zer0Kerbal Posted June 2, 2021 Author Share Posted June 2, 2021 (edited) PS - have added a barebones wiki to the github repo.... any brave volunteers to flesh it out? On 10/7/2020 at 4:58 PM, margon said: I recently take knowledge of this mod and it is amazing but I would like to ask about an issue I am having. The cost of the small tank increased from 1000 (without SimpleConstruction) to 31000 in the ore, metal and rocket parts configurations and 6438 for the jumbo. Are this prices correct? @margonall the prices/densities are set in the Resources.cfg -- 1.5/unit for RocketParts; 0.5/unit for metal; it doesn't touch the cost of Ore. >> density controls how many units fit into a liter. << (you probably already knew that) SimpleConstruction! doesn't change the density, but it does lower the price of Metal (down to 0.5 from 14.24 in CRP) (am thinking of increasing this because of game balance). It does not change the cost of RocketParts which is set in CRP. the only other thing that could be affecting this is the tank.cfg patch - which I will look at now. all looking okay. famous last words... On 7/27/2020 at 12:39 AM, StormxWolf said: Just a heads up, your mod isn't appearing on CKAN for some reason. It only appears under KSP v. 1.3.1 not 1.9.1 Just for reference, an image of the only listing under 'all': image thank you. should be fixed when I push the next update, or I could just whisper @HebaruSan @HebaruSan @HebaruSan On 5/23/2020 at 6:13 PM, Ericwi said: I found if you edit the first line in Resources.cfg RESOURCE_DEFINITION //:NEEDS[!CommunityResourcePack to RESOURCE_DEFINITION //:NEEDS[!CommunityResourcePack then it no longer needs CRP. IDK if this impacts other part mods down the road but by itself it works. @Ericwidon't quite understand what you are cooking here. However, I did look and found some other small, tiny, miniscule bugs and promptly had Val stomp on them! On 5/5/2021 at 2:57 PM, KerbMav said: I remember that ELP (at least I think it was from that mod) had a big funnel-like thingy you could fly scrap parts and vessels into that would dismantle it completely into construction resources. Is there something similar in SimpleConstruction? Or how would I go about putting it in? the would be the recycler. I don't believe could use a stock part for it - well, maybe a docking port, or klaw.... but there might be one in Not So SimpleConstuction! (NSSC) or Keridian Dynamics - both of which are in queue to be updated. @KerbMavwould you please go to the github repo and put in a feature request for this. Thank you! On 5/27/2021 at 9:45 PM, kennyc222 said: will you make a unmanned version of simple construction? so that a vessel can be used without a single kerbal..it is very useful for building a base or space station prior to kerbal settlement! btw i love yoru mode so muhc...using stock items for EL function @kennyc222thank you. credit goes to @MatterBeam@RealGecko@Ericwiand mostly to @taniwha! I have stumbled across a simple addon mod (.dll) that might do this. will see. It has been shelved in the garage gathering dust - so will see when I get time. Right now it is getting 4.0.2.7-prerelease out the door. Edited June 2, 2021 by zer0Kerbal darn auto merge Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted June 2, 2021 Share Posted June 2, 2021 On 5/28/2021 at 5:45 AM, kennyc222 said: can be used without a single kerba You need to add in your ELWorkshop module in part config file strings UnmannedProductivity = [choose the right digit] and IgnoreCrewCapacity = true. And it will be able to build vessels without kerbals, yes. Quote Link to comment Share on other sites More sharing options...
