Drew Kerman Posted February 24, 2020 Share Posted February 24, 2020 @Poodmund alright here is the full whitelist I had to compile for the mods I listed above to clear out any partloader errors in the log file. Not really all that bad. Spoiler // Ablative-Airbrake Squad/Parts/Aero/HeatShield/heatshield.dds // Deployable Batteries Squad/Parts/Electrical/z-100Battery/ Squad/Parts/Electrical/z-400Battery/ // IFS Squad/Parts/Utility/decouplerRadialTT-38K/model000.dds // RemoteTech Squad/Parts/Utility/commsDish16/ // AJE Squad/Parts/Electrical/radialFlatSolarPanel/model // Eve Optimized Engines Squad/Parts/Engine/liquidEngine48-7S_v2/SparkV2 Squad/Parts/Engine/liquidEngineLV-T30/ Squad/Parts/Engine/liquidEngineLV-T45/ Squad/Parts/Engine/liquidEngineMainsail/ Squad/Parts/Engine/liquidEngineSkipper/ // Stock patches (https://forum.kerbalspaceprogram.com/index.php?/topic/139980-130-community-database-of-module-manager-patches-for-stock-ksp/) Squad/Parts/Structural/stackAdapters/Assets/adapterLargeSmallBi Squad/Parts/Structural/stackAdapters/Assets/adapterLargeSmallQuad Squad/Parts/Structural/stackAdapters/Assets/adapterLargeSmallTri Squad/Parts/Structural/stationHub/ Squad/Parts/Structural/structuralMicronode/ Squad/Parts/Structural/trussGirderAdapter/ Squad/Parts/Structural/trussGirderL/ Squad/Parts/Structural/trussGirderXL/ Squad/Parts/Utility/launchClamp1/ Squad/Parts/Utility/stackCouplers/Assets/stackQuadCoupler Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse.dds Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal.dds // USI Squad/Parts/Command/advancedSasModuleLarge/model Squad/Parts/Utility/dockingPortSr/model // WBI Squad/Parts/Engine/rapierEngine/rapier Squad/Parts/Resources/ISRU/ISRU // boxsat Squad/Parts/Utility/spotLightMk2/model // Chop Shop Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2 // Kerballoon Squad/Parts/Utility/ServiceBay/ServiceBay_125 Squad/Parts/Utility/ServiceBay/ServiceBay_250 // MagicSmokeIndustries Squad/Parts/Utility/dockingPortJr/model Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 25, 2020 Author Share Posted February 25, 2020 On 2/24/2020 at 5:27 AM, dtoxic said: hi all can some one help me with restock, i am trying to duplicate the"Launch Clamp" and resize it to half the size, i whitelisted the stock launch clamp in restock config file and used this patch Hide contents // Add additional launch clamp sizes // Author: maculator +PART[launchClamp1] { @name = [launchClamp0] @title = TT18 Launch Stability Enhancer @rescaleFactor = 0.2 //1 = 100% @TechRequired = start @entryCost = 0 @cost = 100 @mass = 0.05 @node_attach = 0.0, 1.354437, 0.8069194, 0.0, 0.0, -1.0, 0 Problem is i get the resized stock launchclamp witch is ok, but how would i go on to resize the Restock version? i am stuck Make sure your patch runs after restock - that patch will run first! Quote Link to comment Share on other sites More sharing options...
dtoxic Posted February 25, 2020 Share Posted February 25, 2020 (edited) 17 minutes ago, Nertea said: Make sure your patch runs after restock - that patch will run first! Thank you!!! Edit: Restock does not like resizing https://imgur.com/wcX3WC1 Edited February 25, 2020 by dtoxic Quote Link to comment Share on other sites More sharing options...
