DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 1 minute ago, chris-kerbal said: Look in the module manager cache as well: You can also check the module manager cache file in the GameData Folder and search for the part. There you'll see the final config and should see the text of the patch How would I do that? I can't open the cache. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted August 25, 2021 Share Posted August 25, 2021 1 minute ago, DaBaby Kerman said: How would I do that? I can't open the cache. It is a text file. Just edit modulemanager.configcache in the GameData folder Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 3 minutes ago, chris-kerbal said: It is a text file. Just edit modulemanager.configcache in the GameData folder I don't see it. Aha, got it. Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted August 25, 2021 Share Posted August 25, 2021 18 minutes ago, DaBaby Kerman said: Let me see. @chris-kerbalIt says no effects modules. Try this config insead: Spoiler @PART[DIRECT_SSME_B]:NEEDS[Waterfall] { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-vector-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = rs25FX // This links the effects to a given ModuleEngines engineID = basicEngine // List out all controllers we want available CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle } TEMPLATE { // This is the name of the template to use templateName = waterfall-hydrolox-rs25-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform scale = 1,1,1 rotation = 0,0,0 position = 0,0.0,0 } } } I suspect that KeaKaka's config needs the Stock Waterfall Effects templates, whereas this one uses the ones already included in the normal Waterfall install. FWIW, this is the config I use. Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 Alrighty, I'll try. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted August 25, 2021 Share Posted August 25, 2021 6 minutes ago, Razgriz1 said: I suspect that KeaKaka's config needs the Stock Waterfall Effects templates, whereas this one uses the ones already included in the normal Waterfall install. FWIW, this is the config I use. Yes, spot on. If you want to use my config you have to use SWE which is a bit annoying. I'll put a disclaimer in my OP. Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 12 minutes ago, Razgriz1 said: Try this config insead: Reveal hidden contents @PART[DIRECT_SSME_B]:NEEDS[Waterfall] { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} EFFECTS { engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } fx-vector-running { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 0.01 0.4 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 0.01 0.6 pitch = 1.0 1.8 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 0 } } } MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = rs25FX // This links the effects to a given ModuleEngines engineID = basicEngine // List out all controllers we want available CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle } TEMPLATE { // This is the name of the template to use templateName = waterfall-hydrolox-rs25-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform scale = 1,1,1 rotation = 0,0,0 position = 0,0.0,0 } } } I suspect that KeaKaka's config needs the Stock Waterfall Effects templates, whereas this one uses the ones already included in the normal Waterfall install. FWIW, this is the config I use. Hey raz, what does yours look like though? Just wondering. Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 @Razgriz1 Yeah, it didn't work. Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 @Razgriz1 Do you know why it didn't work?? Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted August 25, 2021 Share Posted August 25, 2021 2 minutes ago, DaBaby Kerman said: @Razgriz1 Do you know why it didn't work?? No. Quote Link to comment Share on other sites More sharing options...
DaBaby Kerman Posted August 25, 2021 Share Posted August 25, 2021 1 hour ago, KeaKaka said: Yes, spot on. If you want to use my config you have to use SWE which is a bit annoying. I'll put a disclaimer in my OP. Wait, so I need to install SWE for it to work? Or do I have to install SWE and then do stuff to make it work? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted August 26, 2021 Share Posted August 26, 2021 9 hours ago, DaBaby Kerman said: @Razgriz1 Do you know why it didn't work?? Have you checked the module manager cache, to see if the patch was actually applied to the part? If not two reasons are often: Syntax failure, like missing a bracket, etc. or another mod is changing the patching in the end, then it sometimes help to add :FINAL to the patch (after :NEEDS[waterfall]) Quote Link to comment Share on other sites More sharing options...
Ashiepopper Posted August 29, 2021 Share Posted August 29, 2021 Hello, every time I try to add the OMS engines onto the orbiter, the engines not only disappear, but also the game straight up locks me out of deleting the part, nor can I even exit the spaceplane hangar. Log file: https://www.mediafire.com/file/j14dar38jsbyd57/KSP.log/file Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted August 29, 2021 Share Posted August 29, 2021 4 hours ago, Ashiepopper said: Hello, every time I try to add the OMS engines onto the orbiter, the engines not only disappear, but also the game straight up locks me out of deleting the part, nor can I even exit the spaceplane hangar. Log file: https://www.mediafire.com/file/j14dar38jsbyd57/KSP.log/file This problem is present if you have an outdated version of Benjee10_SharedAssets. Update that and the problem is solved. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted September 18, 2021 Share Posted September 18, 2021 (edited) I think something may have broken with the decals. Edited September 18, 2021 by Noname115 I guess Google Photos doesn't work Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 18, 2021 Share Posted September 18, 2021 4 hours ago, Noname115 said: I think something may have broken with the decals. The link isn`t working. You must upload te pic somewhere. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted September 18, 2021 Share Posted September 18, 2021 1 hour ago, Cheesecake said: The link isn`t working. You must upload te pic somewhere. Guess Imgur is the only way Quote Link to comment Share on other sites More sharing options...
lemon cup Posted September 18, 2021 Share Posted September 18, 2021 6 hours ago, Noname115 said: I think something may have broken with the decals. Looks like you have Magpie Mods/Textures unlimited, based on how shiny the orbiter is… I have had that cause issues with flag decals. If you don’t want to get rid of the mod, you can try deleting the “SOCK” folder from the list of Magpie configs. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted September 18, 2021 Share Posted September 18, 2021 13 minutes ago, lemon cup said: Looks like you have Magpie Mods/Textures unlimited, based on how shiny the orbiter is… I have had that cause issues with flag decals. If you don’t want to get rid of the mod, you can try deleting the “SOCK” folder from the list of Magpie configs. Shame. But in the process I may have discovered why I was having another problem with the AJ-10 engine. Quote Link to comment Share on other sites More sharing options...
Neebel Posted September 27, 2021 Share Posted September 27, 2021 I was just randomly clicking through my Gamedata until I found this in the Benjee10_shuttleOrbiter\Parts\@thumbs folder: I just have to ask now: When will we get this awesome Buran? Will we ever? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted September 27, 2021 Share Posted September 27, 2021 3 hours ago, Neebel said: I was just randomly clicking through my Gamedata until I found this in the Benjee10_shuttleOrbiter\Parts\@thumbs folder: I just have to ask now: When will we get this awesome Buran? Will we ever? Look back a few posts. There's already lots of discussion on these future parts. Quote Link to comment Share on other sites More sharing options...
Neebel Posted September 28, 2021 Share Posted September 28, 2021 20 hours ago, Entr8899 said: Look back a few posts. There's already lots of discussion on these future parts. I don't think anybody found these part icons yet. Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted September 28, 2021 Share Posted September 28, 2021 On 9/27/2021 at 1:43 PM, Neebel said: I was just randomly clicking through my Gamedata until I found this in the Benjee10_shuttleOrbiter\Parts\@thumbs folder: I just have to ask now: When will we get this awesome Buran? Will we ever? It's happening...it's finally happening Quote Link to comment Share on other sites More sharing options...
Jcking Posted September 29, 2021 Share Posted September 29, 2021 7 hours ago, Neebel said: I don't think anybody found these part icons yet. Page 28 was when it was first initially discovered Quote Link to comment Share on other sites More sharing options...
Neebel Posted September 29, 2021 Share Posted September 29, 2021 (edited) 10 hours ago, Jcking said: Page 28 was when it was first initially discovered Oh, nvm then. Didn't bother to go so far back Edited September 29, 2021 by Neebel new page :D Quote Link to comment Share on other sites More sharing options...
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