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SSTO and plane or rocket giveway 1.4 required


EdwardB3020

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Hey everyone I've been ondering if some people are willing to give me some cool plane/SSTO or rocket designs that I can use for my new save file. If I do make a video I would be sure to credit you. 

Links could be on drive or Dropbox.

These crafts have to be stock because I do not like parts mods. 

Trucks and vehicles are fine.

Just a quick message I am not a good builder myself so don't feel bad if your creation isn't that good and your not alone. It took me 3 hours to build a XB-47 and it looks terrible. 

Requirements 

Stock crafts only no tweakscale or fuel changing mods 

I mostly like airplanes because I'm training to become an actual piolot 

Prop planes are fine to give but show a demo video in the download link,

For the parts, they have to be 1.4 parts

If you make a SSTO make sure it has a docking port and enough fuel to randevus and docking Manuver to a space station in LKO. The SSTO must have a crew capacity to fit at least 5 people and it must be easy to fly.

 

 

I just want some community made craft files for fun but I do not have a YouTube channel yet but if I do use it you should put your username in the description of the craft so I can remember.

Thanks kerbals!

 

 

 

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For a career save,  there is the limitation that my craft mostly use top tech parts.   I hope that's ok.    But these are all stock and they don't bite,  though I have had issues with the "pitch trim" action groups i use to try enable people to fly without a joystick and prograde hold only.   Often,  the trim changing flaps randomly swap to deploying in the wrong direction, and nose up becomes nose down etc.   Do a control check before liftoff or if you're a joystick user,  feel free to ignore all that.

https://kerbalx.com/AeroGav/MK1-Griffon-Deep-Space-Crew-Shuttle

40 tons, 11 seats, inline clamp o tron,  3k delta v left in LKO.   Uses Rapier and Nukes and big S wing parts , so a high tech ship.    If you're thinking of refuelling it in orbit and sending it to Laythe or Duna,  I recommend attaching small landing gears to the trailing edge of each wing as outriggers,   you are more likely to get an airplane you can use again afterward.

 

rXJyN2D.png

 

 

https://kerbalx.com/AeroGav/Puffin

0EmstqV.jpg

3 Seat Seaplane SSTO.     Can take off from water with enough delta V to reach Minmus.     Was built for the lake landing challenge and it currently has very weak landing gear, needs beefing up.   Also could use some kind of docking port, but needs a solution that doesn't add drag.        Would be nice to have for Laythe I reckon.

 

https://kerbalx.com/AeroGav/Andromeda

Cargo SSTO.   

zp1ETgE.png

https://kerbalx.com/AeroGav/Learstar-A2

Interesting concept perhaps,  not full SSTO but has panther boosters on the wingtips.   Low launch cost, far less than a shuttle, better delta V, easier to fly IMHO.

lHfUDsj.jpg

Finally, a couple of lower tech offerings.

https://kerbalx.com/AeroGav/Krakenskimmer-Mandalay-class-SSTO

D2IcUGw.jpg

3 Kerbals to Minmus with 2 nukes, 1 Terrier,  2 Panthers.  Val likes it.

If you have nukes and whiplash and Big S parts but not yet Rapier, there's this thing i put together in a huge rush -

https://www.dropbox.com/s/zsw71d2g9qqc7d7/sPARROW.craft?dl=0

@adamgerd got it to space with more delta V than I managed and even managed to land it (i've not tried) so it can't be that bad despite being a rush job.  Or @adamgerd is some combination of Ice Man, Maverick and Luke Skywalker all rolled into one, be very afraid.

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I've got this low tech SSTO - just Panthers and Reliant. It is designed to carry cargo (you get contracts deploying satellites) but it should be easy to replace the aft cargo bay with passenger cabin and add docking port and RCS.

screenshot111.png

https://kerbalx.com/TheFlyingKerman/HKA-4BII-SSTO

If you want to fly planes, I've also got this

screenshot61.png

https://kerbalx.com/TheFlyingKerman/LKA-1CIII

These are built using an older version of KSP but should work with the latest version.

