610yesnolovely Posted June 7, 2022 Share Posted June 7, 2022 On 6/5/2022 at 11:27 PM, ensou04 said: While trying to fix the scene change stuttering sounds, I may have figured out how the stock sound bug occurs .... The fix: just zero out the local position and rotation of the AudioListener every time a scene loads. It would be incredible if you could fix this bug, it's one of those rare but truely annoying and persistent bugs that if you dig into it, a lot of people get, but only rarely. The description of it being a distant sound source does jive with some people saying (and my experience) it seemed to occur only when scene switching with distant vessels. When you say "the fix", does that possibly mean you might fix it? If so, it might be one of those bug fixes for the KSP Community Fixes mod? Just a thought, possibly easier to put it in RSE with a toggle and/or cfg setting and perhaps mention the fix on that thread? Whatever... however it's fixed it'd be very good news. Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 7, 2022 Author Share Posted June 7, 2022 (edited) 8 minutes ago, 610yesnolovely said: It would be incredible if you could fix this bug, it's one of those rare but truely annoying and persistent bugs that if you dig into it, a lot of people get, but only rarely. The description of it being a distant sound source does jive with some people saying (and my experience) it seemed to occur only when scene switching with distant vessels. When you say "the fix", does that possibly mean you might fix it? If so, it might be one of those bug fixes for the KSP Community Fixes mod? Just a thought, possibly easier to put it in RSE with a toggle and/or cfg setting and perhaps mention the fix on that thread? Whatever... however it's fixed it'd be very good news. yeap its fixed! I would love to contribute the fix to the community instead of just having it in RSE though. its literally just 2-3 lines of code Edited June 7, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 7, 2022 Author Share Posted June 7, 2022 (edited) Rocket Sound Enhancement Plugin Update. Downloads Rocket Sound Enhancement v0.9.4 (Plugin): https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.9.4 Rocket Sound Enhancement Default v1.2.2 (Config and Sound Pack): https://github.com/ensou04/RocketSoundEnhancementDefault/releases/tag/1.2.2 Rocket Sound Enhancement v0.9.4 (Plugin) Changes Added MachEffectsAmount config Settings Panel now closes when Save button is pressed Fixed RSE_AUDIO AirSim Filter being disabled first before the audiosource causing unwanted behaviour Fixed Stock Audio Disappearing bug Temporary Fix for Sound Stutters when changing scenes Edited June 7, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Vandest Posted June 7, 2022 Share Posted June 7, 2022 Thanx for the update ! You link to Rocket Sound Enhancement Default v1.2.1, but it's not 1.2.2 ? Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 7, 2022 Author Share Posted June 7, 2022 7 minutes ago, Vandest said: Thanx for the update ! You link to Rocket Sound Enhancement Default v1.2.1, but it's not 1.2.2 ? oops yes thats wrong Quote Link to comment Share on other sites More sharing options...
Hertzila Posted June 7, 2022 Share Posted June 7, 2022 Thank you for the fix! Too bad even the nuclear option is not total, since there's still some stutter pre-load and post-load, but every bit helps. Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 7, 2022 Author Share Posted June 7, 2022 3 hours ago, Hertzila said: Thank you for the fix! Too bad even the nuclear option is not total, since there's still some stutter pre-load and post-load, but every bit helps. I don't think there's really any fix the sound stuttering though, it happens because the game itself lags during those moments with or without RSE. Usually its not a problem with sound but with an audio mixer, somehow the game's entire sound gets affected regardless if the sound was using the mixer or not. Quote Link to comment Share on other sites More sharing options...
Hertzila Posted June 8, 2022 Share Posted June 8, 2022 4 hours ago, ensou04 said: I don't think there's really any fix the sound stuttering though Sadly, you're probably right. This looks like the type of bug that would need to be dealt with on the stock code base. Quote Link to comment Share on other sites More sharing options...
Makrom Posted June 8, 2022 Share Posted June 8, 2022 so far, smooth over here... Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 11, 2022 Author Share Posted June 11, 2022 (edited) I'm in the process of creating more Bursts and new Engage sounds for engines. What do you guys think of having an "Idle" sound for rocket engines? like a sound of the coolant running and flowing, maybe even turbines etc. It's gonna be quiet and sound more like ambiance. something like the sound on this video (0:04 - 0:17) before engine ignition Edited June 11, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
CaelReader Posted June 11, 2022 Share Posted June 11, 2022 (edited) Is it expected behavior to be getting 3-4 sonic booms on every launch and reentry (using the default config, full AirSim)? I'm running JNSQ so if not, maybe the different atmosphere is causing it Edited June 11, 2022 by CaelReader Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 12, 2022 Author Share Posted June 12, 2022 8 hours ago, CaelReader said: Is it expected behavior to be getting 3-4 sonic booms on every launch and reentry (using the default config, full AirSim)? I'm running JNSQ so if not, maybe the different atmosphere is causing it Interesting, assuming you meant that the camera is stationary on the side then yeah probably its the atmosphere. Also there's two sonic booms happening just like in real life. AirSim simulates Two Cones, tip and rear. Quote Link to comment Share on other sites More sharing options...
