kerbiloid Posted March 6, 2020 Share Posted March 6, 2020 1 minute ago, MechBFP said: Hence, set your altitude higher when using the set position cheat. I don't need it, I just tell. Also, as this happens to the runway, it should also happen to any building like VAB. Then what altitude should one set not to fall down from the VAB height missing for a meter? Maybe, the developers would check an object presense at the selected coordinates and add its height to the menu altitude. Quote Link to comment Share on other sites More sharing options...
MechBFP Posted March 6, 2020 Share Posted March 6, 2020 Clearly you do need it. Quote Link to comment Share on other sites More sharing options...
Lisias Posted March 6, 2020 Share Posted March 6, 2020 (edited) 6 hours ago, kerbiloid said: Maybe, the developers would check an object presense at the selected coordinates and add its height to the menu altitude. It's the difference between closing an Issue and implementing a feature: Issue #xxxxx : "implement a cheat allowing the user to arbitrarily reposition a landed craft on the PQS map". Feature : implement a cheat allowing the user to safely move the craft to anyplace on the current planet without exploding the damned thing, by checking for obstacles and objects and preventing spawning the craft inside any existing collider. The Developer did his job properly, the issue was closed. The QA team did their job properly, the issue was implemented as specified. The Product Owner (or whatever they call the guy calling the shots there), on the other hand, failed while writing the requirements and specifing the task. Edited March 6, 2020 by Lisias tyops. as usulla. Quote Link to comment Share on other sites More sharing options...
kerbiloid Posted March 6, 2020 Share Posted March 6, 2020 I don't complain, I just tell what I've seen and how I understand it. Quote Link to comment Share on other sites More sharing options...
HansonKerman Posted March 11, 2020 Share Posted March 11, 2020 On 2/12/2020 at 3:11 PM, JebIsDeadBaby said: So, next stop KSP 2.0? :-) lmao, they’ll probably pull a Minecraft and jump into 1.10 Quote Link to comment Share on other sites More sharing options...
Curveball Anders Posted March 11, 2020 Share Posted March 11, 2020 3 minutes ago, HansonKerman said: lmao, they’ll probably pull a Minecraft and jump into 1.10 It's actually development standard, and has been discussed and explained to death Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 11, 2020 Share Posted March 11, 2020 3 hours ago, HansonKerman said: lmao, they’ll probably pull a Minecraft and jump into 1.10 2 hours ago, Curveball Anders said: It's actually development standard, and has been discussed and explained to death Maybe a visual would help to drive the point home. https://wiki.kerbalspaceprogram.com/wiki/Version_history Quote Link to comment Share on other sites More sharing options...
greenfox24 Posted March 11, 2020 Share Posted March 11, 2020 does anyone know when it coming to enhanced edition because I know that more updated are coming to console. Quote Link to comment Share on other sites More sharing options...
Eleven Posted March 15, 2020 Share Posted March 15, 2020 (edited) I might be a little late to the 1.9 party....I'm running 1.9.1 and my old 1.8.1 save seems to load up just fine but when I try to switch to some landed vehicles on Laythe, several things with wheels fly into the air and gets destroyed. Not everything tho. I have a plane and a tanker with wheels, they get destroyed every time I load into that area. I also have a 'base' with some hitchhiker pods that has wheels but it's unaffected. Also there's an ISRU lander without wheels that loads up just fine. But if I try and load any vehicle in that area (they are all in close proximity), the plane and the tanker fly into the air and get destroyed. On a side note I have a similar setup landed on Minmus, an ISRU on wheels and it loads up just fine. Is there maybe some global setting I can change to affect wheeled vehicles to tone down whatever is causing this crazy bounce upon loading? (EDIT) image added to show the setup, this is from my 1.8.1 game save: Edited March 15, 2020 by Eleven typos and added image Quote Link to comment Share on other sites More sharing options...
Manul Posted March 17, 2020 Share Posted March 17, 2020 (edited) On 3/16/2020 at 12:25 AM, Eleven said: Is there maybe some global setting I can change to affect wheeled vehicles to tone down whatever is causing this crazy bounce upon loading? You can use PhysicsRangeExtender, it fixes bounce when enabled. P.S. My ground constructions placed on Laythe shore 30m from the water in 1.7.3 got spawned in the water in 1.9 and exploded. Edited March 17, 2020 by Manul Quote Link to comment Share on other sites More sharing options...
stefsilver Posted March 18, 2020 Share Posted March 18, 2020 man i just cant wait till they give us full Gemini and Soyuz parts Quote Link to comment Share on other sites More sharing options...
Lewie Posted April 11, 2020 Share Posted April 11, 2020 I’m bummed cus I play enhanced edition on PS4 and I’m not even playing with 1.8 moar boosters! Yet. I can’t wait to get 1.8 and 1.9 updates! Quote Link to comment Share on other sites More sharing options...
Hebzepbiah Kerman Posted April 17, 2020 Share Posted April 17, 2020 The Dessert airfield looks amazing with 1.9! Quote Link to comment Share on other sites More sharing options...
Hebzepbiah Kerman Posted April 18, 2020 Share Posted April 18, 2020 I actually never knew that the RE-M3 Mainsail was supposed to be the Ariane 5 Vulcain until this update. Nice revamps. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 20, 2020 Share Posted April 20, 2020 On 4/18/2020 at 5:17 PM, Hebzepbiah Kerman said: I actually never knew that the RE-M3 Mainsail was supposed to be the Ariane 5 Vulcain until this update. Nice revamps. It was just meant to be a generic engine until it was revamped actually. Quote Link to comment Share on other sites More sharing options...
Hebzepbiah Kerman Posted April 20, 2020 Share Posted April 20, 2020 1 hour ago, RealKerbal3x said: It was just meant to be a generic engine until it was revamped actually. Ah... thought so. Quote Link to comment Share on other sites More sharing options...
Lewie Posted May 26, 2020 Share Posted May 26, 2020 When will console get this update...I know they said sometime in July. Don’t get me wrong, I really do appreciate that...but a set date would be nice. Preferably sooner then later... Quote Link to comment Share on other sites More sharing options...
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