linuxgurugamer Posted January 28, 2020 Share Posted January 28, 2020 Just now, KnedlikMCPE said: I have a problem, KCT behaves like it wasn’t in gamedata at all and there are no RP-1 contracts (V1.7.3) We aren't psychics or mind readers. You need to provide log files; the Player.log and KSP.log Quote Link to comment Share on other sites More sharing options...
Xt007 Posted January 28, 2020 Share Posted January 28, 2020 1 hour ago, KnedlikMCPE said: I have a problem, KCT behaves like it wasn’t in gamedata at all and there are no RP-1 contracts (V1.7.3) Had this issue, solved by installing scansat Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted January 28, 2020 Share Posted January 28, 2020 So the contracts are now working. Just the KCT. Here are the logs: Player.log: https://uloz.to/file/kn96ZbWgdTtw/player-log (I can't pastebin it; my computer can't paste this file larger than my classmate's ego) KSP.log: https://uloz.to/file/6046kwQ9dM7z/ksp-log (Also bigger than his ego) Don't worry about this czech file sharing software, it's ok and only software where i have an account. Quote Link to comment Share on other sites More sharing options...
Maestro22 Posted January 28, 2020 Share Posted January 28, 2020 (edited) On 1/26/2020 at 6:52 PM, Stone Blue said: Look for a link below that, for "Older Versions" .... KSP Store still has all major releases from 1.7.3 back to 1.0.5 Thank you for the reply. Maybe I'm looking at the wrong place? In the store (link) I can't find any older versions. (Feeling a bit like an idiot... ) Alternative question: Is there a plan/roadmap for RP-1 for version 1.8.1? Edited January 28, 2020 by Maestro22 Quote Link to comment Share on other sites More sharing options...
AVaughan Posted January 29, 2020 Share Posted January 29, 2020 @KnedlikMCPE A number of exceptions in that KSP.log, but I'm not sure which ones actually matter. (Principia in particular is throwing exceptions during load but I've never used it, so I'm not sure how significant those are). Regarding KCT. Are you sure it is properly installed? From the log, there is no KerbalConstructionTime directory in gamedata. The dll wasn't found either. (You are also appear to be missing ClickThroughBlocker and ToolBar controller, which are two of its dependencies). Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted January 29, 2020 Share Posted January 29, 2020 4 hours ago, AVaughan said: @KnedlikMCPE A number of exceptions in that KSP.log, but I'm not sure which ones actually matter. (Principia in particular is throwing exceptions during load but I've never used it, so I'm not sure how significant those are). Regarding KCT. Are you sure it is properly installed? From the log, there is no KerbalConstructionTime directory in gamedata. The dll wasn't found either. (You are also appear to be missing ClickThroughBlocker and ToolBar controller, which are two of its dependencies). And how am i supposed to properly manual install KCT? It’s so complicated! Quote Link to comment Share on other sites More sharing options...
AVaughan Posted January 29, 2020 Share Posted January 29, 2020 The recommended way is via ckan. Indeed the recommended way to install RO/RP-1 is to follow the install instructions, which uses ckan to install as much as possible. https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.7.3 . (And I mean really follow those instructions. Over 90% of installation support requests on discord are caused by people not following those instructions). Quote Link to comment Share on other sites More sharing options...
AVaughan Posted January 29, 2020 Share Posted January 29, 2020 17 hours ago, Maestro22 said: Alternative question: Is there a plan/roadmap for RP-1 for version 1.8.1? I can't speak for the RO/RP-1 devs, but they can't really start working on a 1.8.1 release until after there is a Kopernicus release for 1.8.1. (Kopernicus is being worked on, and will hopefully release soon. But every time somebody says they think it is almost ready, somebody seems to find a new bug). So my personal and unofficial opinion is don't expect a 1.8.1 RO release anytime soon, and definitely nothing before Kopernicus releases for 1.8.1. Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted January 29, 2020 Share Posted January 29, 2020 16 minutes ago, AVaughan said: The recommended way is via ckan. Indeed the recommended way to install RO/RP-1 is to follow the install instructions, which uses ckan to install as much as possible. https://github.com/KSP-RO/RP-0/wiki/RO-&-RP-1-Installation-for-1.7.3 . (And I mean really follow those instructions. Over 90% of installation support requests on discord are caused by people not following those instructions). I’m on mac and CKAN doesn’t work for me, so i’m installing everything manually. Is there a guide for manual install? Quote Link to comment Share on other sites More sharing options...
