is it took less than an hour after release was up on steam before Kerbal Konstructs got the gold medal for being the first mod thread to mention KSP v1.4.5 .... BD Armory came in a close second at just over an hour and a half Just a thought Link to comment Share on other sites More sharing options...
klgraham1013 Posted July 26, 2018 Share Posted July 26, 2018 Okay. Let's sit back for a few, and wait for the dust to settle. Fingers crossed that this is the update I've been waiting for. Link to comment Share on other sites More sharing options...
Araym Posted July 26, 2018 Share Posted July 26, 2018 When 1.4.6??? Link to comment Share on other sites More sharing options...
Ultimate Steve Posted July 27, 2018 Share Posted July 27, 2018 23 minutes ago, Araym said: When 1.4.6??? That would be a new record for patches if it happens! Currently we're tied with 1.0.5 and 0.8.5. Link to comment Share on other sites More sharing options...
TriggerAu Posted July 27, 2018 Share Posted July 27, 2018 2 hours ago, NoMrBond said: Can this parameter be tied to a floatcurve (like atmospheric pressure)? Currently its a simple scale from the request, if your looking for an atmospheric curve model check out RealPlume Link to comment Share on other sites More sharing options...
LitaAlto Posted July 27, 2018 Share Posted July 27, 2018 I am Patchymandias! Look upon your mods, and despair! (j/k, so far everything works fine.) Link to comment Share on other sites More sharing options...
politas Posted July 27, 2018 Share Posted July 27, 2018 (edited) Still no fix for Joysticks on Linux? I really want to upgrade, but I can't stand playing without my joystick! What really burns me is that I have paid twice for Making History Expansion, on Steam and through the KSP Store, and I can't enjoy it thanks to the broken joystick code. Edited July 27, 2018 by politas Link to comment Share on other sites More sharing options...
cineboxandrew Posted July 27, 2018 Share Posted July 27, 2018 4 hours ago, JPLRepo said: * Fix fairings and shroud displacement when switching to vessels I was referring to the one that happens at launch. I’ll have to test and see if it’s still there Link to comment Share on other sites More sharing options...
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