New Horizons Posted March 1, 2020 Share Posted March 1, 2020 What is the best reason to install Restock(Plus)? I am on a heavily modded install and thus I am wondering how much performance is traded against more beauty? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 1, 2020 Share Posted March 1, 2020 1 hour ago, New Horizons said: What is the best reason to install Restock(Plus)? I am on a heavily modded install and thus I am wondering how much performance is traded against more beauty? The best reason to install ReStock+ is because you want all the additional parts listed in the OP. Spoiler New Engine parts KR-1 'Boar' Liquid Fuel Engine (Nertea): A single version of the Twin Boar engine KR-10A 'Corgi' Liquid Fuel Engine Cluster (Nertea): A 3.75m upper stage LF/O engine LV-303 'Pug' Liquid Fuel Engine (Nertea/Porkjet): LV-T15 'Valiant' Liquid Fuel Engine (Nertea/Porkjet): Mk-1H 'Torch' Liquid Fuel Engine (Nertea): 0.625m lifter engine RK-1 'Trash Panda' Vernier Engine (Nertea): 1.875m radial soyuz-like vernier engine, with Basic, Wide and Bare variants. Disabled if Making History is installed RK-107 'Ursa' Liquid Fueled Engine (Nertea): 1.875m booster engine, with 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants. Disabled if Making History is installed RE-137 'Schnauzer' Liquid Fuel Engine AJ10 (Nertea): 1.875m vacuum engine, with 2.5m, 1.875m, 1.25m and compact variants. Disabled if Making History is installed RE-I2 'Caravel' Liquid Fuel Engine (Nertea): 1.875m sustainer engine, with 2.5m, 1.875m, 1.25m and compact variants. Disabled if Making History is installed LV-N410 'Cherenkov' Atomic Rocket Motor (Nertea): 2.5m atomic engine with 2.5m and compact variants TCK-1 'Castor' SRB: Reworked 1.875m SRB that aligns with new stock Pollux. Disabled if Making History is installed New Fuel Tank parts Kerbodyne S3-3600 Nosecone Tank (Nertea): A 3.75m fuelled nosecone Kerbodyne S3-1800 Tank (Nertea): A compact size 3.75m tank Oscar-C Fuel Tank (Nertea): A 2x Oscar-B size tank Oscar-D Fuel Tank (Nertea): A 4x Oscar-B size tank Oscar-E Fuel Tank (Nertea): A 8x Oscar-B size tank Stratus-V Miniature Monopropellant Tank (Nertea): A probe-sized RCS tank. Replaces MH tiny RCS tank if installed FL-S1 RCS Fuel Tank (Nertea): 3.75m monopropellant tank FL-R4 RCS Fuel Tank (Nertea): 1.875m monopropellant tank. Disabled if Making History is installed FL-X1800 Liquid Fuel Tank (Nertea): 1.875m long LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-X900 Liquid Fuel Tank (Nertea): 1.875m medium LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-X440 Liquid Fuel Tank (Nertea): 1.875m short LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-X200 Liquid Fuel Tank (Nertea): 1.875m tiny tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-S1200 Liquid Fuel Tank (Nertea): 1.875m soyuz-style LFO tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA1200 Fuel Tank Adapter (Nertea): 1.875m to 2.5m LFO adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA600 Fuel Tank Adapter (Nertea): 1.875m to 1.25m LFO long adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA160 Fuel Tank Adapter (Nertea): 1.875m to 1.25m LFO adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed FL-XA160-S Fuel Tank Adapter (Nertea): 1.875m to 0.625m LFO adapter tank (White, Black and White, Dark Grey/Orange variants). Disabled if Making History is installed Oscar-A Liquid Fuel Tank (Nertea): 0.625m half Oscar-B tank (White and Metallic variants) PRBE-9 Liquid Fuel Tank (Nertea): 0.625m exposed probe-style tank (long) PRBE-4 Liquid Fuel Tank (Nertea): 0.625m exposed probe-style tank Oscar-O Hemispherical Liquid Fuel Tank (Nertea): 0.625m hemispherical fuel tank (White and Metallic variants) FL-T100-R Hemispherical Liquid Fuel Tank (Nertea): 1.25m hemispherical fuel tank (White, Dark, Dark Grey/Orange and Metallic variants) FL-TX220-R Hemispherical Liquid Fuel Tank (Nertea): 1.875m hemispherical fuel tank (White, Dark Grey/Orange and Metallic variants) Rockomax X-200-R Hemispherical Liquid Fuel Tank (Nertea): 2.5m hemispherical fuel tank (White, Orange