Mikki Posted May 28, 2019 Share Posted May 28, 2019 (edited) Okay... i feel like here is something going on. Like when you`re about to take a deep breath before a huge storm unleashes. Or Kerbal apocalypse on the KSP Forum. Stormshelter, anyone? Are we there yet? Edited May 28, 2019 by Mikki typo Link to comment Share on other sites More sharing options...
ElJugador Posted May 28, 2019 Share Posted May 28, 2019 To the devs: I hope all the bodies ingame have reasonably unique/interesting features like these to visit. The new ones are so compelling I might actually go to Duna again for once. Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2019 Share Posted May 29, 2019 one more day... THE HYPE IS REAL Link to comment Share on other sites More sharing options...
Chel Posted May 29, 2019 Share Posted May 29, 2019 lol. hype train derail when? Link to comment Share on other sites More sharing options...
Superfluous J Posted May 29, 2019 Share Posted May 29, 2019 22 minutes ago, The_Cat_In_Space said: lol. hype train derail when? When the train is propelled 30 meters in the air upon scene load? Link to comment Share on other sites More sharing options...
MaxPeck Posted May 29, 2019 Share Posted May 29, 2019 3 hours ago, 5thHorseman said: When the train is propelled 30 meters in the air upon scene load? There's a mod for that... Link to comment Share on other sites More sharing options...
mindstalker Posted May 29, 2019 Share Posted May 29, 2019 22 hours ago, Terwin said: I never said adding planets was a bad idea, just that the impact on sales of doing so is likely to be minimal, and as such it is unlikely that additional planetary bodies would be a profitable addition to the game. Personally I think it would be nice to have a few more, but I recognize that this is unlikely to happen in stock. Highly detailed terrain on the Mun, Minmus and add a few Gilly sized rocks in Kerbin system that are also detailed. The main thing that I hate about going to Duna is the time sink. Hrm.. Mod idea.. Link to comment Share on other sites More sharing options...
klesh Posted May 29, 2019 Share Posted May 29, 2019 (edited) On 5/6/2019 at 10:26 AM, Poodmund said: For the robotic parts, with all due respect, I hope the GUI is much more akin to the Infernal Robotics implementation and much less like the UI for the USI Konstruction PAL parts. Shadowzone has just put out a preview video. The UI for the robotic parts is nothing like I expected. It looks like a multitrack audio or video editor sorta. Edited May 29, 2019 by klesh Link to comment Share on other sites More sharing options...
OrbiterAirFields Posted May 29, 2019 Share Posted May 29, 2019 (edited) On 5/6/2019 at 8:10 AM, krone12 said: It's not worth even for 5$. your right, its worth $14.99, infact its worth more, it could be an entire new game, but no, they are giving us it for $14.99, cause you can't afford it does not mean you can't save money for it. Edited May 29, 2019 by OrbiterAirFields Can't, not can. Link to comment Share on other sites More sharing options...
Muetdhiver Posted May 29, 2019 Share Posted May 29, 2019 (edited) On 5/26/2019 at 6:22 AM, 5thHorseman said: Me too I'm hoping it has transfer and mission planning tools. This. I find that the transfer window planer has become a must have for me at least, along with trajectories and decoupled shrouds. Can't play without them anymore. I'm really pumped for the new robotics parts! I guess the hype train will derail from a kraken summon. My only fearwith the DLC is low res terrain + fancy surface features => jarring look. Edited May 29, 2019 by Muetdhiver Link to comment Share on other sites More sharing options...
OrbiterAirFields Posted May 29, 2019 Share Posted May 29, 2019 Can't wait for it to come out! I am so glad to see more being added in DLC form! Link to comment Share on other sites More sharing options...
Dash8466 Posted May 29, 2019 Share Posted May 29, 2019 I just hope we can make props with this Link to comment Share on other sites More sharing options...
Foxster Posted May 29, 2019 Share Posted May 29, 2019 3 minutes ago, Dash8466 said: I just hope we can make props with this You can but they seem to be rather underpowered currently. Link to comment Share on other sites More sharing options...
Dash8466 Posted May 29, 2019 Share Posted May 29, 2019 (edited) 2 minutes ago, Foxster said: You can but they seem to be rather underpowered currently. Im sure we could find a way to make them more powerful Edited May 29, 2019 by Dash8466 Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 29, 2019 Share Posted May 29, 2019 Just now, Dash8466 said: Im sure we could find a way to make them more powerful Module Manager patches could probably do it. Link to comment Share on other sites More sharing options...
Dash8466 Posted May 29, 2019 Share Posted May 29, 2019 1 minute ago, RealKerbal3x said: Module Manager patches could probably do it. Or we could just stack some motors on top of each other Link to comment Share on other sites More sharing options...
Foxster Posted May 29, 2019 Share Posted May 29, 2019 Just now, Dash8466 said: Or we could just stack some motors on top of each other Gonna need a lot of electricity for that - solar won't cut it. Will need the big fuel cells. Link to comment Share on other sites More sharing options...
RealKerbal3x Posted May 29, 2019 Share Posted May 29, 2019 Just now, Dash8466 said: Or we could just stack some motors on top of each other That might work up to a point, but the mass would increase with every motor you added, eventually becoming too much for the motors’ combined power to bear. Link to comment Share on other sites More sharing options...
Dash8466 Posted May 29, 2019 Share Posted May 29, 2019 Just now, RealKerbal3x said: That might work up to a point, but the mass would increase with every motor you added, eventually becoming too much for the motors’ combined power to bear. maybe... we'll just have to see. gonna be an exciting day tomorrow Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 29, 2019 Share Posted May 29, 2019 57 minutes ago, Dash8466 said: maybe... we'll just have to see. gonna be an exciting day tomorrow Yeah!! Link to comment Share on other sites More sharing options...
kcs123 Posted May 29, 2019 Share Posted May 29, 2019 17 hours ago, 5thHorseman said: When the train is propelled 30 meters in the air upon scene load? 14 hours ago, MaxPeck said: There's a mod for that... True, but there should no be need for such mod in the first place . Just saying ... Link to comment Share on other sites More sharing options...
fourfa Posted May 29, 2019 Share Posted May 29, 2019 2 hours ago, Dash8466 said: Im sure we could find a way to make them more powerful Looks a lot like the situation pre-DLC, where pure electric props (powered by reaction wheels) were fairly weak, but you can get some spindly contraptions in the air. But jet turbines (powered by jets blowing on rotating parts) can make serious cargo craft that can carry tons of cargo anywhere on Kerbin. Link to comment Share on other sites More sharing options...
Jestersage Posted May 29, 2019 Share Posted May 29, 2019 At what time will the DLC be avaialble on May 30, 2019? Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 29, 2019 Share Posted May 29, 2019 2 minutes ago, Jestersage said: At what time will the DLC be avaialble on May 30, 2019? Yes... Good question. Link to comment Share on other sites More sharing options...
Foxster Posted May 29, 2019 Share Posted May 29, 2019 5 minutes ago, Jestersage said: At what time will the DLC be avaialble on May 30, 2019? Some previous KSP releases have been around 1700 GMT. Link to comment Share on other sites More sharing options...
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