Markodds Posted December 23, 2020 Share Posted December 23, 2020 Hey, wouldn't it be nice to make this mod a DLC for Kerbal Space Program? Like a community made DLC Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 23, 2020 Share Posted December 23, 2020 3 hours ago, Markodds said: Hey, wouldn't it be nice to make this mod a DLC for Kerbal Space Program? Like a community made DLC YESYESYESYESYESYESYESYESYESYESYESYESYESYSYDUyxhAkd<NCPMAESKNFDDMU9I2QWPRMKUFLKZ OMG! Quote Link to comment Share on other sites More sharing options...
Angel33Demon Posted December 27, 2020 Share Posted December 27, 2020 Hi, can anyone tell me what's needed to get this working for v. 1.11? Quote Link to comment Share on other sites More sharing options...
bigred Posted December 27, 2020 Share Posted December 27, 2020 (edited) I'd like to know this as well. Edited December 27, 2020 by bigred Quote Link to comment Share on other sites More sharing options...
OhioBob Posted December 27, 2020 Share Posted December 27, 2020 14 hours ago, Angel33Demon said: Hi, can anyone tell me what's needed to get this working for v. 1.11? Release Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 58 · R-T-B/Kopernicus · GitHub Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 27, 2020 Share Posted December 27, 2020 On 12/23/2020 at 4:44 AM, Markodds said: Hey, wouldn't it be nice to make this mod a DLC for Kerbal Space Program? Like a community made DLC It literally already is. It's all right here, ready to download Quote Link to comment Share on other sites More sharing options...
Angel33Demon Posted December 30, 2020 Share Posted December 30, 2020 On 12/28/2020 at 1:40 AM, OhioBob said: Release Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 58 · R-T-B/Kopernicus · GitHub For me, it just throws up the Quote Kopernicus was not able to load the custom planetary system due to an exception in the loading process. error. Is anyone else having that? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 31, 2020 Share Posted December 31, 2020 16 hours ago, Angel33Demon said: For me, it just throws up the error. Is anyone else having that? Make sure you have the dependencies installed, including all for RTB. You HAVE to use the ModularFlightIntegrator which comes with it, you can't use the regular one Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 2, 2021 Author Share Posted January 2, 2021 (edited) On 8/24/2019 at 11:02 PM, Poodmund said: I think its tied into the Science 'Recovery' Multiplier value for each body as SetDeadlineYears depends on GetContractDestinationWeight which depends on body.scienceValues.RecoveryValue so by changing something like: https://github.com/Poodmund/Outer-Planets-Mod/blob/master/GameData/OPM/KopernicusConfigs/OuterPlanets/Plock.cfg#L35 to a higher number may in fact increase the duration of the contracts upon their generation (will not affect existing contracts). If you're willing to test this out, then please let me know. On 11/18/2019 at 4:39 AM, ExtremeSquared said: I am testing this now. Just got a one-way Karen/Plock contract with a duration of 17 years which is probably unworkable below a 15km/s dV budget. Nissee 29 years. Urlum 26 years -- doable. After cfg change: Hi ExtremeSquared, I know it has been over a year but did this change provide any positive outcome for you with regards to contract lengths? EDIT: I've just done some testing and found that this is indeed the case. This testing would suggest that contract deadline times are determined by... SetDeadlineDays = scienceValues.RecoveryValue * this.contractDestinationWeight. In Vanilla in a Satellite contract for Jool has a 6yr deadline date once accepted and if you look in the Contracts.cfg this equates to a DeadlineDays = 2130 value, therefore a Science Value of 6 multiplied by a contractDestinationWeight of 2130 equals 12,780... divide by 426 days and you get 6yrs. I changed Jool's Science Recovery Value from 6 to 100 and which would expect a Satellite contract deadline date of 500yrs and indeed in the Mission Control screen this is what appears. So its a case of finding the correct Science Recovery Value for the outer planet bodies to allow for long enough contract periods to complete them. Edited January 2, 2021 by Poodmund Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted January 3, 2021 Share Posted January 3, 2021 is there a way i can add clouds to the bodies without using AVP or SVE? because OPMVO only adds clouds to tekto Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 3, 2021 Author Share Posted January 3, 2021 Tekto is the only moon in OPM with a considerable atmosphere that would show visible clouds... Thatmo has an extremely thin atmosphere. With regards to contract lengths, I have made some changes to Neidon and Plock's (and their moons) recovery values which will increase their science yield from these bodies (but by the time players have reached this places, I fully expect science not to be that much of a concern by this point), please see below: Contract (Years) Contract Type Contract Weight Jool Sarnus Urlum Neidon Plock Test 426 6 7 8 10 12 RoverConstruction 852 12 14 16 20 24 VesselRepair 852 12 14 16 20 24 OrbitalConstruction 852 12 14 16 20 24 Flag 2130 30 35 40 50 60 Recovery 2130 30 35 40 50 60 Satellite 2130 30 35 40 50 60 Research 2130 30 35 40 50 60 Sentinel 2130 30 35 40 50 60 CometDetection 2130 30 35 40 50 60 Survey 2130 30 35 40 50 60 Tour 2130 30 35 40 50 60 DeployedScience 2130 30 35 40 50 60 ROCScienceArm 2130 30 35 40 50 60 ROCScienceRetrieval 2130 30 35 40 50 60 GClass6 2982 42 49 56 70 84 Base 2982 42 49 56 70 84 Grand 2982 42 49 56 70 84 ISRU 2982 42 49 56 70 84 Station 2982 42 49 56 70 84 Basic Hohmann Transfer Lengths (long travel times) Kerbin Jool 4yrs Kerbin Sarnus 6yrs Kerbin Urlum 12yrs Kerbin Neidon 25yrs Kerbin Plock 65yrs You probably won't take Test contracts out at the outer planets so those contract lengths are pretty redundant. The next 3 types are the new contract types added with KSP 1.11.0 and they all generate fairly timely contracts due to their low contract weight value (these are also bugged as of KSP 1.11.0 and are generating at a length of around 2yrs for all bodies)... this is something that is inherent within Vanilla KSP so theres not a hell of a lot that can be done about this without screwing up Science balance. All the other contracts have pretty generous contract lengths and you should be able to get there and back if required within the contract times. Ensure that if you're using something like Transfer Window Planner to create your Hohmann Transfers, don't always use the most dV efficient transfers as they will take an extremely long time. Usually, for just a few hundred m/s more, you can get transfers that will shave a significant amount of years of your transfer times. Quote Link to comment Share on other sites More sharing options...
