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Should we make a Community Mods Wish List?


GoldForest

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If we were a secret organization, we would not be foolish enough to let that secret leak to the public, now would we, right? Let us consider the possibiLity more closely. Unless Modders wanted every lIttle person making modulemaNager patches to flood them with applications to join, they would need to hide the existence of any organization. Modding the gAme has been possible for several years, so if such an organizaTion existed, its exIstence most certainly would have leaked. In this essay I will

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  On 8/22/2019 at 4:58 AM, GoldForest said:

I know it's a little early to start talking about mods, but it doesn't hurt. And besides, modders need to know what the community wants right? So my question is...

Would it be too pre-mature to make a community wish list mod in the style of the Community Mods and Plugin Library? 

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Now, for a legit response to this thread: It is far too early to bother with this kind of thing. With the current state of things (very insufficient data about what exactly KSP2 has or hasn't) I think a speculation thread is actually just provoking people to run their mouths and talk soup. Its only value, as I see it, is to keep interest in KSP2 visibly high. That said, I'm not out to crush a KSP2 hype train but there are better things to pour your energy into typing and discussing while you wait for Star Theory's next serving of game info (or shall I say... "Game Data" ;) )

Since KSP2 has not been released yet to anyone to play and review I would like to say very clearly that yes, the idea of this wishlist thing is premature. We don't know what the early-game is like and what's been added or removed compared to KSP1. But... In the spoiler I have provided a list of what mods I have found or well guessed to be built-in, from the trailers and articles I've seen so far. Indulge yourself. :P

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  On 8/25/2019 at 6:57 PM, JadeOfMaar said:

Now, for a legit response to this thread: It is far too early to bother with this kind of thing. With the current state of things (very insufficient data about what exactly KSP2 has or hasn't) I think a speculation thread is actually just provoking people to run their mouths and talk soup. Its only value, as I see it, is to keep interest in KSP2 visibly high. That said, I'm not out to crush a KSP2 hype train but there are better things to pour your energy into typing and discussing while you wait for Star Theory's next serving of game info (or shall I say... "Game Data" ;) )

Since KSP2 has not been released yet to anyone to play and review I would like to say very clearly that yes, the idea of this wishlist thing is premature. We don't know what the early-game is like and what's been added or removed compared to KSP1. But... In the spoiler I have provided a list of what mods I have found or well guessed to be built-in, from the trailers and articles I've seen so far. Indulge yourself. :P

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Agreed.  It's more productive to speculate on what Star Theory are adding in to the game, and to be honest, if a stack load of KSP1 players start hyping for some feature or other, ST might add it to the base game at this stage.  Mods will come later.

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