Kwebib Posted June 12, 2022 Share Posted June 12, 2022 That new GUI looks siiick. Quote Link to comment Share on other sites More sharing options...
Vandest Posted June 12, 2022 Share Posted June 12, 2022 Having the two sounds at 14s and 15s of the video would be great ! For the idle sound it would be nice to have it only when we open gas on full just before launching. Quote Link to comment Share on other sites More sharing options...
Feellikeapple Posted June 13, 2022 Share Posted June 13, 2022 ummmmm, are the boom sounds that scared the life out of me supposed to happen? Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 13, 2022 Author Share Posted June 13, 2022 (edited) 2 hours ago, Feellikeapple said: ummmmm, are the boom sounds that scared the life out of me supposed to happen? Those are sonic booms, you can tweak the mach muffling effects through the advance settings, setting it to zero disables sonic booms. Or you can set Muffling Quality to Normal which don't do mach effects. Edited June 13, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
Feellikeapple Posted June 14, 2022 Share Posted June 14, 2022 10 hours ago, ensou04 said: Those are sonic booms, you can tweak the mach muffling effects through the advance settings, setting it to zero disables sonic booms. Or you can set Muffling Quality to Normal which don't do mach effects. yea, but they happen like every 3 seconds Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 14, 2022 Author Share Posted June 14, 2022 14 minutes ago, Feellikeapple said: yea, but they happen like every 3 seconds can you take a video of it? Quote Link to comment Share on other sites More sharing options...
Feellikeapple Posted June 14, 2022 Share Posted June 14, 2022 Just now, ensou04 said: can you take a video of it? sure Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 14, 2022 Share Posted June 14, 2022 (edited) @Feellikeapple, longshot, are you moving the camera around when they happen? The muffling seems to depend on the position of the camera. If you are moving it around a fair bit, like I tend to do, then you'll get lots of sonic booms, one each time you rotate the camera from facing the front of the vessel towards the back. Edited June 14, 2022 by Zelda Quote Link to comment Share on other sites More sharing options...
DfA-DoM Posted June 14, 2022 Share Posted June 14, 2022 (edited) In the same mood, the sound intensity may get rather high when switching from flight to orbital map. It could be nice to have a softer or longer intensity transition for that, or keep the last level for the current vessel. Edited June 14, 2022 by DfA-DoM (typo) Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted June 14, 2022 Share Posted June 14, 2022 5 hours ago, Zelda said: @Feellikeapple, longshot, are you moving the camera around when they happen? The muffling seems to depend on the position of the camera. If you are moving it around a fair bit, like I tend to do, then you'll get lots of sonic booms, one each time you rotate the camera from facing the front of the vessel towards the back. Right -- the camera is sort of a virtual position outside the craft, and the shock cone surrounds it at an angle toward the rear. It's like straying into the path of the firehose. Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted June 18, 2022 Share Posted June 18, 2022 I have a question about rocket sound muffling. For me, the sound starts muffling at about 7 km and is almost silent at 11 km, but always at approximately 50km the sound is back again (but muffled) with a kind of sonic boom sound effect. Is this the expected behavior? Does this have anything to do with me playing in RSS? Quote Link to comment Share on other sites More sharing options...
Vandest Posted June 18, 2022 Share Posted June 18, 2022 (edited) Hello @mateusviccari, No, it's not the expected behavior. On Kerbol system it working like we can expect, muffling start at about of 10km and is silent over 45km (of course, when RSE mufler is set to "Silent"). I don't know if RSE muffling depends by air density or by altitude, but in any ways the sound shouldn't come back if your ship altitude increase. I never tested it on RSS, if someone else did it, it would be nice to know how it work for him. Edited June 18, 2022 by Vandest Quote Link to comment Share on other sites More sharing options...
ensou04 Posted June 18, 2022 Author Share Posted June 18, 2022 (edited) @mateusviccari@Vandest AirSim Quality does two muffling effects, one is for Atmosphere Density and the other is for mach effects. Mach Effects Muffling is dependent on camera angle and speed. It also causes sonic booms when entering the mach cone. What you are hearing is expected behavior from AirSim, Mach Effects muffling tapers just before existing the atmosphere to have a smooth transition from Atmosphere to Vacuum if Vacuum Muffling is not set to Silent. This behavior results into a last sonic boom sometimes and ship becomes audible again because the mach angle is expanding back to normal. You wont hear this transition if Vacuum Muffling is set to silent. Edited June 18, 2022 by ensou04 Quote Link to comment Share on other sites More sharing options...
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