Lil_Bread402 Posted July 25, 2022 Share Posted July 25, 2022 7 hours ago, Socowez said: It appears that random parts in benjee10_sharedAssets glitch out the game when you try to attach them to your craft. You can't change scene, open PAWs, launch, load a vehicle, or interact with your craft in the VAB at all. I checked the Github issues page and this wasn't reported. Is there a bandaid fix to this, or is it not compatible with 1.12.3? The issue is usually you have the part twice and the game kinda just stops. I highly suggest you only install one version of his shared assets to stop that from happening Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted July 28, 2022 Share Posted July 28, 2022 on the latest update (1.12.3) if i place the OAMS or viking orbital engine it dosent place it also makes it so i cant place anything else or leave the sph or game i get softlocked. please help because this makes it unusable in normal play Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 28, 2022 Share Posted July 28, 2022 (edited) 1 hour ago, RiccRacc said: on the latest update (1.12.3) if i place the OAMS or viking orbital engine it dosent place it also makes it so i cant place anything else or leave the sph or game i get softlocked. please help because this makes it unusable in normal play Update this: https://github.com/benjee10/Benjee10_sharedAssets Also, welcome to the forums Edited July 28, 2022 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted July 29, 2022 Share Posted July 29, 2022 15 hours ago, OrbitalManeuvers said: Update this: https://github.com/benjee10/Benjee10_sharedAssets Also, welcome to the forums thanks for the help and yes ive been on the forums for a while but i wanted to finally be a part of it so i signed up thanks for the welcome Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted July 29, 2022 Share Posted July 29, 2022 17 hours ago, OrbitalManeuvers said: Update this: https://github.com/benjee10/Benjee10_sharedAssets Also, welcome to the forums Unfortunately this Did not work I still have the issue and it keeps soft locking any other ideas please help. works fine on 1.10 but 1.12 and it doesn't work this is a fresh install with the Space dock version of SOCK Quote Link to comment Share on other sites More sharing options...
Socowez Posted July 29, 2022 Share Posted July 29, 2022 (edited) 1 hour ago, RiccRacc said: Unfortunately this Did not work I still have the issue and it keeps soft locking any other ideas please help. works fine on 1.10 but 1.12 and it doesn't work this is a fresh install with the Space dock version of SOCK Spacedock isn't as reliable as GitHub. Click the link for the github page ( https://github.com/benjee10/Benjee10_sharedAssets ), then click on the green "Code" button in the top right. in the dropdown, click "Download ZIP". that should give you the latest version possible, and you will have the best chance of solving the issue on the latest version of KSP. I have this same issue with the androgynous docking port too. EDIT: delete the old "Benjee10_sharedAssets" file in GameData before installing the new one. If you don't, things have a tendency to break. Edited July 29, 2022 by Socowez clarification Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted July 29, 2022 Share Posted July 29, 2022 2 hours ago, Socowez said: Spacedock isn't as reliable as GitHub. Click the link for the github page ( https://github.com/benjee10/Benjee10_sharedAssets ), then click on the green "Code" button in the top right. in the dropdown, click "Download ZIP". that should give you the latest version possible, and you will have the best chance of solving the issue on the latest version of KSP. I have this same issue with the androgynous docking port too. EDIT: delete the old "Benjee10_sharedAssets" file in GameData before installing the new one. If you don't, things have a tendency to break. okay ive downloaded the shared assets from github but i didnt delete previous version. and also i got SOCK from spacedock. ill try reinstalling those mods with github and ill let youu knoow Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted July 29, 2022 Share Posted July 29, 2022 4 hours ago, Socowez said: Spacedock isn't as reliable as GitHub. Click the link for the github page ( https://github.com/benjee10/Benjee10_sharedAssets ), then click on the green "Code" button in the top right. in the dropdown, click "Download ZIP". that should give you the latest version possible, and you will have the best chance of solving the issue on the latest version of KSP. I have this same issue with the androgynous docking port too. EDIT: delete the old "Benjee10_sharedAssets" file in GameData before installing the new one. If you don't, things have a tendency to break. Hey Update Its working fine now thank you so much Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted July 30, 2022 Share Posted July 30, 2022 Is there a build guide? I can't seem to make one with enough Dv for orbit. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted July 31, 2022 Share Posted July 31, 2022 1 hour ago, Rutabaga22 said: Is there a build guide? I can't seem to make one with enough Dv for orbit. Read the manual. It has descriptions of all the parts and instructions for some of them. Read everything. Seriously, read it, and pay particular attention to the shuttle nose and tail RCS instructions, as well as the flight information. The tank and SRBs are from reDIRECT. The SSMEs can be substituted with the ones from Rocket Motor Menagerie and the SRBs can be substituted with Photon Corp SRBs if you so desire. Both of those substitutions will afford you extra options that aren't available otherwise. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted July 31, 2022 Share Posted July 31, 2022 @DJ Reonic I have seen a build guide around here, I just don't know where it is. Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted July 31, 2022 Share Posted July 31, 2022 15 hours ago, Rutabaga22 said: @DJ Reonic I have seen a build guide around here, I just don't know where it is. On 7/3/2019 at 6:12 AM, benjee10 said: USER MANUAL Quote Link to comment Share on other sites More sharing options...
obnox twin Posted August 4, 2022 Share Posted August 4, 2022 I am wondering is IR better than Breaking ground robotic parts as I want to use the Kerbolarm without kraken saying hello Quote Link to comment Share on other sites More sharing options...
