Gordon Dry Posted November 2, 2021 Share Posted November 2, 2021 I did not mean CKAN - I never used it. I mean what GuardianOne wrote about the "Release.zip" vs. the "Source code.zip". The "Release.zip" is broken, it misses all audio files. The "Source code.zip"contains them. You need to merge them wisely for your archive. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 2, 2021 Share Posted November 2, 2021 (edited) 7 minutes ago, Gordon Dry said: I did not mean CKAN - I never used it. I mean what GuardianOne wrote about the "Release.zip" vs. the "Source code.zip". The "Release.zip" is broken, it misses all audio files. The "Source code.zip"contains them. You need to merge them wisely for your archive. I know, I just gave you an easy solution if you want to use the mod. You can use CKAN to download the zip and then install from there manually. I do that regularly to avoid forced dependencies and things like that. Edit: There are 2 zips, one contains the plugin and the other the configs and sounds Edited November 2, 2021 by Firebird989 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 2, 2021 Share Posted November 2, 2021 48 minutes ago, Firebird989 said: Installing it with CKAN works fine, unless you have Stock Waterfall Effects. I've tried making them both compatible but to no avail (I love Stock Waterfall Effects visual effects but no it's sounds. Jet sounds continued and RSE are better in that regard) im on Mac so no CKAN, any other way around it. 58 minutes ago, Gordon Dry said: Did you do what GuardianOne suggested above and is it still broken then? Yeah that never worked. 47 minutes ago, Gordon Dry said: I did not mean CKAN - I never used it. I mean what GuardianOne wrote about the "Release.zip" vs. the "Source code.zip". The "Release.zip" is broken, it misses all audio files. The "Source code.zip"contains them. You need to merge them wisely for your archive. How would I merge them. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 2, 2021 Share Posted November 2, 2021 (edited) 19 minutes ago, SpaceFace545 said: im on Mac so no CKAN, any other way around it. Yeah that never worked. How would I merge them. Well, I checked from where exactly is CKAN downloading the zips and this is what I found: 1-RSE Plugin: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.4/RocketSoundEnhancement-v0.5.4-Plugin.zip 2-RSE Configs and sounds: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.3/RocketSoundEnhancement-v0.5.3-Configs.zip You can check if installing directly from these zips works Edited November 2, 2021 by Firebird989 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 3, 2021 Share Posted November 3, 2021 1 hour ago, Firebird989 said: Well, I checked from where exactly is CKAN downloading the zips and this is what I found: 1-RSE Plugin: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.4/RocketSoundEnhancement-v0.5.4-Plugin.zip 2-RSE Configs and sounds: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.3/RocketSoundEnhancement-v0.5.3-Configs.zip You can check if installing directly from these zips works neither of these work Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 3, 2021 Share Posted November 3, 2021 @Gordon Dryhow did you get the mod to work? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 3, 2021 Share Posted November 3, 2021 I'm still not sure if it really does. Early in career after a hiatus. Waterfall also installed. All the stuff from my old PR from before the hiatus is gone - generic patches, not just dedicated patches, see https://github.com/Gordon-Dry/RocketSoundEnhancement/tree/additional-effects Quote Link to comment Share on other sites More sharing options...
ensou04 Posted November 3, 2021 Author Share Posted November 3, 2021 (edited) To avoid confusion, I've added the past config files to the latest release on GitHub. This is currently not compatible with the latest Waterfall. If you want to use Waterfall, you'll have to disable it's own sound replacements. https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.5.4 Be sure to install both of these: RocketSoundEnhancement-v0.5.3-Configs.zip RocketSoundEnhancement-v0.5.4-Plugin.zip The reason why I separated the config/sound files from the plugin is because majority of the work is being done to the plugin itself. I didn't want to keep uploading the same config + sound files and RSE was meant to be used as a plugin for other mods and other sound replacement config packs. Development for RSE is halted for now but it's almost done to be considered as a Release. I just have to figure out a better way to implement a sound limiter and a complete blacklisting system. Besides that. Finalization of my sound effects and configs will be worked on like adding waterfall support and better volume balance. I might need help at the end to make a more robust in-game settings window. Edited November 3, 2021 by ensou04 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 4, 2021 Share Posted November 4, 2021 2 hours ago, ensou04 said: To avoid confusion, I've added the past config files to the latest release on GitHub. This is currently not compatible with the latest Waterfall. If you want to use Waterfall, you'll have to disable it's own sound replacements. https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.5.4 Be sure to install both of these: RocketSoundEnhancement-v0.5.3-Configs.zip RocketSoundEnhancement-v0.5.4-Plugin.zip The reason why I separated the config/sound files from the plugin is because majority of the work is being done to the plugin itself. I didn't want to keep uploading the same config + sound files and RSE was meant to be used as a plugin for other mods and other sound replacement config packs. Development for RSE is halted for now but it's almost done to be considered as a Release. I just have to figure out a better way to implement a sound limiter and a complete blacklisting system. Besides that. Finalization of my sound effects and configs will be worked on like adding waterfall support and better volume balance. I might need help at the end to make a more robust in-game settings window. omg thank you so much. So how exactly should I disable waterfall's sound replacement? Is it a config or just the sounds folder? Quote Link to comment Share on other sites More sharing options...