and Metallic variants) Kerbodyne S3-1800R Hemispherical Liquid Fuel Tank (Nertea): 3.75m hemispherical fuel tank (White and Orange variants) New Aerodynamic parts Protective Rocket Nose Mk18 (Nertea): 1.875m nosecone New Thermal parts Heat Shield (1.875m) (Nertea): 1.875m heat shield (Classic, Unpainted, Black variants) New Resource parts Jumbo Holding Tank (Andrew Cassidy): 3.75m ore tank Medium Holding Tank (Andrew Cassidy): 1.875m ore tank New Command parts RC-XL001 Remote Guidance Unit (Nertea): 3.75m RGU RC-XS1 Remote Guidance Unit (Nertea): 0.625m drone core - RC-M001 Remote Guidance Unit (Nertea): 1.875m drone core New Coupling parts TD-18 Stack Decoupler (Nertea): 1.875m decoupler. Replaces MH decoupler if installed TS-18 Stack Separator (Nertea): 1.875m separator. Replaces MH separator if installed TT-14 Decoupler (Nertes): Tiny radial decoupler suitable for 0.625m boosters Clamp-O-Tron Docking Port 'Grande' (Nertea): 3.75m docking port Advanced Grabbing Unit Junior (Andrew Cassidy): 0.625m klaw TD-18-T Truss Decoupler (Nertea): 1.875m decoupler suitable for hot staging. Grey and Soviet Grey variants. Disabled if Making History is installed New Structural parts Kerbodyne ADTP-2-3A (Nertea): A hollow version of the fuelled 3.75 to 2.5m adapter Kerbodyne SKLE-2-3 (Nertea): A skeletal 3.75 to 2.5m adapter FL-XA30 Adapter (Nertea): 1.875m to 2.5m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants) FL-XA15 Adapter (Nertea): 1.25m to 1.875m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants) Modular Girder Segment XXL (Nertea): double length XL Girder (Basic and Insulated variants) Modular Girder Segment Hub (Nertea): Girder style 6-way hub Modular Girder Small Adapter (Nertea): Girder to 0.625m adapter New Payload parts AE-FF0 Airstream Protective Shell (0.625m) (Nertea): a 0.625m fairing base AE-FF1-L Airstream Protective Shell (1.875m) (Nertea): a 1.875m fairing base. Replaces MH 1.875m fairing base if installed Service Bay (1.875m) (Nertea): 1.875m service bay (Open, Opaque, Transparent variants) New Science parts SC-9001R Radial Science Jr (Andrew Cassidy): A radial version of the materials bay Mystery Goo™ Inline Containment Unit (Andrew Cassidy): An inline version of the goo canister Experiment Return Unit (Andrew Cassidy): Small 0.625m to 1.25m conical experiment storage unit New Electrical parts Z-10K Rechargeable Battery Bank (Nertea): 3.75m stack battery Z-2500 Rechargeable Battery Bank (Nertea): 1.875m battery bank Monopropellant APU (Andrew Cassidy): fuel cell powered by monopropellant New Communications parts HG-20 High Gain Antenna (Andrew Cassidy): A version of the HG-5 with 4 dishes and 4x the range Communotron DTS-J1 (Andrew Cassidy): Stack mount equivalent to the DTS-M1, based on Juno's high gain antenna Communotron HG-61 (Andrew Cassidy) Stack mount equivalent to the HG-55, based on the Galileo main antenna New Control parts: RV-102 RCS Thruster Block (Nertea): Dual axis RCS block RV-103 RCS Thruster Block (Nertea): Triple RCS block RV-105-A RCS Thruster Block (Nertea): Quad angled RCS block RV-105-XL RCS Thruster Block (Nertea): Five way RCS block RC-12 RCS Thruster Block (Nertea): Dual axis RCS block, mini size RC-13 RCS Thruster Block (Nertea): Triple RCS block, mini size RC-14 RCS Thruster Block (Nertea): Quad RCS block, mini size RC-14-A RCS Thruster Block (Nertea): Quad angled RCS block, mini size RC-15 RCS Thruster Block (Nertea): Five way RCS block, mini size Small Radial Gyroscope (Andrew Cassidy): radial mount gyroscope with a small amount of torque Medium Reaction Wheel Assembly (Nertea): 1.875m reaction wheel New Utility parts Pegasus II Mobility Enhancer (Nertea): 2x size static ladder Pegasus III Mobility Enhancer (Nertea): 4x size static ladder Quote Link to comment Share on other sites More sharing options...
New Horizons Posted March 1, 2020 Share Posted March 1, 2020 The part list is impressive. I will test this mod out in a pure stock install. Maybe I will only use the engines - when supported by RF Stockalike. Quote Link to comment Share on other sites More sharing options...
