wisdomsavingthrow Posted December 17, 2020 Share Posted December 17, 2020 (edited) Hey, just wanted to send a thanks for all the work all y'all on the team do, and a pre-emptive thanks to combat the inevitable "Where's the 1.11 update!!!" that should start any minute now. For my own experience at the moment, Restock and Restock+ are working fine with 1.11 - the stock RCS block has the option to switch (but can't, since Restock doesn't recognize the new variants), but that was expected, and Restock+ makes up for it in the meantime. Nothing else is amiss, so I can keep chugging along happily with my modded save EDIT: Just found another 1.11 incompatibility, just a small one - the new lights system means that the Illuminator Mk1 and Mk2 lights don't animate properly, so the part itself remains 'dark' even when the light is on. Noting it here in case anyone else has the same issue - not adding it to the Issue Tracker since it's a new version thing, just a little thing to tweak in the eventual compatibility update. EDIT 2: the Mk2 illuminator is stuck in the 'on' position, while the Mk1 is stuck 'off' as shown below. the actual light works, the part animation is just busted. Edited December 18, 2020 by wisdomsavingthrow updating with new information Quote Link to comment Share on other sites More sharing options...
lemon cup Posted December 17, 2020 Share Posted December 17, 2020 Haven't played without this mod since 2017 so I concur! Max Q, baby. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 17, 2020 Share Posted December 17, 2020 3 hours ago, Poodmund said: I can't find the dislike button. Are we supposed to have one? Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted December 18, 2020 Share Posted December 18, 2020 Good work @wisdomsavingthrow. I didn't think there would be any major issues with 1.11, and those are small enough for me to keep my game modded. Hopefully it's an easy fix, though. Is it something a cfg edit would solve? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 18, 2020 Share Posted December 18, 2020 Another minor issue: 1.11 has a new part, RCSLinearSmall. It is not being patched by ReStock, so it's plume is much larger than other revamped RCS parts which have much more thrust. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 18, 2020 Author Share Posted December 18, 2020 We'll do an impact assessment and start work immediately soon whenever the next shipment of scotch arrives. Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted December 18, 2020 Share Posted December 18, 2020 4 hours ago, Nertea said: We'll do an impact assessment and start work immediately soon whenever the next shipment of scotch arrives. Godspeed and good luck. Quote Link to comment Share on other sites More sharing options...
BrunoViking Posted December 18, 2020 Share Posted December 18, 2020 Small bug: When you place a restock part into a cargo container the part comes back to its old texture. You can see a image of the bug bellow: Quote Link to comment Share on other sites More sharing options...
TheDesertBoy Posted December 18, 2020 Share Posted December 18, 2020 On 12/17/2020 at 7:16 PM, wisdomsavingthrow said: Hey, just wanted to send a thanks for all the work all y'all on the team do, and a pre-emptive thanks to combat the inevitable "Where's the 1.11 update!!!" that should start any minute now. For my own experience at the moment, Restock and Restock+ are working fine with 1.11 - the stock RCS block has the option to switch (but can't, since Restock doesn't recognize the new variants), but that was expected, and Restock+ makes up for it in the meantime. Nothing else is amiss, so I can keep chugging along happily with my modded save EDIT: Just found another 1.11 incompatibility, just a small one - the new lights system means that the Illuminator Mk1 and Mk2 lights don't animate properly, so the part itself remains 'dark' even when the light is on. Noting it here in case anyone else has the same issue - not adding it to the Issue Tracker since it's a new version thing, just a little thing to tweak in the eventual compatibility update. EDIT 2: the Mk2 illuminator is stuck in the 'on' position, while the Mk1 is stuck 'off' as shown below. the actual light works, the part animation is just busted. To add to this, same lights on/off issue with small landing gear - always "on" even if not emitting lights. Unsure about other landing gear as I'm at the start of career! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 19, 2020 Share Posted December 19, 2020 11 hours ago, BrunoViking said: Small bug: When you place a restock part into a cargo container the part comes back to its old texture. You can see a image of the bug bellow: That's just likely a stock bug; parts with variants in general, of which restock has lots. Quote Link to comment Share on other sites More sharing options...
