GeneCash Posted October 16, 2018 Share Posted October 16, 2018 So for the longest time, KSP has used just one core for most of the game, and sometimes running mods like MechJeb in a second core. I started up 1.5 and xosview and now it finally uses all 8 cores. Nice! Thumbs up! Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 16, 2018 Share Posted October 16, 2018 1 hour ago, GeneCash said: So for the longest time, KSP has used just one core for most of the game, and sometimes running mods like MechJeb in a second core. I started up 1.5 and xosview and now it finally uses all 8 cores. Nice! Thumbs up! What!? I have to check that out next time I run the game. Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted October 17, 2018 Share Posted October 17, 2018 well this is certainly something we could only hope for if it IS the case if it is, all that's remaining is to ditch directX 9 and move to vulkan (and do something about the way KSP loads in all textures, even unused ones into the RAM?) Link to comment Share on other sites More sharing options...
MR L A Posted October 17, 2018 Share Posted October 17, 2018 This wasn't mentioned AT ALL in the change log (unless I missed it somehow)? Can anyone confirm this? @SQUAD Link to comment Share on other sites More sharing options...
steuben Posted October 17, 2018 Share Posted October 17, 2018 I noticed that it felt peppier with a couple of my larger craft. Link to comment Share on other sites More sharing options...
Dafni Posted October 17, 2018 Share Posted October 17, 2018 I also saw no mention of this anywhere. But I dont read twitter and all that, my only source of KSP info is this forum here. Link to comment Share on other sites More sharing options...
jlcarneiro Posted October 17, 2018 Share Posted October 17, 2018 If that is true, it might explain why my computer did not warm so much... I felt it "cooler" than it gets running KSP 1.4.5. But since I haven't used mods in 1.5 yet, I attributed this behavior to the stock version... Link to comment Share on other sites More sharing options...
aagun123 Posted October 17, 2018 Share Posted October 17, 2018 (edited) cpu usage of my laptop while running KSP1.4.5 [Broken picture removed by moderator] Edited January 28, 2019 by Snark Redacted by moderator Link to comment Share on other sites More sharing options...
bewing Posted October 17, 2018 Share Posted October 17, 2018 Generally, core usage is 99.9% controlled by your OS -- not by a particular application. So any change you are seeing is more likely from an OS upgrade, rather than a change in the game. Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted October 17, 2018 Share Posted October 17, 2018 I can confirm that KSP is using all of my cores while playing now (never checked it prior to this so...idk if that means anything), and performance with high part count ships seems... better? (Possibly placebo affect I guess. I get pretty high frames regardless.) There was a windows update recently, didn't really pay attention to what it did. Link to comment Share on other sites More sharing options...
Tyko Posted October 17, 2018 Share Posted October 17, 2018 @UomoCapra, was there a change to the way KSP utilizes CPU cores in 1.5? Link to comment Share on other sites More sharing options...
Geonovast Posted October 17, 2018 Share Posted October 17, 2018 3 hours ago, Rocket In My Pocket said: There was a windows update recently, didn't really pay attention to what it did. Are all of your files still there? *snort* GoG finally updated with 1.5 Linux installers, so I'll have to do some side-by-side comparisons between stock 1.4.5 and stock 1.5. Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted October 17, 2018 Share Posted October 17, 2018 10 minutes ago, Geonovast said: Are all of your files still there? *snort* GoG finally updated with 1.5 Linux installers, so I'll have to do some side-by-side comparisons between stock 1.4.5 and stock 1.5. Ooh! Shots fired! Lol. Spoiler Link to comment Share on other sites More sharing options...
