Galileo Posted September 13, 2019 Author Share Posted September 13, 2019 Who needs terrain shaders? truthfully, can't wait for 1.8 to get here! Quote Link to comment Share on other sites More sharing options...
TackleMcClean Posted September 13, 2019 Share Posted September 13, 2019 Maybe a stupid question.. but I've been scanning Duna with Scansat looking for biomes, and it only seems to be 4 different ones. Low, mid and highlands + ice caps. In vanilla it has like 14 different. Is Duna simplified or am I just blind? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 14, 2019 Share Posted September 14, 2019 2 hours ago, TackleMcClean said: Maybe a stupid question.. but I've been scanning Duna with Scansat looking for biomes, and it only seems to be 4 different ones. Low, mid and highlands + ice caps. In vanilla it has like 14 different. Is Duna simplified or am I just blind? Biomes are something that is not yet fully developed in JNSQ. Duna specifically need some love. You're right, it only has the four basic biomes at the moment. Thanks for the reminder, we need to work on that. Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 14, 2019 Author Share Posted September 14, 2019 Well, I think it was stated a few months ago, but we intentionally made bodies have only a few obvious biomes, and left the rest to be discovered and named by users who stumbled upon cool areas. There was even a thread started about it. All we need is coordinates and a name, and preferably some screenshots. Biomes take way too much time and effort to find and name them all. Ain't nobody got time fo dat! Quote Link to comment Share on other sites More sharing options...
AVaughan Posted September 14, 2019 Share Posted September 14, 2019 I haven't played JNSQ yet, but personally I think the stock game has too many biomes. Lowlands + midlands + highlands + poles/icecaps and maybe a crater/canyon biome sounds much more reasonable to me. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 14, 2019 Share Posted September 14, 2019 (edited) 1 hour ago, AVaughan said: but personally I think the stock game has too many biomes. It really does. Practically every stock world (except Jool and Sun) has 12+ biomes. Add to that the KSC mini-biomes that can't be removed. 11 hours ago, TackleMcClean said: I've been scanning Duna with Scansat looking for biomes, and it only seems to be 4 different ones. Actually that's going to change. This chat reminded me that I had a halfway-done project to revise Duna's biomes and so I just finished it so the total is now going to be 13 with resemblance to what was done for JNSQ's Mun: Lowlands, Midlands, Highlands, Mountains, Ice Caps Craters (Notable, Voronoi, Rare, Exotic) Bonus ones: Volcanoes, Plains, Notable Mountains, Trenches (really, corridors between some tight mountain formations). Ideally, as mentioned by @Galileo there is supposed to be contribution by the playerbase for coordinates and screenshots to make biomes out of but nobody seems to be aware and exploring to produce these contributions. If enough of these happen for a given body, the generic Lowlands, Midlands stuff could be replaced entirely. The "Plains" biome might not make it to release. Duna itself is quite abundant in smooth terrain in my experience, so I can turn all that back into Lowlands. Edited September 14, 2019 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 15, 2019 Share Posted September 15, 2019 This info has given me quite a mission idea. Find the biomed Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 15, 2019 Share Posted September 15, 2019 @jefferyharrell @Tyko are you using blue dog? Quote Link to comment Share on other sites More sharing options...
MechBFP Posted September 16, 2019 Share Posted September 16, 2019 (edited) Made a 3 man mission to Duna, first trip there with this mod and without using a dV map. Ended up getting home with just 28 dV left. Had to re-do the landing a couple times, and the take off a couple times, just to save the extra dV I needed to get home lol. Not to spoil anything, but lets just say the first landing was definitely a surprise. Edited September 16, 2019 by MechBFP Quote Link to comment Share on other sites More sharing options...
