Zorg Posted March 21, 2021 Author Share Posted March 21, 2021 4 hours ago, Motokid600 said: Been searching in this topic for a good bit now looking for the info. Sorry if its a dead horse so to speak. What about ReStock on those deconflict updates? Im using the Waterfall version for Restock. The idea here is that both mods should be safe to install together. It cant actually harm your install but without the correct patching an engine can get double plumes, 1 from RealPlume and 1 from waterfall. With the correct patching we make the assumption that if both mods are installed together you will prefer the Waterfall plume if a config is available. This enables you to have the benefit of RealPlumes for those that dont have Waterfall yet and more importantly get RealPlumes for solid rockets which are presently unsupported by Waterfall. I am doing this work on the RealPlume-stock for various mods including ReStock but some mods have their realplume configs in their own compatibility files, it would be up to them to manage it in that case. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted March 21, 2021 Share Posted March 21, 2021 Thanks so much. Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted April 13, 2021 Share Posted April 13, 2021 Some of the variants of the Poodle in Resstock have their plumes missaligned from the engine bell. What files would I need to edit to fix this? Quote Link to comment Share on other sites More sharing options...
QAM00 Posted May 11, 2021 Share Posted May 11, 2021 (edited) Hey all! I have both real plume and waterfall installed (I kept real plume because it has cool looking srb plumes) and for the "Thud", "Twitch", "Spider", and "Ant" engines the plumes have overlapped. I don't think any other ones are like this but I get a performance hit because of it and they don't look good together. I have the latest update for realplume so I'm not sure what the problem is. Thanks Edited May 29, 2021 by QAM00 Quote Link to comment Share on other sites More sharing options...
Anbelizac Posted May 28, 2021 Share Posted May 28, 2021 (edited) I have a problem, there are no engine sounds, and the engine effects just turn in to a few sparkles coming out with no flame, smoke, or plume. Please help, I searched up multiple times but found nothing, even after rephrasing the search, what is wrong with it? Edit: Upon removing the realplume files from the "Squad" folder, I found I now have very cool sound effects and plumes, with no smoke, do I move smokescreen somewhere? Edited May 28, 2021 by Anbelizac Partially resolved problem Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 28, 2021 Share Posted May 28, 2021 14 hours ago, Anbelizac said: Upon removing the realplume files from the "Squad" folder, Welcome to the forums. It sounds like you have some boo-boos with the install. You should never be placing anything into the Squad folder. Mods go into the GameData folder, each in their own folder. You'll usually find a "GameData" folder inside mod zip files, and the contents of that folder go into the contents of your GameData folder. Quote Link to comment Share on other sites More sharing options...
Anbelizac Posted May 29, 2021 Share Posted May 29, 2021 7 hours ago, OrbitalManeuvers said: Welcome to the forums. It sounds like you have some boo-boos with the install. You should never be placing anything into the Squad folder. Mods go into the GameData folder, each in their own folder. You'll usually find a "GameData" folder inside mod zip files, and the contents of that folder go into the contents of your GameData folder. LOL! I never knew that! I always thought they went in to the Squad folder!!! Thank you! Quote Link to comment Share on other sites More sharing options...
QAM00 Posted June 19, 2021 Share Posted June 19, 2021 On 5/11/2021 at 10:20 AM, QAM00 said: Hey all! I have both real plume and waterfall installed (I kept real plume because it has cool looking srb plumes) and for the "Thud", "Twitch", "Spider", and "Ant" engines the plumes have overlapped. I don't think any other ones are like this but I get a performance hit because of it and they don't look good together. I have the latest update for realplume so I'm not sure what the problem is. Thanks I fixed it myself using a trick I learned when asking on the Restock forum about how to get the stock watereffects onto the non-restocked engines. I looked into the notepad configs of engines that weren't messed up and they had, "NEEDS[SmokeScreen,!ReStock,!StockWaterfallEffects]" whereas the ones that were messed up it was, "NEEDS[SmokeScreen,!ReStock]". So I just added that and it worked, so I guess it was just a very small error. Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 25, 2021 Author Share Posted June 25, 2021 UPDATE RealPlume-Stock v4.0.8 Updates Versioning update for KSP 1.12 Fixes deconflicts with Waterfall-stock (thanks to Knight of St John) deconflicts with Fuji (Thanks to Motoki Teraski) DOWNLOAD [Github] Download [spacedock] RealPlume v13.3.2 (no change) Quote Link to comment Share on other sites More sharing options...
