JadeOfMaar Posted August 25, 2019 Share Posted August 25, 2019 Secret organization of modders? That's about the silliest thing I've ever read in this forum. Link to comment Share on other sites More sharing options...
DeltaDizzy Posted August 25, 2019 Share Posted August 25, 2019 If we were a secret organization, we would not be foolish enough to let that secret leak to the public, now would we, right? Let us consider the possibiLity more closely. Unless Modders wanted every lIttle person making modulemaNager patches to flood them with applications to join, they would need to hide the existence of any organization. Modding the gAme has been possible for several years, so if such an organizaTion existed, its exIstence most certainly would have leaked. In this essay I will Link to comment Share on other sites More sharing options...
Gotmachine Posted August 25, 2019 Share Posted August 25, 2019 This organization doesn't exist. After reading this, you will have forgotten every mention of it, and so will everyone in the vicinity. Link to comment Share on other sites More sharing options...
njmksr Posted August 25, 2019 Share Posted August 25, 2019 3 minutes ago, Gotmachine said: This organization doesn't exist. After reading this, you will have forgotten every mention of it, and so will everyone in the vicinity. Every mention of what? Link to comment Share on other sites More sharing options...
Gotmachine Posted August 25, 2019 Share Posted August 25, 2019 1 minute ago, njmksr said: Every mention of what? Exactly. Link to comment Share on other sites More sharing options...
v1per Posted August 25, 2019 Share Posted August 25, 2019 The idea a secret organization of modders exists is kinda silly really. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted August 25, 2019 Share Posted August 25, 2019 Although I've already forgotten what was mentioned, there was no Kollusion. You hear me? NO KOLLUSION! (oh, my avatar is even orangey) Link to comment Share on other sites More sharing options...
Drakenex Posted August 25, 2019 Share Posted August 25, 2019 by the square and compass!! that's absurd Link to comment Share on other sites More sharing options...
PickledTripod Posted August 25, 2019 Share Posted August 25, 2019 On 8/22/2019 at 12:02 PM, kerbiloid said: They are not a secret organization, but free artists doing what they want to do. Mmmm. If that exists I wonder if they'd invite someone who's only done small contributions to a few mods, I want to be in the cool guys club. Link to comment Share on other sites More sharing options...
Orbital_phoenix Posted August 25, 2019 Share Posted August 25, 2019 (edited) Secret organisation? you'll have to be barking mad to think something like that Edited August 25, 2019 by Orbital_phoenix Link to comment Share on other sites More sharing options...
Jatwaa Posted August 25, 2019 Share Posted August 25, 2019 Illuminaughty confirmed hahahahaha Nah they are cool people Link to comment Share on other sites More sharing options...
Well Posted August 25, 2019 Share Posted August 25, 2019 I'm not a member of a secret organization. Everything will be OK, don't worry. Link to comment Share on other sites More sharing options...
GoldForest Posted August 25, 2019 Author Share Posted August 25, 2019 This topic is getting off course. Please stop with the secret organization stuff. Link to comment Share on other sites More sharing options...
Damon Posted August 25, 2019 Share Posted August 25, 2019 5 hours ago, JadeOfMaar said: Secret organization of modders? That's about the silliest thing I've ever read in this forum. I agree Link to comment Share on other sites More sharing options...
sarbian Posted August 25, 2019 Share Posted August 25, 2019 I neither confirm nor deny that modders have any ways of coordinating their effort or actually have any free will. Link to comment Share on other sites More sharing options...
djdisodo Posted August 25, 2019 Share Posted August 25, 2019 low requirement mod that uses ksp 1 models and shaders Link to comment Share on other sites More sharing options...
SilverWolf Posted August 25, 2019 Share Posted August 25, 2019 I really admire what you’re doing, sir. You told us if anyone talks about the secret organization, we gotta get his balls. Link to comment Share on other sites More sharing options...
Poodmund Posted August 25, 2019 Share Posted August 25, 2019 On 8/22/2019 at 5:02 PM, kerbiloid said: They are not a secret organization, but free artists doing what they want to do. Are you saying I can take off my Mylar Foil Hat, now? To insinuate a hidden cabal is outrageous. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted August 25, 2019 Share Posted August 25, 2019 3 minutes ago, Poodmund said: Are you saying I can take off my Mylar Foil Hat, now? To insinuate a hidden cabal is outrageous. Mylar? I've got a laminated tantalum and borated hydrocarbon foam. Um, for the solar radiation. Yep. That's why Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 25, 2019 Share Posted August 25, 2019 On 8/22/2019 at 12:58 AM, GoldForest said: I know it's a little early to start talking about mods, but it doesn't hurt. And besides, modders need to know what the community wants right? So my question is... Would it be too pre-mature to make a community wish list mod in the style of the Community Mods and Plugin Library? Now, for a legit response to this thread: It is far too early to bother with this kind of thing. With the current state of things (very insufficient data about what exactly KSP2 has or hasn't) I think a speculation thread is actually just provoking people to run their mouths and talk soup. Its only value, as I see it, is to keep interest in KSP2 visibly high. That said, I'm not out to crush a KSP2 hype train but there are better things to pour your energy into typing and discussing while you wait for Star Theory's next serving of game info (or shall I say... "Game Data" ) Since KSP2 has not been released yet to anyone to play and review I would like to say very clearly that yes, the idea of this wishlist thing is premature. We don't know what the early-game is like and what's been added or removed compared to KSP1. But... In the spoiler I have provided a list of what mods I have found or well guessed to be built-in, from the trailers and articles I've seen so far. Indulge yourself. Spoiler Blast Awesomeness Modifier We have been promised part explosions that vary depending on the type, maybe size, and contents of each part. Community Resource Pack It is said that there will be more resources to tend to and a greater ISRU experience so