kennyc222 Posted June 2, 2021 Share Posted June 2, 2021 55 minutes ago, Hohmannson said: You need to add in your ELWorkshop module in part config file strings UnmannedProductivity = [choose the right digit] and IgnoreCrewCapacity = true. And it will be able to build vessels without kerbals, yes. let me ahve a try..may I enter any/random number for UnmannedProductivity? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 2, 2021 Author Share Posted June 2, 2021 (edited) 4.0.2.7-prerelease - TonkaJade 01 Jun 2021 for Kerbal Space Program [KSP 1.9.1] (because EL.version says so) DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL WARNING: THIS WILL BE THE LAST RELEASE THAT INCLUDES THIS FILE: ghostparts.cfg minor housekeeping patch dusting (mostly removing construction dust (comments)) ELControlReferenceSC (ghostparts) has had its description updated to include the corrected text: "For those times where you need to switch control references quickly, such as doing a ventral landing. At the flick of an action button, this device will override your avionics and become your new fore and aft, with suitable indicators highlighting when active. At a second flick of the action button, the device will remove the override and the previous control reference will be active once again." please note: ELControlReferenceSC is going away. changed ExtraplanetaryLaunchpads .dll to 6.8.3 ScienceLabs.cfg v1.0.2.0 adjusted RESOURCE patches (presume part doesn't have any) tightened up patches @RESOURCE -> %RESOURCE ISRU.cfg tightened up patches thanks to @JadeofMaar Mono* to MonoProp FlowMode -> %FlowMode @RESOURCE -> %RESOURCE add tiny LF tank (fixes and closes #1) add tiny Oxidizer tank (fixes and closes #1) Back end add auto JSON update EL.version to match update automation to latest version start working with yaclog-KSP (thank you cineboxandrew!) updated Resources.cfg v1.0.1.5 thank you @Tonka Crash update 'ksparpicon' added abbreviation and hsp to Rocketparts and Metal updated unitCost for RocketParts from 1.0 -> 1.5 to match CRP added patch to update RocketParts IF CRP installed AlternateResourcePanel/Icons location (which lead to pushing an update to ARP) added Localization [en-us.cfg] thank you @Tonka Crash added #SimpleConstruction_RocketParts_abbv = RP added #SimpleConstruction_Metal_abbv = MTL GrapplingDevice.cfg v1.0.0.0 fixed B9TankTypes.cfg v1.0.1.0 added header/footer updated 'SCCombo/RocketParts/unitsPerVolume from 2 to 1 because it takes 50% of the tank, and 2 units per volume KPBS.cfg v1.0.1.0 added header/footer LaunchClamps.cfg add fix to all LaunchClamps removed CrewedPods.cfg v1.0.1.0 removed/cleaned old comments See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Edited June 2, 2021 by zer0Kerbal added strong red coloring Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted June 2, 2021 Share Posted June 2, 2021 9 hours ago, kennyc222 said: number Yes. Stock big EPL workshop is 15. Workshops in tiny crew cabins are about 0.7 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 2, 2021 Author Share Posted June 2, 2021 2 hours ago, Hohmannson said: Yes. Stock big EPL workshop is 15. Workshops in tiny crew cabins are about 0.7 I wonder - with stock part volumes being a thing - if someone couldn't make a patch to divide volume by crew count to create a @PART[*]:HAS crew>0 just musing... Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted June 2, 2021 Share Posted June 2, 2021 55 minutes ago, zer0Kerbal said: being a thing Not for parts as big as cabins, and not for cabins anyway because they have inventories in them and thus can't be stored. The new system is inferior compared to KIS IMO. You can probably use packedVolumeLimit of inventories in pods as a reference for free space avaiable. We have 200 on MK1-3 pod, 1500 in Hitchiker, but sudden 200 in MPL. So, it's a questionable thing too. Quote Link to comment Share on other sites More sharing options...
Gat Posted June 26, 2021 Share Posted June 26, 2021 @zer0Kerbal Is this gonna be updated to the latest version considering its the last major update? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 26, 2021 Author Share Posted June 26, 2021 (edited) 3 hours ago, Gat said: @zer0Kerbal Is this gonna be updated to the latest version considering its the last major update? SimpleConstruction! was just updated earlier this month; which included the latest version of Launchpad.dll. Find it here. It is available through Curseforge and GitHub. I will eventually update SpaceDock, and that should in turn update CKAN since the listing is tied to SpaceDock. SimpleConstruction! should work, as long as Launchpad.dll works, which it depends upon. I limited the compatible release version(s) because of Launchpad.dll's stated KSP compatibilities. There have been zer0 reports of any kind (good bad indifferent) since the latest release of SimpleConstruction!. SimpleConstruction! will get updated again if/when Launchpad.dll (from EL) is updated and/or when I get back to it; there are about 100 other mods that need my attention first. Caveat is if something is broken or breaks, which is highly unlikely since SimpleConstruction! is a very mature mod at this point. So to not quote the great Kerbal poet - Meatload - "if it ain't broke, then don't update it." Finally there will be more versions of KSP coming. Maybe not 1.13; but there is a 96.3% probability of a 1.12.1 and about a 60% probability of a 1.12.2. I also highly suspect that there might be at least one paid expansion left in the tank. ***might*** Edited June 26, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Gat Posted June 26, 2021 Share Posted June 26, 2021 @zer0Kerbal ight thx Quote Link to comment Share on other sites More sharing options...