Edited by TheFlyingKerman
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On 9/20/2018 at 4:07 PM, AeroGav said:

For a career save,  there is the limitation that my craft mostly use top tech parts.   I hope that's ok.    But these are all stock and they don't bite,  though I have had issues with the "pitch trim" action groups i use to try enable people to fly without a joystick and prograde hold only.   Often,  the trim changing flaps randomly swap to deploying in the wrong direction, and nose up becomes nose down etc.   Do a control check before liftoff or if you're a joystick user,  feel free to ignore all that.

https://kerbalx.com/AeroGav/MK1-Griffon-Deep-Space-Crew-Shuttle

40 tons, 11 seats, inline clamp o tron,  3k delta v left in LKO.   Uses Rapier and Nukes and big S wing parts , so a high tech ship.    If you're thinking of refuelling it in orbit and sending it to Laythe or Duna,  I recommend attaching small landing gears to the trailing edge of each wing as outriggers,   you are more likely to get an airplane you can use again afterward.

 

rXJyN2D.png

 

 

https://kerbalx.com/AeroGav/Puffin

0EmstqV.jpg

3 Seat Seaplane SSTO.     Can take off from water with enough delta V to reach Minmus.     Was built for the lake landing challenge and it currently has very weak landing gear, needs beefing up.   Also could use some kind of docking port, but needs a solution that doesn't add drag.        Would be nice to have for Laythe I reckon.

 

https://kerbalx.com/AeroGav/Andromeda

Cargo SSTO.   

zp1ETgE.png

https://kerbalx.com/AeroGav/Learstar-A2

Interesting concept perhaps,  not full SSTO but has panther boosters on the wingtips.   Low launch cost, far less than a shuttle, better delta V, easier to fly IMHO.

lHfUDsj.jpg

Finally, a couple of lower tech offerings.

https://kerbalx.com/AeroGav/Krakenskimmer-Mandalay-class-SSTO

D2IcUGw.jpg

3 Kerbals to Minmus with 2 nukes, 1 Terrier,  2 Panthers.  Val likes it.

If you have nukes and whiplash and Big S parts but not yet Rapier, there's this thing i put together in a huge rush -

https://www.dropbox.com/s/zsw71d2g9qqc7d7/sPARROW.craft?dl=0

@adamgerd got it to space with more delta V than I managed and even managed to land it (i've not tried) so it can't be that bad despite being a rush job.  Or @adamgerd is some combination of Ice Man, Maverick and Luke Skywalker all rolled into one, be very afraid.

 

16 hours ago, TheFlyingKerman said:

I've got this low tech SSTO - just Panthers and Reliant. It is designed to carry cargo (you get contracts deploying satellites) but it should be easy to replace the aft cargo bay with passenger cabin and add docking port and RCS.

screenshot111.png

https://kerbalx.com/TheFlyingKerman/HKA-4BII-SSTO

If you want to fly planes, I've also got this

screenshot61.png

https://kerbalx.com/TheFlyingKerman/LKA-1CIII

These are built using an older version of KSP but should work with the latest version.

Oh wow Thanks mate I would be very glad to see these craft files once I have my tech tree finished! Thanks for the submission! 

 

Ekranoplan anyone?

 

@Thrimm Could you remake your tutorial ssto making series please because fuel levels have changed sort of during the past few updates.

 

Thanks 

 

I need to get better at making these planes. 

Edited by Trekkie148
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16 hours ago, TheFlyingKerman said:

I've got this low tech SSTO - just Panthers and Reliant. It is designed to carry cargo (you get contracts deploying satellites) but it should be easy to replace the aft cargo bay with passenger cabin and add docking port and RCS.

screenshot111.png

https://kerbalx.com/TheFlyingKerman/HKA-4BII-SSTO

If you want to fly planes, I've also got this

screenshot61.png

https://kerbalx.com/TheFlyingKerman/LKA-1CIII

These are built using an older version of KSP but should work with the latest version.

Now that's cool...

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On 9/22/2018 at 3:06 AM, Trekkie148 said:

 

Oh wow Thanks mate I would be very glad to see these craft files once I have my tech tree finished! Thanks for the submission! 

 

Ekranoplan anyone?

 

@Thrimm Could you remake your tutorial ssto making series please because fuel levels have changed sort of during the past few updates.

 

Thanks 

 

I need to get better at making these planes. 

Always fun to fly each other's craft, it's the only multiplayer element the game has really :-)

Please let us know how you got on with these craft and any variants you created !