ensou04 Posted November 4, 2021 Author Share Posted November 4, 2021 10 hours ago, SpaceFace545 said: omg thank you so much. So how exactly should I disable waterfall's sound replacement? Is it a config or just the sounds folder? Unfortunately, you'll have to dive into the patches/configs of Waterfall and do it manually for now. Once I find time to work on RSE, my config pack will have Waterfall compat. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted November 4, 2021 Share Posted November 4, 2021 8 hours ago, ensou04 said: Unfortunately, you'll have to dive into the patches/configs of Waterfall and do it manually for now. Once I find time to work on RSE, my config pack will have Waterfall compat. But any files specifically? Quote Link to comment Share on other sites More sharing options...
ensou04 Posted November 5, 2021 Author Share Posted November 5, 2021 16 hours ago, SpaceFace545 said: But any files specifically? I honestly don't know where exactly, you'll have to find it yourself. It should be within the .cfg patches the Waterfall provides. Quote Link to comment Share on other sites More sharing options...
jimbojones0145 Posted November 6, 2021 Share Posted November 6, 2021 On 8/9/2021 at 12:16 AM, hermano said: @Errol @coyotesfrontier A stopgap measure has been posted before in this thread. Disable muffling of RSE and install audio muffler redux for muffling. This works fine with soundtrack editor. Solving this problem in RSE would be nice, though. @ensou04 I just learned that Waterfall adds its own sound effects after RSE. Here is a small patch that should resolve the issue: removes Waterfalls sound and smoke trails Reveal hidden contents @PART[*]:HAS[@MODULE[RSE_Engines],@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&Waterfall]:FINAL { !EFFECTS {} } I assume removing all effects is fine as both stock waterfall effects and waterfall restock do this with all changed parts as well. Edit: There seems to be no generic solution for all engines that doesn't remove the smoke trails, so her are effort-patches for StockWaterfallEffects: Reveal hidden contents // Stock Waterfall Effects rocket engines @PART[microEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-ant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineLV-TX87]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-bobcat-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineLV-T91]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-cheetah-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRV-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-cub-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[toroidalAerospike]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-dart-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[ionEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-dawn-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRK-7]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-kodiak-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngineMainsail_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-mainsail-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size3EngineCluster]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-mammoth-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineKE-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-mastodon-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[nuclearEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-nerv-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine2-2_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-poodle-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[omsEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-puff-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-reliant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size3AdvancedEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-rhino-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRE-I2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-skiff-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[engineLargeSkipper_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-skipper-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-spark-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[radialEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-spider-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-swivel-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine3_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-terrier-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[radialLiquidEngine1-2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-thud-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size2LFB_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-twinboar-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[smallRadialEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-twitch-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[SSME]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-vector-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRE-J10]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects] { @EFFECTS{@fx-wolfhound-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } and WaterfallRestock: Reveal hidden contents // Waterfall Restock stock rocket engines @PART[engineLargeSkipper_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-skipper-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[ionEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@IonPlume{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineKE-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-mastodon-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngineMainsail_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-mainsail-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-spark-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine2-2_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-poodle-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRE-I2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-skiff-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRE-J10]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-wolfhound-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-reliant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRK-7]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-kodiak-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[LiquidEngineRV-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-cub-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-swivel-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[liquidEngine3_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-terrier-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size2LFB]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-twinboar-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size2LFB_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-twinboar-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[microEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-ant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[nuclearEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-nerv-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[omsEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-puff-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[radialEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-spider-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size3AdvancedEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-rhino-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[Size3EngineCluster]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-mammoth-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[smallRadialEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-twitch-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } @PART[SSME]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock] { @EFFECTS{@fx-vector-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@disengage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } if you could please clarify how to apply this patch that would be amazing. plz thanks Quote Link to comment Share on other sites More sharing options...