Sulfur Posted September 17, 2019 Share Posted September 17, 2019 (edited) I noticed that this mod doesn't have any city lights effects that come with stock EVE, so I made it myself. https://streamable.com/4aghg Basically all I did was create a texture map for the EVE citylight plugin and I used slightly modified (made the night version a bit brighter and less yellow) city textures that come with the stock EVE config. The map is 1/2 texture size but it could probably be made even smaller or baked into the alpha layer of one of the JNSQ Kerbin textures. Unfortunately I just can't get EVE to recognize my alpha layers. I'll also make new city textures that tile better sometime soon. Edited September 17, 2019 by Sulfur Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 17, 2019 Author Share Posted September 17, 2019 (edited) 3 hours ago, Sulfur said: I noticed that this mod doesn't have any city lights effects that come with stock EVE, so I made it myself. https://streamable.com/4aghg Basically all I did was create a texture map for the EVE citylight plugin and I used slightly modified (made the night version a bit brighter and less yellow) city textures that come with the stock EVE config. The map is 1/2 texture size but it could probably be made even smaller or baked into the alpha layer of one of the JNSQ Kerbin textures. Unfortunately I just can't get EVE to recognize my alpha layers. I'll also make new city textures that tile better sometime soon. The city lights are already done in JNSQ, but thank you for the awesome post. I can't remember if they were included in the last update, but anybody can download the master file on GitHub and get them. Screenshot by @Zorg as I dont have any videos or screenshots of my own lol Edited September 17, 2019 by Galileo Quote Link to comment Share on other sites More sharing options...
Jognt Posted September 17, 2019 Share Posted September 17, 2019 3 hours ago, Galileo said: The city lights are already done in JNSQ, but thank you for the awesome post. I can't remember if they were included in the last update, but anybody can download the master file on GitHub and get them. Screenshot by @Zorg as I dont have any videos or screenshots of my own lol They’re not in the 0.7. Any plans on a 0.7.1 release or are you guys holding off for the big 1.8 update? Quote Link to comment Share on other sites More sharing options...
Galileo Posted September 18, 2019 Author Share Posted September 18, 2019 2 hours ago, Jognt said: They’re not in the 0.7. Any plans on a 0.7.1 release or are you guys holding off for the big 1.8 update? There is an update just around the corner. It will be for 1.7.3 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 18, 2019 Share Posted September 18, 2019 (edited) @Sulfur JNSQ's City Lights textures are on this level. No night pics, sorry. Edited September 18, 2019 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 18, 2019 Share Posted September 18, 2019 Wow, that looks gorgeous! Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 18, 2019 Share Posted September 18, 2019 How much delta v to lift off Duna? Quote Link to comment Share on other sites More sharing options...
Sulfur Posted September 18, 2019 Share Posted September 18, 2019 Downloaded the master, I see the lights now. Oh well. But I'll still keep my texture map, I like the density of the cities. BTW, I also reduced all the heightmap and normal maps of the mod by 1/4 to see how much of an impact it would have visually and on my hardware. It reduced my RAM load by 2GB and as far as I see there's been no decrease in visual fidelity. Because the color texture is so big, and most of the detail is actually stored there, reducing other textures doesn't really leave a noticeable drop in quality. Might be useful for those struggling with RAM usage like I was. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 18, 2019 Share Posted September 18, 2019 6 hours ago, The-Doctor said: How much delta v to lift off Duna? It's listed in the delta-V map. About 1975 m/s. Quote Link to comment Share on other sites More sharing options...
Challyss Posted September 19, 2019 Share Posted September 19, 2019 On 9/18/2019 at 9:25 AM, Galileo said: There is an update just around the corner. It will be for 1.7.3 Music to my ears ! I'm also looking forward to the new 1.8 shaders. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 22, 2019 Share Posted September 22, 2019 (edited) I enjoyed designing this, more so than anything else really.... Edited September 22, 2019 by The-Doctor Quote Link to comment Share on other sites More sharing options...
TackleMcClean Posted September 22, 2019 Share Posted September 22, 2019 What are those? All those station parts? Quote Link to comment Share on other sites More sharing options...
Talavar Posted September 22, 2019 Share Posted September 22, 2019 1 minute ago, The-Doctor said: I enjoyed designing this, more so than anything else really.... I'd love to have your coords on duna for this flat spot. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 22, 2019 Share Posted September 22, 2019 Just now, Talavar said: I'd love to have your coords on duna for this flat spot. I found it at random, it's 0 lat, 10 long. Quote Link to comment Share on other sites More sharing options...
Talavar Posted September 22, 2019 Share Posted September 22, 2019 Just now, The-Doctor said: I found it at random, it's 0 lat, 10 long. TY! Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 22, 2019 Share Posted September 22, 2019 Ill reload the game ad check Quote Link to comment Share on other sites More sharing options...
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