Elro2k Posted November 10, 2021 Share Posted November 10, 2021 17 hours ago, Adam-Kerman said: Having trouble on Launch, particularly of rolling to 180, right after Liftoff and after SRB Sep to roll up 1.8.1 - JNSQ Right after Liftoff - Rolling to 180, it seems to have trouble rolling right to 180, but it goes crazy as it's trying to roll 180, then it settles 50 seconds after Liftoff into Roll 180 after SRB Sep - Roll up, it also goes crazy... Here's what I do when launching these shuttles: With the roll issue, you can always turn off "force roll" and manually roll to 180 using Smart SAS. You can also manually resist the mechjeb roll by simply pressing the opposite arrow key. The second option is what I use. As for the SRB separation, make sure you have the cockpit menu open at launch, pin it up, and at separation change the control to -15 degrees. When you're rolling belly down after SRB sep, do the same thing you did at launch and manually resist the mechjeb roll. I hope this helps friend! Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted November 10, 2021 Share Posted November 10, 2021 1 hour ago, Elro2k said: Here's what I do when launching these shuttles: With the roll issue, you can always turn off "force roll" and manually roll to 180 using Smart SAS. You can also manually resist the mechjeb roll by simply pressing the opposite arrow key. The second option is what I use. As for the SRB separation, make sure you have the cockpit menu open at launch, pin it up, and at separation change the control to -15 degrees. When you're rolling belly down after SRB sep, do the same thing you did at launch and manually resist the mechjeb roll. I hope this helps friend! I Switched to 1.8.1 version of Mechjeb (I also play still in 1.8.1 and it now launches just fine…. Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted November 10, 2021 Share Posted November 10, 2021 (edited) 19 hours ago, Adam-Kerman said: Having trouble on Launch, particularly of rolling to 180, right after Liftoff and after SRB Sep to roll up 1.8.1 - JNSQ Right after Liftoff - Rolling to 180, it seems to have trouble rolling right to 180, but it goes crazy as it's trying to roll 180, then it settles 50 seconds after Liftoff into Roll 180 after SRB Sep - Roll up, it also goes crazy... A couple tips, keep the SSMEs Roll gimbal locked up to SRB separation, and if you're going of accuracy, STS-1 didn't actually roll to a heads-up orientation, the Shuttle started doing that later on to communicate through TDRSS. Edited November 10, 2021 by _Krieger_ Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted November 10, 2021 Share Posted November 10, 2021 (edited) 21 hours ago, Adam-Kerman said: Having trouble on Launch, particularly of rolling to 180, right after Liftoff and after SRB Sep to roll up 1.8.1 - JNSQ Right after Liftoff - Rolling to 180, it seems to have trouble rolling right to 180, but it goes crazy as it's trying to roll 180, then it settles 50 seconds after Liftoff into Roll 180 after SRB Sep - Roll up, it also goes crazy... If I were me, I'd set the Force Roll: Climb to 180 as well. I believe the logic of it is like that it will track straight until ALT (Which you have set for 100m) THEN turn to the "climb" angle (which you have set for 0), then when the gravity turn starts, it will turn to the "turn" angle. (which you have set for 180) The point being you want to settle on your proper azimuth while you're going slow, because if you try doing it when you're going fast (like, say 50 seconds later) you'll encounter craziness. =) I could be wrong, but I set climb 180 turn 180 alt <tower clear alt> and I don't have the same issues. I keep all gimbals enabled on the mains and never have problems either. If you want a touch more realism, set your periapsis to -1 and your apoapsis to <desired> so long as it's out of the atmosphere. Set your "attach altitude" to something just out of the atmosphere as well. Can equal or be less than the apoapsis. The closer it is to leaving the atmosphere, the more time you'll have to get into position for OMS burn 1. In this way, once you remove the ET, it'll coast and burn up automagically. Use OMS engines to boost your periapsis to get into orbit. Real shuttles always (roughly) worked this way. Edited November 10, 2021 by slaintemaith Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted November 11, 2021 Share Posted November 11, 2021 STS-1 Pad and Launch Shots Spoiler Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted November 14, 2021 Share Posted November 14, 2021 will you make Buran parts? Quote Link to comment Share on other sites More sharing options...
davide96 Posted November 14, 2021 Share Posted November 14, 2021 I hope that this is not a dead project..because the sguttle, the habtech and the redirect are amazing mods. @benjee10 Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted November 14, 2021 Share Posted November 14, 2021 6 hours ago, Galileo chiu said: will you make Buran parts? Yes, look just a little further up in the thread. Quote Link to comment Share on other sites More sharing options...
A Laughing 747 Posted November 21, 2021 Share Posted November 21, 2021 Could you please add Rasterprop monitor support? It'd make this already great mod amazing! Thank you. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 21, 2021 Share Posted November 21, 2021 10 hours ago, A Laughing 747 said: Could you please add Rasterprop monitor support? It'd make this already great mod amazing! Thank you. Making IVA, especially with RPM is a grat effort. There is already a shuttle-ive for RPM. Don`t know if it works with SOCK because it is build for MK3. But you can try it. There are two version: Full glas and Retro. Here is another IVA: Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted November 24, 2021 Share Posted November 24, 2021 Will any thing found in this Historical Review be added? Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted November 24, 2021 Share Posted November 24, 2021 11 hours ago, Galileo chiu said: Will any thing found in this Historical Review be added? I doubt it. Those all look to be very "out-there" concepts. Quote Link to comment Share on other sites More sharing options...