Guest Posted November 6, 2021 Share Posted November 6, 2021 2 hours ago, jimbojones0145 said: if you could please clarify how to apply this patch that would be amazing. plz thanks As easy as opening any text editor, copying these parameters and saving it inside "GameData" folder (Doesn't matter where) with the ".cfg" extension, for example "RSE-waterfall-compat.cfg" Quote Link to comment Share on other sites More sharing options...
jimbojones0145 Posted November 6, 2021 Share Posted November 6, 2021 12 hours ago, Firebird989 said: As easy as opening any text editor, copying these parameters and saving it inside "GameData" folder (Doesn't matter where) with the ".cfg" extension, for example "RSE-waterfall-compat.cfg" thank you so much Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 19, 2021 Share Posted November 19, 2021 (edited) On 2/9/2021 at 1:57 PM, Kwebib said: Reporting in. I disabled RSE's muffler, installed Audio Muffler, and still hear low rumbles in space. Alas, I will have to deal with it. Interestingly, RSE's muffler seems to do a better job. With Audio Muffler, you occasionally still get a random staging sound that makes it through the filter. The "Audio Limiter" should be disabled, though. It's too hard to find proper attack and release values, expecially as this depends on the performance. A setting that works in early game with higher fps does not work on a huge vessel with lower fps. Edited November 19, 2021 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 22, 2021 Share Posted November 22, 2021 The built-in audio muffler also depends more of the fps vs. PHYSICS_FRAME_DT_LIMIT performance as the AudioMuffler mod's performance. When the fps drop - when doing garbage collection - there are pops and crackles in the audio. Quote Link to comment Share on other sites More sharing options...
GamingHen Posted December 2, 2021 Share Posted December 2, 2021 Hi. So I just downloaded this mod and did a few launches. I did a launch of my Soyuz build and I think it worked but then I did a launch of my Saturn and SLS builds and neither of them had sound. If I understand correctly this mod isn't compatible with Waterfall as is and I need to change some things to get it to work properly. Will anyone be able to help me with this please? Quote Link to comment Share on other sites More sharing options...
NashThe Posted March 13, 2022 Share Posted March 13, 2022 Very nice mod, still working as of 1.12.3 Does anyone know of any mods that use the plugin and have their own custom configs? Quote Link to comment Share on other sites More sharing options...
ensou04 Posted March 16, 2022 Author Share Posted March 16, 2022 (edited) Just Reporting in, currently I removed the Audio Limiter and reworked some of the volume balancing of the engine sounds effects. You can download the build on my git page source (under GameData) if you want to give it a try. Still has to work on new compatibility with Waterfall though. Also removed most of the "settings". Volume is now controlled via stock settings. I tried adding Engage sound effects but for some reason its not working properly. I need to check that later. EDIT: We now have a working AudioLimiter that doesn't cause any aliasing/crackling on sounds anymore afaik! And its pretty awesome too, levels out loud sounds nicely and with the current settings, quieter engines are now louder. Edited March 16, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Kwebib Posted March 16, 2022 Share Posted March 16, 2022 Awesome! This is one of my must-have mods. Thank you for your work. Quote Link to comment Share on other sites More sharing options...
Kwebib Posted March 16, 2022 Share Posted March 16, 2022 The ReStock Compatibility patch in the Configs folder is using the old Reliant and Swivel part names. They should be liquidEngine_v2 and liquidEngine2_v2. // LV-T30 "Reliant" Liquid Fuel Engine @PART[liquidEngine]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock] { @EFFECTS{@fx-reliant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } // LV-T45 "Swivel" Liquid Fuel Engine @PART[liquidEngine2]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock] { @EFFECTS{@fx-swivel-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } Quote Link to comment Share on other sites More sharing options...
ensou04 Posted March 17, 2022 Author Share Posted March 17, 2022 @Kwebib thanks for letting us know! Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted March 17, 2022 Share Posted March 17, 2022 I have a question for those of you using RSE in KSP 1.12. Does it suffer from the general 1.12 sound bug (engine sounds stop working and don't return until a restart), or is RSE luckily unaffected by that bug? Quote Link to comment Share on other sites More sharing options...
Kwebib Posted March 17, 2022 Share Posted March 17, 2022 23 minutes ago, DeadJohn said: I have a question for those of you using RSE in KSP 1.12. Does it suffer from the general 1.12 sound bug (engine sounds stop working and don't return until a restart), or is RSE luckily unaffected by that bug? I haven't noticed this. No engine sounds in space, obviously, but during launches I haven't noticed any sound bugs. Quote Link to comment Share on other sites More sharing options...
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