The Aziz Posted October 18, 2018 Share Posted October 18, 2018 8 hours ago, Rocket In My Pocket said: Hide contents What was in the spoiler Alright but how the windows update could change the way how unity based game uses CPU? But if it really happened... Yeeesh more modzzzzz Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted October 18, 2018 Share Posted October 18, 2018 2 hours ago, The Aziz said: Alright but how the windows update could change the way how unity based game uses CPU? I've no clue, but I think we've pretty much established it wasn't a change on KSP's end. Pretty sure that would have been in the patch notes? I have some older installs lying around, When I have time I guess I could fire one up and see if it only utilizes one core? That would tell us where the change is originating, if there is one. Link to comment Share on other sites More sharing options...
Ace76inDC Posted October 18, 2018 Share Posted October 18, 2018 Wow, if it's as you say I love it Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted October 18, 2018 Share Posted October 18, 2018 Well I fired up 1.3.1 and there was no difference, I see activity on all cores when running KSP and I'm not doing anything else. Take from that what you will. For all I know there was activity on all cores prior; I never checked it before now. Link to comment Share on other sites More sharing options...
Dafni Posted October 18, 2018 Share Posted October 18, 2018 11 minutes ago, Rocket In My Pocket said: Well I fired up 1.3.1 and there was no difference, I see activity on all cores when running KSP and I'm not doing anything else. Take from that what you will. For all I know there was activity on all cores prior; I never checked it before now. Same here. Never checked before either as far as I remember, at least not with nothing running in the background. Link to comment Share on other sites More sharing options...
Boris-Barboris Posted October 18, 2018 Share Posted October 18, 2018 (edited) It will turn out to be either a bug, useless unity shader or a bitcoin miner, won't it? Edited October 18, 2018 by Boris-Barboris Link to comment Share on other sites More sharing options...
GeneCash Posted October 19, 2018 Author Share Posted October 19, 2018 (edited) Probably should have mentioned this was Linux, not Windows... (I keep forgetting Windows isn't as dead and buried as DOS) Edit: from my Googling, this is a result of upgrading Unity Edited October 19, 2018 by GeneCash Link to comment Share on other sites More sharing options...
sl2va Posted October 22, 2018 Share Posted October 22, 2018 (edited) 1.5.1 version still use 2 cores for physics and maybe +1 core for aerodynamics FX. I really want to see in next update optimization for all cores. #AddCpuOptimizationForAllCores Edited October 22, 2018 by sl2va Link to comment Share on other sites More sharing options...
MR L A Posted October 22, 2018 Share Posted October 22, 2018 6 hours ago, sl2va said: 1.5.1 version still use 2 cores for physics and maybe +1 core for aerodynamics FX. I really want to see in next update optimization for all cores. #AddCpuOptimizationForAllCores I, too, would absolutely love this; however, I also understand (even as a complete non-coder) that this would be a herculean task that would probably be limited by the work the Unity engine developers have done I'd probably actually pay for that to be an update though.. Link to comment Share on other sites More sharing options...
LukasKerman Posted October 22, 2018 Share Posted October 22, 2018 KSP always used all my CPU cores. Each just never went to 100% but stood at around 60%. I suspect that is Windows shifting the game's threads around the cores for an even load and core wear. Link to comment Share on other sites More sharing options...
sl2va Posted October 22, 2018 Share Posted October 22, 2018 40 minutes ago, MR L A said: I, too, would absolutely love this; however, I also understand (even as a complete non-coder) that this would be a herculean task that would probably be limited by the work the Unity engine developers have done I'd probably actually pay for that to be an update though.. I think it's possible because there's PhysX that use a lot GPU cores (really a lot cores, 500 for example) for physics calculation. Link to comment Share on other sites More sharing options...
MR L A Posted October 22, 2018 Share Posted October 22, 2018 2 hours ago, sl2va said: I think it's possible because there's PhysX that use a lot GPU cores (really a lot cores, 500 for example) for physics calculation. Yeah but that's basically GPU acceleration, not CPU multi-threading. They are two very different things - and yeah, of course it's possible, it is just a hell of a lot of work - and not work that SQUAD can necessarily do anything about considering they don't own the Unity engine. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now