dezintegracja Posted July 10, 2021 Share Posted July 10, 2021 Hey, does it work with Restock+ engines? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 10, 2021 Share Posted July 10, 2021 9 hours ago, dezintegracja said: Hey, does it work with Restock+ engines? Yes, there are Restock and Restock+ configs included in the mod. Quote Link to comment Share on other sites More sharing options...
Delta dart Posted July 12, 2021 Share Posted July 12, 2021 Is it possible to disable the mod for jet engines? With jet engines it gives weird glitches like having afterburner flames coming out of a standard turbofan. Quote Link to comment Share on other sites More sharing options...
Slyguy3129 Posted July 13, 2021 Share Posted July 13, 2021 (edited) I'm playing with Stock KSP, and I'm noticing the sound is "off". By that I mean the engine sound is quiet and mainly in my left ear. Is that a feature? Or has something gone wrong with my install? I was having to fly blind as the " readme" contained no information on how to properly install the mod. I originally installed it into a folder named "Real Plume" in the "GameData" folder. But that only seemed to partly install the mod. So I copy pasted everything *in* that folder, into the "GameData" folder. That seemed to make the mod work, but again, the sound balance is now off. And since I had to install it directly into GameData, as opposed to a folder *in* GameData, I'm afraid to go around deleting things for fear of breaking my install. Can anyone else confirm the sound balance being wrong? _______________________________________________ Went ahead and deleted the files that came with the mod, and extracted the files directly into the GameData folder. Sound now seems to be properly balanced. Still a bit quiet, but no longer left ear happy. I think something broke when I had it in a separate folder, and then moving it. Oh well, problem solved. Would like it to be louder though. Edited July 13, 2021 by Slyguy3129 Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 13, 2021 Author Share Posted July 13, 2021 21 hours ago, Delta dart said: Is it possible to disable the mod for jet engines? With jet engines it gives weird glitches like having afterburner flames coming out of a standard turbofan. Go to the RealPlume-stock/Squad folder and delete the configs for the engines you dont want. 5 hours ago, Slyguy3129 said: I'm playing with Stock KSP, and I'm noticing the sound is "off". By that I mean the engine sound is quiet and mainly in my left ear. Is that a feature? Or has something gone wrong with my install? I was having to fly blind as the " readme" contained no information on how to properly install the mod. I originally installed it into a folder named "Real Plume" in the "GameData" folder. But that only seemed to partly install the mod. So I copy pasted everything *in* that folder, into the "GameData" folder. That seemed to make the mod work, but again, the sound balance is now off. And since I had to install it directly into GameData, as opposed to a folder *in* GameData, I'm afraid to go around deleting things for fear of breaking my install. Can anyone else confirm the sound balance being wrong? _______________________________________________ Went ahead and deleted the files that came with the mod, and extracted the files directly into the GameData folder. Sound now seems to be properly balanced. Still a bit quiet, but no longer left ear happy. I think something broke when I had it in a separate folder, and then moving it. Oh well, problem solved. Would like it to be louder though. Most KSP mods do not work if you play around with the install locations as many files are file path specific. Please dont do that for any mod. It seems you have fixed that though. Re volume the way engine sounds are set up (since before I took over even) is that its scaled to engine thrust. So some smaller engines might be a bit quiet. I am not inclined to change this behavior as its a fair amount of patching work and most of us are moving away from RealPlume in favour of Waterfall anyway as the main plume mod. I am only doing bug fixes and deconflicts these days. Quote Link to comment Share on other sites More sharing options...
