DylanSemrau Posted January 26, 2020 Author Share Posted January 26, 2020 1 hour ago, arconaut said: This looks so good!! I was wondering if you were going to model the roll control thrusters on the S2 with the covers being jettisoned after the stage ignites. Edit: after looking at the reddit post again the Location of the roll controll thrusters seem to be under the other two white covers since its easyer to controll roll with two thrusters 180 degrees apart instead of one. Oh this is interesting!!! I legit had no idea that was a thing, thanks for letting me know! I'm always glad to add new parts This is pretty much already modeled and textured, it's just a part of the engine mount atm, I'll go ahead and separate it and make it an rcs thruster. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 7, 2020 Author Share Posted February 7, 2020 Third stage motor is done. That leaves just one part left for texturing! I'll be trying to get this stuff out ASAP, but it is looking like school is gonna take up a good bit of my time for the next few weeks, so patience is appreciated. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 10, 2020 Author Share Posted February 10, 2020 Some pics from the other day, still need to get the 4th stage in game, but it flies well! Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 15, 2020 Author Share Posted February 15, 2020 And there it is, the last parts are textured. Putting them into the game right now, will get em up on github either today or tomorrow. This thing is like really close to release and I'm getting excited! Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 16, 2020 Author Share Posted February 16, 2020 (edited) Edited February 16, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 17, 2020 Author Share Posted February 17, 2020 (edited) v1.0: The Red Crayon Flies Github SpaceDock B9 Part Switch is required for a few parts. Recommended Mods: -Real Plume for better looking plumes -JNSQ for much better balance, along with nicer looking planets, 2.5x rescale also a good option -Bluedog Design Bureau for beautiful historical parts -Modular Launch Pads for a good set of launch clamps and towers Special thanks to @JadeOfMaar, @Zorg, @CobaltWolf for the amazing help and tips, y'all made this stuff possible. Edited February 17, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted February 17, 2020 Share Posted February 17, 2020 Just now, DylanSemrau said: v1.0: The Red Crayon Flies Awesome! I've been waiting for this day. I can't wait for my game to boot up to fly this beauty! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 17, 2020 Share Posted February 17, 2020 first Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 17, 2020 Share Posted February 17, 2020 Epic! Congratulations on this release. It's turned out incredible. Quote Link to comment Share on other sites More sharing options...
James Kerman Posted February 17, 2020 Share Posted February 17, 2020 (edited) Congratulations on your mod @DylanSemrau, fantastic work. Moved to Add-on Releases. Edited February 17, 2020 by James Kerman Grammark Quote Link to comment Share on other sites More sharing options...
Joal ban Kluane Posted February 17, 2020 Share Posted February 17, 2020 Nice mod! FYI, the Spacedock link fails to load (but the Github link works). For Spacedock, did you publish the mod? Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 17, 2020 Author Share Posted February 17, 2020 (edited) 5 hours ago, Joal ban Kluane said: Nice mod! FYI, the Spacedock link fails to load (but the Github link works). For Spacedock, did you publish the mod? My bad, should work now Edit: I also just realized that I never fixed where the parts are in the tech tree, just fixed that on github. I'll also be adding a couple new parts, and a few new texture variants, specifically for the psom boosters and second stage. Will put all of this together in 1.0.1 I guess. If anyone notices an issue go ahead and submit it on Github and I'll check it out. Edited February 17, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 17, 2020 Author Share Posted February 17, 2020 Got two new things into the game. The first is a new texture variant for the PSOM-9 boosters, which was only a thing on one flight, but I thought it was worth including. The second is an Aerodynamic Stabilizer for the PSLV-CA configuration. This is added to lower the center or pressure in order to make the vehicle more stable. Typically this is achieved with the boosters, however since this configuration doesn't have any, these are necessary. Both are on Github now, so grab em if you want! Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted February 18, 2020 Share Posted February 18, 2020 I have made something quite cursed. I’m very happy/surprised about how well this abomination flew! It had just enough fuel for a good LKO. Next time I’ll have to adjust the adapter so I don’t destroy my solar panels. But otherwise, a great success! Quote Link to comment Share on other sites More sharing options...
