KeaKaka Posted October 9, 2022 Share Posted October 9, 2022 3 hours ago, Clayel said: This mod is great, but I've noticed something thats been bugging me for the past few days. The plume for the RAPIER engine seems to have a gap between the actual engine bells and where the plume starts. Could the creator of the mod fix this possibly? Thanks. This is a Waterfall bug, better to ask in the correct thread: Quote Link to comment Share on other sites More sharing options...
Clayel Posted October 9, 2022 Share Posted October 9, 2022 19 hours ago, KeaKaka said: This is a Waterfall bug, better to ask in the correct thread: It says in the RAPIER engine description that the plume is managed by Real Plume, are you sure its waterfall? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted October 9, 2022 Share Posted October 9, 2022 Those are definitely waterfall plumes, but the description is modified by RealPlume. My guess is that your RealPlume might be out of date or there's an error in the configs somewhere because that description modifier shouldn't be showing up if you have Waterfall installed. KeaKaka is right though, the issues with the plumes not connecting to the engine bells is a Waterfall issue and should probably be discussed in the thread for whatever waterfall configs you're using. Quote Link to comment Share on other sites More sharing options...
Clayel Posted October 9, 2022 Share Posted October 9, 2022 (edited) 35 minutes ago, Doc Shaftoe said: Those are definitely waterfall plumes, but the description is modified by RealPlume. My guess is that your RealPlume might be out of date or there's an error in the configs somewhere because that description modifier shouldn't be showing up if you have Waterfall installed. KeaKaka is right though, the issues with the plumes not connecting to the engine bells is a Waterfall issue and should probably be discussed in the thread for whatever waterfall configs you're using. Just tested it myself, and you are definitely correct. However, with a fresh install of Real Plume it still shows the RAPIER plume as being managed by it in the description, how strange. I will report the main bug to the Waterfall thread. Edited October 9, 2022 by Clayel Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted December 2, 2022 Share Posted December 2, 2022 Hey Everyone! I believe I have found a bug that is caused by RealPlume (but also separately by Waterfall). I didn't want to copy paste, so here's a separate forum topic for it. Could any Devs have a look at this? Quote Link to comment Share on other sites More sharing options...
KrazyKerbinaut Posted February 11, 2023 Share Posted February 11, 2023 (edited) I'm having an issue where a lot of stock engines aren't having the RealPlume effects applied. A lot of them are just stock plumes. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. Is anyone else experiencing this issue in 2:v13.3.2 and Stock Configs v4.0.8? Edited February 11, 2023 by KrazyKerbinaut Change version to express RealPlume and Stock Configs versions. Quote Link to comment Share on other sites More sharing options...
NaviG Posted February 15, 2023 Share Posted February 15, 2023 (edited) edit: failed lol Edited March 20, 2023 by NaviG Quote Link to comment Share on other sites More sharing options...
c_space Posted March 23, 2023 Share Posted March 23, 2023 On 2/11/2023 at 2:25 AM, KrazyKerbinaut said: I'm having an issue where a lot of stock engines aren't having the RealPlume effects applied. A lot of them are just stock plumes. I tried it on a fresh install of KSP and RealPlume with no effect so I know it isn't any of the other modules that I have installed. Is anyone else experiencing this issue in 2:v13.3.2 and Stock Configs v4.0.8? @KrazyKerbinaut How did you resolve it? I'm having a similar issue and I cannot figure it out. Quote Link to comment Share on other sites More sharing options...
c_space Posted March 24, 2023 Share Posted March 24, 2023 Ok, I investigated some more and found, that only three engines still have their stock plumes: the Swivel (Kerolox-Upper), the Reliant (Kerolox-Lower) and the TwinBoar (Kerolox-Lower). I also found out, what the issue was: some update gave those three engines a *_v2 part respectively, but RealPlume Stock had no _v2 configs for those. After I created the configs matching the updated part names, now I do see real plumes for those engines. The only thing now is: one of the plumes for the TwinBoar is offset behind the nozzle. So the TwinBoar now has one plume starting inside one nozzle, and the second plume starts outside of the other nozzle. If someone knows how to fix this, I'll gladly take a hint. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 5, 2023 Share Posted April 5, 2023 .version file incorrectly reports v4.0.6.0 on both github and spacedock. Quote Link to comment Share on other sites More sharing options...
kurgut Posted June 5, 2023 Share Posted June 5, 2023 Hi, If I'm not mistaken, this slight change would be benefitial for supporting restock waterfall expansion : adding !RestockWaterfallExpansion, where you already have !StockWaterfallEffects Thanks (and sorry If I got it wrong ^^) Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 3 Share Posted December 3 if anyone happens to use the KW Rocketry engine Maverick-V there is a small issue with the plume config. For some reason the localPosition value calculated in the MM patch shipped for KW does not output a valid Vector3 value and shows up in the MM cache as just 0,0.2. Here's a simple patch to fix it in the meantime: @PART[KW2mengineMaverickV]:FINAL { @EFFECTS { @Hypergolic-Lower { @MODEL_MULTI_SHURIKEN_PERSIST { @localPosition = 0,0,0.2 } } } } Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted December 5 Share Posted December 5 (edited) I'm getting quite a few FloatCurve: Invalid line. Requires two values, 'time' and 'value' errors from RLA engines. Removing the patch folder for RLA gets rid of them. I took a cursory look through MM.CC but I couldn't see any problems with the various definitions Also something is adding a double entry of transformName (same values) to an RLA part, you can find the details in the patch I'm using to fix it @PART[RLA_small_resistojet]:FINAL { @EFFECTS { @Ion-Krypton-Gridded { @MODEL_MULTI_SHURIKEN_PERSIST { !transformName,1 = delete } } } } Log: http://kerbalspace.agency/misc/ksp log rla_errs.zip Edited December 5 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
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