QAM00 Posted August 1, 2021 Share Posted August 1, 2021 (edited) I just was loading up my pretty modded save after updating module manager on ckan and this happened, any idea on why? Also I uninstalled and reinstalled it and it did nothing. Edited August 1, 2021 by QAM00 Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted August 1, 2021 Share Posted August 1, 2021 25 minutes ago, QAM00 said: I just was loading up my pretty modded save after updating module manager on ckan and this happened, any idea on why? Also I uninstalled and reinstalled it and it did nothing. Downgrade to ModuleManager 4.1.4, this is a known issue. See https://github.com/sarbian/ModuleManager/pull/171 Quote Link to comment Share on other sites More sharing options...
Neebel Posted August 1, 2021 Share Posted August 1, 2021 20 minutes ago, Al2Me6 said: Downgrade to ModuleManager 4.1.4, this is a known issue. See https://github.com/sarbian/ModuleManager/pull/171 Thanks from me too, was just scrolling through the forums to see if anyone had the same issue Quote Link to comment Share on other sites More sharing options...
QAM00 Posted August 1, 2021 Share Posted August 1, 2021 22 minutes ago, Al2Me6 said: Downgrade to ModuleManager 4.1.4, this is a known issue. See https://github.com/sarbian/ModuleManager/pull/171 Okay, Thanks! Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 14, 2021 Share Posted August 14, 2021 latest restock update 1.4.2 changed the swivel 30/45 back again after the 1.12.2 changes. now they have restock plumes not real plume, anyone else got this as well? Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 14, 2021 Author Share Posted August 14, 2021 (edited) 1 hour ago, Kerdel said: latest restock update 1.4.2 changed the swivel 30/45 back again after the 1.12.2 changes. now they have restock plumes not real plume, anyone else got this as well? This is to be expected due to new models by squad (which are technically new parts) and thus restock is replacing completely new parts, it will be fixed in a future update. Edited August 14, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
LazyBoi29 Posted August 17, 2021 Share Posted August 17, 2021 Hello, I'm having a problem were the engine sounds don't play at all. I have restock and restock+ installed along with module manager, smokescreen and realplume. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 14, 2021 Share Posted September 14, 2021 I just installed this in CKAN and it automatically installed the Real Plume dependency but not "SmokeScreen -extended FX Plugin". Fortunately I read the OP so I knew that. I'm not using RO. KSP 1.12.2. Several ships I loaded in orbit make a loud bang when they finish loading which is quite startling. Also shows this orange text error: [ERR 20:55:40.202] FloatCurve: Invalid line. Requires two values, 'time' and 'value' The 1 time it did not make the noise (ship only used Ant engines, if that matters) it also did not give the error message. player log Quote Link to comment Share on other sites More sharing options...
Dobelong Posted September 29, 2021 Share Posted September 29, 2021 (edited) https://imgur.com/a/hfooKO6 (screenshot embed failed for some reason) I'm not sure why but despite active particles being set to 1,000, when I load up a craft with lots of RAPIER engines, the particle limit usually goes way past that. Is this intended? Edited September 29, 2021 by Dobelong Quote Link to comment Share on other sites More sharing options...
bigboibru Posted October 19, 2021 Share Posted October 19, 2021 Will realplume-stock also defer to Waterfall if Waterfall sounds are defected on an engine? Quote Link to comment Share on other sites More sharing options...
Dakitess Posted October 22, 2021 Share Posted October 22, 2021 Wether i'm using Waterfall or without it, I don't feel like Realplume is working, what do you think based on theses images, one from the ground and the other one in orbit ? It seems to me that RealPlume used to make a wider plume in the vacuum. Any idea ? Quote Link to comment Share on other sites More sharing options...
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