Maniacal Posted March 2, 2020 Share Posted March 2, 2020 Hey I've noticed that the new RestockPlus 2.5m atomic engine doesn't have any patches for Kerbal Atomics/Cryo Engines. Can we have a patch for that eventually and possibly add it to an appropriate CTT node (if not other restockplus parts that might be better placed in such nodes)? While I hate having non-stock-alike parts I do enjoy having just that bit of extra fuel mechanics. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted March 2, 2020 Share Posted March 2, 2020 42 minutes ago, Maniacal said: Hey I've noticed that the new RestockPlus 2.5m atomic engine doesn't have any patches for Kerbal Atomics/Cryo Engines. Can we have a patch for that eventually and possibly add it to an appropriate CTT node (if not other restockplus parts that might be better placed in such nodes)? While I hate having non-stock-alike parts I do enjoy having just that bit of extra fuel mechanics. I was about to suggest that you ask the Kerbal Atomics author... then it hit me. Lol. Peace. Quote Link to comment Share on other sites More sharing options...
Rodger Posted March 2, 2020 Share Posted March 2, 2020 There’s already an issue for that on KA’s GitHub, so Nertea is aware, and he says it will be addressed after the next Restock update Quote Link to comment Share on other sites More sharing options...
steve_v Posted March 4, 2020 Share Posted March 4, 2020 I'll just leave this here... Spoiler --- restock-engine-caravel.cfg.orig 2020-01-12 23:16:46.000000000 +1300 +++ restock-engine-caravel.cfg 2020-03-03 20:45:06.000000000 +1300 @@ -194,7 +194,7 @@ NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -225,7 +225,7 @@ NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -256,7 +256,7 @@ NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -288,7 +288,7 @@ NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -321,7 +321,7 @@ NODES { node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -352,7 +352,7 @@ NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -383,7 +383,7 @@ NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT @@ -415,7 +415,7 @@ NODES { node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2 - node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2 + node_stack_bottom = 0.0, -1.413, 0.0, 0.0, -1.0, 0.0, 2 } } } Quote Link to comment Share on other sites More sharing options...
Wyzard Posted March 5, 2020 Share Posted March 5, 2020 I noticed that the ReStock+ "disabled if Making History is installed" parts aren't fully disabled when MH is installed — they still appear in the tech tree. For example, both the FL-TX900 (MH) and FL-X900 (RS+) appear in the "Fuel Systems" tech node. The reason is that ReStockPlus/Patches/MakingHistoryPartHiding.cfg has the line "@TechHidden = True" for those parts, but the "@" operator only modifies an existing attribute; it won't add it if it's not already there. Since the MH parts don't already have TechHidden attributes, that line doesn't do anything. Changing it to "%TechHidden" — which edits an existing attribute if there is one, but creates a new one if not — fixes the bug. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 5, 2020 Share Posted March 5, 2020 @Wyzard, thanks for the feedback... this issue has actually already been fixed and will be incorporated into the next release: https://github.com/PorktoberRevolution/ReStocked/pull/799 Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted March 6, 2020 Share Posted March 6, 2020 Is restock plus going to get bigger, and maybe also spaceplane, xenon tanks? Quote Link to comment Share on other sites More sharing options...
Satellitefanatic Posted March 6, 2020 Share Posted March 6, 2020 Suggestions for restock 3.75m Service bays A stockalike engine mount (Pretty much custom mammoths) Optoelectric Nuclear Batteries as more efficient alternative to RTGs (This may belong on NFT) Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 6, 2020 Author Share Posted March 6, 2020 11 hours ago, WarriorSabe said: Is restock plus going to get bigger, and maybe also spaceplane, xenon tanks? Nah I made some other mod for xenon stuff. Not very popular though. 7 hours ago, Satellitefanatic said: Suggestions for restock 3.75m Service bays A stockalike engine mount (Pretty much custom mammoths) Optoelectric Nuclear Batteries as more efficient alternative to RTGs (This may belong on NFT) First one is on the list, second one might be filled by the engine plates. Last one is a no... Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted March 6, 2020 Share Posted March 6, 2020 I am so sorry for being annoying, but is there any rough date for a 1.9.X restock/restock+ update? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted March 6, 2020 Share Posted March 6, 2020 (edited) 5 hours ago, Nertea said: Nah I made some other mod for xenon stuff. Not very popular though. What's it called? I might check it out, since I really would like more options for xenon. Edited March 6, 2020 by WarriorSabe Misselected quote Quote Link to comment Share on other sites More sharing options...
claustro Posted March 7, 2020 Share Posted March 7, 2020 35 minutes ago, WarriorSabe said: What's it called? I might check it out, since I really would like more options for xenon. Near Future Propulsion (engines and tanks) and Near Future Construction (truss elements with switchable xenon tanks) Quote Link to comment Share on other sites More sharing options...
