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[1.12.5] Restock - Revamping KSP's art (August 28)


Nertea

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@Poodmund alright here is the full whitelist I had to compile for the mods I listed above to clear out any partloader errors in the log file. Not really all that bad.

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  On 2/24/2020 at 1:27 PM, dtoxic said:

hi all can some one help me with restock, i am trying to duplicate the"Launch Clamp" and resize it to half the size, i  whitelisted the stock launch clamp in restock config file and used this patch

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Problem is i get the resized stock launchclamp witch is ok, but how would i go on to resize the Restock version? i am stuck :blink:

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Make sure your patch runs after restock - that patch will run first!

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  On 3/1/2020 at 5:28 PM, New Horizons said:

What is the best reason to install Restock(Plus)? I am on a heavily modded install and thus I am wondering how much performance is traded against more beauty?

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The best reason to install ReStock+ is because you want all the additional parts listed in the OP.

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Hey I've noticed that the new RestockPlus 2.5m atomic engine doesn't have any patches for Kerbal Atomics/Cryo Engines. Can we have a patch for that eventually and possibly add it to an appropriate CTT node (if not other restockplus parts that might be better placed in such nodes)? While I hate having non-stock-alike parts I do enjoy having just that bit of extra fuel mechanics.

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  On 3/2/2020 at 7:24 AM, Maniacal said:

Hey I've noticed that the new RestockPlus 2.5m atomic engine doesn't have any patches for Kerbal Atomics/Cryo Engines. Can we have a patch for that eventually and possibly add it to an appropriate CTT node (if not other restockplus parts that might be better placed in such nodes)? While I hate having non-stock-alike parts I do enjoy having just that bit of extra fuel mechanics.

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I was about to suggest that you ask the Kerbal Atomics author... then it hit me.

Lol.  Peace.

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I'll just leave this here...

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I noticed that the ReStock+ "disabled if Making History is installed" parts aren't fully disabled when MH is installed — they still appear in the tech tree.  For example, both the FL-TX900 (MH) and FL-X900 (RS+) appear in the "Fuel Systems" tech node.

The reason is that ReStockPlus/Patches/MakingHistoryPartHiding.cfg has the line "@TechHidden = True" for those parts, but the "@" operator only modifies an existing attribute; it won't add it if it's not already there.  Since the MH parts don't already have TechHidden attributes, that line doesn't do anything.

Changing it to "%TechHidden" — which edits an existing attribute if there is one, but creates a new one if not — fixes the bug.

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  On 3/6/2020 at 6:02 AM, WarriorSabe said:

Is restock plus going to get bigger, and maybe also spaceplane, xenon tanks?

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Nah I made some other mod for xenon stuff. Not very popular though.

  On 3/6/2020 at 10:29 AM, Satellitefanatic said:

Suggestions for restock

3.75m Service bays

A stockalike engine mount (Pretty much custom mammoths)

Optoelectric Nuclear Batteries as more efficient alternative to RTGs (This may belong on NFT)

 

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First one is on the list, second one might be filled by the engine plates. Last one is a no...

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:) Happy Birthday Restock and Restock+ One year on since it's release on 6th March 2019

On a slightly more normal note, I was wondering, if on the procedural fairings we could get a black option, as some Russian fairings are that colour?. Likewise a black option for the KV-Series Reentry Modules would be perfect for when trying to recreate Soyuz spacecraft. (I was having a nosy around Restock's GitHub and noticed the three pods were on the to do list. :))

Also, I'm currently working on a Welded Parts Pack in the Add On Development Area, and need a little help. I really want it to use the Restock models and textures, as it currently uses the stock ones. After using Restock and Restock+ for the past year, the those parts just looks kinda crude...

 

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Has... anyone else experienced the LH Skiff's engine effects breaking completely when they have CryoEngines 1.1.0 with the included restock extras folder, Making History expansion, and restock 1.0.3 (with restockplus 1.0.3) running in KSP 1.8.1? It has no sound and, graphically speaking, is constantly at full thrust no matter it actual status (on/off/actually providing thrust/just sitting there). This should be true of at least it's tank butt config. I don't see this in issues or in any patch notes and haven found anything when using Skiff as the search term in these two forum topics. I assume I am dumb and broke it somehow, correct?

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  On 3/8/2020 at 2:44 AM, Maniacal said:

Has... anyone else experienced the LH Skiff's engine effects breaking completely when they have CryoEngines 1.1.0 with the included restock extras folder, Making History expansion, and restock 1.0.3 (with restockplus 1.0.3) running in KSP 1.8.1? It has no sound and, graphically speaking, is constantly at full thrust no matter it actual status (on/off/actually providing thrust/just sitting there). This should be true of at least it's tank butt config. I don't see this in issues or in any patch notes and haven found anything when using Skiff as the search term in these two forum topics. I assume I am dumb and broke it somehow, correct?

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I'll look into it, probably a cryoengines issue .

  On 3/7/2020 at 5:17 AM, adm-frb said:

On a slightly more normal note, I was wondering, if on the procedural fairings we could get a black option, as some Russian fairings are that colour?. Likewise a black option for the KV-Series Reentry Modules would be perfect for when trying to recreate Soyuz spacecraft.

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Variants are completely up to author discretion - so probably not.

 

 

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BTW, is it intentional that the ReStock+ "Experiment Return Unit" (the round one) is in the "Start" tech node?  It seems strange since the stock "Experiment Storage Unit" (the boxy one) is several tiers above it, in "Basic Science" for 45 science points, and the ERU is pretty much just the ESU with a different shape.

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  On 3/11/2020 at 6:11 AM, Wyzard said:

BTW, is it intentional that the ReStock+ "Experiment Return Unit" (the round one) is in the "Start" tech node?  It seems strange since the stock "Experiment Storage Unit" (the boxy one) is several tiers above it, in "Basic Science" for 45 science points, and the ERU is pretty much just the ESU with a different shape.

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Thanks for spotting this, almost definitely an oversight and will be adjusted for the next release.

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