Zorg Posted February 18, 2020 Share Posted February 18, 2020 Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 18, 2020 Author Share Posted February 18, 2020 (edited) ayy lmao Anyways, I'm starting to work on the first payload for this, the SRE-1. This was a small spacecraft which was used for micro gravity experiments. The vehicle had heat resistant tiles to survive reentry, and was recovered off the coast of India. After this I'll probably do Chandrayaan and Mangalyaan, before moving on to a new rocket (eventually gslv but I'm planning something for a different mod). Edit: Thanks to @mcdouble, Chrayol should now be compatible with Realism Overhaul if you grab the mod from the Github master branch. Happy flying Edited February 18, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted February 22, 2020 Author Share Posted February 22, 2020 (edited) So this was brought up to me and I just had to do it. It's apparently the original concept for PSLV, and it's basically 3 PS1's, the normal 2nd stage, and then a couple solid stages in the fairing. This will obviously include a number of new parts, as well as mesh/texture switches. Should add a really nice variety of stuff to use so you're not just limited to making baseline PSLV. Also the verniers will now be it's own part instead of being integrated into the first stage, which makes things a lot better imo. (probably worth noting that the nose cone, booster decoupler, fins, and tvc tanks aren't properly textured yet) Edited February 22, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted March 1, 2020 Author Share Posted March 1, 2020 (warning, kinda long post ahead) Hey so first off, thanks for TOTM! I'm seriously happy with the positive reaction to the mod, and I really am glad that people seem to be enjoying it! Looking to the future again, I'm working slowly towards Chrayol v1.0.1. This update will be somewhat larger than initially planned, and will include a lot of extra stuff that I think y'all will appreciate. The main focus of the update will be to add payloads. Before I showed a WIP model of SRE-1, but that's not all that will be included. I plan on making Mangalyaan-1, Chandrayaan-1, IRNSS, and Astrosat. Along with that, I'll be including the concept which I shared in the previous post, which will mean a new 4 segment PS1, a nosecone, booster decoupler, fins, new paint schemes for the 4 and 5 segment motors, as well as a new radial version for both. Here's some WIP images: Nosecone The verniers will also now be a separate part from the core If you don't want or need the verniers, then you can put this cap on the bottom of the TVC tanks. It comes in red and white! Here's a wip image of the SRE-1 tiles Some in-game pics with the new boosters: Spoiler Hope you guys like where this is going! Quote Link to comment Share on other sites More sharing options...
nasaholic Posted March 4, 2020 Share Posted March 4, 2020 (edited) Works like a charm in 1.7.3 if anyone is interested. Not sure if the solid motor plume is supposed to be offset like that though. Edited March 4, 2020 by nasaholic Quote Link to comment Share on other sites More sharing options...
nasaholic Posted March 5, 2020 Share Posted March 5, 2020 (edited) We have made an overpriced single-occupant Polar Kerbal Lauch Vehicle (images inside spoiler) Spoiler Just remembered that IRSO does have a manned capsule under development, the Gaganyaan. Any future plans of including it here? Edited March 5, 2020 by nasaholic Quote Link to comment Share on other sites More sharing options...
nepphhh Posted March 5, 2020 Share Posted March 5, 2020 Just want to be the second to chime in about Gaganyaan. It's a beautiful capsule, a fairly unique design, and would be a lovely addition to round the mod out nicely. Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted March 5, 2020 Author Share Posted March 5, 2020 (edited) 16 hours ago, nasaholic said: We have made an overpriced single-occupant Polar Kerbal Lauch Vehicle (images inside spoiler) Reveal hidden contents Just remembered that IRSO does have a manned capsule under development, the Gaganyaan. Any future plans of including it here? 7 hours ago, nepphhh said: Just want to be the second to chime in about Gaganyaan. It's a beautiful capsule, a fairly unique design, and would be a lovely addition to round the mod out nicely. I’m now realizing I haven’t linked my roadmap here yet but yes this is planned, actually I have more than this planned for manned stuff! There was a concept for a 2 crew spacecraft on GSLV MK1/2 so that’ll come when I do that LV. There’s also a space station concept in the works that I’d love to dive into when I do MK3. Roadmap: https://trello.com/b/iHgGdiFb/chrayol-design-org Edit: I’ll check out the plume issue, shouldn’t be like that Edited March 5, 2020 by DylanSemrau Quote Link to comment Share on other sites More sharing options...
nasaholic Posted March 6, 2020 Share Posted March 6, 2020 (edited) I have a question about the S4 90F-K Solar Fuel Tank. Can the solar panels on it be used as... well... solar panels? It seems that no matter what kind of orbital dance I perform, they just wont generate a single bit of EC Edited March 6, 2020 by nasaholic Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted March 6, 2020 Author Share Posted March 6, 2020 11 hours ago, nasaholic said: I have a question about the S4 90F-K Solar Fuel Tank. Can the solar panels on it be used as... well... solar panels? It seems that no matter what kind of orbital dance I perform, they just wont generate a single bit of EC Yeah this is a known issue, I’ve never done solar panels before so I’m still figuring it out Quote Link to comment Share on other sites More sharing options...
nasaholic Posted March 7, 2020 Share Posted March 7, 2020 (edited) MODULE { name = ModuleDeployableSolarPanel raycastTransformName = sunCatcher secondaryTransformName = sunCatcher pivotName = sunCatcher isBreakable = false retractable = false resourceName = ElectricCharge chargeRate = 0.35 panelType = CYLINDRICAL } After playing around a bit - this seems to do the trick. We are now slowly generating EC. Yay! Edited March 7, 2020 by nasaholic Quote Link to comment Share on other sites More sharing options...
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