AVaughan Posted January 29, 2020 Share Posted January 29, 2020 2 minutes ago, KnedlikMCPE said: I’m on mac and CKAN doesn’t work for me, so i’m installing everything manually. Is there a guide for manual install? My understanding is that Ckan should work on a Mac. (But I don't have one to test with). See https://github.com/KSP-CKAN/CKAN/wiki/Installing-CKAN-on-OSX. I'm not aware of a guide to installing RO/RP-1 manually. But it should just be a matter of manually installing the same mods. The tricky bit will be making sure you get the right versions and don't forget any dependencies. Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted January 29, 2020 Share Posted January 29, 2020 (edited) 1 hour ago, KnedlikMCPE said: I’m on mac and CKAN doesn’t work for me, so i’m installing everything manually. Is there a guide for manual install? It is 32bit which is unsupported, so is there a tutorial how to install it manually? Edit: Solved it! Just somehow accidentally deleted KCT from GameData. Also, is there a tutorial how to hell rendezvous and dock in RSS? Edited January 29, 2020 by KnedlikMCPE SOLVED Quote Link to comment Share on other sites More sharing options...
Pehvbot Posted January 29, 2020 Share Posted January 29, 2020 52 minutes ago, KnedlikMCPE said: It is 32bit which is unsupported, so is there a tutorial how to install it manually? Edit: Solved it! Just somehow accidentally deleted KCT from GameData. Also, is there a tutorial how to hell rendezvous and dock in RSS? CKAN will work on a Mac in console mode. You can run it from the Terminal. I installed it using something called Homebrew, which is a tool for installing Unix programs. You can find it here: https://brew.sh/ Basically you go there and copy/past the small ruby script on the screen into your Terminal window. Once you've installed the base software you can then install CKAN by typing 'brew install ckan' in the Terminal. After that's installed you just type 'ckan consoleui' to run it in console (text) mode. It's not quite as good but it will work. Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted February 1, 2020 Share Posted February 1, 2020 Is there a tutorial for rendezvous and docking in RSS? Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted February 1, 2020 Share Posted February 1, 2020 (edited) I don't think there's a tutorial, but the most important thing is to launch into the same plane as your docking target, as is done irl. This can be done fairly easily using MechJeb's PVG mode. After your rocket is on the pad, switch to map view and choose your target in LEO. Then select the "launch into same plane as target" button at the bottom of the MJ ascent guidance window, and engage the ascent guidance. Once you're in a coplanar orbit with your target, it's just a matter of phasing orbits followed by a hohman transfer as in standard KSP. Edited February 1, 2020 by Norcalplanner Quote Link to comment Share on other sites More sharing options...
viktor19 Posted February 2, 2020 Share Posted February 2, 2020 Does RP-1 support procedural SRBs in 1.7.3? I noticed that, after installing RP-1 (v1.2.1.), the Procedural SRB part vanished from VAB part menu, even in sandbox mode. I have installed Procedural Parts 1.13.19. from Github, as instructions specify. Quote Link to comment Share on other sites More sharing options...
siimav Posted February 2, 2020 Share Posted February 2, 2020 19 minutes ago, viktor19 said: Does RP-1 support procedural SRBs in 1.7.3? No, it doesn't Quote Link to comment Share on other sites More sharing options...
viktor19 Posted February 2, 2020 Share Posted February 2, 2020 5 hours ago, siimav said: No, it doesn't Thanks for the info I haven't played KSP with RO since 1.2.2. Is there a known reason why procedural SRBs are not supported anymore? Quote Link to comment Share on other sites More sharing options...
siimav Posted February 2, 2020 Share Posted February 2, 2020 1 hour ago, viktor19 said: Thanks for the info I haven't played KSP with RO since 1.2.2. Is there a known reason why procedural SRBs are not supported anymore? Because 1.3.1 update broke them and they have been disabled since. They might get fixed in the near future but even then they would need additional balancing before we can make them available in RP-1. Quote Link to comment Share on other sites More sharing options...