begone abstract "Ore, LiquidFuel, Oxidizer." Community Tech Tree It's very clear that the tech tree branches out a lot more due to the interstellar themes. Civilian Population Due to the heavy focus on population growth and the requirement of this for other gameplay mechanics to work properly. I am not listing USI MKS as pop growth there is actually only a very minor detail. Extraplanetary Launchpads / Global Construction We are presented the idea of "going out to stay", not "going out to learn" and with that, stock ability to build off-world. KAS + KIS It is clearly said somewhere that we'll get to carry around and deploy inflatable base parts. To do so requires an inventory system. Kerbal Foundries It's safe to say that we're getting better wheel and leg physics. Star Theory knows what it's doing. Kerbal Konstructs In conjunction with EL/GC above, we are getting the ability to ship cargo crates and deploy fully functioning space centers off-world. Kopernicus + X remote star system mod We have ourselves a stock multi-star system. How many stars is unknown, but the binary lava planets Rask and Rusk, and possibly the ringed gas giant are not orbiting Kerbol. The point of the Daedalus engine ship that leaves the Jool station draws attention to that. KSP Interstellar Look at all those sci-fi engines that you'll only find in KSP Interstellar. Just look at them. Orion NPE Available by itself in two mods + in KSP Interstellar. X visual mod combination Star Theory Games has very clearly raised the bar with visuals, including the sunflare, Kerbin clouds, some intense planet shine, and so on. Stockalike Station Parts Expansion Redux Actually I think several of Nertea's mods have been covered due to the focus on interstellar travel. Texture Replacer / Sigma Replacements: Heads Two female kerbals have appeared in the same scene. Each had a different hair style. Textures Unlimited SHINY! Amirite? WBI Pathfinder / USI Modular Kolonization System Inflatable/Deployable base modules, centrifuges and other station parts, potential industry tycoon gameplay. WBI Buffalo/USI Malemute A complete rover body. Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted August 25, 2019 Share Posted August 25, 2019 2 hours ago, JadeOfMaar said: Now, for a legit response to this thread: It is far too early to bother with this kind of thing. With the current state of things (very insufficient data about what exactly KSP2 has or hasn't) I think a speculation thread is actually just provoking people to run their mouths and talk soup. Its only value, as I see it, is to keep interest in KSP2 visibly high. That said, I'm not out to crush a KSP2 hype train but there are better things to pour your energy into typing and discussing while you wait for Star Theory's next serving of game info (or shall I say... "Game Data" ) Since KSP2 has not been released yet to anyone to play and review I would like to say very clearly that yes, the idea of this wishlist thing is premature. We don't know what the early-game is like and what's been added or removed compared to KSP1. But... In the spoiler I have provided a list of what mods I have found or well guessed to be built-in, from the trailers and articles I've seen so far. Indulge yourself. Hide contents Blast Awesomeness Modifier We have been promised part explosions that vary depending on the type, maybe size, and contents of each part. Community Resource Pack It is said that there will be more resources to tend to and a greater ISRU experience so begone abstract "Ore, LiquidFuel, Oxidizer." Community Tech Tree It's very clear that the tech tree branches out a lot more due to the interstellar themes. Civilian Population Due to the heavy focus on population growth and the requirement of this for other gameplay mechanics to work properly. I am not listing USI MKS as pop growth there is actually only a very minor detail. Extraplanetary Launchpads / Global Construction We are presented the idea of "going out to stay", not "going out to learn" and with that, stock ability to build off-world. KAS + KIS It is clearly said somewhere that we'll get to carry around and deploy inflatable base parts. To do so requires an inventory system. Kerbal Foundries It's safe to say that we're getting better wheel and leg physics. Star Theory knows what it's doing. Kerbal Konstructs In conjunction with EL/GC above, we are getting the ability to ship cargo crates and deploy fully functioning space centers off-world. Kopernicus + X remote star system mod We have ourselves a stock multi-star system. How many stars is unknown, but the binary lava planets Rask and Rusk, and possibly the ringed gas giant are not orbiting Kerbol. The point of the Daedalus engine ship that leaves the Jool station draws attention to that. KSP Interstellar Look at all those sci-fi engines that you'll only find in KSP Interstellar. Just look at them. Orion NPE Available by itself in two mods + in KSP Interstellar. X visual mod combination Star Theory Games has very clearly raised the bar with visuals, including the sunflare, Kerbin clouds, some intense planet shine, and so on. Stockalike Station Parts Expansion Redux Actually I think several of Nertea's mods have been covered due to the focus on interstellar travel. Texture Replacer / Sigma Replacements: Heads Two female kerbals have appeared in the same scene. Each had a different hair style. Textures Unlimited SHINY! Amirite? WBI Pathfinder / USI Modular Kolonization System Inflatable/Deployable base modules, centrifuges and other station parts, potential industry tycoon gameplay. WBI Buffalo/USI Malemute A complete rover body. Agreed. It's more productive to speculate on what Star Theory are adding in to the game, and to be honest, if a stack load of KSP1 players start hyping for some feature or other, ST might add it to the base game at this stage. Mods will come later. Link to comment Share on other sites More sharing options...
Dr. Omicron Posted September 1, 2019 Share Posted September 1, 2019 Mechjeb3 You know you need it. Link to comment Share on other sites More sharing options...
GoldForest Posted September 1, 2019 Author Share Posted September 1, 2019 @Vanamonde Please close the thread as the consensus is apparent. And no need for this thread to get off topic with people discussing what mods should and should not be in the game. Link to comment Share on other sites More sharing options...
Vanamonde Posted September 1, 2019 Share Posted September 1, 2019 Okay, closed by request. Link to comment Share on other sites More sharing options...
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