Satellitefanatic Posted March 7, 2020 Share Posted March 7, 2020 @NerteaI forgot that NFT is feature complete Sorry for the inconvenience Quote Link to comment Share on other sites More sharing options...
adm-frb Posted March 7, 2020 Share Posted March 7, 2020 (edited) Happy Birthday Restock and Restock+ One year on since it's release on 6th March 2019 On a slightly more normal note, I was wondering, if on the procedural fairings we could get a black option, as some Russian fairings are that colour?. Likewise a black option for the KV-Series Reentry Modules would be perfect for when trying to recreate Soyuz spacecraft. (I was having a nosy around Restock's GitHub and noticed the three pods were on the to do list. ) Also, I'm currently working on a Welded Parts Pack in the Add On Development Area, and need a little help. I really want it to use the Restock models and textures, as it currently uses the stock ones. After using Restock and Restock+ for the past year, the those parts just looks kinda crude... Edited March 7, 2020 by adm-frb Quote Link to comment Share on other sites More sharing options...
Maniacal Posted March 8, 2020 Share Posted March 8, 2020 Has... anyone else experienced the LH Skiff's engine effects breaking completely when they have CryoEngines 1.1.0 with the included restock extras folder, Making History expansion, and restock 1.0.3 (with restockplus 1.0.3) running in KSP 1.8.1? It has no sound and, graphically speaking, is constantly at full thrust no matter it actual status (on/off/actually providing thrust/just sitting there). This should be true of at least it's tank butt config. I don't see this in issues or in any patch notes and haven found anything when using Skiff as the search term in these two forum topics. I assume I am dumb and broke it somehow, correct? Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 10, 2020 Author Share Posted March 10, 2020 On 3/7/2020 at 6:44 PM, Maniacal said: Has... anyone else experienced the LH Skiff's engine effects breaking completely when they have CryoEngines 1.1.0 with the included restock extras folder, Making History expansion, and restock 1.0.3 (with restockplus 1.0.3) running in KSP 1.8.1? It has no sound and, graphically speaking, is constantly at full thrust no matter it actual status (on/off/actually providing thrust/just sitting there). This should be true of at least it's tank butt config. I don't see this in issues or in any patch notes and haven found anything when using Skiff as the search term in these two forum topics. I assume I am dumb and broke it somehow, correct? I'll look into it, probably a cryoengines issue . On 3/6/2020 at 9:17 PM, adm-frb said: On a slightly more normal note, I was wondering, if on the procedural fairings we could get a black option, as some Russian fairings are that colour?. Likewise a black option for the KV-Series Reentry Modules would be perfect for when trying to recreate Soyuz spacecraft. Variants are completely up to author discretion - so probably not. Quote Link to comment Share on other sites More sharing options...
adm-frb Posted March 10, 2020 Share Posted March 10, 2020 8 minutes ago, Nertea said: I'll look into it, probably a cryoengines issue . Variants are completely up to author discretion - so probably not. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted March 11, 2020 Share Posted March 11, 2020 BTW, is it intentional that the ReStock+ "Experiment Return Unit" (the round one) is in the "Start" tech node? It seems strange since the stock "Experiment Storage Unit" (the boxy one) is several tiers above it, in "Basic Science" for 45 science points, and the ERU is pretty much just the ESU with a different shape. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted March 11, 2020 Share Posted March 11, 2020 6 hours ago, Wyzard said: BTW, is it intentional that the ReStock+ "Experiment Return Unit" (the round one) is in the "Start" tech node? It seems strange since the stock "Experiment Storage Unit" (the boxy one) is several tiers above it, in "Basic Science" for 45 science points, and the ERU is pretty much just the ESU with a different shape. Thanks for spotting this, almost definitely an oversight and will be adjusted for the next release. Quote Link to comment Share on other sites More sharing options...
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