Poodmund Posted August 10, 2018 Share Posted August 10, 2018 20 minutes ago, JoE Smash said: So did you manually update to 1.4.5-4 then? Or is CKAN updating this one step at a time? CKAN should automatically update its listings with the latest Kopernicus releases, however, the process it uses to do this operates around timely intervals so it does not occur immediately. Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 10, 2018 Share Posted August 10, 2018 (edited) 4 minutes ago, Poodmund said: CKAN should automatically update its listings with the latest Kopernicus releases, however, the process it uses to do this operates around timely intervals so it does not occur immediately. Thank you very much for your reply m8! I guess I'll just keep on refreshing the ole refresh button till my life can continue.... Edited August 10, 2018 by JoE Smash Quote Link to comment Share on other sites More sharing options...
Fireheart318 Posted August 11, 2018 Share Posted August 11, 2018 Are the examples still up to date? Specifically, I'm asking about the Planet with Maps tutorial - https://github.com/Kopernicus/KopernicusExamples/blob/master/KopernicusExamples/Creating New Bodies/PlanetWithMaps/KopernicusPlanet.cfg Is there just a blank planet with textures and everything already set up? I just want to mess around with heightmaps Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 13, 2018 Share Posted August 13, 2018 So is the stuff from Kopernicus Expansion part of this now? I ask because Kopernicus Expansion seems to not be updated anymore.... A lot of visual mods add gysers and stuff that I thought needed Kopernicus Expansion to function but said mods don't list it as a dependancy anymore.....just this Kopernicus. So is Kopernicus Expansion like obsolete now? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 13, 2018 Share Posted August 13, 2018 (edited) 7 minutes ago, JoE Smash said: So is the stuff from Kopernicus Expansion part of this now? I ask because Kopernicus Expansion seems to not be updated anymore.... A lot of visual mods add gysers and stuff that I thought needed Kopernicus Expansion to function but said mods don't list it as a dependancy anymore.....just this Kopernicus. So is Kopernicus Expansion like obsolete now? No, they are their own stand alone plugins and they still works with 1.4.5. Geysers are made with EVE, not Kopernicus Expansions. Edited August 13, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
JoE Smash Posted August 13, 2018 Share Posted August 13, 2018 2 minutes ago, Galileo said: No, they are their own stand alone plugins and they still works with 1.4.5. Geysers are made with EVE, not Kopernicus Expansions. Ok thanks. I also noticed the final link in the Kopernicus Expansion WIP thread goes to an updated github... Quote Link to comment Share on other sites More sharing options...
DuskFall Posted August 15, 2018 Share Posted August 15, 2018 (edited) Help! I need somebody help! So, the problem is, that after installation the newest version of KSP 1.4.5 and the newest version of Kopernicus on the global planet map everything started to work very slow. On KSP version 1.4.2 I hadn't met such problem. I use Kopernicus with Outerplanet mod. Ship's view works fine. Could you please help with this? Logs&Configs Edited August 15, 2018 by DuskFall Forgot to add an information Quote Link to comment Share on other sites More sharing options...
whitespacekilla Posted August 15, 2018 Share Posted August 15, 2018 (edited) 4 hours ago, whitespacekilla said: CC: (some people) it's a stock bug (see: https://bugs.kerbalspaceprogram.com/issues/19510), as I stated (probably in too abstract a manner?). Nayah-'s report confirms that KIS is not the only way to trigger the bug. Before a lot of events can be finished (scene switch, vessel switch, save, exit, load) the code runs a check to see if a vessel is landed in a stock launchsite (not important why it does this, just that it does). There's a mistake in the loop such that it is effectively: for (int i = 0; i < someLaunchSites.Count(); i++) { if (someItemOfInterest = differentLaunchSites[i].SomeItem) { // ArgumentOutOfRangeException thrown here for obvious reasons // do some stuff } } This code is guarded by a clause that requires the expansion be installed and the two different lists of launch sites will be incidentally identical (thus having the same length and avoiding the AORE) if you avoid making certain edits. Update: remove launch sites is really what activates the stock bug here and that's not even GPP functionality, that's Kopernicus functionality. I'm going to see what the Kopernicus devs think and they can either correct on their own or I'll research a fix and make a PR. Any luck this might be fixed for Kopernicus users soon. So, fun stock bug that Kopernicus can trip up on with its "removeLaunchSites" configuration (which GPP uses) detailed in the quote above (from the GPP thread). I think it can be fixed in `Kopernicus.RuntimeUtility.Start` LN267ish by digging a little deeper into the internal storage of the launch sites and removing from both lists (`PSystemSetup.Instance.StockLaunchSites` and `PSystemSetup.Instance.LaunchSites`). If I don't hear anything to the contrary I will probably submit a PR to fix later tonight (I'm innocent to the ways of the Kopernicus issue and bugfix workflow though so please forgive me if I overstep). UPDATE: PR Submitted https://github.com/Kopernicus/Kopernicus/pull/306 CC: @Thomas P. maybe? Edited August 16, 2018 by whitespacekilla Quote Link to comment Share on other sites More sharing options...