Gat Posted June 26, 2021 Share Posted June 26, 2021 @zer0Kerbal every time i open kerbal it says that launchpads is incompatable know any way to fix it? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 26, 2021 Author Share Posted June 26, 2021 (edited) 2 hours ago, Gat said: @zer0Kerbal every time i open kerbal it says that launchpads is incompatable know any way to fix it? maybe, but nothing I can do about it - that sounds like Launchpad.dll. The real question is: does it work even in spite of the stern talking to AVC gives you? I reviewed the github repo during writing my original response to your query. There is a version 4.0.2.8 in the works already. Just minor tweaks, mostly if not all, behind the scenes (backend) items. there is no eta for release, but I would expect around 1.12.1 Plus I failed to mention that SimpleConstruction! has been localized, and new translations would necessitate new releases. Edited June 26, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted June 26, 2021 Share Posted June 26, 2021 @zer0Kerbal While finalizing a build, the ship clips into the docking port where it is being constructed. I tried messing around with the 'DockingPorts.cfg' file in the Patches folder and tried to change the 'SpawnHeightOffset' but its of no use. This is what it looks like when I finalize build: When i release the build it leads to extreme vibrations and shaking. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
Gat Posted June 26, 2021 Share Posted June 26, 2021 (edited) @zer0Kerbal sry i went to the shops but basically wht happens is that i get the lil app thing on the side of my screen i can press for the extraplanetary launchpads timer even though it says when i start ksp that its incompatible but it doesn't give me the parts to build with also when i type Launchpad.dill in my pc i dont hv a file that normal or no? Edited June 26, 2021 by Gat Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 26, 2021 Author Share Posted June 26, 2021 (edited) 5 hours ago, Selective Genius said: While finalizing a build, the ship clips into the docking port where it is being constructed. I tried messing around with the 'DockingPorts.cfg' file in the Patches folder and tried to change the 'SpawnHeightOffset' but its of no use. Repeatability. Building Craft and Craft being built. is this just with this craft? or all craft? which is the root part of the both the building craft and the craft being built? 5 hours ago, Selective Genius said: When i release the build it leads to extreme vibrations and shaking. Is there a way to fix this? I don't know. not enough information to answer with any amount of certainty. this might help: https://github.com/zer0Kerbal/SimpleConstruction/wiki/MicroPad - it leads to more information that also might help. 2 hours ago, Gat said: sry i went to the shops but basically wht happens is that i get the lil app thing on the side of my screen i can press for the extraplanetary launchpads timer even though it says when i start ksp that its incompatible but it doesn't give me the parts to build with also when i type Launchpad.dill in my pc i dont hv a file that normal or no? how did you install Simple Construction? CKAN? I need much more information. Like which version of KSP, what other mods are installed. a screen shot of your GameData directory - logs... see that giant red box in my release postings. It is on the bottom - click on it and follow those directions. I refuse to go through the support process only to find out that the reason your computer isn't working is you don't have power or it plugged in. (old, but true story) Edited June 26, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Gat Posted June 26, 2021 Share Posted June 26, 2021 @zer0Kerbal ight 1 min Quote Link to comment Share on other sites More sharing options...
