chris-kerbal Posted February 14, 2022 Share Posted February 14, 2022 7 minutes ago, septemberWaves said: Did this ever have Buran parts, or am I thinking of a different mod? I think you are thinking of a different mod. Benjee was considering Buran parts, however they are not done yet. Quote Link to comment Share on other sites More sharing options...
ninthninja05 Posted February 15, 2022 Share Posted February 15, 2022 14 hours ago, septemberWaves said: Did this ever have Buran parts, or am I thinking of a different mod? You're probably thinking of Kerbolrise. Quote Link to comment Share on other sites More sharing options...
ninthninja05 Posted February 16, 2022 Share Posted February 16, 2022 I've been having an issue with the AJ10 engine. Every time I try to place it, it disappears, and disbles placing any more parts. I have the sharedassets folder from the spacedock download installed. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted February 16, 2022 Share Posted February 16, 2022 will you add this? http://www.astronautix.com/s/stsexternaltankstation.html Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 16, 2022 Share Posted February 16, 2022 14 hours ago, ninthninja05 said: I've been having an issue with the AJ10 engine. Every time I try to place it, it disappears, and disbles placing any more parts. I have the sharedassets folder from the spacedock download installed. I believe this is an issue with having an outdated shared assets mod. https://github.com/benjee10/Benjee10_sharedAssets/releases Quote Link to comment Share on other sites More sharing options...
ninthninja05 Posted February 17, 2022 Share Posted February 17, 2022 (edited) 13 hours ago, OrbitalManeuvers said: I believe this is an issue with having an outdated shared assets mod. https://github.com/benjee10/Benjee10_sharedAssets/releases I tried updating the sharedassets mod, but the problem still persists. Edited February 17, 2022 by ninthninja05 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 17, 2022 Share Posted February 17, 2022 56 minutes ago, ninthninja05 said: I tried updating the sharedassets mod, but the problem still persists. Do you add both at the same time or separately? Quote Link to comment Share on other sites More sharing options...
ninthninja05 Posted February 17, 2022 Share Posted February 17, 2022 9 hours ago, Cheesecake said: Do you add both at the same time or separately? I downloaded the sharedassets zip file from GitHub, extracted it, and moved it to the gamedata folder of my KSP install. I had already had a copy of sharedassets from downloading several other Benjee10 mods, so I selected replace all files in destination when the dialogue asked me what to do with duplicates. It should be completely up to date now. I can try deleting the sharedassets folder and then copying the updated version from my downloads folder if you think that would help. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 17, 2022 Share Posted February 17, 2022 2 hours ago, ninthninja05 said: I downloaded the sharedassets zip file from GitHub, extracted it, and moved it to the gamedata folder of my KSP install. I had already had a copy of sharedassets from downloading several other Benjee10 mods, so I selected replace all files in destination when the dialogue asked me what to do with duplicates. It should be completely up to date now. I can try deleting the sharedassets folder and then copying the updated version from my downloads folder if you think that would help. No, I mean in VAB. Do you try to attach the two AJ10 separately or do you change the symmetry to 2? Quote Link to comment Share on other sites More sharing options...
ninthninja05 Posted February 17, 2022 Share Posted February 17, 2022 16 minutes ago, Cheesecake said: No, I mean in VAB. Do you try to attach the two AJ10 separately or do you change the symmetry to 2? I tried to attach the two engines separately. Even if I can solve this issue for the shuttle using symmetry, that still leaves the fact that I can't attach the engine to the ReDirect Orion SM, because it only has one node. Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted February 26, 2022 Share Posted February 26, 2022 Any plans/Possibility that there will ever be parts to convert the OV-100 stuff to pathfinder from FAMK? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 27, 2022 Share Posted February 27, 2022 13 hours ago, PokeWasTaken said: Any plans/Possibility that there will ever be parts to convert the OV-100 stuff to pathfinder from FAMK? I found only a few pics and I think that can be kitbashed with available parts. Was there a NASA-proposal or what ist FAMK? Do you have links? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted February 27, 2022 Share Posted February 27, 2022 Just now, Cheesecake said: I found only a few pics and I think that can be kitbashed with available parts. Was there a NASA-proposal or what ist FAMK? Do you have links? FAMK stands for For All ManKind, a Apple TV alt history show Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 27, 2022 Author Share Posted February 27, 2022 13 hours ago, PokeWasTaken said: Any plans/Possibility that there will ever be parts to convert the OV-100 stuff to pathfinder from FAMK? No plans for this I'm afraid as the amount of new texturing required would be immense, but here's an interesting fact - the concept artist for For All Mankind used a screenshot of SOCK as part of the concept work for Pathfinder: Look carefully at the front