Burning Kan Posted August 15, 2018 Share Posted August 15, 2018 (edited) On 8/14/2018 at 12:27 AM, Galileo said: own stand alone plugins and they still works with 1.4.5. can anybody plz confirm this for footprints? edit:Work in 1.4.5 on mun with both 1.4.5.3/4 exept Duna/Ike/Eve. any clue -?have SVT Edited August 25, 2018 by Burning Kan tests Quote Link to comment Share on other sites More sharing options...
mieczyslav Posted August 16, 2018 Share Posted August 16, 2018 (edited) 20 hours ago, DuskFall said: Help! I need somebody help! So, the problem is, that after installation the newest version of KSP 1.4.5 and the newest version of Kopernicus on the global planet map everything started to work very slow. On KSP version 1.4.2 I hadn't met such problem. I use Kopernicus with Outerplanet mod. Ship's view works fine. Could you please help with this? Logs&Configs I had the same problem, Kopernicus v.1.4.5-3 and onwards lags as hell when in map view. Try reverting to 1.4.5-2 version, it seems to be working just fine. Edited August 16, 2018 by mieczyslav Quote Link to comment Share on other sites More sharing options...
DuskFall Posted August 16, 2018 Share Posted August 16, 2018 22 minutes ago, mieczyslav said: I had the same problem, Kopernicus v.1.4.5-3 and onwards lags as hell when in map view. Try reverting to 1.4.5-2 version, it seems to be working just fine. Thanks a lot. Started to work really faster, but still meet some freezes. Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 17, 2018 Share Posted August 17, 2018 Hi, I'm new to the Kittopia side of things, and I wonder if anyone has a seen a good tutorial video somewhere. -Also, when I make changes should I expect to see them immediately in game or does it need to reload? Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 25, 2018 Share Posted August 25, 2018 Hello, I am getting an NRE while trying to re-open the Kittopiatech window after it has been closed. Fairly clean install all mods up to date. Here is the NRE I am seeing: [EXC 20:39:59.089] NullReferenceException KittopiaTech.UI.Framework.Window.Hide () KittopiaTech.UI.Framework.Window.ToggleVisibility () KittopiaTech.KittopiaTech.Update () Logs Quote Link to comment Share on other sites More sharing options...
Laie Posted August 25, 2018 Share Posted August 25, 2018 Taking it here for good measure, I'm trying to flatten a piece of terrain. So far without success. I've been told to try Map Decals, or Flatten Terrain. Neither seems to catch on. The only way that works is to move the whole of KSC, which flattens the terrain nicely, but is then sitting squat in the middle of it. Help please. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 25, 2018 Share Posted August 25, 2018 (edited) 1 hour ago, Laie said: I've been told to try Map Decals, or Flatten Terrain. Neither seems to catch on. MapDecal and FlattenArea should work, so you must be doing it wrong. Here is a sample of something that works (this is from Nodens in GEP_Primary): PQS { Mods { FlattenArea { name = Pyramids DEBUG_showColors = False flattenTo = 1770 innerRadius = 400 outerRadius = 1000 position = -0.7795680037, -0.1133018723, -0.6159841015 smoothEnd = 0 smoothStart = 0 order = 150 enabled = True } MapDecal { name = Island_Airfield absolute = True absoluteOffset = 105 angle = 110 cullBlack = False DEBUG_HighlightInclusion = False heightMap = BUILTIN/island_runway_decal_heightmap heightMapDeformity = 10 position = 0.3102601181, -0.0263579391, -0.9502862296 removeScatter = True radius = 1200 useAlphaHeightSmoothing = True order = 160 enabled = True index = 0 } } } FYI, "position" is a unit position vector, where: 1,0,0 points at 0 longitude, 0 latitude 0,1,0 points at the north pole 0,0,1 points at 90 E longitude, 0 latitude. Edited August 25, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Some random person Posted August 25, 2018 Share Posted August 25, 2018 Is there a version of Kopernicus for (or compatible with) KSP 1.4.1? If so, which one? If not, can one be made? Quote Link to comment Share on other sites More sharing options...