bigred Posted January 10, 2021 Share Posted January 10, 2021 I can't get this mod to load. I have the latest version of KSP installed as well as Kopernicus and other dependencies. All are installed fine but whenever the game loads i get a warning that kopernicus isn't up to date and OPM wasn't able to be loaded. Anything I can do to get this working again? I really miss your mod. Quote Link to comment Share on other sites More sharing options...
Grislibar Posted January 10, 2021 Share Posted January 10, 2021 (edited) @bigred You need to use the Kopernicus BE branch, which can be downloaded here: https://github.com/R-T-B/kopernicus/releases Kopernicus BE is compatible with KSP 1.10+, whereas Kopernicus is only compatible up to 1.9. Edited January 10, 2021 by Grislibar Missing tag Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 13, 2021 Share Posted January 13, 2021 Is this mod compatible with Rescale? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 13, 2021 Author Share Posted January 13, 2021 This planet pack (much like any other system/planet pack) can be altered by Sigma: Dimensions. Whatever Sigma: Dimensions configs you decide to use it up to you; if you want to use "Rescale's" configs then by all means... I personally use a modified version of the Rescale 2.5x config. Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 13, 2021 Share Posted January 13, 2021 Ok. Thanks. 1 minute ago, Poodmund said: This planet pack (much like any other system/planet pack) can be altered by Sigma: Dimensions. Whatever Sigma: Dimensions configs you decide to use it up to you; if you want to use "Rescale's" configs then by all means... I personally use a modified version of the Rescale 2.5x config. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 17, 2021 Author Share Posted January 17, 2021 Would anyone be against the idea of adding the LiquidFuel resource to Tekto's seas/lakes to be able to be pumped up and stored? Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted January 17, 2021 Share Posted January 17, 2021 For people using stock resources or using stock parts, it is a good idea. Quote Link to comment Share on other sites More sharing options...
modus Posted January 17, 2021 Share Posted January 17, 2021 Good idea! Quote Link to comment Share on other sites More sharing options...
computercat04 Posted January 17, 2021 Share Posted January 17, 2021 32 minutes ago, Poodmund said: Would anyone be against the idea of adding the LiquidFuel resource to Tekto's seas/lakes to be able to be pumped up and stored? Would that work with Scansat and Sturdust? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 17, 2021 Share Posted January 17, 2021 40 minutes ago, Poodmund said: Would anyone be against the idea of adding the LiquidFuel resource to Tekto's seas/lakes to be able to be pumped up and stored? Perhaps adding atmospheric resources using Spacedust as well? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 17, 2021 Share Posted January 17, 2021 48 minutes ago, Poodmund said: Would anyone be against the idea of adding the LiquidFuel resource to Tekto's seas/lakes to be able to be pumped up and stored? I would like an option without CRP/Spacedust to be Liquidfuel and an option with them to be liquid methane for cryoengines (future update) and tundra starship and such stuff 7 minutes ago, Spaceman.Spiff said: Perhaps adding atmospheric resources using Spacedust as well? yeah Quote Link to comment Share on other sites More sharing options...
Poodmund Posted January 17, 2021 Author Share Posted January 17, 2021 Seems like a positive response. Cheers, all. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 17, 2021 Share Posted January 17, 2021 1 hour ago, Starhelperdude said: would like an option without CRP/Spacedust to be Liquidfuel and an option with them to be liquid methane for cryoengines (future update) and tundra starship and such stuff I agree. Urlum and Neidon should also have methane if I remember correctly. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 17, 2021 Share Posted January 17, 2021 45 minutes ago, Spaceman.Spiff said: I agree. Urlum and Neidon should also have methane if I remember correctly. and maybe a small amount of hydrogen too Quote Link to comment Share on other sites More sharing options...
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