TBenz Posted December 19, 2020 Share Posted December 19, 2020 7 minutes ago, Beetlecat said: That's just likely a stock bug; parts with variants in general, of which restock has lots. It's not a bug so much as a consequence of how KSP is handling inventory images now. The images for parts a pre-rendered, so restock would need to replace the stock thumbnails with restock versions. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 19, 2020 Share Posted December 19, 2020 3 hours ago, TBenz said: It's not a bug so much as a consequence of how KSP is handling inventory images now. The images for parts a pre-rendered, so restock would need to replace the stock thumbnails with restock versions. I might have been misunderstanding -- if it's just the cosmetic icon as displayed rather than the actual part itself variant stored. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted December 20, 2020 Share Posted December 20, 2020 Another small issue - the smaller multiport RCS block doesn't load, as it uses the same (stock) textures as the larger RCS multiport. Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted December 21, 2020 Share Posted December 21, 2020 On 12/18/2020 at 5:04 PM, TheDesertBoy said: To add to this, same lights on/off issue with small landing gear - always "on" even if not emitting lights. Unsure about other landing gear as I'm at the start of career! Confirming this - all the deployable gear has the same issue. Each one shown is 'off', stuck in the 'on' position animation-wise. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 21, 2020 Author Share Posted December 21, 2020 2 minutes ago, wisdomsavingthrow said: Confirming this - all the deployable gear has the same issue. Each one shown is 'off', stuck in the 'on' position animation-wise. We don't patch these parts at all. Suspect this is a stock bug with 1.11. Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted December 21, 2020 Share Posted December 21, 2020 7 hours ago, Nertea said: We don't patch these parts at all. Suspect this is a stock bug with 1.11. Oh! hrmm. submitting it to the Squad bug tracker, in that case. Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted December 21, 2020 Share Posted December 21, 2020 Hate to keep dumping on the thread, but I've got another one in case y'all miss it in a damage assessment - Twin Boar's revamp doesn't seem to want to load in 1.11 - did a fresh install to make sure it wasn't something I'd knocked outta place, but no dice. Only showing up as its stock variant. Quote Link to comment Share on other sites More sharing options...
DarkTheFailure Posted December 23, 2020 Share Posted December 23, 2020 A little suggestion, make the drogue chute smaller then the main chutes. It looks kind of weird with them looking the same size. Quote Link to comment Share on other sites More sharing options...
theleg Posted December 23, 2020 Share Posted December 23, 2020 Please update to ksp 1.11...I love this mod! Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted December 23, 2020 Share Posted December 23, 2020 3 minutes ago, theleg said: Please update to ksp 1.11...I love this mod! The update's currently in progress - as stated by Nertea up-thread, they're doing an impact assessment to see what from 1.11 has affected the mod. Quote Link to comment Share on other sites More sharing options...
RP1IsSuperior Posted December 23, 2020 Share Posted December 23, 2020 Hi, lovely mod! Just some questions. I want to use a few parts from restock, but everything else to be stock. Is there another less tedious process either than adding the part to the MM patch for every single part you want to keep? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted December 23, 2020 Share Posted December 23, 2020 1 hour ago, RP1IsSuperior said: Hi, lovely mod! Just some questions. I want to use a few parts from restock, but everything else to be stock. Is there another less tedious process either than adding the part to the MM patch for every single part you want to keep? I think that should answer you; basically, no. Quote Link to comment Share on other sites More sharing options...
Battou Posted December 24, 2020 Share Posted December 24, 2020 Trying to load a save after adding Restock causes HighGainAntenna missing error along with some RCS. In case you have not stubbled apon it yet. Quote Link to comment Share on other sites More sharing options...
SpacePixel Posted December 26, 2020 Share Posted December 26, 2020 On 12/24/2020 at 11:56 PM, Battou said: Trying to load a save after adding Restock causes HighGainAntenna missing error along with some RCS. In case you have not stubbled apon it yet. Yes, I'm experiencing the same issue. However, I found that you still can copy HighGainAntenna from a subassembly or another vessel and use it perfectly well. Please let me know if you've been able to fix the issue! I tried messing around with configs, but failed. Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted December 26, 2020 Share Posted December 26, 2020 Last creation with Restock: a study of a repair ship featuring last 1.11's additions. (VTOL capable and the RV-1 "Cub" Vernier Engines can rotate to help the Cheetahs). Quote Link to comment Share on other sites More sharing options...
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