MechBFP Posted August 26, 2018 Share Posted August 26, 2018 Hey there, Just a heads up that I appear to have found a bug in the latest release of Kopernicus. I have submitted a bug report for your review. https://github.com/Kopernicus/Kopernicus/issues/308 Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 26, 2018 Share Posted August 26, 2018 (edited) 21 hours ago, Some random person said: Is there a version of Kopernicus for (or compatible with) KSP 1.4.1? If so, which one? If not, can one be made? No, Koperniucs never released a 1.4.1 version. It jumped from 1.3.1 straight to 1.4.2. Why do you need a 1.4.1 version? You ought to update your KSP installation. Edited August 26, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 26, 2018 Share Posted August 26, 2018 On 8/25/2018 at 9:15 AM, OhioBob said: MapDecal and FlattenArea should work, so you must be doing it wrong. Here is a sample of something that works (this is from Nodens in GEP_Primary): PQS { Mods { FlattenArea { name = Pyramids DEBUG_showColors = False flattenTo = 1770 innerRadius = 400 outerRadius = 1000 position = -0.7795680037, -0.1133018723, -0.6159841015 smoothEnd = 0 smoothStart = 0 order = 150 enabled = True } MapDecal { name = Island_Airfield absolute = True absoluteOffset = 105 angle = 110 cullBlack = False DEBUG_HighlightInclusion = False heightMap = BUILTIN/island_runway_decal_heightmap heightMapDeformity = 10 position = 0.3102601181, -0.0263579391, -0.9502862296 removeScatter = True radius = 1200 useAlphaHeightSmoothing = True order = 160 enabled = True index = 0 } } } FYI, "position" is a unit position vector, where: 1,0,0 points at 0 longitude, 0 latitude 0,1,0 points at the north pole 0,0,1 points at 90 E longitude, 0 latitude. @OhioBob,et al, do you know where I can find more information about the parameters of MapDecal? I poked around the wiki, but I couldn't find any documentation there. I've been using a similar function in Kerbal Konstructs, but only just learned that it is possible in Kopernicus and I'm curious to compare the workflow. I'm documenting my efforts over here: Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 26, 2018 Share Posted August 26, 2018 (edited) 2 hours ago, Nightside said: @OhioBob,et al, do you know where I can find more information about the parameters of MapDecal? I poked around the wiki, but I couldn't find any documentation there. I can tell you what some of it does. name = Island_Airfield // This is a unique name to identify the MapDecal absolute = True // Don't know what this means exactly, but I've never seen it not set to True absoluteOffset = 105 // This is the ground elevation at the top of the MapDecal angle = 110 // This is the rotation of the MapDecal, presumably with respect to north cullBlack = False // ? DEBUG_HighlightInclusion = False // ? heightMap = BUILTIN/island_runway_decal_heightmap // The MapDecal's heightmap (I've only used built in ones, but you can make your own) heightMapDeformity = 10 // Vertical deformity of the MapDecal heightmap position = 0.3102601181, -0.0263579391, -0.9502862296 // Position vector to locate where the MapDecal is placed on the globe removeScatter = True // If true, prevents scatter objects from spawning inside the perimeter of the MapDecal radius = 1200 // The radial size of the MapDecal in plan view useAlphaHeightSmoothing = True // ? order = 160 // The order in which the PQSmod is executed (relative to other PQSmods) enabled = True // If true, the mod will execute index = 0 // ? Edited August 26, 2018 by OhioBob Quote Link to comment Share on other sites More sharing options...
Akke_Pakke Posted August 26, 2018 Share Posted August 26, 2018 Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am playing KSP 1.4.5, using Kopernicus 1.4.5-2 and the latest version of GPP from CKAN. Any help is greatly appreciated, thanks. Logs and pic of GameData: https://drive.google.com/open?id=1cejbjUN-BdeN86-AS1gwdBsSoi3-vflY https://drive.google.com/open?id=17nhEJ-kskWFqRBIA3pxU1EDiQ_B4gqye https://drive.google.com/open?id=1r0d0GjNMpwxWEEg50f1UFrrRlKe1m9l- Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 27, 2018 Share Posted August 27, 2018 5 hours ago, OhioBob said: heightMap = BUILTIN/island_runway_decal_heightmap // The MapDecal's heightmap (I've only used built in ones, but you can make your own) How do I define the location of my own heightmap? I'm trying: MyFolderInGameData/Subfolder/MyHeightmap I also tried: GameData/MyFolderInGameData/Subfolder/MyHeightmap But kittopia doesn't seem to like it, and doesn't even enter the heightMap parameter at all. This is the Kittopia output MapDecal { absolute = True absoluteOffset = 5000 angle = 0 cullBlack = False DEBUG_HighlightInclusion = False heightMapDeformity = 3000 position = -1924392.88,3701183.5,-4822956 removeScatter = False radius = 60000 smoothColor = 0 smoothHeight = 1 useAlphaHeightSmoothing = False order = 100 enabled = True name = GrandCanyonEast } Quote Link to comment Share on other sites More sharing options...
OhioBob Posted August 27, 2018 Share Posted August 27, 2018 2 hours ago, Nightside said: How do I define the location of my own heightmap? I'm trying: MyFolderInGameData/Subfolder/MyHeightmap I also tried: GameData/MyFolderInGameData/Subfolder/MyHeightmap I think the first is correct, but I don't know why it's not working. We've reached the limit of my knowledge on the subject. Quote Link to comment Share on other sites More sharing options...
Nightside Posted August 27, 2018 Share Posted August 27, 2018 10 hours ago, OhioBob said: I think the first is correct, but I don't know why it's not working. We've reached the limit of my knowledge on the subject. Thank you for your help @OhioBob. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted August 27, 2018 Share Posted August 27, 2018 @Nightside you can always check the ModLoader files to see what values are available to be set: https://raw.githubusercontent.com/Kopernicus/Kopernicus/master/src/Kopernicus/Configuration/ModLoader/MapDecal.cs Quote Link to comment Share on other sites More sharing options...
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