section, the tile layout matches this screenshot exactly: Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted February 27, 2022 Share Posted February 27, 2022 On 2/17/2022 at 8:27 AM, ninthninja05 said: I had already had a copy of sharedassets from downloading several other Benjee10 mods, so I selected replace all files in destination when the dialogue asked me what to do with duplicates. I'm so late to this party but I wanted to see if I could still give you a hint about this approach. What this does not do, is erase any cfg (or other) files that already existed that do not also exist in the new version. In other words, you might be leaving behind a file that the author has removed on purpose. Whenever you have an existing mod folder that you're replacing, it's in your best interest to delete the existing folder and then simply copy the new one wholesale. Either that, or use a tool that does sync (also called mirror) instead of copy. It's pretty incredible what a single rogue cfg can do to your entire game! Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted February 28, 2022 Share Posted February 28, 2022 17 hours ago, benjee10 said: No plans for this I'm afraid as the amount of new texturing required would be immense, but here's an interesting fact - the concept artist for For All Mankind used a screenshot of SOCK as part of the concept work for Pathfinder: Look carefully at the front section, the tile layout matches this screenshot exactly: Welp, I have Kitbashing and a dream and it wont die. (Btw new to the forums and just wanted to say this is THE best shuttle mod ive ever played with) Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted February 28, 2022 Share Posted February 28, 2022 18 hours ago, Cheesecake said: I found only a few pics and I think that can be kitbashed with available parts. Was there a NASA-proposal or what ist FAMK? Do you have links? I think you are asking "What is FAMK" if so, its a Apple+ tv show that is a alternate reality with some arguably horrible subplots but the CGI makes up for it. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted February 28, 2022 Share Posted February 28, 2022 (edited) Someone should make a part extension of this mod with unbuilt/fictional shuttles Edited February 28, 2022 by Galileo chiu Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted March 1, 2022 Share Posted March 1, 2022 I know there's a mod that adds retextures for SOCK's shuttle, which adds Moonraker and some better stuff for Enterprise, but that's it. Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 5, 2022 Share Posted March 5, 2022 I am having the strangest thing happen to me. (First off, I installed tweak scale but then un-installed it, though the problem persisted.) I have KJR and whenever I try to adjust the robotics parts (Not using Infernal Robotics) they get really big and just become wonky. I can repeat this process to the same part and end up with a joint that fills the whole VAB. I did scale all the parts up to 1.75 using the config files. Any idea why this could be happening? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted March 5, 2022 Share Posted March 5, 2022 3 hours ago, Tundra said: I am having the strangest thing happen to me. (First off, I installed tweak scale but then un-installed it, though the problem persisted.) I have KJR and whenever I try to adjust the robotics parts (Not using Infernal Robotics) they get really big and just become wonky. I can repeat this process to the same part and end up with a joint that fills the whole VAB. I did scale all the parts up to 1.75 using the config files. Any idea why this could be happening? Tweaking the size of robotic parts presents problems, because while it increases the size of the part MODEL it does not change the position of the special “dynamic node” that the robotic parts rely on to function. Thus trying to scale robotic parts results in some whacky behavior. That is just one issue, the part inflating to comically large sizes in the VAB may be a whole other factor. But for those reasons I firmly avoid scaling robotic parts. Lisias, who currently runs TweakScale among other things, might have more insight on why robotic parts behave like this and possible workarounds. You might get some better answers if you ask in the TweakScale thread. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 5, 2022 Share Posted March 5, 2022 @Tundra@lemon cup That`s not problem with TweakScale or SOCK. It is a problem of KSP-Recall and Subassemblies. Looking here: The newest KSP-Recall has a fix but it works only for newer Subassemblies which are made after this fix. Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 5, 2022 Share Posted March 5, 2022 Another problem, I seem to be experiencing drag inside the shuttle bay resulting in me not being able to retain any speed. I know the shuttle was HORRIBLE glider, but I cant even get past 125 m/s going straight down with the OMS firing. Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 5, 2022 Share Posted March 5, 2022 I seem to be doing everything correctly, but nothing can stop me from losing all of my speed once I past 30,000 Km. I get a maximum of 150 with a straight dive at 24,000 Km. Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 5, 2022 Share Posted March 5, 2022 I also did rescale all the parts up to 1.75 so the payload bay would be bigger Quote Link to comment Share on other sites More sharing options...
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