ThePatsch78 Posted February 2, 2020 Share Posted February 2, 2020 (edited) Hi there, If got a problem with a specific Avionics core. Because its called RP0probeAvionics I hope I'm in the right thread =). Problem: The avionics module get overheated while reentry and the heat shield does not seem to work at all. So I checked the ModuleManager.ConfigCache and I think, that the module got a wrong configured second drag cube which is too big. I guess that invisible drag cube is quite bigger as the core and also bigger than the 1m heatshield. But since I have almost no glue about part configs I might be wrong: TechRequired = avionicsPrototypes cost = 300 entryCost = 4000 DRAG_CUBE { cube = Default,0.4049120484,0.7806778,0.4372983912,0.4049120484,0.7806778,0.4372983912,0.49105428082272,0.9183766,0.5737258,0.49105428082272,0.9590334,0.5462748,0.4049120484,0.774645,0.4372983912,0.4049120484,0.774645,0.4372983912,0,0,0,0.813,0.5000004,0.813 rescaleX = 0.3252 rescaleY = 1.0 rescaleZ = 0.3252 } MODULE { name = AYA_SAS } MODEL { model = ReStock/Assets/Control/restock-reactionwheel-25-1 scale = 0.3252, 1.0, 0.3252 } DRAG_CUBE { cube = Default, 1.245,0.7807,1.345, 1.245,0.7807,1.345, 4.643,0.9184,0.5737, 4.643,0.959,0.5463, 1.245,0.7746,1.345, 1.245,0.7746,1.345, 0,0,0, 2.5,0.5,2.5 } MODULE { name = ModuleSYPartTracker } There are my KSP.log and full ModuleManager.ConfigCache: RP0probeAvionics0-81m.zip Kind Regards PatSch Edited February 2, 2020 by ThePatsch78 typos Quote Link to comment Share on other sites More sharing options...
Nich Posted February 6, 2020 Share Posted February 6, 2020 On 2/1/2020 at 5:45 AM, KnedlikMCPE said: Is there a tutorial for rendezvous and docking in RSS? I am guessing you know how to dock and rendezvous in stock? What is the issue? The only difference in RSS is reaction wheels can not hold your orientation and the distances are much larger and thus more sensitive. RCS placement is pretty important. You dont want your translations causing rotation and rotations causing translations. Caps lock will help with this but you still need a decent RCS layout. For rendezvous: 1. Set your orbit circular above or below your target depending if you need to catch up (below) or it needs to catch up (above) 2. Put a node anywhere on the orbit and pull retrograde until you see a closest approach 3. Hit next orbit until your intercept is a close as you can get it (~ 2500 km) 4. Drag the node around the orbit until closest approach is < 25km (you may have to adjust retrograde/prograde depending how circular the orbit is) this is an engine burn and should be 20-200 dv depending on orbit differences 5. Using MJ manorvor node editor add or subtract .1 or .01 dv from prograde until closest approach is as small as possiable < 5km (these adjustments should be less then 2 dv) 6 After you have made the burn you should have 180 degrees around the orbit to intercept. Half way there create another node and pull/push AN/DN to the intercept. Then adjust prograde/retrograde until closest approach is < 1km 7. At 45 degrees to intercept you can do one final adjustment to get closet approach < 200m (keep in mind how fast you are coming in and how big you station is as you do not want to run into it if you dont slow down quick enough.) If that doesn't help I could put together a quick video in about a week Quote Link to comment Share on other sites More sharing options...
nepphhh Posted February 7, 2020 Share Posted February 7, 2020 Just added a bunch more community screenshots to the album. Scroll to the bottom & check it out: https://imgur.com/gallery/QUMU6JA Quote Link to comment Share on other sites More sharing options...
Flibble Posted February 7, 2020 Share Posted February 7, 2020 On 2/2/2020 at 10:54 PM, ThePatsch78 said: Hi there, If got a problem with a specific Avionics core. Because its called RP0probeAvionics I hope I'm in the right thread =). Problem: The avionics module get overheated while reentry and the heat shield does not seem to work at all. So I checked the ModuleManager.ConfigCache and I think, that the module got a wrong configured second drag cube which is too big. I guess that invisible drag cube is quite bigger as the core and also bigger than the 1m heatshield. But since I have almost no glue about part configs I might be wrong: <snip> There are my KSP.log and full ModuleManager.ConfigCache: RP0probeAvionics0-81m.zip Kind Regards PatSch I think this is an issue in ReStock - I noticed multiple drag cubes getting added while trying to fix ReStock / RP-1 1.8 compatibility. I am preparing a PR for ReStock which should fix this issue. Quote Link to comment Share on other sites More sharing options...