Socowez Posted August 11, 2022 Share Posted August 11, 2022 On 8/3/2022 at 8:21 PM, obnox twin said: I am wondering is IR better than Breaking ground robotic parts as I want to use the Kerbolarm without kraken saying hello BG is fine until physics warp. During reentry, for example, when using physics warp, the arm flails up and down, phasing through the payload bay (with same vessel interaction off). If IR can prevent that it has my vote Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted August 11, 2022 Share Posted August 11, 2022 (edited) Is SOCK and redirect compatible with waterfall? Edited August 11, 2022 by Fabled_Mike Quote Link to comment Share on other sites More sharing options...
skygunner58203 Posted August 11, 2022 Share Posted August 11, 2022 So, I absolutely suck at docking. Generally I'll use MechJeb as the SmartASS and docking autopilot are awesome. But I've come across a problem. Neither I nor MechJeb can Z-translate up to dock. And after a few moments of RCS usage, the RCS no longer fires at all. Ideas? Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted August 11, 2022 Share Posted August 11, 2022 6 hours ago, skygunner58203 said: So, I absolutely suck at docking. Generally I'll use MechJeb as the SmartASS and docking autopilot are awesome. But I've come across a problem. Neither I nor MechJeb can Z-translate up to dock. And after a few moments of RCS usage, the RCS no longer fires at all. Ideas? Are you using the Smart RCS feature as well? It's great for station-keeping, but will cancel out any translation attempts because it's designed to hold position. It used to glitch out every now and then. Anyway, you want to make sure SmartRCS is disabled before docking attempts. At a first glance this is all I can figure would be wrong. Quote Link to comment Share on other sites More sharing options...
skygunner58203 Posted August 11, 2022 Share Posted August 11, 2022 That was probably my issue. I'll relaunch and make sure I don't turn that on Quote Link to comment Share on other sites More sharing options...
Socowez Posted August 11, 2022 Share Posted August 11, 2022 7 hours ago, Fabled_Mike said: Is SOCK and redirect compatible with waterfall? SOCK and benjee10_sharedAssets are, but reDIRECT is not. To get around this, use PhotonCorp for the SRBs (or use SRB waterfall effects mod for waterfall on the SRBs), and use Rocket Motor Menagerie for the SSMEs, the main engines. There’s an extra in the RMM download to resize the Cotopaxi engine to use with SOCK. Quote Link to comment Share on other sites More sharing options...
skygunner58203 Posted August 11, 2022 Share Posted August 11, 2022 Nope. Apparently that was not the issue. I'll keep digging. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted August 11, 2022 Author Share Posted August 11, 2022 8 hours ago, skygunner58203 said: So, I absolutely suck at docking. Generally I'll use MechJeb as the SmartASS and docking autopilot are awesome. But I've come across a problem. Neither I nor MechJeb can Z-translate up to dock. And after a few moments of RCS usage, the RCS no longer fires at all. Ideas? If you are using one of the provided shuttle craft files and controlling from the docking port then the RCS actuation toggles will not be correctly assigned. They are configured assuming the cockpit as the command point, so controlling from any other part will result in some axes not having RCS thrusters assigned. You can fix this by manually changing the actuation toggles, or by enabling all axes on all RCS modules. Quote Link to comment Share on other sites More sharing options...
skygunner58203 Posted August 11, 2022 Share Posted August 11, 2022 4 hours ago, benjee10 said: If you are using one of the provided shuttle craft files and controlling from the docking port then the RCS actuation toggles will not be correctly assigned. They are configured assuming the cockpit as the command point, so controlling from any other part will result in some axes not having RCS thrusters assigned. You can fix this by manually changing the actuation toggles, or by enabling all axes on all RCS modules. Holy crap, how did I not notice this?! Thank you! I needed to modify the shuttle with another reaction wheel or two to make it move to my liking, but I can dock now. Thanks again! Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 15, 2022 Share Posted August 15, 2022 For those who have various control issues, might I recommend Dynamic Deflection. I installed it and it actually makes it so my shuttle can roll heads up with the SSMEs. The description explains what this mod is meant to do better than I could. Keep in mind that I do not know how well this will behave with FAR, as SOCK doesn't like FAR at the moment, so I don't use it. Quote Link to comment Share on other sites More sharing options...
isdi0 Posted August 20, 2022 Share Posted August 20, 2022 AMAZING mod! The models and textures are so detailed, and it looks so good! One question: are there any future plans for SOCK, Such as things like Buran or FAMK Pathfinder parts? I've seen plenty of Buran mods, but I've yet to see a Pathfinder shuttle parts mod. Maybe it could be a separate mod, I'm not sure. But I'd love to see it in KSP. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted August 21, 2022 Share Posted August 21, 2022 2 hours ago, isdi0 said: AMAZING mod! The models and textures are so detailed, and it looks so good! One question: are there any future plans for SOCK, Such as things like Buran or FAMK Pathfinder parts? I've seen plenty of Buran mods, but I've yet to see a Pathfinder shuttle parts mod. Maybe it could be a separate mod, I'm not sure. But I'd love to see it in KSP. The artist who made the graphics for Pathfinder used a screenshot of this mod as reference, or something... Quote Link to comment Share on other sites More sharing options...
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