Staticalliam7 Posted November 24, 2021 Share Posted November 24, 2021 I read something about a mod called "htRobotics" being needed for canadarm in previous posts. Is that still relevant, or does the mod no longer need it. I cannot seem to find htRobotics anywhere on the internet. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted November 24, 2021 Author Share Posted November 24, 2021 1 hour ago, Staticalliam7 said: I read something about a mod called "htRobotics" being needed for canadarm in previous posts. Is that still relevant, or does the mod no longer need it. I cannot seem to find htRobotics anywhere on the internet. htRobotics is bundled with the release of this mod & just includes the Canadarm parts. It depends upon either the Breaking Ground DLC or Infernal Robotics to function, and will automatically work with whichever you have installed. Quote Link to comment Share on other sites More sharing options...
Staticalliam7 Posted November 24, 2021 Share Posted November 24, 2021 3 hours ago, benjee10 said: htRobotics is bundled with the release of this mod & just includes the Canadarm parts. It depends upon either the Breaking Ground DLC or Infernal Robotics to function, and will automatically work with whichever you have installed. Ah, thanks. I have BG and Infernal robotics so I'm good Quote Link to comment Share on other sites More sharing options...
PPR182 Posted November 28, 2021 Share Posted November 28, 2021 Hey benjee 10 could I update redirect and also shuttle orbiter construction kit to the latest version and put them in ckan please? Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted November 30, 2021 Share Posted November 30, 2021 (edited) Benjee Can you add the aerodynamic cone in back. Or a modified engines mount for the shuttle Enterprise Please and thank you Edited November 30, 2021 by BlackDinoShadows Insert Enterprise Image Quote Link to comment Share on other sites More sharing options...
YourAgony Posted December 3, 2021 Share Posted December 3, 2021 Hi Benjee10, I have a short question for you and I hope you can help me further .... Is there somehow the possibility that you might find some time and maybe make two small texture changes for me .... I'm a big fan of your mods and a big fan of the Space Shuttle Challenger, so now to my questions and requests ... Is it possible that you could adjust the vertical stabilizer and the outer elevons so that they look like the Challenger? Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted December 4, 2021 Share Posted December 4, 2021 2 hours ago, YourAgony said: Hi Benjee10, I have a short question for you and I hope you can help me further .... Is there somehow the possibility that you might find some time and maybe make two small texture changes for me .... I'm a big fan of your mods and a big fan of the Space Shuttle Challenger, so now to my questions and requests ... Is it possible that you could adjust the vertical stabilizer and the outer elevons so that they look like the Challenger? There’s a submod for this that focuses on texture variants, I think it’s called SOCK Recolored or something like that. You might do better to ask there. Also Challenger had a slightly different tile pattern around her side hatch, as well as more TPS tiles on the sides of the payload bay like Columbia had on her earlier missions. Quote Link to comment Share on other sites More sharing options...
YourAgony Posted December 4, 2021 Share Posted December 4, 2021 17 hours ago, pTrevTrevs said: There’s a submod for this that focuses on texture variants, I think it’s called SOCK Recolored or something like that. You might do better to ask there. Also Challenger had a slightly different tile pattern around her side hatch, as well as more TPS tiles on the sides of the payload bay like Columbia had on her earlier missions. Thanks a lot i will try it Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 5, 2021 Share Posted December 5, 2021 (edited) Will this mod eventually also get the additional payload bay components like e.g. the EDO pallet, sunshade and the science pallet(which was used on, iirc, most of the spacelab missions). If needed I can provide some visual documentations on some if you want Edited December 5, 2021 by Pointblank66 Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted December 5, 2021 Share Posted December 5, 2021 2 hours ago, Pointblank66 said: Will this mod eventually also get the additional payload bay components like e.g. the EDO pallet, sunshade and the science pallet(which was used on, iirc, most of the spacelab missions). If needed I can provide some visual documentations on some if you want I think it might be dead, given KSP 2 will be releasing soon, so everyone will focus on that. Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 5, 2021 Share Posted December 5, 2021 9 hours ago, Entr8899 said: I think it might be dead, given KSP 2 will be releasing soon, so everyone will focus on that. I don't believe this mod is dead, and despite KSP2 slowly getting round the corner, I think it's too soon to say that everyone is focusing on that Quote Link to comment Share on other sites More sharing options...
YourAgony Posted December 6, 2021 Share Posted December 6, 2021 On 12/5/2021 at 4:04 AM, Pointblank66 said: Will this mod eventually also get the additional payload bay components like e.g. the EDO pallet, sunshade and the science pallet(which was used on, iirc, most of the spacelab missions). If needed I can provide some visual documentations on some if you want If you want those things - you can try it with "Cormorant Aeronology Mod" its old but it works for me - only some scale adjustments https://github.com/Pak84/Cormorant-Aeronology https://github.com/Pak84/Cormorant-Aeronology/tree/master/Assets/payloadUtilities Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted December 8, 2021 Share Posted December 8, 2021 On 12/6/2021 at 9:17 PM, YourAgony said: If you want those things - you can try it with "Cormorant Aeronology Mod" its old but it works for me - only some scale adjustments https://github.com/Pak84/Cormorant-Aeronology https://github.com/Pak84/Cormorant-Aeronology/tree/master/Assets/payloadUtilities That's the thing, I am already doing that but the thing is, scaling them to fit it inside the payload bay WITHOUT clipping them into it results into them being to small, and scaling them to the right size results in them fitting perfectly but WITH clipping through the bottom of the payload bay.. Besides that, those payload utilities are made for the default payload bay after all. And being me I'm very much a perfectionist with this game and can get very irritated when certain designs or kitbashes don't look right (°ー°〃) Quote Link to comment Share on other sites More sharing options...
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