roboslacker Posted October 2, 2018 Share Posted October 2, 2018 Stock DV? Now I don't have to slap mechjeb on everything! Link to comment Share on other sites More sharing options...
bertha Posted October 2, 2018 Share Posted October 2, 2018 (edited) loving this thread Edited October 2, 2018 by bertha Link to comment Share on other sites More sharing options...
Tyko Posted October 2, 2018 Share Posted October 2, 2018 it's October 2nd! Squad said "October". Is it out yet? Link to comment Share on other sites More sharing options...
FinalFan Posted October 3, 2018 Share Posted October 3, 2018 10 hours ago, wumpus said: Can I keep my old "Hammer" graphics as a drop down? Hammer based design was something I loved when I was a new kerbal player, and don't take my hammers away! More delta-v indicators? Is the engineer report going to include delta-v? Pretty to include how much delta-v each burn requires if the delta-v during design is a deep, dark secret. Although the blog implies that hitting the launch button (and reverting) may show you such things, although since you can't lay in a burn from the launch tower (one of my long standing gripes) you are unlikely to access that data. A whole launch, lay in a burn, read the delta-v, revert to construction seems way to silly to get delta-v in unmodded KSP). You want a hype train? Try Balsa Model Planes. To me, hype trains require an observable delta between old and new. KSP is just too established and polished for much of a hype train. I agree that it is too bad the Hammer's design is unrecognizable, though I do like the new look of "two Fleas glued together". I get that you're unsatisfied with the delta V readout implementation, something is better than nothing. "KSP is just too established and polished for much of a hype train." Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 7, 2018 Share Posted October 7, 2018 On 10/3/2018 at 12:04 AM, Tyko said: it's October 2nd! Squad said "October". Is it out yet? Now it's October 7th! Hurry up SQUAD! Link to comment Share on other sites More sharing options...
It'snorocketscience Posted October 7, 2018 Share Posted October 7, 2018 I know most people prefer the new looks, but I hope they have an option to use the old color scheme... it's not too much to ask for, is it? I like the current look of the game right now. Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 7, 2018 Share Posted October 7, 2018 6 hours ago, It'snorocketscience said: I know most people prefer the new looks, but I hope they have an option to use the old color scheme... it's not too much to ask for, is it? I like the current look of the game right now. Considering what happened with the part revamps in 1.4 (remember, the old 2.5m parts are still in the game) you’ll probably still be able to play with the old-style parts. Not sure about the spacesuits though. Anyway @GregroxMun full steam ahead! 1.5 HYPE! Link to comment Share on other sites More sharing options...
MacGregor Posted October 8, 2018 Share Posted October 8, 2018 I must be late to the party. Where is the 1.5 change log? Link to comment Share on other sites More sharing options...
qzgy Posted October 8, 2018 Share Posted October 8, 2018 Not here yet. Though if you'd like @McGreggor, take a browse through the latest Devnotes in the daily kerbal. Most of the stuff is mentioned there. As for my contribution - wow an actually probably good burn indicator! And some new shiny parts. Gonna miss the old ones a bit... Link to comment Share on other sites More sharing options...
MR L A Posted October 8, 2018 Share Posted October 8, 2018 On 10/2/2018 at 5:11 PM, roboslacker said: Stock DV? Now I don't have to slap mechjeb on everything! If you use MJ2 and KER for all! MJ can be partless anyway and retain full functionality Also, as far as we can tell so far, there’s not an actual stock readout of dV... just visuals based on it but no actual numbers. Link to comment Share on other sites More sharing options...
pandaman Posted October 8, 2018 Share Posted October 8, 2018 I'm on the hype train. Looking forward to 1.5 and what features and tweaks the future relases may bring. It's looking like the much needed art revamp is finally happening properly. Which will hopefully help attract and hold new players too. Link to comment Share on other sites More sharing options...
Triop Posted October 10, 2018 Share Posted October 10, 2018 (edited) Hyped for what ? *excuse me, I'm shooting in my need for wheels, propellors, ships ( the sea kind ) stuff mode again . . . I know, It's all about rockets etc. . . Edited October 10, 2018 by Triop Link to comment Share on other sites More sharing options...
Xurkitree Posted October 10, 2018 Share Posted October 10, 2018 (edited) Excuse me, but where is this stock DV indicators you are getting hyped for, fellow rocketeers?? It doesn't seem to load for me... Other than that, loving the art boosts! Wishing the SRBs were less white though. EDIT:Nvm, found it. Posting it here incase anyone else can't se Edited October 10, 2018 by Xurkitree Link to comment Share on other sites More sharing options...
