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Everything posted by BlackDinoShadows
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KatnisssCapeCanaveral for KSRSS v1.0
BlackDinoShadows replied to TruthfulGnome's topic in KSP1 Mod Releases
Just what combination of mods did you use to do a terran ? (except modular launch pad) But that's a really great work ! Good job- 109 replies
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- launch sites
- cape canaveral
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Copying the SEP server bot: For textures unlimited to correctly apply the shader, your graphical settings should be: Reflection Texture Resolution: at least 256 Reflection Refresh Rate: at least Medium Render Quality: at least Good
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It's a part of the mix between the BuranWIP extra on github and the SOCK Repainted, there's already some part like the cockpit or the engine mount but for the cargo bay you will have to get SOCK repainted. here's the links of the two if you want: https://github.com/benjee10/Shuttle-Orbiter-Construction-Kit/tree/master/Extras/Buran WIP (on the github for the buran textures)
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Hi AplhaMensae , I just want to ask if there's a possibility to make the srb holes for the space shuttle a little bit bigger because with the combo "ORANGES - Photon Corp" they are to small , when I'm trying to lift off it always explode. Thanks in advance
- 2,161 replies
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- 4
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- launch pad
- soyuz
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Beautifully done ! and a question is tundra exploration compatible with x1 or X2.5 system cause when i try to reuse a booster (on KSRSS Reborn) I never have the right amount of fuel so will the new dragons and falcons be a little bit more compatible with KSRSS Reborn ?
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Hi ! I'd like to make a waterfall config for the mod Aemer Factory that is currently in pause https://forum.kerbalspaceprogram.com/topic/210246-1123-european-space-agency-rocket-kit-03/ I tried the waterfall "guide" on the wiki but it was confusing for me ,I just want to ask if there is some guides or tuto that is more simple to understand and to apply Thanks in advance.
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Can't wait to have the tower in game ,just is there any possibilities to have a node for the shuttle RSS tower base to make the structure that maintains the tower , it add more details , thank you for what you are doing.
- 2,161 replies
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- launch pad
- soyuz
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Can you also make the octans solar panel just a little bit more thick please,cause the actual ones for me is just a little flat
- 21,852 replies
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- parts
- stockalike
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[WIP] New Generation ESA Rocket: Vega, Ariane 6....
BlackDinoShadows replied to josselin2196's topic in KSP1 Mod Development
Hoping the dev is going good and hoping that some content come this june -
I have a problem with the spin table When i try to spin stabilize it make turn the satellite and the space shuttle with it How do I do to stop the shuttle from turning when I spin stabilize
- 45 replies
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- payload adapter
- breaking ground
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I thought the Soyuz update was dead , you decided to continue it for ksp 1 or ksp 2 ?
- 21,852 replies
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- parts
- stockalike
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How did you do to have the white texture on boosters and 2nd stage with the soyuz from "Soyuz TMA and R7" ?
- 192 replies
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- international space station
- space station
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I'm trying to gauge community interest in this thing in an attempt to motivate myself to finish it. Here are some videos of the project: The Apollo Astronaut Pad Experience Demo of currently implemented features TODO: Swing Arms: Lights? Complete arms 1-5 and 7-8 Mobile Launcher: Add Blast Shield Tether Tie-Downs 0' - 80': Add equipment boxes, etc. Complete water pipes / quench stuff 100' - 360': Add equipment boxes, etc. Complete water pipes / quench stuff Complete Propellant pipes 200' - 300': Add swing arm walkway supports 300 - Bottom of umbMount z-fighting its support 320': Add escape lines? Car (9-seater)? 380': Crane 25 TON 10 TON sign So sad that you stopped working on it was one of the rare beatiful mod with a good start
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I've a question , is there a sort of bypass for rescaling everythings because my rescale don't work for BDB or more old mods like Integrated Phoenix Industries (Space Tug) so is there a bypass or it's just a problem with my tweakscale ?
- 3,985 replies
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- tweakscale
- plugin
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M.W.B Moar.Waterfalled.Boosterss