Gat Posted June 26, 2021 Share Posted June 26, 2021 (edited) @zer0Kerbal KSP:Windows10 64bit Problem:Simple construction is is saying its incompatible however im getting some features but no building parts Mods Installed:Kerbal Engineer redux, KSP interstellar extended, mechjeb2, Near future electrical electrical, Near future propultion, Near future spacecraft parts, Orbital survey plus, Simple construction! (all via curseforge) reproduction steps: 1.load up KSP with curseforge app 2.Game is loading and i see a message saying "launchpads is incompatable with my current vertion of KSP" (i updated to the latest yesterday) 3.Load into my save and see that i have a timer from Extraplanetary launchpads 4.Go in the VAB only to find that no parts from Simple construction at all 5. sit there in sadness Edited June 26, 2021 by Gat Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted June 26, 2021 Share Posted June 26, 2021 2 hours ago, zer0Kerbal said: is this just with this craft? or all craft? With all the crafts, I am afraid. 2 hours ago, zer0Kerbal said: which is the root part of the both the building craft and the craft being built? The building vessel's root part is the Mk 1-3 command pod, and the craft being built has the slim OKTO probe core as its root part . It is a rather simple craft; just a slim OKTO probe core and small cargo container. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2021 Author Share Posted June 27, 2021 9 hours ago, Gat said: no parts from Simple construction at all SimpleConstruction! supplies no parts - (okay - there might be one) but rather it modifies (using module manager patches) stock parts to provide EL functionality. Also - do you have Module Manager installed? 9 hours ago, Selective Genius said: With all the crafts, I am afraid. that eliminates so many possibilities. one step closer. 9 hours ago, Selective Genius said: The building vessel's root part is the Mk 1-3 command pod, and the craft being built has the slim OKTO probe core as its root part . It is a rather simple craft; just a slim OKTO probe core and small cargo container. would you try using the new micropad instead of the docking port? or the other new one - grappling device (klaws) ? Quote Link to comment Share on other sites More sharing options...
Gat Posted June 27, 2021 Share Posted June 27, 2021 (edited) @zer0Kerbal i feel llike a big dumb dumb can u list the stuff i need to install pls? im a lil slow as u can see lol Also thx for the help so far i really need it lol Edited June 27, 2021 by Gat Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2021 Author Share Posted June 27, 2021 (edited) 27 minutes ago, Gat said: list the stuff i need to install pls Only two things that SimpleConstruction! needs installed is well, everything that came with it and Module Manager and one other thing: Community Resource Pack (CRP). If there is one thing I would have issue with Curseforge is unlike CKAN, you can't set up required, suggested, conflicts, recommended mods. 27 minutes ago, Gat said: thx for the help so far i really need it lol we all have been there. even now I get misplaced on the way to the Mun or even just on my way to the R&D department. from the original post: On 2/5/2020 at 1:01 AM, zer0Kerbal said: Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager 1 Community Resource Pack Recommends KerbalStats Not So SimpleConstructon! Suggests (mods that benefit SimpleConstruction!) Toolbar Mining Expansion Kerbal Inventory System Kerbal Attachment System Edited June 27, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Gat Posted June 27, 2021 Share Posted June 27, 2021 (edited) @zer0Kerbal umm i tryed to install a module manager and thing have went wrong very very wrong as in fatal error every time i try to load the game wrong i added in the actual file not the folder and now my pc's screen goes black for like a second every 5 mins ish Edited June 27, 2021 by Gat Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2021 Author Share Posted June 27, 2021 1 minute ago, Gat said: @zer0Kerbal umm i tryed to install a module manager and thing have went wrong very very wrong as in fatal error every time i try to load the game wrong it takes a spell of time (see relativities of KSP updates) for mods to catch up with new versions of KSP. 96.3% of mod authors volunteer their time, and usually their time is a very limited resource. So mods get updated.... I will not attempt to trouble shoot Module Manager; however with that said - MM should have one file (a .dll) that goes in GameData\ and not in a sub-folder. the current version is: ModuleManager.4.1.4.dll and is downloaded here: ModuleManager-4.1.4.zip. Please note that this version is recommended for up to KSP 1.10.x and may work on later versions of KSP. I personally haven't even started up 1.12.x - except once without any mods just to make sure I had it set up right. Quote Link to comment Share on other sites More sharing options...
Gat Posted June 27, 2021 Share Posted June 27, 2021 @zer0Kerbal Oke ive got it all working to the point i can load my games and ive downloaded everything on the list but past that i still cant use the building parts i guess ill just hv to wait thats no problem on my end also u answered pretty early so if u haven't already go to sleep my guy for dealing w me you've more than deserved it Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted June 27, 2021 Share Posted June 27, 2021 10 hours ago, zer0Kerbal said: would you try using the new micropad instead of the docking port? or the other new one - grappling device (klaws) ? The offset issue with the micropad is worse. Location of the strut. Clipping when the build is finalized: __________________________________________________________________________ With the Klaw, the offset issue remains. ________________________________________________________________________ Even when i make the docking port the root part, there is not much of a difference. Quote Link to comment Share on other sites More sharing options...
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