KerikBalm Posted October 12, 2018 Share Posted October 12, 2018 Are you sure that's a stock craft dV readout? it looks like a maneuver dV display, similar to what we already have. What is the source for that image? Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 12, 2018 Share Posted October 12, 2018 1 hour ago, KerikBalm said: Are you sure that's a stock craft dV readout? it looks like a maneuver dV display, similar to what we already have. What is the source for that image? It's the new, improved manoeuvre node system that SQUAD showed off a few weeks ago. It's coming in 1.5. Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 12, 2018 Share Posted October 12, 2018 (edited) 3 hours ago, KerikBalm said: Are you sure that's a stock craft dV readout? it looks like a maneuver dV display, similar to what we already have. What is the source for that image? Yeah. Not a dv readout. Just the new burn time indicator. Seen a few jump to conclusions on this one. Edited October 12, 2018 by klgraham1013 Link to comment Share on other sites More sharing options...
Jimmidii Posted October 12, 2018 Share Posted October 12, 2018 15 minutes ago, klgraham1013 said: Yeah. Not a dv readout. Just the new burn time indicator. Seen a few jump to conclusions on this one. The new burn time indicator is explicitly based on dV calculation. It's also calculating dV in different stages for the display. They've been testing it to make sure it calculates dV at least as accurately as the dV mods that are out there. Just by itself that's massively useful, as it'll display whether we've got enough dV for every manoeuvre, even across multiple stages. Also it'd be more of a surprise for me if they're going to the trouble of calculating that information and don't give it to us in other places to be honest. Maybe not right away, but eventually. Link to comment Share on other sites More sharing options...
FinalFan Posted October 12, 2018 Share Posted October 12, 2018 7 hours ago, Jimmidii said: The new burn time indicator is explicitly based on dV calculation. It's also calculating dV in different stages for the display. They've been testing it to make sure it calculates dV at least as accurately as the dV mods that are out there. Just by itself that's massively useful, as it'll display whether we've got enough dV for every manoeuvre, even across multiple stages. Also it'd be more of a surprise for me if they're going to the trouble of calculating that information and don't give it to us in other places to be honest. Maybe not right away, but eventually. "across multiple stages" Do you think that is why the burn is 38 seconds long but we're being told to start burning 11 seconds before the node? Link to comment Share on other sites More sharing options...
Tyko Posted October 12, 2018 Share Posted October 12, 2018 On 10/8/2018 at 2:12 AM, MR L A said: On 10/2/2018 at 9:11 AM, roboslacker said: Stock DV? Now I don't have to slap mechjeb on everything! If you use MJ2 and KER for all! MJ can be partless anyway and retain full functionality Also, as far as we can tell so far, there’s not an actual stock readout of dV... just visuals based on it but no actual numbers. You don't even need an extra mod for KER. KER's settings menu includes an option to go partless. Link to comment Share on other sites More sharing options...
Jimmidii Posted October 12, 2018 Share Posted October 12, 2018 (edited) 58 minutes ago, FinalFan said: "across multiple stages" Do you think that is why the burn is 38 seconds long but we're being told to start burning 11 seconds before the node? I think that's the 30% at the bottom, sets how much of the burn (in time) you want to do before/after the manoeuvre node. Edited October 12, 2018 by Jimmidii Link to comment Share on other sites More sharing options...
pandaman Posted October 12, 2018 Share Posted October 12, 2018 This train is taking it's time filling up compared to previous releases. Still, at least I have my seat booked and I won't have queue for the bar. Link to comment Share on other sites More sharing options...
MR L A Posted October 12, 2018 Share Posted October 12, 2018 2 hours ago, Tyko said: You don't even need an extra mod for KER. KER's settings menu includes an option to go partless. I know but last time I checked the mod for MJ does the same for KER too.. despite it already being there. Though I do think it means you don’t have to alter the KER settings if you’re feeling extra lazy Link to comment Share on other sites More sharing options...
Superfluous J Posted October 12, 2018 Share Posted October 12, 2018 1 hour ago, Jimmidii said: I think that's the 30% at the bottom, sets how much of the burn (in time) you want to do before/after the manoeuvre node. It's not time, it's dV. That's the whole point 30% of 38 seconds is 11.4 seconds, but because there's a stage in there, the game figured out that in fact 30% of the dV will be 10 (+/- 0.5) seconds of burning, not 11.4. Link to comment Share on other sites More sharing options...
Kernel Kraken Posted October 14, 2018 Share Posted October 14, 2018 I'm sticking with 1.3.1, unless I can keep my old SRB models. Link to comment Share on other sites More sharing options...
FleshJeb Posted October 16, 2018 Share Posted October 16, 2018 Hype train derailed by bugs on the tracks. Link to comment Share on other sites More sharing options...
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