KnedlikMCPE Posted February 7, 2020 Share Posted February 7, 2020 Also can you please look into my problem a posted in modded install technical issues? Quote Link to comment Share on other sites More sharing options...
siimav Posted February 11, 2020 Share Posted February 11, 2020 RP-1 Realistic Progression One v1.3 for KSP 1.6.1 and 1.7.3 Changelog from Previous Version KCT Add airlaunch configs for KCT Set initial build rate to 0 but 2 KCT upgrade points are available at game start (1 for VAB and another for SPH) KSCs without any upgrades allocated won't get maintenance fees Launchpad cost overhaul; cannot be upgraded any longer Runway facility level and cost overhaul Reduce the 3rd AC upgrade cost Contracts X-Plane contract overhaul Add soft cooldown to XPSS contract Slightly increase the reward difference between low and high speeds for XPSS contract Increase the reward for Crewed Records, Crewed Karman & Crewed Suborbitals Unlock First EVA contract with any EVA-enabling tech Make the Lunar Impactor contract more reliable First Space Station Contract - change the required crew from 4 to 3 so it can be completed with Salyut 1, the actual first space station. Improve displayed titles for contract requirements Avionics Add Science Core avionics type Add a readout of the avionics Controllable Mass in the PAW Kerbalism integration for avionics, including background resource handling Allow configuring stock resource handlers or Kerbalism for a loaded vessel's avionics during Flight Prevent other mods from toggling non-toggleable (non hibernating) avionics Procedural Avionics best effort length rescaling for target utilization Crew Improve ModuleUnpressurizedCockpit and allow altitude threshold configuration ModuleUnpressurizedCockpit now incapacitates the crew before killing them Reworked cockpit service ceilings (WW2 cockpits are limited to 16km, X-1 to 30km or 75km based on upgrade) Add Crew Training for Spaceplane cockpits Mission trainings can be retaken before the previous one expires Crew retirement & inactivity calculation fixes All 4 starting crewmembers are now pilots Don't show retirement message for killed nauts Parts Add ROEngine Agenas Add new XLR11 configs to the tech tree Add spaceplane cockpit ECMs Add support for ROSolar & Ring Decoupler from ROTanks Add Support for ROE RD-0210 and RD-0212 Add the ORM-65, RD-1-150, RL10-C and XLR43 support for ROEngines Add support for ROEngines RD211/215, RD-211, RD-215, RD109/119 Fix the cost of the RL10B-2 Remove experiment ECMs from 20in probe Add the SNAP-19 RTG to identicalParts Move the 1.25m Crew Carrier to the next node M-1, F-1B price fixes Add EngineLiquidTurbo tag to Nuclear Engines Add new NuclearRTG tag to fix too high of a Nuclear penalty Add support for the new ROTanks Procedural Probe Cores Sample Return Capsule fixes Increase the mass of some probes by 0.9kg to account for Barometer part being 0.1kg instead of 1kg Update ECMs and costs for unconfigured or improperly configured engines. Other Fix exceptions from RP-1 UI Fix NRE from MaintenanceHandler when not in career mode Update Loading Screen Tips to reflect recent changes and provide more emphasis on things like TestLite, Kerbalism, RealAntennas, and the RO mods Preparations for TexturesUnlimited Support in ProcParts Add DragCube debug info to PAW, enabled via Aero debug in console CONTRIBUTORS Thank you to everyone who contributed for this release!@lpgagnon @MikeOnTea @DRVeyl @pap1723 @siimav @Capkirk123 @Brummi1234 @norcalplanner @RCrockford Quote Link to comment Share on other sites More sharing options...
hargn Posted February 11, 2020 Share Posted February 11, 2020 Hi, Does the new release compatble with RP-1 1.2.1 saves? I'm building a small jumper rocket with a X-1 cockpit to bring Kerbals until an altitude of 200 km in suborbital flight. As I read in the changelog, the new X-1 is now only capable to go to 75 km. Above this altitude, my intrepids pilots will die. Right? Quote Link to comment Share on other sites More sharing options...
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