I must admit I sometimes forget how most people use SSTOs when i build mine - mine are intended to do a lot of exploring themselves, with NERV engines,  interplanetary delta V and the ability to land offworld.     They're not really designed to be easy to dock to space stations etc.  That would require an extensive RCS system and docking port in the nose, which would add a lot of drag and make the NERV/Liquid fuel approach less viable.    Mine have reaction wheels and inline docking ports, but are best flown up to the vicinity of the other vessel and then get docked to by some space tug that doesn't have to worry about aerodynamics.   Top off the tanks,  and on they go further into the Kerbol system..

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On 9/22/2018 at 3:06 AM, Trekkie148 said:

 

@Thrimm Could you remake your tutorial ssto making series please because fuel levels have changed sort of during the past few updates.

 

Thanks 

 

I did write something more recent than Mark Thrimm's guide in the Tutorial section,   guide to building mk2 space planes, though really my advice is "don't build a mk 2 !"  since that is the draggiest fuselage type and creates a lot of problems.

If you're building a liquid fuel only mk1 ship, some tips -

1.  Use inline cockpits and crew parts,  don't put the crew parts at the very front of the stack, have some intakes, service bays or inline dock ports to absorb re-entry heat.

2. keep all your fuel in big S wings and strakes.   Try to avoid fitting any traditional fuel tanks at all, if possible.   Remember,  strakes orientated vertically make good vertical stabilizers which also store fuel.

3.   One jet engine per 30 tons.   You can go as low as 20 or high as 40, but 30 is good point to aim at .      

4,  Two nukes for every 30 tons.   Again, you can go as low as 20 or high as 40.

5,   Fuel fraction ?    20% of you gross mass as fuel is actually enough to make orbit.      25% makes orbit comfortably,.     If a third of your mass is fuel, you can start to think about landing on Minmus.   50% is the upper limit,  diminishing returns are biting hard and your payload fraction will be very small here.      These fuel fractions are much less than you'd see in a chemical ship,.

Don't forget my speed build video for a practical example of all this (in my first post in this topic, but here it is again - https://youtu.be/3uY5nZ3jL5I )

..and the craft file here if you want to see how it flies - https://www.dropbox.com/s/zsw71d2g9qqc7d7/sPARROW.craft?dl=0

 

Edited by AeroGav
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Kestrel SSTO

Easy to fly, good for LKO transport, carries 2 pilots + 4 passengers.

Spoiler

JfL1dv9.jpg

Ranger long range shuttle

Rocket launched, can glide back to KSC or use chutes. 2 pilots + 4 passengers. Has RCS but no port - I didn't need a port for my rescue mission, just rendezvous ability, and I forgot to add one before I uploaded it. But you could put one on the back, between the engines, and it should be fine. Also it was built in 1.3 but works fine in 1.4.

Spoiler

Eqzj4yt.jpg

Feel free to use anything else from my hangar, if you want.

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On 9/20/2018 at 3:07 PM, AeroGav said:

3 Seat Seaplane SSTO.     Can take off from water with enough delta V to reach Minmus.     Was built for the lake landing challenge and it currently has very weak landing gear, needs beefing up.   Also could use some kind of docking port, but needs a solution that doesn't add drag.        Would be nice to have for Laythe I reckon.

Are those control surfaces attached to control surfaces? That never occurred to me! If I hadn't already launched my seaplane base to a holding orbit over Kerbin, I might incorporate that.

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3 minutes ago, Zosma Procyon said:

Are those control surfaces attached to control surfaces? That never occurred to me! If I hadn't already launched my seaplane base to a holding orbit over Kerbin, I might incorporate that.

Download the craft and examine it ?   From memory though, no.   If you're talking about the "tailplane" box structure, that's a  modular wing panel attached to the Big S strake tail booms,  and elevons are attached to the horizontal modular wing part as normal.    Some of my larger designs have canards attached to other canards to get a big enough control surface - i think the "Andromeda"  cargo ship has that.   Bear in mind that when one canard moves, it does not affect the out that is attached to it, even though as an all-moving surface it looks like it should.    Sp canard A attached to Canard B is then attached to fuselage,   both will have max deflection of 25 degrees.   You won't have B deflecting 25 degrees which affects the mounting hinge of canard A , causing a total deflection of 50 degrees when its actuator kicks in 

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